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Deck "Vermillion Bloo-D Ver.7"

Deck "Vermillion Bloo-D Ver.7"
Format: OCG - 50 Cards
created by duelfightyugi LV8 activity icon envelope icon
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The lightning that strikes fear into your blood

 
Card list Group cards by  
Nation: Dragon Empire (50 cards)
4 x Almighty Reporter Almighty Reporter (VG-BT06)
  • Number: BT06-100
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Demon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

AUTO [R]: When an attack hits a vanguard during the battle that this unit boosted a «Nova Grappler», you may return this unit to your hand.

Always returning alive, that field reporter is rumored to be immortal.

1 x Beast Deity, Black Tortoise Beast Deity, Black Tortoise (VG-BT06)
  • Number: BT06-098
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
Card text:

[AUTO](VC/RC):When this unit's attack hits a vanguard, if you have a «Nova Grappler» vanguard, look at up to five cards from the top of your deck, search for up to one card named "Beast Deity, Azure Dragon" from among them, reveal it to your opponent, put it into your hand, and put the rest the bottom of your deck in any order.

The Beast Deities battle any opponent in a "fighting match".

3 x Demonic Dragon Berserker, Garuda Demonic Dragon Berserker, Garuda (VG-BT06)
  • Number: BT06-038
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Thunder Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

AUTO [V/R]: When this unit's attack hits a vanguard, if you have a «Narukami» vanguard, choose a card from your damage zone, and turn it face up.

An endless shower of thunderbolts. You know what that means?

4 x Demonic Dragon Nymph, Seiobo Demonic Dragon Nymph, Seiobo (TD06)
  • Number: TD06-018
  • Rarity: Fixed
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Dragonman
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You can only have up to 4 Heal Triggers in a Deck)

3 x Dragon Dancer, Catharina Dragon Dancer, Catharina (VG-BT06)
  • Number: BT06-095
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

How about another song?

2 x No image for Dragon Monk, Ginkaku Dragon Monk, Ginkaku (BT08)
  • Number: BT08-099
  • Rarity: C
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Demon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO:[Counter Blast (1)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a «Narukami» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of your end phase, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Tell me your name. I will carve it on your tombstone.

2 x Dragonic Deathscythe Dragonic Deathscythe (VG-BT06)
  • Number: BT06-019
  • Rarity: RR
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Thunder Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

AUTO: [Counter Blast (2)] When this unit is placed on Vanguard Circle or Rear-guard Circle, if you have a «Narukami» vanguard, you may pay the cost. If you do, choose one of your opponent's grade 2 or less rear-guards, and retire it.

Swiftly and surely carries out a mission. It is truly a grim reaper of the battlefield.

3 x Dragonic Kaiser Vermillion Dragonic Kaiser Vermillion (VG-BT06)
  • Number: BT06-006
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Thunder Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (3)] Until end of turn, this unit gets [Power]+2000, and battles every unit in your opponent's front row in one attack.
[CONT](VC/RC):If you have a non-«Narukami» vanguard or rear-guard, this unit gets [Power]-2000.

I will take on all of you at once! Vermillion Thunderbolt!

3 x Dragonic Kaiser Vermillion "THE BLOOD" Dragonic Kaiser Vermillion "THE BLOOD" (BT09)
  • Number: BT09-008
  • Rarity: RRR
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Thunder Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Until end of turn, this unit gets [Power]+5000/[Critical]+1, and gets "[CONT](VC):This unit battles every unit in your opponent's front row in one attack".
[CONT](VC):If you have a card named "Dragonic Kaiser Vermillion" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

(RRR): This is the last thunder. Let's go, Vermillion Catastrophe!
(SP): Running across the jet-black night, a vermillion bolt like fresh-bled blood.

3 x Dust Plasma Dragon Dust Plasma Dragon (BT09)
  • Number: BT09-039
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Thunder Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Vermillion" in its card name, this unit gets [Power]+3000 until end of battle.

2 x Eradicator, Vowing Sword Dragon Eradicator, Vowing Sword Dragon (TD09)
  • Number: TD09-001
  • Rarity: Fixed
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Thunder Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Narukami» rides this unit, choose one of your opponent's rear-guard in his or her front row, and retire it, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
[AUTO](VC):When this unit attacks, if the number of cards in your opponent's damage zone is three or more, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit that doesn't belong to the same clan as this unit, this unit cannot attack)

Go forth, lightning of destruction! Lightning Overbreak!

2 x Lizard Soldier, Riki Lizard Soldier, Riki (TD06)
  • Number: TD06-009
  • Rarity: Fixed
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Dragonman
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[ACT][(VC)/(RC)]:[Counter blast(1)] This unit gets [Power]+1000 until end of turn.

To be reincarnated as a Dragon, the warrior searches for a fierce battle.

4 x Old Dragon Mage Old Dragon Mage (TD06)
  • Number: TD06-016
  • Rarity: Fixed
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
3 x Photon Bomber Wyvern Photon Bomber Wyvern (VG-BT06)
  • Number: BT06-040
  • Rarity: R
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Winged Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

[AUTO](RC):When this unit boosts a «Narukami» vanguard, if the number of cards in your opponent's damage zone is three or more, the boosted unit gets [Power]+4000 until end of that battle.

