| Section: Ninja Cards (29 cards)
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Chiyo (Plat)
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- Card Number: N-994
- Rarity: Promo
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation/Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/1
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Card text:
Sand | Female | Medical | Puppet Master | Mental Power: 1 [SACRIFICE] Valid: During your Mission Phase, you can remove this Ninja from the game. In that case, put in play a Wind Ninja card from your Discard Pile with an Entrance cost less than or equal to your Turn Marker."The things I did in the past were nothing but mistakes…But…in my last hour, it seems I shall finally be able to do the right thing."
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Hanare (SL)
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- Card Number: SLN-1410
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Lock | Female | Spy | Mental Power: 2 [MIND READING] When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area."Are you a fool?"
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Hotaru Katsuragi (ST)
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- Card Number: STN-1134
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 | GROWTH [TSUCHIGUMO'S SECRET] Valid: When this Ninja is put in play, flip a coin. If heads, draw 1 card. If tails, place a Growth coin on this Ninja."I want to become strong."
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Ino Yamanaka (ST)
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- Card Number: STN-1157
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind/Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 1/3
- Injured Stats: 1/1
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH "We're here to help."
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Karin (WW)
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- Card Number: WWN-1245
- Rarity: Common
- Card Type: Ninja
- Symbol: Water
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH [ABSORPTION] [Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas."What a flashy diversion."
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Konohamaru Ninja Squad (TP2)
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- Card Number: TP2N-871
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu/Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/3
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Female | Male | Mental Power: 4 | Name: Konohamaru | Name: Moegi | Name: Udon | Clone Status | GROWTH [SUCCESSORS TO THE WILL OF FIRE] When this Ninja is put in play, reveal the top card of your Deck. Then, move that card to your hand. Valid: Other "Leaf" Ninjas in this Ninja's Team cannot be affected by the effects of your opponent's Ninjas."Sexy Two girl Jutsu!" "Are you all right, Konohamaru?!" "What are you doing in front of us ladies…?!"
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Kurenai Yuhi (SL)
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- Card Number: SLN-1419
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind / Fire
- Combat Attribute: Genjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 2/3
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Card text:
Leaf | Jonin | Female | Mental Power: 2 [CAPTURED SENSES] [Valid | Mission | EOJ] 1 : Negate target activated effect."I want to settle this in my own way."
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Sakura Haruno (TP4)
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- Card Number: TP4N-1355
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical | GROWTH [CONCENTRATED PUNCH] [EOJ] 2 : This Ninja gets +3/+3 during this turn. Additionally, when this Ninja wins any Victory, you win 1 Battle Reward."I'll protect them both."
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Sakura Haruno (Childhood) (I)
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- Card Number: IN-1320
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Sakura Haruno | GROWTH [ACADEMy TRAINING] Valid: When this Ninja is put in play or removed from play, reveal the top card of your Deck. If that card is a Ninja card, move it to your hand. When this Ninja is moved to your Chakra area due to the effect of GROWTH, you can place a Growth coin on 1 of your Ninjas."Don't interrupt Sasuke's focus!"
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Shikamaru Nara (KS)
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- Card Number: KSN-1425
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Male | Mental Power: 4 [OUTWIT] [EOJ] Move 1 card from your hand to the bottom of your Deck: If this Ninja is in a Team by itself, this Ninja's Team and the Team opposing it perform a Mental Power Battle during this turn."Actually, things got a little complicated."
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Shizune (TP4)
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- Card Number: TP4N-1356
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/2
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Card text:
Leaf | Special Jonin | Female | Mental Power: 1 | Medical [HOKAGE'S AIDE] Valid: When you put in play a "Satoosa" or higher rank Ninja, randomly move 1 of your opponent's Battle Rewards to your hand."What's wrong?"
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Tayuya (KS)
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- Card Number: KSN-1464
- Rarity: Common
- Card Type: Ninja
- Symbol: Water / Earth
- Combat Attribute: Sound
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 1/1
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Card text:
Sound | Female | The Four Sound Ninja [SYMPHONY] [Attacker | Mission] 1 : If you control another Water Ninja, no Teams can perform a Mental Power Battle during this turn. Then, if you control another Earth Ninja, exchange 1 card in your hand with 1 of your opponent's face down Battle Rewards."Tayuya of the North Gate."
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The 1st Hokage (WW)
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- Card Number: WWN-1216
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 5/4
- Injured Stats: 5/0
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Card text:
Leaf | Satoosa | Male | Mental Power: 2 | Mastery [SUPREMACY] When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.
