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Deck "gale-trying the gods"

Deck "gale-trying the gods"
Format: OCG - 48 Cards
created by bdr_theking activity icon
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Cards without Section (40 cards)
4 x Cocco Lupia Cocco Lupia (P-Y7)
  • Collector Number: P36-Y7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)
お前が馬鹿にした、こいつが勝利の鍵なのさ! ― Shobu Kirifuda (DMC-47)
竜達は信じている。(DMC-49)
龍と勝利を導くことが、生まれもってのサダメ。(DMC-62)
その翼が消えぬなら、その羽が龍を導く! (P36/Y7), 赤き翼でドラゴンを呼べ! (P35/Y7), ピーヒョロ、ピーヒョロ、戦じゃ、戦じゃ! (P3/Y9)

3 x Death Phoenix, Avatar of Doom Death Phoenix, Avatar of Doom (TotHM)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 9000
  • Cost: 4
  • Civilization: Darkness/Fire
Card text:

(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Zombie Dragons and one of your Fire Birds. Double breaker (This creature breaks 2 shields). Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead. When this creature leaves the Battle Zone, you opponent discards his hand.

3 x Dobolzark, Dark Divine Dragon Dobolzark, Dark Divine Dragon (DMC-40)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Zombie Dragon
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Okera
Card text:

[Blocker] Blocker
When you put this creature into the battle zone, search your deck. You may choose a God or Phoenix card from it, show it to your opponent, and add it your hand. Then shuffle your deck.
This creature can't attack.
When this creature battles, destroy it after the battle.

2 x Dragon Ultimate God Geki Dragon Ultimate God Geki (P-Y8)
  • Collector Number: P45-Y8
  • Rarity: Promotional
  • Type: Creature
  • Race: God/Zombie Dragon
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

*  When this creature is blocked, opponent discards his/her hand.

*  Double breaker

*  God Link (Dragon Ultimate God Metsu) Left Side (You can link this card to the chosen God in the battle zone. The Linked God becomes one creature with each God's abilities (power and effect). When it leaves the battle zone, choose either one.)

*  This creature gains "Quadruple breaker" when linked. (A creature that has "Quadruple breaker" breaks 4 shields).

2 x Dragon Ultimate God Metsu Dragon Ultimate God Metsu (P-Y8)
  • Collector Number: P46-Y8
  • Rarity: Promotional
  • Type: Creature
  • Race: God/Armored Dragon
  • Power: 7000+
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Masaki Hirooka
Card text:

*  When this creature attacks an opponent and is not blocked, you may destroy an opponent's creature with power 3000 or less.

*  Double breaker

*  God Link (Dragon Ultimate God Geki) Right Side (You can link this card to the chosen God in the battle zone. The Linked God becomes one creature with each God's abilities (power and effect). When it leaves the battle zone, choose either one.)

*  When this creature attacks while linked, you may choose 2 cards in your opponent's mana zone and send them to their owner's graveyard.

3 x Energy Stream Energy Stream (DMX-03)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral
わずかな知識が流れを変える! (Perfect Angel)

2 x Faerie Gift Faerie Gift (DMC-55)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

3 x Faerie Life Faerie Life (DMX-02)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

3 x Heavy, Dragon God Heavy, Dragon God (DMC-55)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: God/Zombie Dragon
  • Power: 5000+
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it.
God Link Death, Destruction God or Metal, Dragon God Left Side
While this creature is linked, all of your opponent's creatures must attack this creature if possible.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-03)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-63)
  • Collector Number: 4
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: -
Card text:

Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone

2 x Hyperspatial Extra Hole Hyperspatial Extra Hole (DMX-03)
  • Collector Number: 34
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

*  Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.

*  Choose and activate one of the following effects.


*º Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.

*º Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMR-01)
  • Collector Number: 109
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

命を育むため、ジャスミンは自らの命をかけた。 To cultivate life, Jasmine risked her very own. (DMR-01)
土に還ることが私の幸せ。そして大きな実は育てばいい Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)

2 x Metal, Dragon God Metal, Dragon God (DMC-55)
  • Collector Number: 7
  • Rarity: Super Rare
  • Type: Creature
  • Race: God/Armored Dragon
  • Power: 7000+
  • Cost: 7
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

When this creature is put into the battle zone, you may choose 1 of your opponent's cross gears or 1 card from your opponent's mana zone and put in its owner's graveyard.
God Link Death, Destruction God or Heavy, Dragon God Right Side
While this creature is linked it has "Triple Breaker".
If this creature is linked with Death, Destruction God, and Heavy, Dragon God, when Death, Destruction God is destroyed you may link this creature to Heavy, Dragon God.

2 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

2 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15  31 %  
Darkness/Fire bar 6 %  
Fire bar 13  27 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 17 %  
Water bar 10 %  
Water//Light bar 4 %  
 

Distribution by Cost
1 bar 4 %  
2 bar 13 %  
3 bar 19 %  
3/6 bar 4 %  
4 bar 6 %  
5 bar 12  25 %  
5/12 bar 2 %  
6 bar 4 %  
6/12 bar 4 %  
6/30 bar 2 %  
7 bar 13 %  
7/13 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 16  33 %  
- bar 4 %  
1000 bar 15 %  
1000/300 bar 4 %  
3000/110 bar 2 %  
5000 bar 6 %  
5000+ bar 6 %  
5000/26000 bar 2 %  
5000/900 bar 2 %  
6000/26000 bar 2 %  
7000+ bar 13 %  
7000/110 bar 4 %  
9000 bar 6 %  
 

Distribution by Race
- bar 18  38 %  
Demon Command bar 2 %  
Demon Command/Hunter bar 6 %  
Fire Bird bar 8 %  
God/Armored Dragon bar 8 %  
God/Zombie Dragon bar 10 %  
Phoenix bar 6 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 6 %  
Splash Queen//Mecha Del Sol bar 4 %  
Zombie Dragon bar 6 %  
 

Distribution by Rarity
Common bar 15  31 %  
Promotional bar 11  23 %  
Rare bar 6 %  
Super Rare bar 11  23 %  
Uncommon bar 8 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 19  40 %  
Evolution Creature bar 6 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 6 %  
Spell bar 18  38 %  
 



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Author Message
dawriterman
LV12 India activity icon envelope icon

Avatar for dawriterman
Member since
May 27, 2012
Reply with quote Report content icon
Subject: some advice   Posted: July 27, 2012 04:50 am

Heavy is limited to 1

First improve this then i will rate
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