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Deck "XxElationxX (Block)"

Deck "XxElationxX (Block)"
Format: Block - 65 Cards
created by ushioxchan Premium Member LV10 activity icon envelope icon
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Section: Ninja Cards (28 cards)
2 x Choji Akimichi Choji Akimichi (UNS3)
  • Card Number: UNS3N-1621
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Food
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Chunin | Male
[FUTURE HEAD OF THE CLAN]
Revitalize
Valid: When your opponent wins any Battle Rewards, place that many +1/+1 coins on this Ninja.

"I'm scared."

1 x Hidan Hidan (KS)
  • Card Number: KSN-1442
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/0
  • Injured Stats: 5/0
Card text:

Akatsuki | Rogue Ninja | Jonin | Male
[IMMORTAL SOUL]
Valid: When this Ninja would be removed from the game, move it to your Discard Pile instead.
[Attacker | Mission] Give your opponent 1 Battle Reward: If your Turn Marker is equal to or greater than this Ninja card's Entrance cost, put this Ninja card in play from your Discard Pile. (This effect can only be activated from the Discard Pile.)

"Lord Jashin, behold!"

2 x Ink Fish Ink Fish (SL)
  • Card Number: SLN-1386
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Ink
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 2/2
  • Injured Stats: 0/0
Card text:

Leaf | Animal
[BEAST SCROLL]
Non-Unique
[Attacker | Mission] 3 : Put this Ninja card into play from your hand.
Valid: When this Ninja is put in play, draw 1 card.

2 x Ino Yamanaka Ino Yamanaka (UNS3)
  • Card Number: UNS3N-1622
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind/Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Leaf | Chunin | Female | Mental Power: 2 | Medical
[MENTAL ACUITY]
[Attacker | Mission] Remove a coin from a card you control: Place a +1/+1 coin on target Ninja other than that card or a coin on target Mission other than that card you control. Then, if the target has 3 or more coins on it, draw 1 card and discard 1 card.

"You boys better not wimp out on me."

2 x Kisuke Maboroshi Kisuke Maboroshi (I)
  • Card Number: IN-1283
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Leaf | Anbu | Male
[DEATH?]
Valid: When this Ninja is discarded due to the Showdoen, if it does not have a "Ghost" coin on it, move this Ninja card to your Village with a "Ghost" coin on it.
Valid: When this Ninja would be discarded due to the Showdown, if it has a "Ghost" coin on it, remove it from the game instead.

"What? Where?!"

2 x Koharu Utatane (Childhood) Koharu Utatane (Childhood) (FP)
  • Card Number: FPN-699
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 0/0
  • Injured Stats: 0/0
Card text:

Leaf | Female | Growth | Mental Power: 2 | Name: Koharu Utatane
[PROMINENT INTELLIGENCE]
While this Ninja is Battling against a Team with 1 or less Team Mental Power, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.

2 x Naruto Uzumaki Naruto Uzumaki (PRO)
  • Card Number: PR-038
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Oil
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 3/0
  • Injured Stats: 6/0
Card text:

Shonen Jump Promo Feb. 2009

Leaf | Genin | Male | Clone Status | Growth
[LIKE WHIRLWIND]
When this Ninja is Deployed, randomly select 1 of your opponent's Battle Rewards and move it to your hand.

"I will take Sasuke back from Orochimaru!"

1 x Shikamaru Nara Shikamaru Nara (KS)
  • Card Number: KSN-1428
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Earth / Fire
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Male | Mental Power: 4
[GUARDIAN OF THE WILL]
[Attacker | Mission] 1 : If you control another Earth Ninja, shuffle up to 3 cards from your Discard Pile into your Deck. Then, if you control another Fire Ninja, discard the top 2 cards of your opponent's Deck.

"We're not kids anymore."

