| Cards without Section (40 cards)
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Cocco Lupia (P-Y7)
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- Collector Number: P36-Y7
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: Akifumi Yamamoto (
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Card text:
* Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2. Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61) ãåã馬鹿ã«ãããããã¤ãåå©ã®éµãªã®ã! â Shobu Kirifuda (DMC-47) ç«éã¯ä¿¡ãã¦ããã(DMC-49) é¾ã¨åå©ãå°ããã¨ããçã¾ããã£ã¦ã®ãµãã¡ã(DMC-62) ãã®ç¿¼ãæ¶ãã¬ãªãããã®ç¾½ãé¾ãå°ãï¼ (P36/Y7), 赤ã翼ã§ãã©ã´ã³ãå¼ã¹ï¼ (P35/Y7), ãã¼ãã§ãããã¼ãã§ããæ¦ãããæ¦ããï¼ (P3/Y9)
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3
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Death Phoenix, Avatar of Doom (TotHM)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Phoenix
- Power: 9000
- Cost: 4
- Civilization: Darkness/Fire
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Card text:
(This creature is put into your mana zone tapped.) Vortex Evolution - Put on one of your Zombie Dragons and one of your Fire Birds. Double breaker (This creature breaks 2 shields). Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead. When this creature leaves the Battle Zone, you opponent discards his hand.
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3
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Dobolzark, Dark Divine Dragon (DMC-40)
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- Collector Number: 3
- Rarity: Super Rare
- Type: Creature
- Race: Zombie Dragon
- Power: 5000
- Cost: 5
- Civilization: Darkness
- Artist: Okera
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Card text:
[Blocker] Blocker When you put this creature into the battle zone, search your deck. You may choose a God or Phoenix card from it, show it to your opponent, and add it your hand. Then shuffle your deck. This creature can't attack. When this creature battles, destroy it after the battle.
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2
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Dragon Ultimate God Geki (P-Y8)
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- Collector Number: P45-Y8
- Rarity: Promotional
- Type: Creature
- Race: God/Zombie Dragon
- Power: 7000+
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Masaki Hirooka
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Card text:
* When this creature is blocked, opponent discards his/her hand.
* Double breaker * God Link (Dragon Ultimate God Metsu) Left Side (You can link this card to the chosen God in the battle zone. The Linked God becomes one creature with each God's abilities (power and effect). When it leaves the battle zone, choose either one.) * This creature gains "Quadruple breaker" when linked. (A creature that has "Quadruple breaker" breaks 4 shields).
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2
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Dragon Ultimate God Metsu (P-Y8)
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- Collector Number: P46-Y8
- Rarity: Promotional
- Type: Creature
- Race: God/Armored Dragon
- Power: 7000+
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Masaki Hirooka
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Card text:
* When this creature attacks an opponent and is not blocked, you may destroy an opponent's creature with power 3000 or less.
* Double breaker * God Link (Dragon Ultimate God Geki) Right Side (You can link this card to the chosen God in the battle zone. The Linked God becomes one creature with each God's abilities (power and effect). When it leaves the battle zone, choose either one.) * When this creature attacks while linked, you may choose 2 cards in your opponent's mana zone and send them to their owner's graveyard.
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3
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Energy Stream (DMX-03)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Draw 2 cards. "Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral ããããªç¥èãæµããå¤ããï¼ (Perfect Angel)
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2
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Faerie Gift (DMC-55)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 1
- Civilization: Nature
- Artist: Kou1
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Card text:
The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.
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3
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Faerie Life (DMX-02)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)
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3
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Heavy, Dragon God (DMC-55)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: God/Zombie Dragon
- Power: 5000+
- Cost: 5
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it. God Link Death, Destruction God or Metal, Dragon God Left Side While this creature is linked, all of your opponent's creatures must attack this creature if possible.
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3
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Hyperspatial Bolshack Hole (DMX-03)
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- Collector Number: 41
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Emperor Hole (DMC-63)
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- Collector Number: 4
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: -
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Card text:
Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power. Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone
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Hyperspatial Extra Hole (DMX-03)
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- Collector Number: 34
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Hisanobu Kometani
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Card text:
* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.
* Choose and activate one of the following effects.
- *º Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.
- *º Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. å½ãè²ããããã¸ã£ã¹ãã³ã¯èªãã®å½ããããã To cultivate life, Jasmine risked her very own. (DMR-01) åã«éããã¨ãç§ã®å¹¸ããããã¦å¤§ããªå®ã¯è²ã¦ã°ãã Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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Metal, Dragon God (DMC-55)
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- Collector Number: 7
- Rarity: Super Rare
- Type: Creature
- Race: God/Armored Dragon
- Power: 7000+
- Cost: 7
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
When this creature is put into the battle zone, you may choose 1 of your opponent's cross gears or 1 card from your opponent's mana zone and put in its owner's graveyard. God Link Death, Destruction God or Heavy, Dragon God Right Side While this creature is linked it has "Triple Breaker". If this creature is linked with Death, Destruction God, and Heavy, Dragon God, when Death, Destruction God is destroyed you may link this creature to Heavy, Dragon God.
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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| Section: Hyperspatial Zone (8 cards)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Splash Queen//Mecha Del Sol
- Power: 1000/3000
- Cost: 3/6
- Civilization: Water//Light
- Artist: Hisanobu Kometani
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Card text:
Blocker
* This creature can't attack. * AwakenâWhen you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Whenever this creature blocks, add the top card of your deck to your shields face down. "ç¾ããèããæãç§ã¯å
ãããããç¥ã«ãªãã®ã§ãã"
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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