main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "Aegis Show [JP]"

Deck "Aegis Show [JP]"
Format: OCG - 48 Cards
created by szymoncch activity icon
Share |

wqqsdcvb

 
Card list Group cards by  
Cards without Section (40 cards)
1 x Amaterasu, Founder of the Blue Wolves Amaterasu, Founder of the Blue Wolves (DMC-55)
  • Collector Number: 32
  • Rarity: Rare
  • Type: Creature
  • Race: Origin/Knight/Samurai
  • Power: 5000
  • Cost: 6
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

When you put this creature into the battle zone, you may either cast a spell with a cost of 4 or less from your deck without cost OR you may generate a cross gear with a cost of 4 or less from your deck without cost. Then, shuffle your deck.

1 x Anti Psychic Totem Anti Psychic Totem (DMR-05)
  • Collector Number: 66
  • Rarity: Uncommon
  • Type: Creature
  • Race: Mystery Totem
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Kare
Card text:

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

*  All of your creatures in the battle zone gain +5000 power and break an additional shield for each of your opponent's psychic creatures in the battle zone.

*  Double breaker (This creature breaks 2 shields.)

1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

3 x Bronze-Arm Tribe Bronze-Arm Tribe (DMC-39)
  • Collector Number: 32
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

When you put this creature into the battle zone, put the top card of your deck into your mana zone.

3 x Codename Aegis Codename Aegis (DMR-05)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Leviathan/Unknown
  • Power: 5000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  When you put this creature into the battle zone, each player shuffles their deck in addition to all non-Unknown creatures in the battle zone and draws a card for each of their creatures added to the deck.

1 x Codename Bazagaze Ragon Codename Bazagaze Ragon (DMR-05)
  • Collector Number: 7
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Unknown
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: 500siki
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When you put this creature into the battle zone, this turn, this creature can attack untapped creatures.

*  When this creature wins a battle, this turn, your creatures in the battle zone can attack untapped creatures.

*  Double breaker (This creature breaks 2 shields.)

1 x Codename Sherlock Codename Sherlock (DMR-04)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 23000
  • Cost: 10
  • Civilization: Light/Darkness
  • Artist: Wayne Reynolds
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, destroy all psychic creatures.

*  Nobody can put psychic creatures into the battle zone.

*  Quadruple breaker (This creature breaks 4 shields.)

*  When your opponent would choose a creature in the battle zone, this creature can't be chosen. (It can still be attacked or blocked.)

1 x Codename Sorge Codename Sorge (DMR-03)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 8000
  • Cost: 8
  • Civilization: Water/Fire/Nature
  • Artist: Filip Burburan
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle.

*  Double breaker (This creature breaks 2 shields.)

4 x Come On Pippi (Mode Change) Come On Pippi (Mode Change) (DMR-03)
  • Collector Number: 26m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

2 x Energy Stream Energy Stream (DMC-50)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

Draw 2 cards.

1 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

4 x Faerie Life Faerie Life (DMC-47-8)
  • Collector Number: 42
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

1 x GILL Supergalactic Dragon GILL Supergalactic Dragon (DMX-05)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Alien
  • Power: 9000
  • Cost: 10
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. Then choose 1 of your opponent's shields and put it in its owner's graveyard.

*  Double breaker (This creature breaks 2 shields.)

2 x Geo Bronze-Arm Tribe Geo Bronze-Arm Tribe (DMX-05)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then, shuffle your deck.

4 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

1 x Miraculous Rebirth Miraculous Rebirth (BoGR)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire/Nature
  • Artist: Masaki Hirooka
Card text:

(This spell is put into your mana zone tapped.)
Destroy one of your opponent's creatures that has power 5000 or less. When your opponent puts that creature into his graveyard, search your deck. You may take a creature from your deck that has the same cost as that creature and put it into the battle zone. Then shuffle your deck.