If you're going to beat the enemy, do it thoroughly and resoundingly.

4 x Thunderstorm Dragoon Thunderstorm Dragoon (TD06)
  • Number: TD06-004
  • Rarity: Fixed
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Human
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
3 x Wyvern Guard, Guld Wyvern Guard, Guld (VG-BT06)
  • Number: BT06-020
  • Rarity: RR
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: Winged Dragon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Narukami» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Narukami» that is being attacked, and that unit cannot be hit until end of that battle.

(BT06):A lightning barrier deflects all attacks.
(BT09):You do not have to fear the enemy as long as we have a dragon in the skies.

4 x Yellow Gem Carbuncle Yellow Gem Carbuncle (TD06)
  • Number: TD06-015
  • Rarity: Fixed
  • Nation: Dragon Empire
  • Clan: Narukami
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
 
Deck Statistics
Distribution by Clan
Narukami bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 12  24 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dragon Empire bar 50  100 %  
 

Distribution by Power
10000 bar 8 %  
11000 bar 16 %  
4000 bar 10 %  
5000 bar 12  24 %  
6000 bar 16 %  
7000 bar 4 %  
8000 bar 6 %  
9000 bar 16 %  
 

Distribution by Race
Demon bar 12 %  
Dragonman bar 12 %  
Flame Dragon bar 8 %  
High Beast bar 8 %  
Human bar 16 %  
Thunder Dragon bar 16  32 %  
Winged Dragon bar 12 %  
 

Distribution by Rarity
C bar 10  20 %  
Fixed bar 20  40 %  
R bar 18 %  
RR bar 10 %  
RRR bar 12 %  
 

Distribution by Shield
- bar 16 %  
- bar 6 %  
10000 bar 13  26 %  
5000 bar 26  52 %  
 

Distribution by Trigger
- bar 18  36 %  
Critical +5000 Power bar 16 %  
Draw +5000 Power bar 8 %  
Heal +5000 Power bar 8 %  
None bar 16  32 %  
 



Rating
Current score for this Deck, based on 51 votes:

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Discussion about this Deck
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Author Message
dragonlance
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August 18, 2012
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Subject:    Posted: December 16, 2012 07:47 am

Not only well-built for VG centered on Vermillion, also strong in RG position, definitely could unleash heavy pressure upon your opponent if plays well.

Deathscythe could destroy specific grade 2 or less by consuming less CB,
nice to be put there. And Yugi also wisely put 3 unflip there, since it's too important for vermillion deck.

And many well-supported boaster / side-column could be the devastating might with Vermillion as VG.

This is definitely the powerful deck.
Back to top Modified on December 16, 2012 07:48 am 
toshikikaii
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Subject:    Posted: December 16, 2012 11:57 am

You shouldn't ever run so many dragonic deathsythe in a blood deck. 1 seems okay, but even then it's questionable. running 2 indigo is risky, especially when u have no way to remove it's con't. If ur gonna run so many deathsythe, run more carla, actually, run more in general. u shouldn't run so many rapid fire wyvern, cause it's skill only works under the vanguard. running 2 is ok ,but 3 is too much. Instead of running 3 dust plasma dragon and 2 breakthrough dragons, u should run more vermillions (either one) and run 4 dust plasma. running breakthrough dragon in a Blood deck won't work very well. You might want to run a little more ginkaku's depending on how much u want to limit or ultimate break. Instead of running brightlance dragoon, run thunderstorm dragoon. Thunderstorm dragoon wont lose 2k for no reason. Run more red river dragoon, 8k boosts can decide the game.
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zavan12
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July 28, 2012
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Subject:    Posted: December 21, 2012 01:03 pm

i really dont like indigo in the deck but gr8 deck
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ryuxid
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December 2, 2012
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Subject:    Posted: December 23, 2012 09:39 pm

nothing to say but good luck and hope you'll win
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ryuxid
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Subject:    Posted: December 23, 2012 09:40 pm

nothing to say but good luck and hope you'll win
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micheese13
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July 28, 2012
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Subject: Heyyo!   Posted: December 24, 2012 06:17 am

To all people associated with this site, I want to wish you all a Merry Christmas and a Happy New Year.. Post this to all other registered players to get them in the Christmas spirit.
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toshikikaii
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Subject:    Posted: March 23, 2013 06:40 am

Its funny that i see this deck again. Before i rated it a 2, and named all the reasons why i didn't like it. Now my build for the Blood is actually kinda similar. Except for the deathsythe and the riki. My only advice now is it take out riki for a red river and any other gr 1 like photon or maybe a guld. You also might wanna take out deathsythe for more garuda and dust plasma, but seeing that you run the break ride card with it, i can see why it works. I just personally don't like using deathsythe in a Blood deck because of the high cb, and it's cb 2 prevents another ub or limit break. Not a bad deck when you rlly look at it.
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