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Deck "deck2"

Deck "deck2"
51 Cards
created by homiecracker LV5 activity icon envelope icon
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Section: Draw Deck (50 cards)
3 x Archmage of Saphery Archmage of Saphery (Core)
  • Card Number: 52
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Mage.
  • Unique: No
Card text:

Quest. Action: During your quest phase, you may heal 1 damage on one target unit. (Limit once per turn.)

3 x Bright Wizard Apprentice Bright Wizard Apprentice (Core)
  • Card Number: 28
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Mage.
  • Unique: No
Card text:

Quest. Action: Spend 2 resources to target the effects of an Action just triggered by another unit or support card. Cancel the effects of that Action (limit once per turn).

3 x Church of Sigmar Church of Sigmar (Core)
  • Card Number: 39
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Card text:

Kingdom. Opponents cannot target your units with card effects unless they pay an additional 1 resource per effect.

3 x City Gates City Gates (Core)
  • Card Number: 40
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Card text:

Forced: After your turn begins, place the top card of your deck into this zone as a development.

3 x Demoralise Demoralise (Core)
  • Card Number: 46
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Card text:

Action: One target unit loses [Power][Power] until the end of the turn.

It could always get worse.

3 x Forced March Forced March (Core)
  • Card Number: 48
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Card text:

Play during your turn.
Action: Move one target unit from its zone to another zone controlled by the same player.

3 x Franz`s Decree Franz's Decree (Core)
  • Card Number: 47
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Card text:

Action: One target unit cannot attack or defend until the end of the turn.

"For Sigmar, we shall not fail!"

3 x Huntsmen Huntsmen (Core)
  • Card Number: 33
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 1
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Ranger.
  • Unique: No
Card text:

Quest zone only.

Hunters by trade, these rugged folk are experienced woodsmen and deadly archers.

3 x Johannes Broheim Johannes Broheim (Core)
  • Card Number: 37
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 6
  • Hit Points: 4
  • Loyalty Icons: 3
  • Power Icons: 1
  • Traits: Hero. Cavalry.
  • Unique: Yes
Card text:

Limit one Hero per zone.
Counterstrike 2.
At the end of each phase, you may move this unit from its current zone to one of your other zones.

3 x Judgement of Verena Judgement of Verena (Core)
  • Card Number: 49
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Card text:

Play during your turn.
Action: Destroy all unit and support cards in each zone with no developments.

3 x Peasant Militia Peasant Militia (Core)
  • Card Number: 26
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 0
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Warrior.
  • Unique: No
Card text:

"To arms! To arms!"

3 x Pistoliers Pistoliers (Core)
  • Card Number: 36
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 2
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Ranger.
  • Unique: No
Card text:

Action: Spend 1 resource to move this unit from its current zone to another of your zones.

3 x Shrine to Taal Shrine to Taal (Core)
  • Card Number: 41
  • Rarity: F
  • Card Type: Support
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Building.
  • Unique: No
Card text:

Forced: After your turn begins, choose one target unit in this zone. That unit gains [Power] for each of your developments in this zone until the end of the turn.

3 x Sigmar`s Blessed Sigmar's Blessed (Core)
  • Card Number: 31
  • Rarity: F
  • Card Type: Unit
  • Race: Empire
  • Cost: 2
  • Hit Points: 1
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Priest.
  • Unique: No
Card text:

Forced: After this unit leaves play, return one target unit in any player's corresponding zone to its owner's hand.

2 x Silver Helm Brigade Silver Helm Brigade (Core)
  • Card Number: 51
  • Rarity: F
  • Card Type: Unit
  • Race: High Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Elite. Noble. Cavalry.
  • Unique: No
Card text:

Forced: After this unit takes 1 or more damage, draw a card.

They shall rue the day they encounter the High Born of Ulthuan.

3 x Twin-Tailed Comet Twin-Tailed Comet (Core)
  • Card Number: 45
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 4
  • Power Icons: 0
  • Unique: No
Card text:

Action: Target a tactic just played. Copy the effects of that tactic without paying its cost. (You choose all targets of the copied tactic.)

3 x Will of the Electors Will of the Electors (Core)
  • Card Number: 44
  • Rarity: F
  • Card Type: Tactic
  • Race: Empire
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Card text:

Action: Move up to two target developments from one zone to another controlled by the same player.

 
Section: Capital Board (1 cards)
1 x Capital Board - Empire Capital Board - Empire (Core)
  • Card Number: CB1
  • Rarity: F
  • Card Type: Capital Board
 
Deck Statistics
Distribution by Card Type
Capital Board bar 2 %  
Support bar 18 %  
Tactic bar 18  35 %  
Unit bar 23  45 %  
 

Distribution by Cost
- bar 2 %  
- bar 12 %  
1 bar 12  24 %  
2 bar 24  47 %  
3 bar 4 %  
4 bar 6 %  
6 bar 6 %  
 

Distribution by Hit Points
- bar 2 %  
- bar 27  53 %  
1 bar 12  24 %  
2 bar 6 %  
3 bar 10 %  
4 bar 6 %  
 

Distribution by Loyalty Icons
- bar 2 %  
1 bar 29  57 %  
2 bar 15  29 %  
3 bar 6 %  
4 bar 6 %  
 

Distribution by Power Icons
- bar 2 %  
- bar 27  53 %  
1 bar 23  45 %  
 

Distribution by Race
- bar 2 %  
Empire bar 45  88 %  
High Elf bar 10 %  
 

Distribution by Rarity
F bar 51  100 %  
 

Distribution by Traits
- bar 16  31 %  
Building. bar 18 %  
Elite. Noble. Cavalry. bar 4 %  
Hero. Cavalry. bar 6 %  
Mage. bar 12 %  
Priest. bar 6 %  
Ranger. bar 12 %  
Spell. bar 6 %  
Warrior. bar 6 %  
 

Distribution by Unique
- bar 2 %  
No bar 47  92 %  
Yes bar 6 %  
 



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