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Deck "RUBY Zero Phoenix Terminus"

Deck "RUBY Zero Phoenix Terminus"
Format: OCG - 48 Cards
created by deified_cupcake LV12 activity icon envelope icon
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This deck was very difficult to construct on a theoretical level. The direction of the deck and the card choices were very hard to finalize, since the strategy is experimental. Trying to think the actual and potential card interactions before the deck was complete with only the imperative to build a deck around Zero Phoenix also means that this particular version of the deck might not be optimal/unique. I tried to see how else I could build the deck without remaking Blitzer's RUB Revival of the Phoenix.

 
Card list Group cards by  
Section: Main Deck (40 cards)
2 x Aqua Slash Aqua Slash (DMR-02)
  • Collector Number: 39
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, each player chooses a card in his hand and puts it on the top of his deck.

3 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMR-01)
  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

Should I call his first delivery a slim success perhaps? -Aquan

2 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (BG)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Cost: 4
  • Civilization: Light
  • Artist: D-Suzuki
Card text:

[Blocker] Blocker
This creature can't attack players.
When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.

3 x Energy Stream Energy Stream (DMC-38)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

Draw 2 cards.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

2 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (OoPG)
  • Collector Number: 44
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

When you put this creature into the battle zone, look at the opponent's hand and choose 1 card from it. Your opponent discards that card

1 x Marauder Deis Drive Marauder Deis Drive (DMD-04)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Living Dead/Dragonoid/Alien
  • Power: 1000
  • Cost: 3
  • Civilization: Darkness/Fire
  • Artist: Yuichi Maekawa
Card text:

(This card is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Slayer (When this creature loses a battle, destroy the other creature.)

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-01)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

1 x Miraculous Snare Miraculous Snare (DMC-57)
  • Collector Number: 16
  • Rarity: Very Rare
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Mikio Masuda
Card text:

(This spell is put into your mana zone tapped.) Choose a non-evolution creature in the battle zone and add it to its owner's shields face down.

3 x Persistent Prison of Gaia Persistent Prison of Gaia (DW)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Water/Darkness/Fire
  • Artist: Tubaki Halsame
Card text:

This card is put into the mana zone tapped.
Choose one of your opponent's creatures and return it to their hand. Then, discard 1 card from your opponent's hand at random. If the discarded creature has the same name as the returned creature, choose one of your opponent's shields and put it in its owner's graveyard.

1 x Prince Avaraldo, Cavalier of Thunder Prince Avaraldo, Cavalier of Thunder (BG)
  • Collector Number: 43
  • Rarity: Uncommon
  • Type: Creature
  • Race: Arc Seraphim/Knight
  • Power: 1000
  • Cost: 3
  • Civilization: Light
  • Artist: Nariann
Card text:

When you put this creature into the battle zone, reveal the top 3 cards of your deck. You may put any spells revealed in this way into your hand, and the rest on the bottom of your deck in any order.

2 x Rose Castle Rose Castle (DMX-01)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Fortress
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Akira actagawa
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  All of your opponent's creatures get -1000 power.

3 x Sol Habaki, Apocalyptic Sage Sol Habaki, Apocalyptic Sage (DMX-01)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Light Bringer/Gladiator/Origin
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Yuri Shinjuro
Card text:

*  When you put this creature into the battle zone, you may return 1 card from your mana zone to your hand. If you do, put 1 card from your hand into your mana zone.

2 x Super Infernal Gate Smash Super Infernal Gate Smash (DMD-05)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness/Fire
Card text:

(When put into the mana zone, you tap this card.)

*  Destroy one of your opponent's creatures.

3 x Vise Cyclone Vise Cyclone (SN)
  • Collector Number: 58
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 2
  • Civilization: Darkness
Card text:

Cyclone (Spells with "Cyclone" are returned to your hand instead of going to the Graveyard, if you play a creature before casting the spell.)
Your opponent chooses a card from his/her hand, and discards it.

