| Section: Ninja Cards (28 cards)
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Choji Akimichi (TP4)
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- Card Number: TP4N-635
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Food
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Male | Mental Power: -1 | GROWTH [INFURIATION] When this Ninja is sent out to Battle, you can remove from game 1 coin on target card."Pleasingly Plump Forever!!"
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Foo (SL)
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- Card Number: SLN-1366
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 1/1
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Card text:
Leaf | Anbu | Male | Mental Power: 2 [BODY TRANSFER TRAP] Valid: When this Ninja is discarded due to the Showdown while not in a Team by itself, you can move target Ninja with an Entrance cost less than this Ninja card to your Village."It would be a stroke of luck if he falls for this."
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Hinata Hyuga (SL)
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- Card Number: SLN-1367
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 5/2
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Card text:
Leaf | Chunin | Female | Mental Power: 1 | Byakugan [WILL TO SURVIVE] [EOJ] Earth : Discard this Ninja, then negate and remove all Jutsus from the game. If you negated a Jutsu with a cost of 3 or more, put this Ninja into play, then injure it."I won't let you hurt Naruto!"
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Ino Yamanaka (I)
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- Card Number: IN-1274
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Female | Mental Power: 2 | GROWTH [POWER OF KUNOICHI] Valid: While this Ninja is Battling against a "Female" Ninja, this Ninja gets +1/+1. [EOJ] Move 1 card in your hand to your Chakra area: If this Ninja is opposed by a "Female" Ninja, draw 1 card."What… What on earth are you?"
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Inoichi Yamanaka (I)
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- Card Number: IN-1279
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
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Card text:
Leaf | Jonin | Male | Mental Power: 2 [MIND DESTRUCTION] [Attacker | Mission] Earth | Earth : Place a "Mind" coin on target Ninja. The Combat of Ninjas with a "Mind" coin on them is 0."Got it…"
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Neji Hyuga (TP4)
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- Card Number: TP4N-1336
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 1/0
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Card text:
Leaf | Genin | Male | Byakugan | GROWTH [TENKETSU] When this Ninja is put in play, name a Ninja. Valid: Activated effects of the named Ninja cannot be activated."I get the feeling he's just bein' played with."
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Sai (WW)
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- Card Number: WWN-1236
- Rarity: Rare
- Card Type: Ninja
- Symbol: Lightning / Earth
- Combat Attribute: Brush
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 3/0
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Card text:
Leaf | The Foundation | Anbu | Male | Mental Power: 2 [INK CREATION] Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, place 1 Growth coin on this Ninja and move your Turn Marker up by 1. Valid: When this Ninja is put in play, you can pay 2 Earth. In that case, move 1 of your opponent's Battle Rewards to your hand."You're…pretty weak."
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Shiho (I)
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- Card Number: IN-1272
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Decode
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Leaf | Female | Mental Power: 2 [CIPHER] [Attacker | Mission] 0 : Draw 1 card. Then, move 1 card in your hand to the top of your Deck."Ahem."
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Shikaku Nara (ANC)
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- Card Number: ANCN-515
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/3
- Injured Stats: 0/0
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Card text:
Leaf | Jonin | Male [AS A FATHER] While you have "Shikamaru Nara" in play, this Ninja gets "Mental Power: 4". While this Ninja is Battling in the same Team as "Shikamaru Nara", this Ninja's Team and the Team Battling against it perform a Mental Power Battle."Then you're gonna love the next one…"
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Shikamaru Nara (WW)
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- Card Number: WWN-1211
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 1/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 4 | GROWTH [SHADOW BARBS] [EOJ | Mission] Earth : When target Ninja receives any Damage during this turn reduce that Damage by 1."Slowpokes."
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Tenten (TP4)
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- Card Number: TP4N-1335
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 1/0
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Card text:
Leaf | Chunin | Female | Mental Power: 1 | GROWTH [ENDLESS ARSENAL] At the start of your turn, you can discard a card. In that case, draw 1 card. If the card you discarded was not an Earth card, move the top 3 cards of your Deck to your Discard Pile."Cut it out!"
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The 1st Hokage (WW)
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- Card Number: WWN-1216
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Tree
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 5/4
- Injured Stats: 5/0
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Card text:
Leaf | Satoosa | Male | Mental Power: 2 | Mastery [SUPREMACY] When this Ninja is deployed, move 2 of your opponent's Battle Rewards to your hand. Then, shuffle any number of cards from your Discard Pile into your Deck.