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The 5th Mizukage (KS)
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- Card Number: KSN-1471
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Water / Earth / Fire
- Combat Attribute: Lava
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/4
- Injured Stats: 1/3
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Card text:
Mist | Satoosa | Female | Name: Mei Terumi [THE WATER SHADOW] [Mission] 2 : Negate 2 target Ninja's effect text during this turn. When those Ninjas receive Damage during this turn, discard them and your opponent discards the top 4 cards of their Deck."You should have more confidence."
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Tonton (KS)
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- Card Number: KSN-1475
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Fang
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Animal [LEADER'S PET] When this Ninja is put in play, flip a coin. If the result is heads, search your Deck for a Shizune Ninja card, reveal it, then move it to your hand. Then, Shuffle your Deck.
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Tsunade (Kimono) (WW)
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- Card Number: WWN-1261
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/3
- Injured Stats: 5/1
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Card text:
Leaf | Sannin | Female | Mental Power: 3 | Name: Tsunade | Medical [KIMONO GIRLS] [Attacker | Mission] 1 : Flip a coin. [Attacker | Mission] 0 : If you have 3 or more other "Female" Ninjas, move 1 Wind Jutsu card from your Discard Pile to your hand."Where do you think you're going?"
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| Section: Jutsu Cards (11 cards)
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Bravery (SL)
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- Card Number: SLJ-897
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth
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Card text:
Effect: If the user is blocking, the user gets +5/+0 and cannot receive Damage during this turn. "I'm here because I want to be."
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Ferocious Punch! (TGS)
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- Card Number: TGSJ-794
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind 1 or 3
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Card text:
Requirements: "Female" or "Medical" Target: 1 Jutsu being played Effect: Negate the target and discard it. In that case, give 1 Damage to the user of the target. Expert [Tsunade]: You win 1 Battle Reward. (If the user of this Jutsu is [X], apply this effect when the Jutsu resolves.) THWAK!'
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Hydro-pump (TGS)
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- Card Number: TGSJ-797
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind or 4
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Card text:
Requirements: Entrance cost of 5 or more Target: 2 Ninjas Effect: Move the target to its owner's hand. Expert ["Puppet Master"]: Discard the target instead. "What's the matter?"
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Mind Transfer Jutsu (WW)
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- Card Number: WWJ-841
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Target: 1 Ninja with less Mental Power than the user Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village. Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead. "Take care of my body while I'm gone."
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Reanimation Ninjutsu (TP2)
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- Card Number: TP2J-704
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind or 2
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Card text:
Target: 1 injured Ninja Effect: Heal the target or draw 1 card. Then, if the user has a "Medicine" Combat Attribute, you can move 1 card from your Discard Pile to your hand. "It's a Ninjutsu that allows you to bring a dead person back to life in exchange for your own…"
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| Section: Mission Cards (10 cards)
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A Gift (WW)
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- Card Number: WWM-815
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Draw 3 cards. Then, move 1 card in your hand to the bottom of your Deck.
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Secret Book (SL)
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- Card Number: SLM-880
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Counter Target: 1 Mission Effect: Negate and move the target to the top of its owner's Deck. "Sai valued this picture book…"
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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Student and Sensei (FotS)
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- Card Number: FotSM-673
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: Your opponent gets 1 Battle Reward. In that case, draw 2 cards. "The Will of Fire shines upon the village."
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The Stone Council (KS)
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- Card Number: KSM-885
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Earth / Fire / Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Apply 1 of the following effects: 1) Move 1 of your opponent's Battle Rewards to your hand. 2) Target Ninja you control may only be blocked by Ninjas that share a Symbol with it. 3) Shuffle your hand into your deck, then draw the same number of cards you moved due to this effect, plus 1. "Look at the young-uns romping around without any reguard."
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| Section: Reinforcement Deck (2 cards)
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Sakura Haruno & Tsunade (FP)
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- Card Number: FPN-685
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 7
- Healthy Stats: 9/4
- Injured Stats: 7/3
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Card text:
Leaf | Female | Chunin | Satoosa | Sannin | Medical | Mental Power: 6 | Mastery | Squad [POWER OF KUNOICHI] Valid: While you have only "Female" Ninjas in play, each of your "Female" Ninjas, including this Ninja, cannot be affected by the effects of Jutsu cards used by your opponents "Male" Ninjas and effects of your opponnet's "Male" Ninjas."Sakura…" "Yes!"
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