1 x Shikamaru Nara Shikamaru Nara (WW)
  • Card Number: WWN-1211
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Shadow
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 1/3
  • Injured Stats: 0/2
Card text:

Leaf | Chunin | Male | Mental Power: 4 | GROWTH
[SHADOW BARBS]
[EOJ | Mission] Earth : When target Ninja receives any Damage during this turn reduce that Damage by 1.

"Slowpokes."

3 x Tenten Tenten (TP4)
  • Card Number: TP4N-1335
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Leaf | Chunin | Female | Mental Power: 1 | GROWTH
[ENDLESS ARSENAL]
At the start of your turn, you can discard a card. In that case, draw 1 card. If the card you discarded was not an Earth card, move the top 3 cards of your Deck to your Discard Pile.

"Cut it out!"

2 x The 1st Hokage The 1st Hokage (WW)
  • Card Number: WWN-1216
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Tree
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 5/4
  • Injured Stats: 5/0
Card text:

Leaf | Satoosa | Male | Mental Power: 2 | Mastery
[SUPREMACY]
When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.

2 x Tofu Tofu (HA)
  • Card Number: HAN-1556
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 2/0
  • Injured Stats: 1/0
Card text:

Male | Ex-Bandit
[INSIDE MAN]
When this Ninja is put in play, you may remove 1 coin from each Permanent Mission your opponent controls.
Valid: All of your opponent's Mission cards get +1 Entrance cost.

"Cripes… Train your guys properly!"

2 x Tsukado Tsukado (I)
  • Card Number: IN-1285
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 3/0
  • Injured Stats: 2/0
Card text:

Male
[CARRIER OF VENGEANCE]
Valid: When this Ninja is sent out to Attack, place a +1/+1 coin on this Ninja.

"Right…"

2 x Yamato Yamato (KS)
  • Card Number: KSN-1433
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth / Water
  • Combat Attribute: Tree
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 3/2
Card text:

Leaf | Anbu | Male | Mental Power: 3
[UNIQUE STYLE]
When this Ninja is put in play, search your Deck for an Earth Permanent Mission card with an Entrance cost less than or equal to the number of Permanent Missions you control, and put it in play.
Valid: When one of your Earth Permanent Missions would be removed from play, shuffle it into your Deck and draw 1 card instead.

"Stay still."

2 x Zetsu Zetsu (KS)
  • Card Number: KSN-1430
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: ?
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 1/1
  • Injured Stats: 0/0
Card text:

Akatsuki | Rogue Ninja | Male
[INFECTIOUS SPORES]
When this Ninja is put in play, place 2 +1/+1 coins on it.
[Valid | Mission] Remove a +1/+1 coin from this Ninja or a coin from a Permanent Mission you control: Place a coin on target Permanent Mission or place a +1/+1 coin on this Ninja.

"But this is a crisis situation…"

 
Section: Jutsu Cards (8 cards)
3 x Bashosen`s Power Bashosen's Power (UNS3)
  • Card Number: UNS3J-1016
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: 2
Card text:

Effect: Apply 1 of the following effects according to the Symbols on the Chakra used to pay for this Jutsu:
Earth) 1 Ninja opposing the user becomes a Stand-by Ninja.
Fire) Injure 1 Ninja opposing the user.
Lightning) The user gets +3/+3 during this turn.
Water) Negate 1 Jutsu and move it to its owner's hand.
Wind) Draw 1 card, then discard 1 card.

2 x Formation! Formation! (EA)
  • Card Number: EAJ-517
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: 2
Card text:

Effect: Select one of the following effects and apply it according to the number of your in-play "Permanent" Mission cards.
1 + ) Give 1 Damage to 1 Ninja Battling against the user.
2 + ) Negate 1 Jutsu card being used and discard it.
3 +) Remove 1 Ninja Battling against the user from game.

"Give us back Sasuke…"

3 x Mind Transfer Jutsu Mind Transfer Jutsu (WW)
  • Card Number: WWJ-841
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth Earth
Card text:

Target: 1 Ninja with less Mental Power than the user
Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village.
Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead.

"Take care of my body while I'm gone."

