main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "D Virus"

Deck "D Virus"
Format: OCG - 53 Cards
created by jshiro LV8 activity icon envelope icon
Share |


 
Card list Group cards by  
Section: Main Deck (45 cards)
1 x Astral Reef Astral Reef (DMC-54)
  • Collector Number: 15
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Cyber Virus
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

Evolution: Put on one of your Cyber Virus
When this creature is put into the battle zone, you may draw 3 cards.

2 x Awesome! Hot Spring Gallows Awesome! Hot Spring Gallows (DMR-03)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command/Flame Command/Alien
  • Power: 4000+
  • Cost: 7
  • Civilization: Water/Fire
  • Artist: Toshiaki Takayama
Card text:

(This creature is put into your mana zone tapped.)

*  If there are 3 or more water cards in your mana zone, this creature gains "shield trigger".

*  If there are 3 or more fire cards in your mana zone, this creature gets +4000 power and gains "double breaker".

*  If the total number of water and fire cards in your mana zone is 7 or more, this creature gains "When this creature breaks a shield, put it on top of its owner's deck."

2 x Cute Whisper Cute Whisper (DM-39)
  • Collector Number: 43
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Gin
Card text:

Magicsoul.gif Magic Soul

かわいいよ...。-キュート・ウィスパー.

I'm cute... -Cute Whisper

2 x Cutie Heart Cutie Heart (BG)
  • Collector Number: 48
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Virus
  • Power: 1000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Daisuke Nishida
Card text:

[Shield trigger] Shield Trigger
When you put this creature into the battle zone, if you have 2 or fewer shields, choose 1 creature in the battle zone and return it to your opponent's hand.
When you have 2 or fewer shields, this creature gets +4000 power and can't be blocked.

3 x Deadly Fighter Braid Claw Deadly Fighter Braid Claw (DMD-01)
  • Collector Number: 8
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: Yusaku Nakaaki
Card text:

*  This creature attacks each turn if able.

A Dragonoid's true home is the battlefield.

1 x Deep Operation Deep Operation (Promo 2)
  • Collector Number: 26-55
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: -
Card text:

[Shield Trigger]
Draw a card for each creature in your opponent's battle zone .

2 x Electromagnetic Cycle Dragon Arcane Fist Electromagnetic Cycle Dragon Arcane Fist (EP)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Lord/Volcano Dragon
  • Power: 6000
  • Cost: 7
  • Civilization: Water/Fire
  • Artist: Seki
Card text:

Sympathy: Cyber Virus and Dragonoid (When you pay the cost to summon this creature, that cost is reduced by 1 for each Cyber Virus and Dragonoid on the field. However, that cost cannot be less than 2.)
This creature can attack untapped creatures.
When this creature is destroyed, return it to your hand instead of putting it in the Graveyard.

2 x Energy Stream Energy Stream (DMX-03)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral
わずかな知識が流れを変える! (Perfect Angel)

2 x Fists of Forever Fists of Forever (DMC-27)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: Taro Yamazaki
Card text:

Choose one of your creatures in the battle zone. Whenever that creature wins a battle this turn, untap it.

2 x Hogan Blaster Hogan Blaster (DM-39)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.

1 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Grip Blue Red Hole Hyperspatial Grip Blue Red Hole (DMR-03)
  • Collector Number: 52
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Water/Fire
  • Artist: Tobi Aburaya
Card text:

(This spell is put into your mana zone tapped.)

*  This turn, all of your creatures gain "power attacker +2000" and can't be blocked.

*  Put 1 psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Samurai Hole Hyperspatial Samurai Hole (P-Y9)
  • Collector Number: P10-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Destroy 1 of your opponent's creatures with a cost of 4 or less.

*  Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Storm Hole Hyperspatial Storm Hole (P-Y9)
  • Collector Number: P61-Y9
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Destroy one of your opponent's creatures that has power 5000 or less.

*  Put a fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

2 x Kelp Candle Kelp Candle (FBoIR)
  • Collector Number: 20
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Iron Pot
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
This creature can't attack.
Whenever this creature blocks, look at the top 4 cards of your deck. Put one of them into your hand, and put the rest on the bottom of your deck in any order.

2 x Lucky Ball Lucky Ball (DMC-34)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Creature
  • Race: Cyber Virus
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Miya
Card text:

*  When you put this creature into the battle zone, if your opponent has 3 or fewer shields, draw up to 2 cards.

3 x Marine Flower Marine Flower (DMC-27)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

[Blocker] This creature can't attack.

1 x Reward of Punching and Slapping Reward of Punching and Slapping (DW)
  • Collector Number: 12
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water/Fire
  • Artist: Zentoyo
Card text:

This card is put into the mana zone tapped.
[Shield trigger] Shield Trigger
At the end of this turn, draw 1 card for each tapped creature in the battle zone.

2 x Ryuunosuke, Squad Leader Ryuunosuke, Squad Leader (DM-36)
  • Collector Number: 98
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Samurai
  • Power: 3000
  • Cost: 3
  • Civilization: Fire
  • Artist: koji nishino
Card text:

Kung Fu Soul

"I have no thoughts in my head but for battle." –Ryuunosuke, Squad Leader

3 x Snip Striker Bullraizer Snip Striker Bullraizer (RotSW)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Hisashi Momose
Card text:

This creature can't attack while your opponent has more creatures in the battle zone than you do.
"You're getting more than just a haircut."

