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Deck "Rogue Squadron (CorSec ed.)"

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Deck "Rogue Squadron (CorSec ed.)"
61 Cards
created by dare activity icon
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Card list Group cards by  
Section: Deck (60 cards)
  Card Set Number Type Rarity
4 x Apollo, Commander Air Group BSG BSG-099 Personnel Rare
3 x Boomer, Saboteur BSG BSG-105 Personnel Rare
4 x Colonial Viper 113 BSG BSG-147 Ship Fixed
4 x Crackdown BSG BSG-017 Event Common
4 x Crashdown, Expert ECO BSG BSG-110 Personnel Uncommon
4 x Decoys BSG BSG-021 Event Rare
4 x Endless Task BSG BSG-025 Event Common
4 x Helo, Flight Officer BSG BSG-122 Personnel Uncommon
4 x Hunt for Tylium BSG BSG-074 Mission Rare
4 x Multiple Contacts BSG BSG-082 Mission Rare
3 x Obliterate the Base BSG BSG-083 Mission Uncommon
3 x Ordnance Freighter BSG BSG-161 Ship Uncommon
4 x Pulling Rank BSG BSG-088 Mission Common
4 x Raptor 227 BSG BSG-164 Ship Common
3 x Skirmishing Raider BSG BSG-172 Ship Common
4 x Starbuck, Hotshot Pilot BSG BSG-136 Personnel Rare
 
Section: Base (1 cards)
  Card Set Number Type Rarity
1 x Galactica BSG BSG-007 Base Fixed
 
Deck Statistics
Distribution by Card Type
Base bar 2 %  
Event bar 12  20 %  
Mission bar 15  25 %  
Personnel bar 19  31 %  
Ship bar 14  23 %  
 

Distribution by Cost
- bar 16  26 %  
1[Sec] bar 13 %  
2[Sec] bar 13 %  
3[Sec] bar 29  48 %  
 

Distribution by Mystic Value / Cylon Threat
- bar 2 %  
0/4 bar 10 %  
2/1 bar 16  26 %  
2/2 bar 15  25 %  
3/0 bar 5 %  
3/1 bar 7 %  
3/2 bar 13 %  
5/0 bar 7 %  
5/1 bar 7 %  
 

Distribution by Power
- bar 27  44 %  
- bar 5 %  
1 bar 12  20 %  
2 bar 15  25 %  
4 bar 5 %  
6 bar 2 %  
 

Distribution by Rarity
Common bar 19  31 %  
Fixed bar 8 %  
Rare bar 23  38 %  
Uncommon bar 14  23 %  
 

Distribution by Resource
- bar 27  44 %  
[Sec] bar 34  56 %  
 

Distribution by Traits
- bar 20  33 %  
Crisis bar 7 %  
Cylon, Fighter bar 5 %  
Cylon, Pilot bar 5 %  
Fighter bar 7 %  
Military bar 7 %  
Officer bar 13 %  
Pilot bar 13 %  
Scout bar 7 %  
Transport bar 5 %  
 



Rating
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Discussion about this Deck
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Author Message
sorth
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Subject:    Posted: November 6, 2006 12:36 pm

Crack down is a bad card. I would switch it out for another control card of some kind.

I like to se eobliterate the base being used, however its not a very good card. I would town down the missions and up the events.
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dare
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Subject:    Posted: November 6, 2006 09:20 pm

The inclusion of Crackdown (and Endless Task) instead of other more hard-hitting SEC events is intentional. I want to see if the 'cheapo' controls together with Tylium/MCs/Obliterate can address the slow Security start. The Crackdowns at least offer a better chance at pulling something that can be played on turn 1. I'll see what happens and then adjust.
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