 
Section: Mission Cards (14 cards)
2 x Digging One`s Grave Digging One's Grave (UNS3)
  • Card Number: UNS3M-980
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent (2)
[Mission] Move this Mission to your Chakra area: Negate and discard target Mission OR negate the effect text of target Ninja during this turn.

2 x Masterful User Masterful User (UNS3)
  • Card Number: UNS3M-979
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 5
Card text:

Counter | Revitalize
Effect: Remove any amount of coins from any number of Ninjas and/or Missions you control. In that case, remove from game 1 Ninja or Mission with an Entrance cost equal to the number of coins removed due to this effect.

3 x Messengers Messengers (KS)
  • Card Number: KSM-884
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent (2)
Effect: When this Mission is put in play, if you control another Permanent Mission, place an additional coin on this Mission.
Effect: When you removes 1 or more coins from this Mission, draw 1 card.

"Talk about bad timing."

2 x Never Ending Love Never Ending Love (PRO)
  • Card Number: PR-092
  • Rarity: Promo
  • Card Type: Mission
  • Symbol: Wind / Earth
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Draw 3 cards. In that case, skip your Organization Phase during this turn.

"Thank you..."

2 x Shikamaru`s Decision Shikamaru's Decision (TP4)
  • Card Number: TP4M-848
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Target: 1 of your Ninjas
Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja.

"Don't let what Asuma said get to you."

3 x Zetsu Army Zetsu Army (UNS3)
  • Card Number: UNS3M-976
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Earth
  • Hand Cost: 0
  • Entrance Cost: 1
Card text:

Permanent | Revitalize
Effect: If any coins are placed on a Ninja or Mission you control, you can place an additional coin of that type on that card.

"…a hundred thousand."

 
Section: Reinforcement Deck (15 cards)
2 x Danzo Danzo (WW)
  • Card Number: WWN-1225
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Combat Attribute: Ninjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/3
  • Injured Stats: 1/3
Card text:

Leaf | The Foundation | Male | Mental Power: 2 | REINFORCEMENT
[RESEARCH]
Sacrifice: 1 "Sharingan Eye" Ninja
Valid: When this Ninja is put in play, place X Growth coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets te Sacrificed Ninja's Characteristics.
Errata:
Valid: When this Ninja is put in play, place X +1/+1 coins on this Ninja, where X = the Sacrificed Ninjas Entrance cost and this Ninja gets the Sacrificed Ninja's printed Characteristics. [Link]

"Don't make fake smiles like that in front of me."

1 x Heretical Icon Heretical Icon (I)
  • Card Number: IN-1333
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Void
  • Combat Attribute: Ninjutsu
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 0/0
  • Injured Stats: 0/0
Card text:

Akatsuki | Rain | Rinnegan | REINFORCEMENT
[REJUVENATE]
At the start of your turn, you can remove this Ninja from the game. In that case, move 1 Ninja card with "Pain" in its name from your Discard Pile to your Village with an Entrance cost less than or equal to your Turn Marker, ignoring its Sacrifice Requirement.
Valid: At the start of your turn, heal 1 of your "Rinnegan" Ninjas.

2 x Hidan (Curse Mode) Hidan (Curse Mode) (SL)
  • Card Number: SLN-1382
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Lightning
  • Combat Attribute: Curse
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 7/0
Card text:

Akatsuki | Rogue Ninja | Jonin | Male | Name: Hidan | REINFORCEMENT
[LINKED FATE]
Sacrifice: Hidan
Valid:This Ninja cannot be removed from play due to Damage.
Valid: When this Ninja receives any Damage, both players win 1 Battle Reward.
[Valid | Attacker | Mission] 2 : Give 1 Damage to this Ninja.

"Hurts good, doesn't it?!"

