| Section: Pokemons (20 cards)
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Darkrai (D&PGE)
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- Rarity: Rare Holo
- Type: Dark
- Weakness: Ft +20
- Poke#: 491
- Number: 4
- Resistance: P -20
- Hit Points: 80
- Retreat Cost: 1
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Darkrai (D&PGE)
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- Rarity: Rare Holo
- Type: Dark
- Weakness: Ft +20
- Poke#: 491
- Number: 3
- Resistance: P -20
- Hit Points: 70
- Retreat Cost: 1
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Darkrai (D&PMD)
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- Rarity: Rare Holo
- Type: Darkness
- Weakness: F +20
- Poke#: 491
- Number: 3
- Subtype: Basic Pokémon
- Resistance: P -20
- Hit Points: 80
- Retreat Cost: 2
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Card text:
Darkness Shade - Once during your turn, when you put Darkrai from your hand onto your Bench, you may choose 1 of the Defending Pokemon. That Pokemon is now Asleep. (Poke-POWER)
Dark Slumber 10 At the end of your opponent's next turn, the Defending Pokemon is now Asleep.
  Dark Resolve 40 If the Defending Pokemon is Asleep, remove 4 damage counters from Darkrai.
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Darkrai Lv.X (DPBSP)
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- Rarity: Promo
- Type: Dark
- Weakness: Ft x2
- Number: DP19
- Resistance: P -20
- Hit Points: 100
- Retreat Cost: 1
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2
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Honchkrow (EX-DPMT)
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- Rarity: Rare Holo
- Type: Darkness
- Level: 42
- Weakness: L (+20)
- Poke#: 430
- Number: 10
- Subtype: Stage 1 Pokémon
- Resistance: Ft (-20)
- Hit Points: 90 HP
- Retreat Cost: 1
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Card text:
Poké-BODY: Gene of Darkness Each of your Murkrow in play can use Honchkrow’s attacks as its own, without paying the attack’s Energy cost. If Honchkrow doesn’t have enough Energy to pay for an attack’s Energy cost, Murkrow can’t use that attack.
Dark Flutter 50 Choose 1 card from your opponent’s hand without looking. Look at the card, then have your opponent shuffle that card back into his or her deck.
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Honchkrow Lv.X (D&PSW)
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- Rarity: Ultra Rare
- Type: Darkness
- Weakness: L+30
- Number: 132
- Subtype: Level Up Pokémon
- Resistance: F-20
- Hit Points: 110 HP
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Card text:
 Feint Attack Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.
  Darkness Wing 60 If the Defending Pokemon would be Knocked Out by damage from this attack, you may search your discard pile for 1 card, show it to your opponent, and put it into your hand.
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Murkrow (HSUD)
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- Rarity: Common
- Type: Darkness
- Poke#: 198
- Number: 58
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Murkrow (D&PSW)
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- Rarity: Common
- Type: Darkness
- Weakness: L+10
- Poke#: 198
- Number: 95
- Subtype: Basic Pokémon
- Resistance: F-20
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Dusk Stone - Murkrow can evolve during the turn you play it. (Poke-ITEM)
 Feint Attack Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage is affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on that Pokemon.
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Nuzleaf Lv. 25 (PLRR)
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- Rarity: Common
- Type: Darkness
- Weakness: Fr+20
- Number: 75
- Subtype: Stage 1 Pokémon
- Resistance: P-20
- Hit Points: 80 HP
- Retreat Cost: C
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Card text:
Blind 10
If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. Feint Attack Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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Sableye Lv. 31 (D&PSF)
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- Rarity: Uncommon
- Type: Darkness
- Number: 48
- Subtype: Basic Pokémon
- Resistance: C
- Hit Points: 60 HP
- Retreat Cost: C
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Card text:
Poké-BODY: Overeager If Sableye is your Active Pokémon at the beginning of the game, you go first. (If each player's Active Pokémon has the Overeager Poké-Body, this power does nothing.) Impersonate Search your deck for a Supporter card and discard it. Shuffle your deck afterward. Then, use the effect of that card as the effect of this attack. Overconfident 10 If the Defending Pokémon has fewer remaining HP than Sableye, this attack's base damage is 40.
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Seedot Lv. 8 (PLRR)
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- Rarity: Common
- Type: Grass
- Weakness: Fr+10
- Number: 78
- Subtype: Basic Pokémon
- Resistance: W-20
- Hit Points: 40 HP
- Retreat Cost: C
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Card text:
Harden
During your opponent's next turn, if Seedot would be damaged by an attack, prevent that attack's damage done to Seedot if that damage is 40 or less. Astonish 10 Choose 1 card from your opponent's hand without looking. Look at that card you chose, then have your opponent shuffle that card into his or her deck.
