Kingdom. Each opponent that collects 7 or more resources for his kingdom phase must assign one of those resources as a damage token to a target unit of your choice.
3
x
Boar Boyz (Core)
Card Number: 61
Rarity: F
Card Type: Unit
Race: Orc
Cost: 4
Hit Points: 4
Loyalty Icons: 2
Power Icons: 1
Traits: Cavalry.
Unique: No
Card text:
This unit gains [Power][Power] while you control at least one damaged unit.
Dun know which smellz worse, der boyz or der boarz!
3
x
Cauldron of Blood (Core)
Card Number: 109
Rarity: F
Card Type: Support
Race: Dark Elf
Cost: 4
Hit Points: 0
Loyalty Icons: 1
Power Icons: 2
Traits: Siege.
Unique: No
Card text:
Kingdom. Forced: When this zone is attacked, deal 1 damage to one target attacking unit.
3
x
Choppa (Core)
Card Number: 69
Rarity: F
Card Type: Support
Race: Orc
Cost: 1
Hit Points: 0
Loyalty Icons: 2
Power Icons: 0
Traits: Attachment. Weapon.
Unique: No
Card text:
Attach to a target in your battlefield. Attached unit gains [Power][Power].
3
x
Cold One Riders (Core)
Card Number: 108
Rarity: F
Card Type: Unit
Race: Dark Elf
Cost: 4
Hit Points: 3
Loyalty Icons: 1
Power Icons: 2
Traits: Cavalry. Elite.
Unique: No
Card text:
Counterstrike 1 (this unit deals 1 combat damage immediately after defending).
3
x
Crooked Teef Goblins (Core)
Card Number: 56
Rarity: F
Card Type: Unit
Race: Orc
Cost: 1
Hit Points: 1
Loyalty Icons: 1
Power Icons: 1
Traits: Goblin. Warrior.
Unique: No
Card text:
Battlefield only.
If itz shiny itz mine!
3
x
Disciple of Khaine (Core)
Card Number: 106
Rarity: F
Card Type: Unit
Race: Dark Elf
Cost: 3
Hit Points: 3
Loyalty Icons: 1
Power Icons: 1
Traits: Warrior. Priest.
Unique: No
Card text:
Action: Spend 2 resources to redirect one combat damage just assigned to this unit to another target unit.
3
x
Favour of Mork (Core)
Card Number: 77
Rarity: F
Card Type: Tactic
Race: Orc
Cost: 1
Hit Points: 0
Loyalty Icons: 2
Power Icons: 0
Traits: Spell.
Unique: No
Card text:
Action: One target unit loses [Power] and another target unit gains [Power] until the end of the turn.
3
x
Grimgor's Camp (Core)
Card Number: 73
Rarity: F
Card Type: Support
Race: Orc
Cost: 3
Hit Points: 0
Loyalty Icons: 1
Power Icons: 1
Traits: Building.
Unique: No
Card text:
Kingdom. Lower the cost of the first [Orc] unit you play each turn by 1.
3
x
Hate (Core)
Card Number: 110
Rarity: F
Card Type: Tactic
Race: Dark Elf
Cost: 0
Hit Points: 0
Loyalty Icons: 1
Power Icons: 0
Unique: No
Card text:
Action: Take 1 resource from each opponent and add it to your available resources.
Were it possible, my hatred would strike you down with Khaine's own thunder!
2
x
Heroic Task (RD)
Card Number: 20
Rarity: F
Card Type: Quest
Race: Neutral
Cost: 0
Hit Points: 0
Loyalty Icons: 0
Power Icons: 0
Traits: Epic.
Unique: Yes
Card text:
Limit 1 per deck. Start the game with this card in play and 1 card attached to it facedown. You cannot take a mulligan. Quest. Action: When you draw 1 or more cards, put 1 resource token on this card if a unit is questing here. Quest. Action: Remove 3 resource tokens from this card and sacrifice it to take the card attached to it into hand. If that card is an Artefact support card, you may attach it to a Hero or legend instead.
3
x
Infiltrate! (Core)
Card Number: 120
Rarity: F
Card Type: Quest
Race: Neutral
Cost: 2
Hit Points: 0
Loyalty Icons: 0
Power Icons: 0
Unique: Yes
Card text:
Quest. Forced: At the beginning of your turn, discard the top X cards from each opponent's deck. X is the number of resource tokens on this quest. Quest. Forced: At the beginning of your turn, place 1 resource token on this quest if a unit is questing here.
2
x
Ironclaw's Horde (Core)
Card Number: 58
Rarity: F
Card Type: Unit
Race: Orc
Cost: 5
Hit Points: 2
Loyalty Icons: 2
Power Icons: 4
Traits: Warrior.
Unique: No
Card text:
Battlefield only.
Ard boyz used to fightin'.
2
x
Smash 'Em All! (Core)
Card Number: 72
Rarity: F
Card Type: Quest
Race: Orc
Cost: 1
Hit Points: 0
Loyalty Icons: 2
Power Icons: 0
Unique: No
Card text:
Quest. Action: Sacrifice the unit on this quest to destroy all enemy support cards. Use this ability only if Smash 'Em All! has 3 or more resource tokens on it. Quest. Forced: Place 1 resource token on this card at the beginning of your turn if a unit is questing here.
3
x
Totem of Gork (Core)
Card Number: 70
Rarity: F
Card Type: Support
Race: Orc
Cost: 3
Hit Points: 0
Loyalty Icons: 3
Power Icons: 1
Traits: Siege.
Unique: No
Card text:
Units in this zone gain [Power] while attacking or defending.
"A foul offering to one of their degenerate gods." - Gavius Klugge
3
x
Troll Vomit (Core)
Card Number: 80
Rarity: F
Card Type: Tactic
Race: Orc
Cost: 4
Hit Points: 0
Loyalty Icons: 2
Power Icons: 0
Unique: No
Card text:
Play during your turn. Action: Destroy all units in play.
Burp...
3
x
Vile Sorceress (Core)
Card Number: 107
Rarity: F
Card Type: Unit
Race: Dark Elf
Cost: 2
Hit Points: 2
Loyalty Icons: 2
Power Icons: 1
Traits: Sorceror.
Unique: No
Card text:
Quest. Forced: After your turn begins, one target unit gets -1 hit points until the end of the turn.
3
x
Waaagh! (Core)
Card Number: 79
Rarity: F
Card Type: Tactic
Race: Orc
Cost: 3
Hit Points: 0
Loyalty Icons: 2
Power Icons: 0
Unique: No
Card text:
Action: Each attacking unit gains [Power][Power] until the end of the turn.