2 x Ino Yamanaka, Shikamaru Nara, & Choji Akimichi Ino Yamanaka, Shikamaru Nara, & Choji Akimichi (KS)
  • Card Number: KSN-1486
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Earth
  • Combat Attribute: Mind/Shadow/Food
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/5
  • Injured Stats: 2/2
Card text:

Leaf | Genin | Chunin | Male | Female | Mental Power: 6 | SQUAD
[IDEAL SQUAD]
When you play a card, if that card is an Earth card, injure target Ninja. Otherwise, target Ninja becomes 0/0 during this turn.

1 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

2 x Naruto Uzumaki Naruto Uzumaki (PRO)
  • Card Number: PR-100
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Oil
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 5/2
  • Injured Stats: 6/4
Card text:

Naruto Ultimate Ninja Storm 3 Game Promo (Walmart only)

Leaf | Satoosa | Male | Clone Status | Jinchuriki | REINFORCEMENT
[ASPERATIONS]
Sacrifice: Naruto Uzumaki + Entrance cost of 3 or more
[Attacker | Mission] X : Search your Deck for a "Leaf" Ninja card with an Entrance cost of X or less and move it to your Village. Then, shuffle your Deck.

Password: Missing

2 x Naruto Uzumaki & Yamato Naruto Uzumaki & Yamato (EA)
  • Card Number: EAN-616
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning / Earth
  • Combat Attribute: Oil/Tree
  • Hand Cost: 0
  • Entrance Cost: 5
  • Healthy Stats: 5/4
  • Injured Stats: 8/4
Card text:

Leaf | Male | Genin | Anbu | Mental Power: 2 | Clone Status | Squad

[TEAM WORK]
When this Ninja is put in play, you can search for up to 2 Permanent Mission cards with an "Earth" Symbol in your Deck and put them(it) in play. Then, shuffle your Deck.
Valid: This Ninja can become the user of Jutsu cards with "Requirements: The First Hokage".

"Come on, show me what you got!" "Raaaa!!"

2 x Naruto Uzumaki (Sage Mode) Naruto Uzumaki (Sage Mode) (SL)
  • Card Number: SLN-1395
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Combat Attribute: Oil
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 7/3
  • Injured Stats: 8/2
Card text:

Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | MASTERY | REINFORCEMENT
[ASCENDED]
Sacrifice: Naruto Uzumaki + Entrance cost 3 or more
Senjustu
Valid: Your Discard Pile is considered to be in your Chakra area. When you play a Jutsu, move all Chakra used to pay for that Jutsu to the bottom of your Deck.

"This stops now!!!"

1 x Naruto Uzumaki (Sage Mode) Naruto Uzumaki (Sage Mode) (PRO)
  • Card Number: PR-087
  • Rarity: Promo
  • Card Type: Ninja
  • Symbol: Lightning
  • Combat Attribute: Oil
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 7/3
  • Injured Stats: 8/3
Card text:

Gencon 2012 Participation Promo

Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | REINFORCEMENT

[CHAMPION OF THE LEAF]
Sacrifice: Naruto Uzumaki + Entrance cost of 3 or more
Senjutsu
This Ninja card gets -1 Entrance cost for each injured Ninja you control.
When this Ninja is put in play, place a +1/+1 coin on this Ninja for each injured Ninja you control.

"My new jutsu will finish this in one try!!!"

 
Deck Statistics
Distribution by Card Type
Jutsu bar 12 %  
Mission bar 14  22 %  
Ninja bar 43  66 %  
 

Distribution by Combat Attribute
- bar 22  34 %  
? bar 3 %  
Curse bar 3 %  
Food bar 3 %  
Ink bar 3 %  
Mind/Medicine bar 3 %  
Mind/Shadow/Food bar 3 %  
Ninjutsu bar 11 %  
Oil bar 11 %  
Oil/Tree bar 3 %  
Shadow bar 3 %  
Taijutsu bar 2 %  
Tree bar 6 %  
Weapon bar 12 %  
 

Distribution by Entrance Cost
- bar 12 %  
- bar 11  17 %  
1 bar 11  17 %  
2 bar 14 %  
3 bar 8 %  
4 bar 8 %  
5 bar 9 %  
6 bar 11 %  
7 bar 5 %  
 

