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Deck "~{€xplosive War Zone}~ [ 2'C ]"

Deck "~{€xplosive War Zone}~ [ 2'C ]"
Format: OCG - 48 Cards
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Cards without Section (32 cards)
1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

2 x Cerulean Dagger Dragon Cerulean Dagger Dragon (DMX-02)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, you may draw 1 card for each Dragon in your battle zone.

*  Double breaker (This creature breaks 2 shields.)

2 x Chopin, Dragon King Chopin, Dragon King (DMX-14)
  • Collector Number: 22
  • Rarity: Common
  • Type: Creature
  • Race: King Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: garoshi
Card text:

*  When there is a Dragon in your battle zone, this creature gets "Shield trigger".

*  Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)

*  This creature can't attack.

*  When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and battle it with this creature.

4 x Cocco Lupia Cocco Lupia (DMX-02)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)
お前が馬鹿にした、こいつが勝利の鍵なのさ! ― Shobu Kirifuda (DMC-47)
竜達は信じている。(DMC-49)
龍と勝利を導くことが、生まれもってのサダメ。(DMC-62)
その翼が消えぬなら、その羽が龍を導く! (P36/Y7), 赤き翼でドラゴンを呼べ! (P35/Y7), ピーヒョロ、ピーヒョロ、戦じゃ、戦じゃ! (P3/Y9)

2 x Danchino Kaiser, Mother Green Oni Dragon Danchino Kaiser, Mother Green Oni Dragon (DMD-07)
  • Collector Number: 5
  • Rarity: Common
  • Type: Creature
  • Race: Green Command Dragon/Hunter/Alien
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Nature
  • Artist: Okera
Card text:

*  When this creature attacks, you and your opponent play "Gachinko Judge". If you win, you may put a non-evolution Dragon from your mana zone with a cost less than the number of cards in your mana zone into the battle zone. (Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win)

*  Double breaker (This creature breaks 2 shields.)

2 x Diehard Ryusei of Invincibility Diehard Ryusei of Invincibility (DMR-09)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  When one of your Dragons attack, choose one of your opponent's shields and put it in its owner's graveyard.

*  Double breaker

*  When you would lose the game, or your opponent would win the game, destroy this creature instead.

*  When this creature is destroyed, this turn, you can't lose the game and your opponent can't win the game.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

1 x Forever Princess, An Eternity to Rule Them Forever Princess, An Eternity to Rule Them (P-Y11)
  • Collector Number: P24-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: Tanru
Card text:

* (This card is put into your mana zone tapped.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Double breaker
* When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone.
* When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.

2 x Gaial Axel Gaial Axel (P-Y10)
  • Collector Number: P53-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 6000
  • Cost: 6
  • Civilization: Fire
  • Artist: Mikio Masada
Card text:

*  Your other Dragons in the battle zone gain "speed attacker".

*  Double breaker (This creature breaks 2 shields.)

アクセルをイチバンにふかせば、続くドラゴンも全力疾走!

4 x Geo Bronze Magic Geo Bronze Magic (DMR-01)
  • Collector Number: 110
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Yuri Shinjuro
Card text:

*  Put the top card of your deck into your mana zone. If that card is a light card or a fire card, you may draw 1 card.

青銅の鎧の力がパンドラ・スペースに取り込まれ、異形のエイリアンとなって現れた。 The power of Bronze-Arm Tribe was sucked into Pandora Space and appeared in the form of a strange Alien. (DMR-01)

3 x Hustle Castle Hustle Castle (DMX-08)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Fortress
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Whenever you put a creature into the battle zone, you may draw a card.

*  If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.

2 x Magmadragon Balga Geyser Magmadragon Balga Geyser (P-Y11)
  • Collector Number: P13-Y11
  • Rarity: Promotional
  • Type: Creature
  • Race: Volcano Dragon
  • Power: 5000+
  • Cost: 6
  • Civilization: Fire
  • Artist: Taro Yamazaki
Card text:

*  Whenever this creature attacks, you may reveal the top card of your deck. If that card is a Dragon put that card into the battle zone. If not, put that card into your graveyard.

*  Power attacker +1000 (While attacking, this creature gets +1000 power.

4 x Shadow Sword "Yagyuu" Dragon Shadow Sword "Yagyuu" Dragon (DMC-67)
  • Collector Number: 9
  • Rarity: Uncommon
  • Type: Creature
  • Race: Armored Dragon/Samurai
  • Power: 5000
  • Cost: 5
  • Civilization: Fire
  • Artist: YOICHI ITO
Card text:

*  When you put this creature into the battle zone, untap all Dragons in your mana zone.

*  If you have "Bolmeteus Samurai Dragon" or a Dragon with "NEX" in its name in the battle zone, each of your other Dragons get "Power attacker +4000" and break an additional shield.

"Those who kill just to take the life of the enemy are misguided. One should not take life, but instead destroy evil."

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

 
Section: Main Deck (1 cards)
1 x Überdragon Bajula Überdragon Bajula (DMX-01)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Armored Dragon
  • Power: 13000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Seki
Card text:

*  Evolution - Put on one of your creatures that has Dragon in its race.

*  Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard.

*  Triple breaker (This creature breaks 3 shields)

 
Section: Side Deck (7 cards)
1 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

*  (This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

2 x Hyperspatial Samurai Hole Hyperspatial Samurai Hole (P-Y9)
  • Collector Number: P10-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Destroy 1 of your opponent's creatures with a cost of 4 or less.

*  Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast (DM-36)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Nature
  • Artist: hideki ishikawa
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, put the top card of your deck into your mana zone.
Double Breaker

"Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower

During the jungle night, the entire forest blooms!

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 20  42 %  
Fire/Nature bar 15 %  
Light bar 2 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Nature bar 15  31 %  
Nature//Fire/Nature bar 2 %  
 

Distribution by Cost
3 bar 19 %  
4 bar 13 %  
5 bar 11  23 %  
5/10 bar 2 %  
5/30 bar 4 %  
6 bar 8 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 13 %  
7/24 bar 2 %  
7/30 bar 2 %  
8 bar 10 %  
 

Distribution by Power
- bar 14  29 %  
1000 bar 8 %  
13000 bar 2 %  
3000 bar 8 %  
4000/26000 bar 2 %  
5000 bar 8 %  
5000+ bar 4 %  
5000/17000 bar 2 %  
5000/26000 bar 2 %  
5000/8000 bar 2 %  
6000 bar 15 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7000 bar 4 %  
7000/17000 bar 2 %  
8000 bar 6 %  
 

Distribution by Race
- bar 14  29 %  
Armored Dragon bar 6 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Armored Dragon/Samurai bar 8 %  
Beast Command/Hunter bar 2 %  
Beast Folk bar 2 %  
Beast Folk/Hunter bar 4 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Fire Bird bar 8 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Flame Monster/Hunter bar 2 %  
Green Command Dragon/Hunter/Alien bar 4 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
King Command Dragon bar 4 %  
Red Command Dragon/Hunter bar 8 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter/Alien bar 2 %  
Volcano Dragon bar 4 %  
 

Distribution by Rarity
Common bar 12  25 %  
Promotional bar 11  23 %  
Rare bar 8 %  
Super Rare bar 8 %  
Uncommon bar 14  29 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 25  52 %  
Evolution Creature bar 2 %  
Fortress bar 6 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 11  23 %  
 



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