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Deck "Final Flash [JP]"

Deck "Final Flash [JP]"
Format: OCG - 48 Cards
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Cards without Section (40 cards)
1 x Amaterasu, Founder of the Blue Wolves Amaterasu, Founder of the Blue Wolves (DMX-01)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Knight/Samurai/Origin
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Hisanobu Kometani (
Card text:

*  When you put this creature into the battle zone, choose and activate one of the following effects.

*º You may cast a spell with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.
*º You may generate a cross gear with a cost of 4 or less from your deck for no cost. Then, shuffle your deck.

2 x Crystal Memory Crystal Memory (BS)
  • Collector Number: 29
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Ryoya Yuki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.
There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.

2 x Diorne Diorne (GG)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Sea Hacker
  • Power: 3000
  • Cost: 3
  • Civilization: Water
  • Artist: Akira Hamada
Card text:

[Blocker] Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
All creatures with "Speed Attacker" cannot attack during the turn they are put into the Battle Zone.
This creature cannot attack.

3 x Energy Stream Energy Stream (P-Y10)
  • Collector Number: P42-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral (DM-06)
超科学の神髄! (DM-06/DMC-27/DMC-42/DMC-61/DMX-03)
知識コソ力ナリ! (DMC-37)
世界が新たなる知識で埋め尽くされた. (DMC-38)
イエス. これより完全決闘を開始する. (DMC-48)
わずかな知識が流れを変える! (DMC-50)
1つが2つに! これぞ科学の真骨頂! (DMC-55)
知識を得ること、それは勝利への道を開くことである. (DMC-63)

1 x Heavy, Dragon God Heavy, Dragon God (DMC-55)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: God/Zombie Dragon
  • Power: 5000+
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it.
God Link Death, Destruction God or Metal, Dragon God Left Side
While this creature is linked, all of your opponent's creatures must attack this creature if possible.

3 x Hide and Seek Hide and Seek (DMC-34)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water/Darkness
  • Artist: Koji Harada
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DMC-68)
  • Collector Number: 19
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

*  Tap one of your opponent's creatures in the battle zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-01)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -解体人形ジェニー

1 x Lost Mind Torture Lost Mind Torture (DMR-05)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: SHURIKEN
Card text:

*  Your opponent reveals his hand and discards all spells from it.

3 x Luna Tridentower Luna Tridentower (GG)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Cyber Moon
  • Power: 4000
  • Cost: 4
  • Civilization: Water
  • Artist: Yocky
Card text:

[Blocker] Blocker
This creature cannot attack.
When your opponent casts Fire or Nature Spells, choose 2 cards in your opponent's Mana Zone and return them to their owner's hand.

1 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (PAEP)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Cost: 3
  • Civilization: Light/Water
  • Artist: Kazuo Matsushima
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
You may have your spells cost 1 less to cast. They can't cost less than 1.

2 x Mr. Aqua Mr. Aqua (DMR-04)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 3500
  • Cost: 6
  • Civilization: Light/Water
  • Artist: HIRO"WO"NORI
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.gif Shield Trigger

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, choose one of your opponent's psychic creatures and return it to their hyperspatial zone.

3 x Noble Enforcer Noble Enforcer (P-Y4)
  • Collector Number: P22-Y4
  • Rarity: Rare
  • Type: Cross Gear
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

*  Cross Gear (Put this card into the battle zone when cast. To cross this card with a creature, pay this card's cost again. When that creature leaves the battle zone, this card remains in the battle zone.)

*  The crossed creature can't be attacked or blocked by creatures with 2000 power or less.

*  When this card isn't crossed with a creature, creatures with 2000 power or less can't attack or block.

3 x Rose Castle Rose Castle (DMX-08)
  • Collector Number: 18
  • Rarity: Uncommon
  • Type: Fortress
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Akira actagawa
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  All of your opponent's creatures get -1000 power.

1 x Spiral Gate Spiral Gate (BS)
  • Collector Number: 40
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Choose 1 creature in the battle zone and return it to its owner's hand.
"Can't catch me!"

2 x Super Hopeless Vortex Super Hopeless Vortex (DMR-01)
  • Collector Number: 58
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

*  Destroy one of your opponent's creatures, then destroy all of your opponent's creatures that have the same name as that creature.

Those who share the same blood share the same death.

2 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMR-01)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
This creature can't attack players.
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: Awaken: At the start of your turn, flip this card.


[Blocker] Blocker
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

4 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 20  42 %  
Light bar 6 %  
Light/Darkness bar 6 %  
Light/Water bar 6 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Water bar 15  31 %  
Water/Darkness bar 6 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 2 %  
3 bar 19 %  
4 bar 15  31 %  
5 bar 15 %  
5/12 bar 2 %  
6 bar 6 %  
6/12 bar 8 %  
7 bar 6 %  
7/13 bar 2 %  
7/14 bar 2 %  
8 bar 4 %  
 

Distribution by Power
- bar 25  52 %  
1000 bar 6 %  
3000 bar 6 %  
3000/110 bar 2 %  
3500 bar 4 %  
4000 bar 6 %  
5000 bar 2 %  
5000+ bar 2 %  
5000/900 bar 2 %  
5500/135 bar 2 %  
7000/110 bar 8 %  
9000 bar 4 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 25  52 %  
Apollonia Dragon bar 2 %  
Cyber Moon bar 6 %  
Death Puppet bar 6 %  
Demon Command bar 2 %  
Demon Command/Alien bar 4 %  
Demon Command/Hunter bar 10 %  
God/Zombie Dragon bar 2 %  
Great Mecha King/Initiate bar 2 %  
Knight/Samurai/Origin bar 2 %  
Liquid People/Hunter bar 4 %  
Sea Hacker bar 4 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 15 %  
Promotional bar 10 %  
Rare bar 14  29 %  
Super Rare bar 13 %  
Uncommon bar 10  21 %  
Very Rare bar 4 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 15  31 %  
Cross Gear bar 6 %  
Fortress bar 6 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 8 %  
Psychic Super Creature bar 2 %  
Spell bar 19  40 %  
 



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