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The 5th Kazekage (KS)
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- Card Number: KSN-1485
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind / Earth / Lightning
- Combat Attribute: Sand
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 7/3
- Injured Stats: 4/2
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Card text:
Sand | Satoosa | Male | Name: Gaara of the Desert [THE WIND SHADOW] Other Ninjas you control cannot be the target of your opponent's Ninja effects. [EOJ] 1 : Negate target Jutsu. Then, move cards equal to the target's cost from your Discard Pile to your Chakra area."When did you all forsake yourselves?"
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Yoshino Nara (BP)
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- Card Number: BPN-724
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Female | Chunin [AS A MOTHER] While you have another Ninja that has "Nara" in its name in play, this Ninja gets + 3 Mental Power. While this Ninja is Battling in the same Team with another Ninja that has "Nara" in its name, this Ninja's Team and the Team Battling against it perform a Mental Power Battle."Only one 'Yes' is enough!"
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| Section: Jutsu Cards (10 cards)
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Bravery (SL)
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- Card Number: SLJ-897
- Rarity: Common
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth
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Card text:
Effect: If the user is blocking, the user gets +5/+0 and cannot receive Damage during this turn. "I'm here because I want to be."
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Formidable Team (TP4)
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- Card Number: TP4J-890
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: 2
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Card text:
Effect: If the user's Team has a "Shadow" Ninja, 1 Ninja opposing the user becomes 0/0 during this turn. If the user's Team has a "Food" Ninja, injure 1 Ninja opposing the user. If the user's Team has a "Mind" Ninja, 1 Ninja opposing the user becomes a Stand-by Ninja. "What's amazing are my friends who believe in me."
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Mind Transfer Jutsu (WW)
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- Card Number: WWJ-841
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Target: 1 Ninja with less Mental Power than the user Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village. Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead. "Take care of my body while I'm gone."
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Shikamaru's Jugement (FotS)
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- Card Number: FotSJ-710
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth or 3
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Card text:
Requirements: "Leaf" + "Chunin" or higher Rank Effect: Select 1 of the following and apply it: (1) Negate 1 Jutsu card being played and move it to the top of its owner's Deck. (2) Remove 1 in-play Mission card from the game. If the user is "Shikamaru Nara", this Jutsu card cannot be affected by your opponent's effects. "When you curse someone, you dig two holes."
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| Section: Mission Cards (12 cards)
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After the Battle (TP3)
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- Card Number: TP3M-777
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Discard 1 card. In that case, draw 3 cards. "Old man…"
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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Student and Sensei (FotS)
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- Card Number: FotSM-673
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: Your opponent gets 1 Battle Reward. In that case, draw 2 cards. "The Will of Fire shines upon the village."
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The Nara Clan (SL)
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- Card Number: SLM-859
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Permanent Effect: Your "Shadow" Ninjas get +1/+1 amd +2 Mental Power. [EOJ] Fire 1 : Target "Shadow" Ninja's Team and the opposing Team (if any) perform a Mental Power Battle during the Showdown this turn.
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The Sand Council (KS)
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- Card Number: KSM-910
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Wind / Earth / Lightning
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Apply 1 of the following effects: 1) Search your Deck for 1 Ninja card with an Entrance cost equal to or lower than target Ninja you control. Put the searched Ninja into play and discard the target Ninja. 2) All opposed Teams perform a Mental Power Battle during this turn. 3) Move 1 Lightning card from your Discard Pile to your hand. "We're off."
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| Section: Reinforcement Deck (3 cards)
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Ino Yamanaka, Shikamaru Nara, & Choji Akimichi (KS)
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- Card Number: KSN-1486
- Rarity: STSR
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind/Shadow/Food
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/5
- Injured Stats: 2/2
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Card text:
Leaf | Genin | Chunin | Male | Female | Mental Power: 6 | SQUAD [IDEAL SQUAD] When you play a card, if that card is an Earth card, injure target Ninja. Otherwise, target Ninja becomes 0/0 during this turn.
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Naruto Uzumaki (Sage Mode) (SL)
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- Card Number: SLN-1395
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Oil
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 7/3
- Injured Stats: 8/2
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Card text:
Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | MASTERY | REINFORCEMENT [ASCENDED] Sacrifice: Naruto Uzumaki + Entrance cost 3 or more Senjustu Valid: Your Discard Pile is considered to be in your Chakra area. When you play a Jutsu, move all Chakra used to pay for that Jutsu to the bottom of your Deck."This stops now!!!"
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