| Section: Ninja Cards (25 cards)
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Aoi Rokusho (QFP)
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Card Number: QFPN-249
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 5/2
Injured Stats: 3/0
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Card text: [Impeder]
When this Ninja's Team wins a Victory or an Outstanding Victory, move 1 of your opponent's Battle Rewards, if they have any, to its original owner's Chakra area.
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Dosu Kinuta (CUS)
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Card Number: CUSN-103
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 2/1
Injured Stats: 0/0
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Card text:
Sound / (Genin) / Male [Sound Conduction] Valid: The Damage inflicted by this Ninja's Team at the Showdown cannot be reduced."No ... it's over."
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Dotou Kazahana (ER)
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Card Number: ERN-184
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Ice
Healthy Stats: 0/0
Injured Stats: 0/0
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Card text: [Latest Technique Armor]
While a "Chakra Armor" Mission card is attached to this Ninja, this Ninja gets +4/+4.
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Kidomaru (BOD)
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Card Number: BODN-280
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 5/3
Injured Stats: 2/2
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Card text: [How to Beat the Game]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade coin; If it's heads, give 1 Damage to 1 of your opponent's Ninjas.
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Kidomaru (QFP)
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Card Number: QFPN-250
Rarity: Super Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 4/2
Injured Stats: 2/2
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Card text: [State 1]
At the beginning of your turn, if this Ninja has no Growth coins on it, you can discard 2 of your Chakras to place 1 Growth coin on it.
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Kimimaro (BOD)
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Card Number: BODN-305
Rarity: Super Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Bone
Healthy Stats: 6/3
Injured Stats: 5/2
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Card text: [Assault from Behind]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost. "
During the Exchange of Jutsu, you can switch the positions of the Head Ninja and a Back Ninja of the Team Battling against this Ninja.
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Kotohime (BOD)
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Card Number: BODN-297
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Hair
Healthy Stats: 3/2
Injured Stats: 1/1
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Card text: [Entertainment that Brings Death]
Every "Male" Ninja Battling against this Ninja gets +0/-1 during the turn.
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Manda (DL)
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Card Number: DLN-221
Rarity: Super Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 8
Hand Cost: 1
Combat Attribute: Snake
Healthy Stats: 9/0
Injured Stats: 0/0
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Card text: [Risky Bet]
Valid: At the beginning of your turn, if you do not have "Orochimaru" in your Village, discard 1 of your in-play Ninjas except this Ninja.
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Murasame (CUS)
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Card Number: CUSN-133
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Ninjutsu
Healthy Stats: 3/1
Injured Stats: 1/1
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Card text:
Rain / Rogue Ninja / Male [Special Wire] If this Ninja's Team wins a Victory or an Outstanding Victory, place a Ninja Blade coin symbolizing -1/-1 on 1 Ninja that just Battled against this Ninja."Don't think of escaping, or you'll have your arms slashed."
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Orochimaru (RAR)
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Card Number: RARN-166
Rarity: Super Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Snake
Healthy Stats: 6/4
Injured Stats: 5/3
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Card text:
Sound | Sanin | Male | Metal Power: 3 [Eternal Youth and Life]
When this Ninja is discarded after being in play, you can discard 1 of your in-play Ninjas to return this Ninja to its original owner's hand.
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Orochimaru (BOD)
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Card Number: BODN-255
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Snake
Healthy Stats: 6/4
Injured Stats: 5/3
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Card text: [Temporary Vessel]
If this Ninja is in your hand at the end of your turn, you can send 1 of your in-play Ninjas with a "Water" symbol and an Entrance cost of 4 or more to your Chakra area. In that case, put this Ninja in play in the same Team as that Ninja.
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Orochimaru (BOD)
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Card Number: BODN-US055
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Snake
Healthy Stats: 6/4
Injured Stats: 5/3
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Card text: [SNAKE'S GLARE]
While this Ninja is Battling, the Power of each Ninja in this Ninja's Team, including this Ninja, and each Ninja in the Team Battling against this Ninja become the original printed value and cannot be changed.
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Sakon (BOD)
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Card Number: BODN-282
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 5/3
Injured Stats: 1/3
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Card text: [Twin Demon Attack]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
While this Ninja is in the same Team as "Ukon," it gets +2/+2.
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Sakon (RAR)
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Card Number: RARN-150
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 4/3
Injured Stats: 0/1
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Card text:
Sound | Male | Sound Four [Impenetrable Barrier]
You can organize a Team of 6 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
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Shigure (COS)
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Card Number: COSN-076
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 2/1
Injured Stats: 1/0
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Card text:
Rain / Genin / Male
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Suien (CUS)
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Card Number: CUSN-132
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Ninjutsu
Healthy Stats: 5/1
Injured Stats: 3/1
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Card text:
Waterfall / Rogue Ninja / (Jonin) / Male [Easy Power] You can discard 1 of your Chakras to give this Ninja +2/+2 during the turn. Then, place a Ninja Blade coin symbolizing -1/-1 on this Ninja at the end of the turn."I've finally got the Hero's Water!"
