| Type: Creature (25 cards)
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3
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x
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Asteria, Spirit of Heaven's Blessing (P-Y3)
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- Collector Number: P29-Y3
- Rarity: Promotional
- Type: Creature
- Race: Angel Command
- Power: 6000
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Shukei
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * Except during the start of your opponent's turn, whenever your opponent draws cards, draw the same amount they drew.
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4
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x
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Broken Horn, the Barracading (P-Y4)
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- Collector Number: P3-Y4
- Rarity: Promotional
- Type: Creature
- Race: Horned Beast
- Power: 3000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: Katsuya
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Card text:
* Water and darkness spells cost 2 more to cast.
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4
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x
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Jasmine, Mist Faerie (DMD-03)
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- Collector Number: 9
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.
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1
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x
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Mist Rias, Sonic Guardian (DMC-27)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Creature
- Race: Guardian
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Yusaku Nakaaki
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Card text:
Whenever another creature is put into the battle zone, you may draw a card.
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3
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x
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Radioactive Horn, the Strange (TotHM)
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- Collector Number: 15
- Rarity: Rare
- Type: Creature
- Race: Horned Beast
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Ryoya Yuki
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Card text:
Double breaker (When this creature breaks shield, it break 2 shields).
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1
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x
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Spirit of Sun Marshas (GG)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command
- Power: 2000
- Cost: 5
- Civilization: Light
- Artist: Haccan
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Card text:
This creature wins all battles (Even if opponent's creature has more power, opponent's creature loses the battle. When both creatures in battle have this ability, neither creature is destroyed.)
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3
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x
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Type God Bu (OoPG)
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- Collector Number: 55
- Rarity: Common
- Type: Creature
- Race: Wonder Trick
- Power: 2000
- Cost: 3
- Civilization: Nature
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Card text:
G Zero - When there is a Horn Beast in the Battle Zone, you may play this card without paying the cost.
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3
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x
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Valkyer, Starstorm Elemental (TotHM)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Creature
- Race: Angel Command
- Power: 7000
- Cost: 5
- Civilization: Light
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Card text:
<B> Blocker (When opponent's creature attack, you may tap this card and block that attack, afterward, both creature battle). This creature can't attack players.
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3
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x
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Webius, the Patroller (DMC-68)
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- Collector Number: 16
- Rarity: Common
- Type: Creature
- Race: Cosmo Walker
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Light
- Artist: Masaki Hirooka
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* Gravity Zero - If there is at least 1 Angel Command in the battle zone, you may summon this creature without paying its cost. * This creature can't attack players.
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| Type: Evolution Creature (3 cards)
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3
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x
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Aura Pegasus, Avatar of Life (TotHM)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Saint Pegasus
- Power: 12000
- Cost: 6
- Civilization: Light/Nature
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Card text:
(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Horned Beasts and one of your Angel Commands. Whenever this creature attacks or leaves the battle zone, reveal the top card of your deck. If it's a non-evolution creature, put it into battle zone. Otherwise, put it to your hand. Triple Breaker (This creature breaks 3 shields).
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| Type: Fortress (2 cards)
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2
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x
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Hustle Castle (DMX-08)
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- Collector Number: 14
- Rarity: Rare
- Type: Fortress
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Whenever you put a creature into the battle zone, you may draw a card. * If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.
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| Type: Spell (10 cards)
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4
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x
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Faerie Gift (DMC-55)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 1
- Civilization: Nature
- Artist: Kou1
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Card text:
The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.
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3
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x
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Fists of Forever (DMC-30)
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- Collector Number: 38
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 1
- Civilization: Fire
- Artist: Taro Yamazaki
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Card text:
* Choose one of your creatures in the battle zone. Whenever that creature wins a battle this turn, untap it. "The forces of Darkness conquered the Fiona Woods but never tamed it. Its twisted horrors of nature cost Ballom his life. Let me convince some friends to do a little gardening." -Chaotic Skyterror
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3
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x
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Game On! Charger (DMR-03)
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- Collector Number: 13
- Rarity: Rare
- Type: Spell
- Cost: 3
- Civilization: Fire
- Artist: kawasumi
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Card text:
* This turn, one of your creatures can attack untapped creatures.
* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
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