1 x Rose Sorcerer Rose Sorcerer (DMX-09)
  • Collector Number: 23
  • Rarity: Rare
  • Type: Creature
  • Race: Beast Folk/Origin
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
Card text:

*  When you put this creature into the battle zone, put the top 2 cards of your deck into your mana zone.

*  When this creature leaves the battle zone, put 2 cards from your mana zone on top of your deck in any order.

3 x Savage Earth Savage Earth (DMX-09)
  • Collector Number: 27
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: Miho Midorikawa
Card text:

*  Put 1 non-evolution creature from your mana zone into the battle zone. Then, choose 1 non-evolution from your opponent's mana zone and put it into their battle zone. Then, choose 1 of your creatures and 1 of your opponent's creatures and put them in their respective owner's mana zones.

1 x The Grave of Angels and Demons The Grave of Angels and Demons (DMX-01)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger

(This spell is put into your mana zone tapped.)

*  If there are 2 or more copies of a card with the same name in the battle zone, destroy all of them. Afterwards look at all mana zones, and if there are 2 or more copies of a card with the same name, destroy all of them.

 
Section: Hyperspatial Zone (8 cards)
2 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Rock Beast/Alien//Devil Command Dragon/Alien
  • Power: 5000/120
  • Cost: 5/24
  • Civilization: Fire//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

* When a player summons a creature or casts a spell without paying its cost, that player chooses a card in his mana zone and puts it into his graveyard. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Sakon Pippi/Gaial Meteor Dragon, Star Dragon King Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 43
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 3000/19000
  • Cost: 2/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Ukon Pippi/Gaial Meteor Dragon, Star Dragon King Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 42
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 1000/19000
  • Cost: 3/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your Dragons get +2000 power.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 12  25 %  
Fire//Nature bar 2 %  
Fire//Water/Darkness/Fire bar 2 %  
Fire/Nature bar 4 %  
Light bar 2 %  
Light/Darkness bar 4 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 14  29 %  
Water bar 13  27 %  
Water/Fire/Nature bar 2 %  
 

Distribution by Cost
10 bar 4 %  
2 bar 8 %  
2/20 bar 2 %  
2/5000+ bar 2 %  
3 bar 13 %  
3/20 bar 2 %  
4 bar 15 %  
5 bar 8 %  
5/24 bar 6 %  
6 bar 15 %  
6/20 bar 2 %  
6/30 bar 2 %  
7 bar 4 %  
8 bar 17 %  
 

Distribution by Power
- bar 19 %  
- bar 13 %  
1000 bar 15 %  
1000/19000 bar 2 %  
1000/7 bar 2 %  
2000 bar 4 %  
23000 bar 2 %  
3000 bar 2 %  
3000/19000 bar 2 %  
3000/250 bar 4 %  
4000 bar 2 %  
5000 bar 8 %  
5000/120 bar 2 %  
6000 bar 10 %  
6000/19000 bar 2 %  
6000/26000 bar 2 %  
8000 bar 6 %  
9000 bar 2 %  
 

Distribution by Race
- bar 15  31 %  
Armored Dragon/Alien bar 2 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Armored Dragon/Unknown bar 2 %  
Beast Folk bar 6 %  
Beast Folk/Alien bar 4 %  
Beast Folk/Origin bar 2 %  
Cyber Command bar 6 %  
Fire Bird/Hunter bar 8 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 4 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 4 %  
Guardian/Shinobi bar 2 %  
Human//Giant bar 2 %  
Leviathan/Unknown bar 6 %  
Mystery Totem bar 2 %  
Origin/Knight/Samurai bar 2 %  
Red Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Rock Beast/Alien//Devil Command Dragon/Alien bar 2 %  
Unknown bar 4 %  
 

Distribution by Rarity
Common bar 15  31 %  
Rare bar 19 %  
Super Rare bar 11  23 %  
Uncommon bar 19 %  
Very Rare bar 4 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 25  52 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 6 %  
Psychic Super Creature bar 8 %  
Spell bar 15  31 %  
 



Rating
There are no votes yet.
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help