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Tayuya (BOD)
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Card Number: BODN-283
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 4/4
Injured Stats: 1/3
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Card text: [Sound of the Evil Spell]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
Every Ninja Battling against this Ninja gets -1/-1.
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Tayuya (RAR)
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Card Number: RARN-151
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 3/3
Injured Stats: 1/1
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Card text:
Sound | Female | Sound Four [Impenetrable Barrier]
You can organize a Team of 7 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
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The Demon Brothers Gouzu (PTH)
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Card Number: PTHN-014
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 3/2
Injured Stats: 1/1
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Card text:
Mist / Rogue Ninja (Chunin) / Male
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Ukon (BOD)
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Card Number: BODN-265
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 5/3
Injured Stats: 1/3
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Card text: [Demon from Hell]
Valid: This Ninja can only be sent out to Battle in the same Team as "Sakon".
Valid: When you are the Attacker, at the beginning of the Battle Phase, you may move this in-play Ninja into any of your Teams.
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Zabuza Momochi (PTH)
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Card Number: PTHN-018
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Mist
Healthy Stats: 5/1
Injured Stats: 4/0
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Card text:
Mist / Rouge Ninja (Jonin) / Male
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| Section: Jutsu Cards (11 cards)
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Clematis Dance: Flower (BOD)
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Card Number: BODJ-253
Rarity: Rare
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water
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Card text: Requirements: "Kimimaro" + "State 2"
Target: User
Effect: The target gets +5/+0 during this turn. Also, if the target's Team wins a Victory or an Outstanding Victory, give 2 Damage to 1 Ninja Battling against the target
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Hidden Mist Jutsu (PTH)
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Card Number: PTHJ-013
Rarity: Uncommon
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water
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Card text:
Target: 1 Jutsu card being played Negate the target and move it back to its original owner's hand.
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Snake Sword (RAR)
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Card Number: RARJ-150
Rarity: Rare
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water
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Card text: Requirements: "Orochimaru"
Target: User
Effect: The target gets +5/+5 during this turn.
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Spider Bow: Fierce Rip (BOD)
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Card Number: BODJ-238
Rarity: Rare
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water
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Card text: Requirements: "Kidomaru" + "State 2"
Target: 1 Ninja
Effect: Flip a Ninja Blade coin twice; If you get heads at least once, give 2 Damage to the target.
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Summoning Jutsu (COS)
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Card Number: COSJ-074
Rarity: Common
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water
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Card text: Requirements:''Jonin'' or higher Rank Search for 1 ''Snake'' Ninja of your choice in your Deck and place it as the Head Ninja in the user's Team. Then, shuffle your Deck.
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Water Cutting Blade (CUS)
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Card Number: CUSJ-117
Rarity: Common
Card Type: Jutsu
Symbol: Water
Hand Cost: 0
Jutsu Cost: Water 1
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Card text: Requirements: Ninja with the "Water" symbol Target: User Effect: The target gets +X/+0 during the turn. X = the target's original "Injured Status" Combat."Waterfall village style: Water Cutting Blade!"
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Water Style: Giant Vortex Jutsu (PTH)
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Card Number: PTHJ-034
Rarity: Rare
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water Water
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Card text: Requirements: 'Jonin" or higher Rank Target: Every Ninja Battling against the user. Move the target to its original owner's hand.
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| Section: Mission Cards (3 cards)
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A Grain of Courage (CUS)
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Card Number: CUSM-124
Rarity: Uncommon
Card Type: Mission
Symbol: Water
Entrance Cost: 2
Hand Cost: 1
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Card text: Counter Target: 1 of your Ninjas Effect: During this turn, if the target is the only Ninja sent out to block, none of the Attacker's Teams can win any Battle Rewards."Don't lay a finger on people in our village .... Fight me!"
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Vessel for Dreams (BOD)
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Card Number: BODM-242
Rarity: Common
Card Type: Mission
Symbol: Water
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Card text: Permanent
Effect: This card is also considered to be 1 Battle Reward of the player who controls this card while it is in play. Your opponent can discard 1 of their in-play Ninjas during their Mission Phase to move this card to their Village. While this card is in your opponent's Village, they control this card. This card cannot be played while you have 7 or more Battle Rewards.
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| Section: Client Cards (1 cards)
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Kaji (CUS)
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Card Number: CUSC-009
Rarity: Starter
Card Type: Client
Symbol: Water / Earth
Entrance Cost: 1
Hand Cost: 0
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Card text:
Land of Waves / Boatman / Male Effect: During your Mission Phase, you can move this Client to your Chakra area. Then, select 1 of your Ninjas. That Ninja cannot be blocked by a Team with 1 Ninja during this turn."The bridge isn't far now. We'll be in the Land of Waves ... very soon."
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