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Deck "TEaM POweR"

Deck "TEaM POweR"
Format: OCG - 48 Cards
created by dawriterman Premium Member LV12 activity icon envelope icon
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The deck belongs to dawriterman and shobu_alexus

 
Card list Group cards by  
Section: Main Deck (40 cards)
3 x Aqua Surfer Aqua Surfer (SotM)
  • Collector Number: 16
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shield Trigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's han
"Wave goodbye!"

2 x Bolshack NEX Bolshack NEX (DM-32)
  • Collector Number: S8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck.
This creature gets "Power Attacker +1000" for each Fire Bird in your graveyard.
Double Breaker

4 x Cocco Lupia Cocco Lupia (P-Y7)
  • Collector Number: P35-Y7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)
お前が馬鹿にした、こいつが勝利の鍵なのさ! ― Shobu Kirifuda (DMC-47)
竜達は信じている。(DMC-49)
龍と勝利を導くことが、生まれもってのサダメ。(DMC-62)
その翼が消えぬなら、その羽が龍を導く! (P36/Y7), 赤き翼でドラゴンを呼べ! (P35/Y7), ピーヒョロ、ピーヒョロ、戦じゃ、戦じゃ! (P3/Y9)

2 x Codename Bazagaze Ragon Codename Bazagaze Ragon (DMR-05)
  • Collector Number: 7
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: 500siki
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When you put this creature into the battle zone, this turn, this creature can attack untapped creatures.

*  When this creature wins a battle, this turn, your creatures in the battle zone can attack untapped creatures.

*  Double breaker (This creature breaks 2 shields.)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

2 x Franz the 1st, the Ice Fang Franz the 1st, the Ice Fang (BG)
  • Collector Number: 82
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Knight
  • Power: 2000
  • Cost: 3
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

Your spells cost 1 less to cast. However, they can't cost less than 1.

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

3 x Hogan Blaster Hogan Blaster (DM-39)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-03)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DM-36)
  • Collector Number: 85
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

Draw 1 card.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 water Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Grip Blue Red Hole Hyperspatial Grip Blue Red Hole (DMR-03)
  • Collector Number: 52
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Water/Fire
  • Artist: Tobi Aburaya
Card text:

(This spell is put into your mana zone tapped.)

*  This turn, all of your creatures gain "power attacker +2000" and can't be blocked.

*  Put 1 psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-62)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: -
Card text:

Destroy 1 of your opponent's creatures with "Blocker".
Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

1 x Hyperspatial Storm Hole Hyperspatial Storm Hole (P-Y9)
  • Collector Number: P61-Y9
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Destroy one of your opponent's creatures that has power 5000 or less.

*  Put a fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

2 x Insight Indigo Kaiser Insight Indigo Kaiser (DMR-02)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Blue Command Dragon/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Water
  • Artist: YOICHI ITO
Card text:

*  Whenever your opponent summon a creature or cast a spell, this turn, your opponent's creatures can't attack or block.

*  Double breaker (This creature breaks 2 shields.)

3 x Intense Vacuuming Twist Intense Vacuuming Twist (DMR-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

2 x No Questions! Ogre-maru Boy No Questions! Ogre-maru Boy (P-Y10)
  • Collector Number: P48-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Hunter
  • Power: 2000
  • Cost: 4
  • Civilization: Fire
  • Artist: hideki ishikawa
Card text:

shield trigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, choose any number of your opponent's psychic creatures with total power 8000 or less and destroy them.

2 x Ogre Kaiser "Destruction" Ogre Kaiser "Destruction" (DMX-08)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Hisashi Murakami
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature attacks, destroy one of your opponent's psychic creatures.

*  Double breaker (This creature breaks 2 shields.)

2 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle (DM-38)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command
  • Power: 12000/2300
  • Cost: 10/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* Triple breaker (This creature breaks 3 shields)

* Awaken - At the beginning of your turn, reveal the top card of your deck. If it is a Dragon, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When this creature attacks, reveal the top card of your deck. If that card is a Dragon, take an extra turn after this one. (Put the revealed card back on top of your deck afterwards.)

* Quadruple breaker (This creature breaks 4 shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 27  56 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Water bar 15  31 %  
Water/Fire bar 4 %  
 

Distribution by Cost
10/20 bar 2 %  
3 bar 13 %  
3/24 bar 2 %  
4 bar 15 %  
5 bar 19 %  
5/24 bar 2 %  
5/30 bar 2 %  
6 bar 11  23 %  
6/30 bar 2 %  
7 bar 10 %  
7/24 bar 2 %  
7/30 bar 2 %  
8 bar 4 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 15  31 %  
- bar 4 %  
1000 bar 8 %  
12000/23 bar 2 %  
2000 bar 15 %  
2000+/25 bar 2 %  
3000/250 bar 2 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
6000+ bar 4 %  
6000/17000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
7000 bar 13 %  
8000 bar 8 %  
 

Distribution by Race
- bar 17  35 %  
Armored Dragon bar 4 %  
Armored Dragon/Flame Command bar 2 %  
Armored Dragon/Flame Command/Samurai bar 4 %  
Armored Dragon/Unknown bar 4 %  
Blue Command Dragon/Hunter bar 4 %  
Cyber Lord/Knight bar 4 %  
Fire Bird bar 8 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 2 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Human/Hunter bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People bar 6 %  
Liquid People/Hunter bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter/Alien bar 4 %  
 

Distribution by Rarity
Common bar 10  21 %  
Promotional bar 17 %  
Rare bar 10 %  
Super Rare bar 15 %  
Uncommon bar 17 %  
Very Rare bar 13 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 23  48 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 10 %  
Spell bar 17  35 %  
 



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