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Shiftry (D&P)
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- Rarity: Rare Holo
- Type: Darkness
- Weakness: F+30
- Poke#: 275
- Number: 14
- Subtype: Stage 2 Pokémon
- Resistance: P-20
- Hit Points: 120 HP
- Retreat Cost: CC
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Card text:
Darkness Fan - Once during your turn (before your attack), if Shiftry is your Active Pokemon, you may flip a coin. If heads, choose 1 Evolved Pokemon on your opponent's Bench, remove the highest Stage Evolution card from that Pokemon, and put it back into his or her hand. This power can't be used if Shiftry is affected by a Special Condition. (Poke-POWER)
  Spirit Dance 50+ Flip 2 coins. This attack does 20 more damage for each heads.
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Shiftry (B&WND)
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- Rarity: Rare
- Type: Darkness
- Weakness: Ftx2
- Poke#: 275
- Number: 72
- Subtype: Stage 2 Pokémon
- Resistance: P-20
- Hit Points: 130
- Retreat Cost: 1
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Card text:
[Ability - Giant Fan] When you play this Pokémon from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, choose 1 of your opponent's Pokémon. Your opponent shuffles that Pokémon and all cards attached to it into his or her deck.   Whirlwind 60 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon.
By flapping its leafy fan, it can whip up gusts of 100 ft/second that can level houses.
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Shiftry Lv. 55 (PLRR)
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- Rarity: Rare Holo
- Type: Darkness
- Weakness: Fr+30
- Number: 13
- Subtype: Stage 2 Pokémon
- Resistance: P-20
- Hit Points: 130 HP
- Retreat Cost: C
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Card text:
Poké-BODY: Unlucky Wind As long as Shiftry is your Active Pokémon, whenever your opponent flips a coin during his or her turn, treat it as tails. Conform 40 If you have the same number of cards in your hand as your opponent, the Defending Pokémon is now Confused. Seal Off 60 The Defending Pokémon can't use any Poké-Powers or Poké-Bodies during your opponent's next turn.
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| Section: Energy (20 cards)
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Darkness Energy (HSUD)
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- Rarity: Uncommon
- Type: Energy
- Number: 79
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Darkness Energy (B&W)
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- Rarity: Common
- Type: Energy
- Number: 111
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8
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Darkness Energy (Basic) (HG&SS)
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- Rarity: Common
- Type: Energy
- Number: 121
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| Section: Trainers (20 cards)
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Bebe's Search (EX-DPMT)
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- Rarity: Uncommon
- Type: Trainer
- Number: 109
- Subtype: Supporter
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Card text:
Choose 1 card from your hand and shuffle it into your deck. Then, search your deck for a Pokemon card, show it to your opponent, and put it in your hand. Shuffle your deck afterward. You can play 1 Supporter card during your turn. Place this card next to your Active Pokemon. At the end of your turn, discard this card.
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Dark Claw (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Pokémon Tool
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Card text:
[Pokémon Tool - Attach a Pokémon Tool to 1 of your Pokémon that doesnt already have a Pokémon Tool attached to it.] If this card is attached to a {D} Pokémon, each of the attacks of that Pokémon does 20 more damage to the Active Pokémon (before applying Weakness and Resistance). you may play as many Item cards as you like during your turn (before your attack).
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Dark Patch (B&WDE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 93
- Subtype: Item
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Card text:
Attach a basic {D} Energy card from your discard pile to 1 of your Benched {D} . You may play as many Item cards as you like during your turn (before your attack).
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Energy Retrieval (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Item
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Card text:
Put 2 basic Energy cards from your discard pile into your hand.
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Memory Berry (Platinum)
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- Rarity: Uncommon
- Type: Trainer
- Number: 110
- Subtype: Pokémon Tool
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Card text:
Attach Memory Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card. The Pokémon this card is attached to can use any attack from its Basic Pokémon or its Stage 1 Evolution card. (You still have to pay for that attack's Energy cost.)
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Moonlight Stadium (D&PGE)
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- Rarity: Uncommon
- Type: Trainer
- Number: 100
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Pokemon Catcher (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 95
- Subtype: Item
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Card text:
You may play as many Item cards as you like during your turn (before your attack).
Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.
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Pokemon Collector (HG&SS)
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- Rarity: Uncommon
- Type: Trainer
- Number: 97
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your deck for up to 3 Basic Pokemon, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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Scott (EX-PK)
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- Rarity: Uncommon
- Type: Trainer
- Number: 81
- Subtype: Supporter
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Card text:
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for up to 3 cards in any combination of Supporter cards and Stadium cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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