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Deck "Overslash[HB]"

Deck "Overslash[HB]"
Format: Hybrid - 53 Cards
created by margera activity icon
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Renaissance

It is hybrid(ZERO FAME) deck, I use banned cards and have got 45 cards in it, sorry.

 
Card list Group cards by  
Section: Main Deck (45 cards)
3 x Aqua Cascade Aqua Cascade (DMR-01)
  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature cant attack.

*  When this creature battles, your opponents creatures are not destroyed.

4 x Aquan Aquan (DMC-50)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

When this creature is put into the battle zone, reveal the top 5 cards of your deck. Add all light or darkness cards from these to your hand and put the rest into your graveyard.

4 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

3 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (P-Y8)
  • Collector Number: P78-Y8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.

*  This creature can't attack.

*  Destroy this creature after it battles.

プロモーション・カード 詠唱の傍らのその影は舞い降りる。(P78/Y8)

1 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Inferno Gate Inferno Gate (SN)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
Card text:

Put a non-Evolution Creature from your Graveyard into the Battle Zone.

4 x Lost Mind Torture Lost Mind Torture (DMR-05)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: SHURIKEN
Card text:

*  Your opponent reveals his hand and discards all spells from it.

2 x Mil Armor, Mecha King Vizier Mil Armor, Mecha King Vizier (DMX-10)
  • Collector Number: 55
  • Rarity: Common
  • Type: Creature
  • Race: Great Mecha King/Initiate
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Water
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  You may have your spells cost 1 less to cast. They can't cost less than 1.

3 x Mind Reset Mind Reset (OT)
  • Collector Number: 47
  • Rarity: Common
  • Type: Spell
  • Cost: 1
  • Civilization: Darkness
Card text:

Look at your opponent's hand, choose a Spell from there, and discard it.

3 x Nariel, the Oracle Nariel, the Oracle (EDoHC)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Light Bringer
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Atsushi Kawasaki
Card text:

Creatures that have power 3000 or more can't attack. (Creatures that have power less than 3000 and get extra power while attacking can still attack.)

Just as predicted, the earthquakes created by the waking Dragons reactivated the sentinels. Everything was still under their control.

3 x Noble Enforcer Noble Enforcer (OoPG)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Cross Gear
  • Cost: 4
  • Civilization: Water
Card text:

Crossgear
When the crossed creature attacks, it can't be blocked by creatures with power of 2000 or less.
When this card is not crossing any creature, creatures with power of 2000 or less can't attack or block.

4 x Slash Charger Slash Charger (FBoIR)
  • Collector Number: 32
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Katsuya
Card text:

Search a player's deck. You may take a card from that deck and put it into that player's graveyard. Then the player shuffles his deck.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

"Life is short. And now it's shorter." -Azaghast, Tyrant of Shadows

1 x Soul Advantage Soul Advantage (BG)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Daisuke Izuka
Card text:

For each shield you have, discard 1 of your opponent's cards in their hand at random.

1 x Spell Del Fin, Light Divine Dragon Spell Del Fin, Light Divine Dragon (TDN)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Creature
  • Race: Apollonia Dragon
  • Power: 6000+
  • Cost: 9
  • Civilization: Light
Card text:

Your opponent plays with their hand face-up.
This creature gains Power +2000 for each Spell in your opponent's hand.
Your opponent cannot play Spells.
Double Breaker (This creature breaks 2 shields.)

3 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMR-01)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
2 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

4 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 33  62 %  
Fire bar 2 %  
Light bar 8 %  
Light/Darkness bar 6 %  
Light/Water bar 4 %  
Water bar 10  19 %  
 

Distribution by Cost
1 bar 6 %  
2 bar 11 %  
3 bar 10  19 %  
4 bar 14  26 %  
5 bar 11 %  
5/12 bar 2 %  
6 bar 2 %  
6/12 bar 8 %  
7/13 bar 4 %  
8 bar 8 %  
8/16 bar 2 %  
9 bar 2 %  
 

Distribution by Power
- bar 20  38 %  
- bar 2 %  
1000 bar 6 %  
2000 bar 15 %  
3000 bar 4 %  
3000/110 bar 2 %  
4500 bar 6 %  
5000/900 bar 4 %  
6000 bar 6 %  
6000+ bar 2 %  
7000/110 bar 8 %  
7000/180 bar 2 %  
8000 bar 2 %  
9000 bar 6 %  
 

Distribution by Race
- bar 21  40 %  
Apollonia Dragon bar 2 %  
Cyber Lord bar 8 %  
Demon Command bar 4 %  
Demon Command/Alien bar 6 %  
Demon Command/Hunter bar 9 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Ghost bar 8 %  
Great Mecha King/Initiate bar 4 %  
Initiate/Ghost/Knight bar 6 %  
Light Bringer bar 6 %  
Liquid People/Hunter bar 6 %  
Red Command Dragon/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 11 %  
Rare bar 24  45 %  
Super Rare bar 11  21 %  
Uncommon bar 13 %  
Very Rare bar 2 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 24  45 %  
Cross Gear bar 6 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 8 %  
Psychic Super Creature bar 2 %  
Spell bar 18  34 %  
 



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