| Section: Main Deck (26 cards)
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Aqua Hulcus (DMD-02)
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- Collector Number: 10
- Rarity: Common
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Eiji Kaneda
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Card text:
* When you put this creature into the battle zone, you may draw a card. Liquid People freely control liquid. For them, water is armor and shield. (Base Set & Promo)
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Aqua Surfer (P-Y9)
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- Collector Number: P23-Y9
- Rarity: Promotional
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand. "Wave goodbye!"
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Genius Janit, of the Hidden Blade (DMX-07)
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- Collector Number: 15
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Shinobi
- Power: 1000
- Cost: 3
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi for no cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
* When you put this creature into the battle zone, you may return 1 creature in the battle zone with a cost of 3 or less to its owner's hand.
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Hot Spring Crimson Meow (DMR-03)
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- Collector Number: 51
- Rarity: Common
- Type: Creature
- Race: Flame Monster/Blue Monster
- Power: 1000
- Cost: 2
- Civilization: Water/Fire
- Artist: MURAYAMA RYOTA
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, you may draw a card.
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Hyperspatial Grip Blue Red Hole (DMR-03)
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- Collector Number: 52
- Rarity: Common
- Type: Spell
- Cost: 4
- Civilization: Water/Fire
- Artist: Tobi Aburaya
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Card text:
* (This spell is put into your mana zone tapped.)
* This turn, all of your creatures gain "power attacker +2000" and can't be blocked. * Put 1 psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Intense Vacuuming Twist (Mode Change) (DMR-03)
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- Collector Number: 9m
- Rarity: Rare
- Type: Spell
- Cost: 4
- Civilization: Water
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.
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Kodamanma, Gil Gil Puppet (DMX-05)
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- Collector Number: 13
- Rarity: Common
- Type: Creature
- Race: Death Puppet/Alien
- Power: 2000
- Cost: 2
- Civilization: Fire
- Artist: hideki ishikawa
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Card text:
* When you put this creature into the battle zone, return one of your shields to your hand. You can't use the shield trigger ability of that shield.
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Qurian (DMC-56)
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- Collector Number: 32
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Toshiaki Takayama
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Card text:
When this creature is put in the battle zone, you may draw 1 card.
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Shooting Exedrive (DMX-04)
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- Collector Number: 14
- Rarity: Common
- Type: Creature
- Race: Dragonoid/Hunter
- Power: 3000
- Cost: 3
- Civilization: Fire
- Artist: Kare
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* At the end of your turn, return this creature to your hand.
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| Section: Side Deck (14 cards)
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Energy Stream (DMC-55)
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- Collector Number: 75
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
Draw 2 cards.
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2
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Hyperspatial Energy Hole (DM-36)
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- Collector Number: 85
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Card text:
Draw 1 card. Choose and activate 1 of the following effects: Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 water Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Extra Hole (DM-37)
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- Collector Number: 42
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Hisanobu Kometani
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Card text:
* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.
* Choose and activate one of the following effects.
- * Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.
- * Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Kutt Hole (DM-37)
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- Collector Number: 49
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: hippo
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Card text:
* Destroy one of your opponent's creatures that has "Blocker" and power 4000 or less.
* Choose and activate one of the following effects.
- * Put a psychic creature with a cost of 2 or less into your battle zone from your hyperspatial zone.
- * Put a fire or nature psychic creature with a cost of 4 or less into your battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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| Section: Hyperspatial Zone (8 cards)
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Aqua Cutlass, Temporal Swordsman/ Aqua Excalibur, the Awakened Indigo Swordsman (DMX-03)
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- Collector Number: 15
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Liquid People
- Power: 5000/8000
- Cost: 5/10
- Civilization: Water
- Artist: okera
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, draw 1 card. Double Breaker At long last it gained the secret of awakening. At last, awakening has been achieved! The hope of the water forces has come at last.
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Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Blue Monster//Flame Monster
- Power: 4000/4000+
- Cost: 4
- Civilization: Water//Fire
- Artist: MATSOMOTO EITO
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Card text:
* When this creature is awakened, draw 1 card.
* Loop Awaken—When you put a fire creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.
* Loop Awaken—When you put a water creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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