| Section: Main Deck (40 cards)
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Asphal, Spirit Knight of the Temporal Foundation (DM-38)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Arc Seraphim
- Power: 1500
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Patricia
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * When this creature is destroyed, put a light or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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3
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Berlin, Bell Gravekeeper (DMX-06)
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- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Initiate/Hedrian/Hunter
- Power: 3000
- Cost: 2
- Civilization: Light/Darkness
- Artist: Katsuya
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Card text:
* (This creature is put into your mana zone tapped)
Blocker
* This creature can't attack players. * When your opponent would choose a creature by the effect of a spell, this creature can't be chosen. * When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.
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3
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Cebu Algol, the Electrical Vanguard (DMR-01)
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- Collector Number: 48
- Rarity: Uncommon
- Type: Creature
- Race: Earth Eater/Cyber Lord/Alien
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Water
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack. * When you put this creature into the battle zone, put a light, water, or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.
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Cebu Aquman Jr. (DMX-05)
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- Collector Number: 11
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Alien
- Power: 2000
- Cost: 4
- Civilization: Water
- Artist: Katsuya
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Card text:
* When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.
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Death Gate, Gate of Hell (P-Y11)
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- Collector Number: P43-Y11
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Sansyu
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Card text:
Shield Trigger(When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.
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Dulanzames, Jet-Black War Demon (OoPG)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Demon Command
- Power: 12000
- Cost: 12
- Civilization: Darkness
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Card text:
G Zero - If there are 3 or more Demon Command in the Battle Zone, you may summon this card without paying its cost. When this creature is put into the Battle Zone, return all creature cards from your Graveyard to your hand. Triple Breaker
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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Heavy, Dragon God (DMC-55)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: God/Zombie Dragon
- Power: 5000+
- Cost: 5
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it. God Link Death, Destruction God or Metal, Dragon God Left Side While this creature is linked, all of your opponent's creatures must attack this creature if possible.
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Hyperspatial Emperor Hole (DMD-04)
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- Collector Number: 13
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Raiden Hole (DMR-02)
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- Collector Number: 43
- Rarity: Common
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Hokuyu
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Card text:
* Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.
* You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Inferno Sign (DMC-47-8)
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- Collector Number: 24
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield Trigger Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyard.
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Mil Armor, Mecha King Vizier (DMX-10)
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- Collector Number: 55
- Rarity: Common
- Type: Creature
- Race: Great Mecha King/Initiate
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* You may have your spells cost 1 less to cast. They can't cost less than 1.
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Miraculous Snare (DMX-01)
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- Collector Number: 2
- Rarity: Very Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light/Water
- Artist: Sansyu
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose a non-evolution creature in the battle zone and add it to its owner's shields face down. The veil between realities is as beautiful as it is stifling.
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Mr. Aqua (DMR-04)
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- Collector Number: 26
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People/Hunter
- Power: 3500
- Cost: 6
- Civilization: Light/Water
- Artist: HIRO"WO"NORI
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Card text:
* (This card is put into your mana zone tapped.)
Shield Trigger
Blocker
* This creature can't attack players. * When you put this creature into the battle zone, choose one of your opponent's psychic creatures and return it to their hyperspatial zone.
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Perfect Madonna, Light Weapon (DMX-08)
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- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Mecha Del Sol/Alien
- Power: 2500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: boyaking
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.
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Retisha, Guide of Victory (DMR-04)
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- Collector Number: 28
- Rarity: Uncommon
- Type: Creature
- Race: Hunter/Alien
- Power: 1000
- Cost: 6
- Civilization: Light/Darkness
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Card text:
* (This card is put into your mana zone tapped.)
* When you put this creature into the battle zone, put a multicolored psychic creature with cost 6 or less into the battle zone from the hyperspatial zone. * Saver: Psychic Creature (When 1 of your Psychic Creatures would be destroyed, you may destroy this creature instead.)
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| Section: Hyperspatial Zone (8 cards)
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Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
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- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Alien
- Power: 4000/12
- Cost: 4/20
- Civilization: Darkness/Fire//Light/Water/Darkness
- Artist: Hisanobu Kometani
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Card text:
* All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)
* Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.
* Triple breaker (This creature breaks 3 shields)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Angel Command/Demon Command
- Power: 4500/6500
- Cost: 5/12
- Civilization: Light/Darkness
- Artist: Yoichi Ito
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Card text:
* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.
(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Holy Soul
Evil Soul
* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.
* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields. * Double breaker (This creature breaks 2 shields.)
Holy Soul
Evil Soul
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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