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Deck "THE SUPER DECK"

Deck "THE SUPER DECK"
Format: OCG - 48 Cards
created by akshay99 activity icon
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Section: Main Deck (40 cards)
4 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

1 x Bolshack NEX Bolshack NEX (DM-32)
  • Collector Number: S8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck.
This creature gets "Power Attacker +1000" for each Fire Bird in your graveyard.
Double Breaker

1 x Choppaya Dragon, Blink Speed Choppaya Dragon, Blink Speed (DMR-05)
  • Collector Number: 31
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Dragon/Hunter
  • Power: 11000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: kou1
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

*  At the end of your turn, return this creature to your hand. Then, your opponent chooses a card from your hand at random and discards it.

4 x Cocco Lupia Cocco Lupia (P-Y9)
  • Collector Number: P81-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)
お前が馬鹿にした、こいつが勝利の鍵なのさ! ― Shobu Kirifuda (DMC-47)
竜達は信じている。(DMC-49)
龍と勝利を導くことが、生まれもってのサダメ。(DMC-62)
その翼が消えぬなら、その羽が龍を導く! (P36/Y7), 赤き翼でドラゴンを呼べ! (P35/Y7), ピーヒョロ、ピーヒョロ、戦じゃ、戦じゃ! (P3/Y9)

1 x Codename Bazagaze Ragon Codename Bazagaze Ragon (DMR-05)
  • Collector Number: 7
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: 500siki
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When you put this creature into the battle zone, this turn, this creature can attack untapped creatures.

*  When this creature wins a battle, this turn, your creatures in the battle zone can attack untapped creatures.

*  Double breaker (This creature breaks 2 shields.)

1 x Dragon Flare Egg Dragon Flare Egg (DMR-01)
  • Collector Number: 32
  • Rarity: Rare
  • Type: Creature
  • Race: Egg
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Okera
Card text:

*  At the start of your turn, put the top card of your deck into your graveyard. If that card is a non-evolution Dragon, you may destroy this creature. If you do, put the Dragon in your battle zone.

*  This creature can't attack.

Hurry, lemme see the new world. -Dragon Flare Egg

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

2 x Faerie Life Faerie Life (SAToIW)
  • Collector Number: 98
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.
"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral

1 x Fighting Spirit! Sword Flash Dragon Fighting Spirit! Sword Flash Dragon (DMX-04)
  • Collector Number: 2
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Dragon/Hunter
  • Power: 7000+
  • Cost: 7
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Each turn, you may untap this creature the first time it is tapped.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  Double breaker (This creature breaks 2 shields.)

3 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

2 x Hustle Castle Hustle Castle (DM-30)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Fortress
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Whenever you put a creature into the battle zone, you may draw a card.
If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-67)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

2 x Living Lithograph Living Lithograph (BG)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
  • Artist: kurokurokuro
Card text:

Put the top card of your deck into your mana zone. If that card is a creature, all your creatures get +2000 power until the end of this turn.

3 x Natural Snare Natural Snare (P-Y10)
  • Collector Number: P47-Y10
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
Card text:

ShieldtriggerShield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

* Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

3 x Ogre Kaiser "Destruction" Ogre Kaiser "Destruction" (DMX-08)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Hisashi Murakami
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature attacks, destroy one of your opponent's psychic creatures.

*  Double breaker (This creature breaks 2 shields.)

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

 
Section: Hyperspatial Zone (8 cards)
1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 11
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 2000+/1700
  • Cost: 3/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link - At the start of your turn, if you have Crimson Rage, the Imperial Ogre Blade and Quatro Fang, Soul Gang Leader, link them to this creature and flip it.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 28  58 %  
Fire/Nature bar 10 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 10  21 %  
Nature//Fire/Nature bar 4 %  
 

Distribution by Cost
2 bar 8 %  
20/40 bar 2 %  
3 bar 10 %  
3/24 bar 2 %  
5 bar 10  21 %  
5/30 bar 2 %  
6 bar 13  27 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 13 %  
7/24 bar 2 %  
7/30 bar 2 %  
8 bar 4 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 15  31 %  
- bar 8 %  
1000 bar 10 %  
11000 bar 2 %  
2000+/1700 bar 2 %  
24000/35 bar 2 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
6000 bar 8 %  
6000+ bar 2 %  
6000/17000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
7000 bar 13 %  
7000+ bar 2 %  
7000/17000 bar 2 %  
8000 bar 6 %  
 

Distribution by Race
- bar 19  40 %  
Armored Dragon bar 2 %  
Armored Dragon/Earth Dragon/Hunter bar 8 %  
Armored Dragon/Flame Command/Samurai bar 8 %  
Armored Dragon/Hunter bar 4 %  
Armored Dragon/Unknown bar 2 %  
Beast Command/Hunter bar 2 %  
Beast Folk/Hunter//Beast Command/Hunter bar 4 %  
Egg bar 2 %  
Fire Bird bar 8 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter/Alien bar 6 %  
 

Distribution by Rarity
Common bar 15 %  
Promotional bar 19 %  
Rare bar 19 %  
Super Rare bar 11  23 %  
Uncommon bar 8 %  
Very Rare bar 8 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 21  44 %  
Fortress bar 4 %  
Psychic Creature bar 2 %  
Psychic Super Creature bar 15 %  
Spell bar 17  35 %  
 



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