2 x Zero Phoenix, Phoenix of Darkness Zero Phoenix, Phoenix of Darkness (PH)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 11000
  • Cost: 7
  • Civilization: Darkness/Fire
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
Vortex Evolution: Put on 1 of your darkness creatures and 1 of your fire creatures.
Double Breaker
Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.
When this creature leaves the battle zone, your opponent chooses 2 cards from their hand and discards them. Then, you may choose 2 cards in your opponent's mana zone and put them in its owner's graveyard.

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMC-68)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following Soulrecall.gif effect.)

Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

*  Double breaker

*  Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


Evilsoul.gif Evil Soul

*  Each of your opponent's creatures in the battle zone gets -5000 power.

*  Each of your other creatures in the battle zone gets +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Release (Whenever this creature would leave the battle zone, flip it instead.)


Evilsoul.gif Evil Soul

1 x Gaga Sirius, the Temporal/Cebu Lancer, the Temporal Gaga Sirius, the Temporal/Cebu Lancer, the Temporal (DMX-05)
  • Collector Number: 4
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Angel Command/Alien//Liquid People/Alien
  • Power: 12500/5000
  • Cost: 7
  • Civilization: Light//Water
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Loop Awaken - At the start of your turn, you may flip Cebu Lancer, the Temporal to this side.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  This creature can't be attacked or blocked.

*  Loop Awaken - At the start of your turn, you may flip Gaga Sirius, the Temporal to this side.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

--------------------------------------

■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna Zabi Komusubi Flower/Unryu Izu Deis, Great Yokozuna (DMR-02)
  • Collector Number: 25
  • Rarity: Very Rare
  • Type: Psychic Super Creature
  • Race: Living Dead/Alien//Sumo Wrestler Command Dragon/Alien
  • Power: 1000/200
  • Cost: 2/20
  • Civilization: Darkness//Darkness/Fire/Nature
  • Artist: Yosuke Adachi
Card text:

*  Your opponent's creatures must block if able.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent's creatures must block if able.

*  When this creature wins a battle, untap it.

*  All of your other Aliens get +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15  31 %  
Darkness//Darkness/Fire/Nature bar 2 %  
Darkness/Fire bar 6 %  
Fire bar 2 %  
Fire/Darkness bar 4 %  
Light bar 17 %  
Light//Water bar 2 %  
Light/Water bar 4 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Water bar 17 %  
Water/Darkness/Fire bar 6 %  
Water/Fire bar 4 %  
 

Distribution by Cost
2 bar 11  23 %  
2/20 bar 2 %  
3 bar 13  27 %  
4 bar 17 %  
5 bar 15 %  
6/30 bar 2 %  
7 bar 6 %  
7/13 bar 2 %  
7/14 bar 2 %  
7/30 bar 2 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 14  29 %  
- bar 15 %  
1000 bar 14  29 %  
1000/200 bar 2 %  
11000 bar 4 %  
12500/50 bar 2 %  
3000 bar 4 %  
4000 bar 4 %  
4000/150 bar 2 %  
5000/26000 bar 2 %  
5000/900 bar 2 %  
6000/26000 bar 2 %  
7000/180 bar 2 %  
 

Distribution by Race
- bar 21  44 %  
Angel Command/Alien//Liquid People/Alien bar 2 %  
Arc Seraphim/Knight bar 2 %  
Death Puppet bar 8 %  
Demon Command bar 4 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Flame Monster/Blue Monster bar 4 %  
Great Mecha King/Initiate bar 2 %  
Great Mecha King/Knight bar 4 %  
Guardian/Shinobi bar 2 %  
Human bar 2 %  
Light Bringer/Gladiator/Origin bar 6 %  
Liquid People bar 4 %  
Living Dead/Alien//Sumo Wrestler Command Dragon/Alien bar 2 %  
Living Dead/Dragonoid/Alien bar 2 %  
Phoenix bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 16  33 %  
Promotional bar 13 %  
Rare bar 8 %  
Super Rare bar 8 %  
Uncommon bar 14  29 %  
Very Rare bar 4 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 17  35 %  
Evolution Creature bar 4 %  
Fortress bar 4 %  
Psychic Creature bar 10 %  
Psychic Super Creature bar 6 %  
Spell bar 19  40 %  
 



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