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Deck "lt.1.0"

Deck "lt.1.0"
Format: OCG - 40 Cards
created by feseyj LV5 activity icon envelope icon
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Card list Group cards by  
Type: Creature (22 cards)
1 x Aeris, Flight Elemental Aeris, Flight Elemental (SCoBN)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Sansyu
Card text:

This creature can't attack players.
This creature can attack untapped darkness creatures.
All armies, move out! It's time to make Photocide see the light!

4 x Bronze-Arm Tribe Bronze-Arm Tribe (P-Y6)
  • Collector Number: P49-Y6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: ■ Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

2 x Gran Gure, Space Guardian Gran Gure, Space Guardian (BS)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Guardian
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: D-Suzuki
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack players.
Those who defile the Sky Castle are doomed, for they shall know the wrath of the Guardians.

2 x Ikaz, the Spydroid Ikaz, the Spydroid (SWotSR)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Soltrooper
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Katsuhiko Kojoh
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Whenever this creature blocks, choose one of your creatures in the battle zone. Untap it after the battle.
This creature can't attack players.

2 x Jil Warka, Time Guardian Jil Warka, Time Guardian (FBoIR)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Katsuhiko Kojoh
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack players.
When this creature is destroyed, choose up to 2 of your opponent's creatures in the battle zone and tap them.

2 x Laveil, Seeker of Catastrophe Laveil, Seeker of Catastrophe (SAToIW)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Thunder
  • Power: 8500
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
At the end of each of your turns, you may untap this creature.
Double breaker (This creature breaks 2 shields.)
"Ooh! Ouch! Hot hot hot!"

2 x Legacy Shell Legacy Shell (SWotSR)
  • Collector Number: 87
  • Rarity: Common
  • Type: Creature
  • Race: Colony Beetle
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Miho Midorikawa
Card text:

Each of your light creatures and fire creatures has "power attacker +3000." (While attacking, a creature that has "power attacker +3000" gets +3000 power.)

Falling rainbow shards cut a fiery swath through the trees. Colony Beetles were the only ones able to withstand the heat.

2 x Nariel, the Oracle Nariel, the Oracle (EDoHC)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Atsushi Kawasaki
Card text:

Creatures that have power 3000 or more can't attack. (Creatures that have power less than 3000 and get extra power while attacking can still attack.)

Just as predicted, the earthquakes created by the waking Dragons reactivated the sentinels. Everything was still under their control.

3 x Pala Olesis, Morning Guardian Pala Olesis, Morning Guardian (SWotSR)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 2500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Seki
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
During your opponent's turn, each of your other creatures gets +2000 power.
This creature can't attack players.

Just because it looks like a trap doesn't mean it's not a trap.

2 x Urth, Purifying Elemental Urth, Purifying Elemental (BS)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Akifumi Yamamoto
Card text:

Double breaker (This creature breaks 2 shields.)
At the end of each of your turns, you may untap this creature.
It is said the destruction of the Ancient Empire was caused by the descent of the elementals.

 
Type: Evolution Creature (2 cards)
2 x Alcadeias, Lord of Spirits Alcadeias, Lord of Spirits (SCoBN)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 12500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Seki
Card text:

Evolution-Put on one of your Angel Commands.
Double breaker (This creature breaks 2 shields.)
Players can't cast spells other than light spells.
We have watched and we have waited. Now we act.

 
Type: Spell (16 cards)
2 x Diamond Cutter Diamond Cutter (ECoD)
  • Collector Number: 1
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Akifumi Yamamoto
Card text:

This turn, ignore any effects that would prevent your creatures from attacking your opponent. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players." Your creatures can't attack creatures this way.)
"Aww. My little Worm is all grown up." -Ballom, Master of Death

1 x Dracobarrier Dracobarrier (EDoHC)
  • Collector Number: 6
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Jason
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Choose one of your opponent's creatures in the battle zone and tap it. If it has Dragon in its race, add the top card of your deck to your shields face down.

4 x Faerie Life Faerie Life (P-Y2)
  • Collector Number: P6-Y2
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: ■ Tomofumi Ogasawara (
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

2 x Glory Snow Glory Snow (SotM)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Sansyu
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
If your opponent has more cards in his mana zone than you have in yours, put the top 2 cards of your deck into your mana zone.
"Perhaps I went a little too far with the experiment. . . ." -Ballom, Master of Death

2 x Holy Awe Holy Awe (BS)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Tap all your opponent's creatures in the battle zone.
The sky was scorched by Dragons' fire, and the earth gouged by elementals' rays. The battle raged for seven nights and seven days.

1 x Laser Whip Laser Whip (EDoHC)
  • Collector Number: 7
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Takesi Kuno
Card text:

Choose one of your opponent's creatures in the battle zone and tap it. Then you may choose one of your creatures in the battle zone. If you do, it can't be blocked this turn.

"No, no, no! It's not a laser! It's a high-intensity, focused, optical beam! Of course, it needs a laser to work." -Ouks, Vizier of Restoration

1 x Lunar Charger Lunar Charger (EDoHC)
  • Collector Number: 8
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Akira Hamada
Card text:

Choose up to 2 of your creatures in the battle zone. At the end of the turn, you may untap them.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

Gratho loved bouncing stuff off of walls. That night, the walls had their revenge.

2 x Miracle Portal Miracle Portal (TCoUD)
  • Collector Number: 11
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Katsuhiko Kojoh
Card text:

Choose one of your creatures in the battle zone. This turn, it can't be blocked and you ignore any effects that would prevent that creature from attacking your opponent. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players." Your creatures can't attack creatures this way.)

1 x Solar Trap Solar Trap (BoGR)
  • Collector Number: 13
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Kou1
Card text:

Choose one of your opponent's creatures in the battle zone and tap it.

Children from the Darkness civilization are regularly warned that it isn't safe to go out before dark.

 
Deck Statistics
Distribution by Civilization
Light bar 30  75 %  
Nature bar 10  25 %  
 

Distribution by Cost
1 bar 3 %  
2 bar 10 %  
3 bar 11  28 %  
4 bar 23 %  
5 bar 13 %  
6 bar 20 %  
8 bar 5 %  
 

Distribution by Power
- bar 16  40 %  
1000 bar 15 %  
12500 bar 5 %  
2000 bar 5 %  
2500 bar 8 %  
4000 bar 10 %  
6000 bar 5 %  
8500 bar 5 %  
9000 bar 8 %  
 

Distribution by Race
- bar 16  40 %  
Angel Command bar 13 %  
Beast Folk bar 10 %  
Colony Beetle bar 5 %  
Guardian bar 18 %  
Light Bringer bar 5 %  
Mecha Thunder bar 5 %  
Soltrooper bar 5 %  
 

Distribution by Rarity
Common bar 20 %  
Promotional bar 20 %  
Rare bar 12  30 %  
Super Rare bar 10 %  
Uncommon bar 10 %  
Very Rare bar 10 %  
 

Distribution by Type
Creature bar 22  55 %  
Evolution Creature bar 5 %  
Spell bar 16  40 %  
 



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