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Decks: games > Vs. System (Marvel & DC)  
Deck "Human protection" Help
Deck "Human protection" - 73 Cards (extended format) show standard format
created by madved 
 
Card list Group cards by  
Card Type: Character (38 cards)
2 x Bastion, Leader of Operation: Zero Tolerance (MOR)
  • Collector Number: MOR-137
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 12
  • Defense Value (DEF): 12
  • Recruit or Threshold Cost: 6
  • Icons: [Flight] [Range]
  • Artist: Cully Hamner
  • Card text:
    Discard a Sentinel character card from your hand -> Target character gets +1 ATK and +1 DEF this turn.
    The human fusion of Nimrod and Master Mold, Bastion launched Operation: Zero Tolerance, integrating humans with Sentinel technology.
    2 x Boliver Trask, Creator of the Sentinel Program (MOR)
  • Collector Number: MOR-138
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 1
  • Defense Value (DEF): 1
  • Recruit or Threshold Cost: 1
  • Artist: Dev Madan
  • Card text:
    When Boliver Trask comes into play, search your deck for an army Sentinel character card. Reveal that card and put it into your hand. Shuffle your deck.
    "Mutants are the greatest threat facing humanity today. I have created the ultimate solution."
    2 x Cassandra Nova, Genocidal Tendencies (MTU)
  • Collector Number: MTU-208
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 16
  • Defense Value (DEF): 14
  • Recruit or Threshold Cost: 7
  • Icons: [Flight] [Range]
  • Artist: Ken Steacy
  • Card text:
    Mutant - Mental

    Reservist

    Discard an Army character card >>> Negate target plot twist effect. Use only once per turn.

    For Cassandra Nova, Genosha was merely an appetizer.

    4 x Mark II, Number II, Leader Unit (MSM)
  • Collector Number: MSM-132
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 4
  • Defense Value (DEF): 4
  • Recruit or Threshold Cost: 3
  • Artist: Steve Rude
  • Card text:
    Sentinel characters you control cannot be stunned or KO'd by non-ongoing plot twist effects your opponents control.
    Tricked by Cyclops, Number II led the Sentinels on a deadly mission to destroy the sun.
    2 x Master Mold, Sentinel Supreme (MOR)
  • Collector Number: MOR-139
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 10
  • Defense Value (DEF): 14
  • Recruit or Threshold Cost: 6
  • Icons: [Range]
  • Artist: Cully Hamner
  • Card text:
    Master Mold cannot attack.
    Your army Sentinel characters get +2 ATK.

    Activate -> Put an army Sentinel character card from your hand into your front row or support row. Use this power only during your recruit step.

    1 x Nimrod, Mutant Hunter (MOR)
  • Collector Number: MOR-140
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 9
  • Defense Value (DEF): 9
  • Recruit or Threshold Cost: 5
  • Icons: [Flight] [Range]
  • Artist: Alex Garner
  • Card text:
    When Nimrod comes into play, if you control another Sentinel character, put a repair counter on Nimrod.

    If Nimrod would become stunned, remove a repair counter from him instead. If you do, exhaust Nimrod and he is not stunned.
    “I am the ultimate hunter, come from the future to destroy you.”

    4 x Senator Kelly, Anti-Mutant Advocate (MOR)
  • Collector Number: MOR-141
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 1
  • Defense Value (DEF): 1
  • Recruit or Threshold Cost: 1
  • Artist: Dan Norton
  • Card text:
    Activate -> Target player loses endurance equal to the number of army Sentinel characters you control.
    "“We need a final solution to the mutant problem."
    3 x Sentinel Mark II, Army (MOR)
  • Collector Number: MOR-143
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 4
  • Defense Value (DEF): 3
  • Recruit or Threshold Cost: 3
  • Icons: [Flight] [Range]
  • Artist: Cully Hamner
  • Card text:
    Activate, discard a Sentinel character card from your hand -> Negate target activated character effect.
    Designed by Trask’s son, Larry, the Mark II version incorporated numerous upgrades.
    4 x Sentinel Mark III, Army (MSM)
  • Collector Number: MSM-134
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 1
  • Defense Value (DEF): 2
  • Recruit or Threshold Cost: 2
  • Artist: Matthew Smith
  • Card text:
    Army Sentinel characters you control get +1 ATK while attacking.
    The first of Steven Lang's creations, the Mark III was a step backward in Sentinel design.
    4 x Sentinel Mark IV, Army (MOR)
  • Collector Number: MOR-144
  • Rarity: U
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 5
  • Defense Value (DEF): 6
  • Recruit or Threshold Cost: 4
  • Icons: [Flight] [Range]
  • Artist: Dev Madan and Keith Champagne
  • Card text:
    Sentinel Mark IV gets +1 ATK for each other non-stunned army Sentinel character you control.
    The modern Sentinel, the Mark IV features advanced mutant tracking systems, poison gas jets and laser eye beams.
    4 x Sentinel Mark IV, Army (extended-art) (Promo)
  • Collector Number: MOR-144
  • Rarity: P
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 5
  • Defense Value (DEF): 6
  • Recruit or Threshold Cost: 4
  • Icons: [Flight] [Range]
  • Artist: Dev Madan and Keith Champagne
  • Card text:
    Sentinel Mark IV gets +1 ATK for each other non-stunned army Sentinel character you control.
    The modern Sentinel, the Mark IV features advanced mutant tracking systems, poison gas jets and laser eye beams.
    4 x Sentinel Mark V, Army (MSM)
  • Collector Number: MSM-133
  • Rarity: C
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 7
  • Defense Value (DEF): 7
  • Recruit or Threshold Cost: 4
  • Artist: Matthew Smith
  • Card text:
    While Sentinel Mark V is ready, army Sentinel characters you control have reinforcement. Boost 1: When Sentinel Mark V comes into play, put two +1 ATK / +1 DEF counters on it.
    2 x Tri-Sentinel, Super Sentinel (MSM)
  • Collector Number: MSM-135
  • Rarity: R
  • Card Type: Character
  • Team Affiliation: Sentinel
  • Attack Value (ATK): 13
  • Defense Value (DEF): 13
  • Recruit or Threshold Cost: 7
  • Artist: Ariel Olivetti
  • Card text:
    Whenever an army Sentinel character you control becomes stunned, target opponent loses endurance equal to that character's cost. Boost 1: When Tri-Sentinel comes into play, return all army Sentinel character cards in your KO'd pile to your hand.
     
