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Deck "Senbonzakura"

Deck "Senbonzakura"
Format: OCG - 45 Cards
created by neader Premium Member LV6 activity icon envelope icon
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Cards without Section (40 cards)
2 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

3 x Bega, Decaying Vizier Bega, Decaying Vizier (DW)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Ghost
  • Power: 2000
  • Cost: 5
  • Civilization: Light/Darkness
  • Artist: gel
Card text:

This card is put into the mana zone tapped.
When this creature is put into the battle zone, add the top card of your deck to your shields face down. Then, discard 1 card from your opponent's hand at random.

2 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

3 x Crystal Memory Crystal Memory (BS)
  • Collector Number: 29
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Ryoya Yuki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.
There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.

1 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

3 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

3 x Diorne Diorne (GG)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Sea Hacker
  • Power: 3000
  • Cost: 3
  • Civilization: Water
  • Artist: Akira Hamada
Card text:

[Blocker] Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
All creatures with "Speed Attacker" cannot attack during the turn they are put into the Battle Zone.
This creature cannot attack.

3 x Energy Stream Energy Stream (DMC-55)
  • Collector Number: 75
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

Draw 2 cards.

4 x Faerie Life Faerie Life (DMC-57)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Mikio Masuda
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Put the top card of your deck into your mana zone.

3 x Fullmetal Lemon, Brave King Mecha Fullmetal Lemon, Brave King Mecha (VC)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Great Mecha King/Wild Veggies
  • Power: 1000
  • Cost: 3
  • Civilization: Light/Water/Nature
  • Artist: Blankas
Card text:

This card is put into the mana zone tapped.
When your opponent would win the game by a creature attack, you may put the top 10 cards of your deck into your graveyard. If you do, the opponent does not win.

"This is the first squeeze to victory!" -Fullmetal Lemon, Brave King Mecha"

3 x Hannibal Zeta, the Charismatic Annihilator Hannibal Zeta, the Charismatic Annihilator (P-Y9)
  • Collector Number: P42-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Hell's Soul Recall 4 (Whenever this creature attacks or uses this ability, you may put 4 cards from your graveyard on the bottom of your deck in any order. If you do, activate this ability):

Soulrecall.gif Destroy 1 of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)


Evilsoul.gif Evil Soul

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-68)
  • Collector Number: 13
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Romanoff Hole Hyperspatial Romanoff Hole (P-Y9)
  • Collector Number: P62-Y9
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

*  Your opponent chooses one of his creatures in the battle zone and destroys it.

*  You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (PH)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: Shukei
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

2 x Skysword, the Savage Vizier Skysword, the Savage Vizier (SWotSR)
  • Collector Number: 110
  • Rarity: Uncommon
  • Type: Creature
  • Race: Beast Folk/Initiate
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Nature
  • Artist: Eiji Kaneda
Card text:

(This creature is put into your mana zone tapped.)
When you put this creature into the battle zone, put the top card of your deck into your mana zone. Then add the top card of your deck to your shields face down.

He hums with the simple harmony of the wild.

2 x Time Tripper, Shadow of Stagnation Time Tripper, Shadow of Stagnation (DMX-01)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Ghost
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Ippei Soeda
Card text:

*  Your opponent's cards are put into his mana zone tapped.

çãæ®ããéºç£ã®ä¸ã¤ãããã®å½±ã¯å¯ãã«åãç¶ãã§ããã

This shadow secretly took control of a lord's lost inheritance.

 
Section: Hyperspatial Zone (5 cards)
3 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 14  31 %  
Light bar 7 %  
Light/Darkness bar 16 %  
Light/Nature bar 4 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Light/Water/Nature bar 7 %  
Nature bar 9 %  
Water bar 10  22 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 13 %  
3 bar 13  29 %  
4 bar 7 %  
5 bar 18 %  
6 bar 13 %  
6/30 bar 2 %  
7 bar 9 %  
7/13 bar 7 %  
 

Distribution by Power
- bar 10  22 %  
- bar 16 %  
1000 bar 11 %  
2000 bar 16 %  
3000 bar 11 %  
5000/900 bar 7 %  
6000 bar 2 %  
6000/26000 bar 2 %  
7000 bar 7 %  
9000 bar 4 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 17  38 %  
Beast Folk/Initiate bar 4 %  
Cyber Command bar 2 %  
Demon Command bar 13 %  
Ghost bar 9 %  
Great Mecha King/Wild Veggies bar 7 %  
Initiate/Ghost bar 7 %  
Initiate/Hedrian/Hunter bar 4 %  
Lost Crusader/Angel Command bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Sea Hacker bar 7 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 10  22 %  
Promotional bar 9 %  
Rare bar 11  24 %  
Super Rare bar 11 %  
Uncommon bar 13 %  
Very Rare bar 18 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 21  47 %  
Evolution Creature bar 4 %  
Psychic Creature bar 9 %  
Psychic Super Creature bar 2 %  
Spell bar 17  38 %  
 



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