Distribution by Hand Cost
- bar 12 %  
- bar 32  49 %  
1 bar 25  38 %  
 

Distribution by Healthy Stats
- bar 22  34 %  
0/0 bar 5 %  
1/1 bar 3 %  
1/2 bar 3 %  
1/3 bar 3 %  
2/0 bar 3 %  
2/2 bar 3 %  
3/0 bar 11  17 %  
4/3 bar 3 %  
5/0 bar 2 %  
5/2 bar 3 %  
5/4 bar 9 %  
5/5 bar 3 %  
7/3 bar 8 %  
8/1 bar 2 %  
 

Distribution by Injured Stats
- bar 22  34 %  
0/0 bar 11  17 %  
0/1 bar 3 %  
0/2 bar 3 %  
1/0 bar 8 %  
1/3 bar 3 %  
2/0 bar 3 %  
2/2 bar 3 %  
3/2 bar 3 %  
5/0 bar 5 %  
6/0 bar 5 %  
6/4 bar 3 %  
7/0 bar 3 %  
8/2 bar 3 %  
8/3 bar 2 %  
8/4 bar 3 %  
 

Distribution by Jutsu Cost
- bar 57  88 %  
2 bar 8 %  
Earth Earth bar 5 %  
 

Distribution by Rarity
Common bar 24  37 %  
Promo bar 11 %  
Rare bar 14  22 %  
Starter bar 2 %  
STSR bar 3 %  
Super Rare bar 9 %  
Uncommon bar 11  17 %  
 

Distribution by Symbol
Earth bar 33  51 %  
Earth / Fire bar 2 %  
Earth / Water bar 3 %  
Earth / Wind bar 3 %  
Fire bar 8 %  
Fire / Lightning bar 6 %  
Lightning bar 12 %  
Lightning / Earth bar 3 %  
Lightning / Wind bar 6 %  
Void bar 2 %  
Water bar 2 %  
Wind / Earth bar 3 %  
 



Rating
Current score for this Deck, based on 2 votes:

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Discussion about this Deck
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Author Message
ambivalence33 Premium Member
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Subject: a few points   Posted: January 8, 2013 06:45 am

Overall great deck still could use a little work not sure why there are non reinforcement cards in the reinforcement deck. I understand there is no sideboard here on tco but until there is lets remember the function of the reinforcement deck. i would easily give this deck a 4 with its mid game drawing potential and 1 of the best squads ino-shika-choj. So i will wait to see the changes in the reinforcement deck to rate it... good job
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ushioxchan Premium Member
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Subject:    Posted: January 8, 2013 01:00 pm

thanks a lot for your positive reinforcement. the reason i have a side deck is because i am testing for sanctioned naruto events, and i am tired of being beaten by 1 specific card or deck type. when playing against that specific card or deck type i usually lose in the same ways every time, and because with a side deck i can do something about it, and because you are allowed a side deck when it counts, i wanted to have the ability to side deck when playing against a deck or card that my deck has infinite trouble against. for testing purpose's alone.
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estate Premium Member
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Subject: Rated   Posted: June 30, 2014 01:45 am

3)Given out to any format of deck. In order to obtain you must have your deck listed in the correct format and must follow the rules within that format (block decks will be given a bit more of a "rock leeway" than unlimited as it may not always be clear to some players what cards are considered block and/or restricted). Meaning good job, majority of block decks will fall under at least this rating with little extra work needed due to all the restrictions and limited cards available to this format. It is fairly easier to receive this with a casual or unlimited deck due to the fact that they are more common and easier to build.
Able to at least show "applications of the 1st stages" of combination of ninja/mission/jutsu/client effects
Able to at least show "applications of the 1st stages" of cards in deck and stats which go hand in hand with those cards (i.e. enough turn 0 ninjas and ninja count/jutsus with cost according to ability to gather type of chakra and jutsu count/mission count).
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