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Deck "victory united"

Deck "victory united"
Format: OCG - 52 Cards
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Cards without Section (45 cards)
3 x Cyber A Irons Cyber A Irons (DM-36)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 12000
  • Cost: 9
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

When you put this creature into the battle zone, you may draw up to 5 cards.
Whenever you put other water creatures into the battle zone, this creature can't be blocked that turn.
Triple Breaker

"I am emperor of the seas! I am the ultimate champion!" -Cyber A. Irons

2 x Cyber G Hogan Cyber G Hogan (DM-36)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 8000
  • Cost: 8
  • Civilization: Water
  • Artist: hideaki ishikawa
Card text:

Double Breaker
Chain Cascade (When you put this creature into the battle zone, look at the top 2 cards of your deck. If any of those cards are creatures with a cost less than this creature, you may put them into the battle zone. Put the rest of the cards on top of your deck in any order.)
Magic Soul

"Number 1!!" -Cyber G Hogan

3 x Faerie Life Faerie Life (SAToIW)
  • Collector Number: 98
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.
"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral

3 x Grateful Dead, Lord of Demons Grateful Dead, Lord of Demons (DM-39)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 11000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: NINNIN
Card text:

*  Evolution - Put on 1 of your creatures with "Command" in its race.

*  When you put this creature into the battle zone, return any number of creatures from your graveyard to your hand.

*  Double breaker

*  When this creature leaves the battle zone, you may put a psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DM-36)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Put the top card of your deck into your mana zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Raiden Hole Hyperspatial Raiden Hole (DMR-02)
  • Collector Number: 43
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Romanoff Hole Hyperspatial Romanoff Hole (DM-38)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

* Your opponent chooses one of his creatures in the battle zone and destroys it.

* You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Intense Vacuuming Twist Intense Vacuuming Twist (DMR-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

4 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

2 x K Atlantis, Ocean Peak of Taiga K Atlantis, Ocean Peak of Taiga (DM-39)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Command/Leviathan
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: taiki
Card text:

*  This creature can't be blocked.

*  Double breaker (This creature breaks 2 shields.)

*  When this creature is destroyed, return all of your opponent's creatures in the battle zone to their hand.

同志である戦士のため、我の全ての力を捧げる! -大河海嶺・K・アトランティス For my friends, I give all my power! -K Atlantis, Ocean Peak of Taiga

2 x Lionel, Zenith of "Ore" Lionel, Zenith of "Ore" (DMR-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Unknown/Zenith
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Zero
  • Artist: Toshiaki Takayama
Card text:

Blockericon.jpg Blocker

*  When you summon this creature into the battle zone, add the top card of your deck to your shield zone face-down. Then, your opponent chooses one of your shields. You may add that shield to your hand.

*  All of your shield cards that are returned to your hand gain "Shield trigger".

*  Triple breaker (This creature breaks 3 shields)

*  Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)

3 x Olzekia, General of Decapitation Olzekia, General of Decapitation (VC)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 6000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
Double Breaker

Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! -Olzekia, General of Decapitation

3 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

3 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

4 x Triple Mouse, Decaying Savage Triple Mouse, Decaying Savage (DW)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Ghost/Beast Folk
  • Power: 2000
  • Cost: 5
  • Civilization: Darkness/Nature
  • Artist: Amon
Card text:

This card is put into the mana zone tapped.
When this creature is put into the battle zone, put the top card of your deck into your mana zone. Then, discard 1 card from your opponent's hand at random.

 
Section: Hyperspatial Zone (7 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 49
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 5500/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk//Gaia Command
  • Power: 4000/8000
  • Cost: 6/12
  • Civilization: Nature
  • Artist: hippo
Card text:

* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

file:wildsoul.gif Wild Soul

* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.

* Double breaker (This creature breaks 2 shields.)


file:wildsoul.gif Wild Soul

The more we dance, the more beautiful the show.

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

 
Deck Statistics
Distribution by Civilization
Darkness bar 18  35 %  
Darkness/Nature bar 8 %  
Light/Darkness bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 14  27 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
Water bar 17 %  
Zero bar 4 %  
 

Distribution by Cost
10 bar 4 %  
10/20 bar 2 %  
2 bar 11  21 %  
3 bar 6 %  
4 bar 4 %  
5 bar 13 %  
5/12 bar 2 %  
6 bar 4 %  
6/12 bar 2 %  
6/15 bar 2 %  
6/24 bar 2 %  
7 bar 13  25 %  
7/13 bar 2 %  
7/30 bar 2 %  
8 bar 4 %  
9 bar 6 %  
 

Distribution by Power
- bar 12  23 %  
- bar 6 %  
1000 bar 15 %  
11000 bar 6 %  
12000 bar 6 %  
13000 bar 4 %  
2000 bar 8 %  
4000/800 bar 2 %  
4500/650 bar 2 %  
5000/105 bar 2 %  
5000/900 bar 2 %  
5500/17000 bar 2 %  
6000 bar 10 %  
6000/17000 bar 2 %  
7000 bar 6 %  
8000 bar 4 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 15  29 %  
Angel Command/Demon Command bar 2 %  
Beast Folk//Gaia Command bar 2 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Cyber Command bar 10 %  
Cyber Command/Leviathan bar 4 %  
Death Puppet bar 8 %  
Demon Command bar 13 %  
Demon Command/Hunter bar 6 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Ghost/Beast Folk bar 8 %  
Rainbow Command Dragon/Alien bar 2 %  
Snow Faerie bar 8 %  
Unknown/Zenith bar 4 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 20  38 %  
Rare bar 12 %  
Super Rare bar 13  25 %  
Uncommon bar 13 %  
Very Rare bar 8 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 27  52 %  
Evolution Creature bar 6 %  
Psychic Creature bar 8 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 4 %  
Spell bar 15  29 %  
 



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