    Card Type: Location (6 cards)
    2 x Orbital Sentinel Base (MOR)
  • Collector Number: MOR-148
  • Rarity: U
  • Card Type: Location
  • Recruit or Threshold Cost: 3
  • Artist: Matt Smith
  • Card text:
    Activate, KO a ready army Sentinel character you control -> KO target stunned character.
    Death from above.
    2 x South American Sentinel Base (MOR)
  • Collector Number: MOR-154
  • Rarity: U
  • Card Type: Location
  • Recruit or Threshold Cost: 2
  • Artist: Jason Pearson
  • Card text:
    Activate -> Return target army Sentinel character card from your KO'd pile to your hand.
    2 x Underground Sentinel Base (MOR)
  • Collector Number: MOR-155
  • Rarity: R
  • Card Type: Location
  • Recruit or Threshold Cost: 5
  • Artist: Matt Smith
  • Card text:
    Activate -> Reveal a face-down army Sentinel character card in your resource row and move it face up to your front row or support row. Use this power only during your recruit step.
    Death from below.
     
    Card Type: Plot Twist (29 cards)
    4 x Combat Protocols (MOR)
  • Collector Number: MOR-146
  • Rarity: U
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Mike Manley
  • Card text:
    Choose a team affiliation. Your army Sentinel characters get +2 ATK while attacking characters of the chosen team affiliation this turn.
    Initiate program: Xmweaknesses.exe.
    4 x Finishing Move (extended-art) (Promo)
  • Collector Number: MOR-187
  • Rarity: P
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Jeff Johnson and Mark Irwin
  • Card text:
    As an additional cost to play Finishing Move, exhaust a character you control.

    KO target stunned character.
    “Today, for you, and perhaps for me – the curtain falls… and the play is finished!”

    4 x Micro-Sentinels (MOR)
  • Collector Number: MOR-147
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 3
  • Icons: [Ongoing]
  • Artist: Bret Blevins
  • Card text:
    Put a micro counter on up to X target characters that have no micro counters, where X equals the number of Sentinel characters you control.

    Ongoing: At the start of the draw phase, KO each character with micro counters greater than or equal to that character's cost. Then put a micro counter on each character with a micro counter.

    1 x Next Generation Technology (MSM)
  • Collector Number: MSM-136
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Chuck Wojtkiewicz
  • Card text:
    KO any number of ready Sentinel characters you control. You may put an army Sentinel character card with a cost of X from your hand into your front row, where X is the number of Sentinel characters you KO'd this way.
    3 x Primary Directive (MOR)
  • Collector Number: MOR-149
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 5
  • Artist: Chris Warner
  • Card text:
    If any of your opponents control no non-stunned characters, draw a card for each army Sentinel character you control.
    “Target acquired, conditions verified. Begin alpha strike.”
    4 x Prime Sentinels (MOR)
  • Collector Number: MOR-150
  • Rarity: U
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 1
  • Icons: [Ongoing]
  • Artist: Bret Blevins
  • Card text:
    Ongoing: Whenever an opponent plays a plot twist from his resource row, that opponent loses 1 endurance for each non-stunned Sentinel character you control.
    Bastion’s masterwork, these human-Sentinel hybrids are able to infiltrate where normal Sentinels cannot.
    4 x Reconstruction Program (MOR)
  • Collector Number: MOR-152
  • Rarity: C
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Jason Pearson
  • Card text:
    Return target character card or up to three target army Sentinel character cards from your KO'd pile to your hand.
    "Sentinels, unlike mutants, are expendable. We can always build more of them."
    1 x Termination Sequence (MSM)
  • Collector Number: MSM-137
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 2
  • Artist: Tomm Coker
  • Card text:
    Play Termination Sequence only during your attack step. KO a non-stunned army Sentinel character you control. If you do, KO target character if its cost is less than the cost of the army Sentinel character you KO'd this way.
    4 x Wave of Sentinels (MSM)
  • Collector Number: MSM-138
  • Rarity: R
  • Card Type: Plot Twist
  • Recruit or Threshold Cost: 3
  • Artist: Doug Alexander
  • Card text:
    Army Sentinel characters you control get +3 ATK and +3 DEF this turn while attacking a character that has already been attacked this turn.
    The Epsilons always lead the Alpha strike.
     
     
    Deck Statistics
    Distribution by Card Type
    Character 38  52 %  
    Location 8 %  
    Plot Twist 29  40 %  
     

    Distribution by Rarity
    C 15  21 %  
    P 11 %  
    R 27  37 %  
    U 23  32 %  
     

    Distribution by Recruit or Threshold Cost
    1 10  14 %  
    2 20  27 %  
    3 17  23 %  
    4 12  16 %  
    5 8 %  
    6 5 %  
    7 5 %  
     

    Distribution by Team Affiliation
    - 35  48 %  
    Sentinel 38  52 %  
     



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