1 x Steam Star Steam Star (SAToIW)
  • Collector Number: 48
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Virus
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: D-Suzuki
Card text:

The Cyber Lords deploy them at volcanic vents on the bottom of the ocean. They monitor the superheated steam, collect it, and-when necessary-use it as a weapon.

2 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

2 x Sword Attacking Soldier Zakku Ranbaa Sword Attacking Soldier Zakku Ranbaa (EP)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid
  • Power: 1000
  • Cost: 2
  • Civilization: Fire
  • Artist: Haccan
Card text:

If all cards in your Mana Zone are tapped, his creature gains Power +2000.

2 x Water Weapon - Shark Bunker Water Weapon - Shark Bunker (BG)
  • Collector Number: 51
  • Rarity: Uncommon
  • Type: Cross Gear
  • Race: Samurai
  • Power: 0
  • Cost: 2
  • Civilization: Water
  • Artist: Nakagawa
Card text:

Cross Gear
The crossed creature gets +2000 power.
Whenever the crossed creature battles, you may draw 1 card.

2 x Whirlwind Tailspin Whirlwind Tailspin (DMC-51)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Fire
  • Artist: hippo
Card text:

You may have the next creature you summon cost 1 less. It can't cost less than 1. When you put that creature into the battle zone it gains "Speed Attacker" until the end of the turn.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman (DM-36)
  • Collector Number: 47
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Liquid People
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Water
  • Artist: okera
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, draw 1 card.
Double Breaker

At long last it gained the secret of awakening.

At last, awakening has been achieved! The hope of the water forces has come at last.

1 x Bolshack Dragon, the Temporal Blaze / Bolshack Möbius, Victory Awakened Bolshack Dragon, the Temporal Blaze / Bolshack Möbius, Victory Awakened (DMX-08)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  While attacking, this creature gains +1000 power for each fire card in your graveyard.

*  Double breaker (This creature breaks 2 shields.)

*  Awaken - When this creature wins a battle, flip it.


* When this creature attacks, you may put one of your shields into your graveyard. If you do, you may destroy one of your opponent's creatures that has power 6000 or less.
* Each turn, you may untap this creature the first time it is tapped.
* While attacking, this creature gains +1000 power for each fire card in your graveyard.
* Triple breaker (This creature breaks 3 shields)
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)

1 x Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
  • Collector Number: 22
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Blue Monster//Flame Monster
  • Power: 4000/4000+
  • Cost: 4
  • Civilization: Water//Fire
  • Artist: MATSOMOTO EITO
Card text:

* When this creature is awakened, draw 1 card.

* Loop Awaken—When you put a fire creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.

* Loop Awaken—When you put a water creature into the battle zone during your turn, flip this creature.


file:magicsoul.gif Magic Soul
file:kungfusoul.gif Kung Fu Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

2 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

1 x O`Flame, Temporal Djinn / O`Flayer, Awakened Djinn of Destruction O'Flame, Temporal Djinn / O'Flayer, Awakened Djinn of Destruction (DM-36)
  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Command
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Fire
  • Artist: hippo
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, your other psychic creatures with a cost of 5 or less gain "Power Attacker +2000" and break an additional shield this turn. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, your other psychic creatures with a cost of 5 or less gain "Power Attacker +2000" and break an additional shield this turn.
Double Breaker

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

 
Deck Statistics
Distribution by Civilization
Fire bar 24  45 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Water bar 21  40 %  
Water//Fire bar 2 %  
Water/Fire bar 11 %  
 

Distribution by Cost
1 bar 10  19 %  
10/20 bar 2 %  
2 bar 13  25 %  
20/40 bar 2 %  
3 bar 9 %  
4 bar 13 %  
5 bar 8 %  
5/10 bar 4 %  
6 bar 4 %  
7 bar 9 %  
7/14 bar 6 %  
 

Distribution by Power
- bar 13  25 %  
- bar 9 %  
1000 bar 15 %  
1000+ bar 4 %  
2000 bar 9 %  
24000/35 bar 2 %  
3000 bar 13 %  
4000 bar 2 %  
4000+ bar 4 %  
4000/400 bar 2 %  
5000/800 bar 4 %  
6000 bar 4 %  
6000+/1200 bar 2 %  
7000/110 bar 4 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 16  30 %  
Armored Dragon bar 2 %  
Armored Dragon/Flame Command/Samurai bar 6 %  
Blue Monster//Flame Monster bar 2 %  
Cyber Command/Flame Command/Alien bar 4 %  
Cyber Lord/Volcano Dragon bar 4 %  
Cyber Virus bar 13  25 %  
Dragonoid bar 15 %  
Dragonoid/Samurai bar 4 %  
Flame Command bar 2 %  
Liquid People bar 2 %  
Samurai bar 4 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 23  43 %  
Promotional bar 4 %  
Rare bar 9 %  
Super Rare bar 9 %  
Uncommon bar 13  25 %  
Very Rare bar 9 %  
 

Distribution by Type
Creature bar 27  51 %  
Cross Gear bar 4 %  
Psychic Creature bar 15 %  
Spell bar 16  30 %  
 



Rating
There are no votes yet.
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help