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Deck "[N/D] Zeta-File ©"

Deck "[N/D] Zeta-File ©"
Format: OCG - 48 Cards
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Cards without Section (39 cards)
3 x Bronze-Arm Tribe Bronze-Arm Tribe (DMX-02)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: â–  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

1 x Colorful Dance Colorful Dance (DMC-55)
  • Collector Number: 63
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Yuri Shinjuro
Card text:

Put the top 5 cards from your deck into your mana zone. Then, put 5 cards from your mana zone into your graveyard.

3 x Dark Soul Creation Dark Soul Creation (DMX-10)
  • Collector Number: 11
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Card text:

*  You may destroy one of your creatures. If you do, draw 3 cards.

1 x Dorballom, Lord of Demons Dorballom, Lord of Demons (DMC-60)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 13000
  • Cost: 10
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution: Put on one of your Demon Command.
When you put this creature into the battle zone, destroy all creatures except darkness creatures. Afterwards, both players put all cards in their mana zone into their graveyard except darkness cards.
Triple Breaker

2 x Gajirabute, Vile Centurion Gajirabute, Vile Centurion (SWotSR)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 3000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

When you put this creature into the battle zone, choose one of your opponent's shields and put it into his graveyard.

"I love the smell of a fresh apocalypse!"

4 x Gal Volf, Dark Wolfblade Gal Volf, Dark Wolfblade (DMC-55)
  • Collector Number: 53
  • Rarity: Uncommon
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 6
  • Civilization: Darkness
  • Artist: sansyu
Card text:

When you put this creature into the battle zone, choose 1 race, then look at your opponent's hand. You may choose 1 card with the chosen race from your opponent's hand. If you do, that player discards that card and chooses 1 of their shields and puts it in their graveyard.
Double Breaker

1 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMX-06)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (LoH)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

* When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.


* When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

3 x Honenbe, Skeletal Guardian Honenbe, Skeletal Guardian (DMR-08)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Okera
Card text:

Blockericon Blocker

*  This creature can't attack.

*  When you put this creature into the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, you may return a creature from your graveyard into your hand.

2 x Hyperspatial Vice Hole Hyperspatial Vice Hole (P-Y10)
  • Collector Number: P19-Y10
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Look at your opponent's hand and choose a spell from it. Your opponent discards that spell.

*  Choose and activate one of the following effects.


*º Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.

*º Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

3 x Lifeplan Charger Lifeplan Charger (DMR-06)
  • Collector Number: 55m
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Look at the top 5 cards of your deck. Take a creature from those cards, reveal it your opponent, and add it to your hand. Then, put the rest on the bottom of your deck in any order.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

1 x Liger Blade, Fierce Tiger Liger Blade, Fierce Tiger (DMX-07)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  When you put this creature into the battle zone, destroy all non-psychic creatures with cost 3 or less. Then, destroy all psychic creatures with cost 9 or less.

*  Double breaker (This creature breaks 2 shields.)

2 x Olzekia, General of Decapitation Olzekia, General of Decapitation (P-Y11)
  • Collector Number: P64-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

*  When you put this creature into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.

*  Double breaker (This creature breaks 2 shields.)

3 x Triple Mouth, Decaying Savage Triple Mouth, Decaying Savage (DMX-09)
  • Collector Number: 56
  • Rarity: Common
  • Type: Creature
  • Race: Ghost/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness/Nature
  • Artist: AMON
Card text:

* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then, discard 1 card from your opponent's hand at random.

3 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMR-01)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

3 x Zeta-File, Zenith of "Mystery" Zeta-File, Zenith of "Mystery" (DMR-07)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: YOICHI ITO
Card text:

*  When you summon this creature into the battle zone, you may destroy all of your other creatures. If you do, put all of your Demon Commands from your graveyard into the battle zone.

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

 
Section: Hyperspatial Zone (9 cards)
1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

4 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 27  56 %  
Darkness/Nature bar 6 %  
Light/Darkness bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 11  23 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
Zero bar 6 %  
 

Distribution by Cost
10 bar 8 %  
2 bar 6 %  
3 bar 6 %  
4 bar 10  21 %  
5 bar 8 %  
5/12 bar 2 %  
6 bar 17 %  
6/12 bar 8 %  
6/15 bar 2 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 8 %  
8 bar 6 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 17 %  
- bar 2 %  
1000 bar 13 %  
13000 bar 8 %  
2000 bar 8 %  
3000 bar 10 %  
4500/6500 bar 2 %  
5000 bar 2 %  
5000/105 bar 2 %  
6000 bar 13 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7000 bar 2 %  
7000/110 bar 8 %  
7000/18000 bar 2 %  
9000 bar 6 %  
 

Distribution by Race
- bar 19 %  
Angel Command/Demon Command bar 2 %  
Beast Folk bar 6 %  
Beast Folk/Alien bar 2 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Demon Command bar 19 %  
Demon Command/Alien bar 6 %  
Demon Command/Hunter bar 10 %  
Demon Command/Shinobi bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Ghost/Beast Folk bar 6 %  
Guardian bar 6 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Snow Faerie bar 6 %  
Unknown/Zenith bar 6 %  
 

Distribution by Rarity
Common bar 16  33 %  
Promotional bar 4 %  
Rare bar 2 %  
Super Rare bar 19 %  
Uncommon bar 12  25 %  
Very Rare bar 6 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 29  60 %  
Evolution Creature bar 2 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 10 %  
Psychic Super Creature bar 4 %  
Spell bar 19 %  
 



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