Miniature TradingLet us find for you the miniatures you need
communicate randomly with people around the world:
throw a message in a bottle
Quest. Action: During your quest phase, you may heal 1 damage on one target unit. (Limit once per turn.)
Quest. Action: Spend 2 resources to target the effects of an Action just triggered by another unit or support card. Cancel the effects of that Action (limit once per turn).
Kingdom. Opponents cannot target your units with card effects unless they pay an additional 1 resource per effect.
Forced: After your turn begins, place the top card of your deck into this zone as a development.
Action: One target unit loses [Power][Power] until the end of the turn.
It could always get worse.
Play during your turn.Action: Move one target unit from its zone to another zone controlled by the same player.
Action: One target unit cannot attack or defend until the end of the turn.
"For Sigmar, we shall not fail!"
Quest zone only.
Hunters by trade, these rugged folk are experienced woodsmen and deadly archers.
Limit one Hero per zone.Counterstrike 2.At the end of each phase, you may move this unit from its current zone to one of your other zones.
Play during your turn.Action: Destroy all unit and support cards in each zone with no developments.
"To arms! To arms!"
Action: Spend 1 resource to move this unit from its current zone to another of your zones.
Forced: After your turn begins, choose one target unit in this zone. That unit gains [Power] for each of your developments in this zone until the end of the turn.
Forced: After this unit leaves play, return one target unit in any player's corresponding zone to its owner's hand.
Forced: After this unit takes 1 or more damage, draw a card.
They shall rue the day they encounter the High Born of Ulthuan.
Action: Target a tactic just played. Copy the effects of that tactic without paying its cost. (You choose all targets of the copied tactic.)
Action: Move up to two target developments from one zone to another controlled by the same player.