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Deck "Cacophony"

Deck "Cacophony"
Format: Casual - 58 Cards
created by ehashi activity icon
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Cards without Section (30 cards)
3 x Doki Doki (POP)
  • Card Number: POPN-979
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Sound | Soul
[EARTHBOUND OGRES]
Tracking
When your opponent's Tracked Ninja is sent out to Attack, you can discard 1 of your opponent's Chakra.

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

2 x Jugo Jugo (FotS)
  • Card Number: FotSN-926
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/0
  • Injured Stats: 7/0
Card text:

Sound | Male | Hebi | AMBUSH | SURGE
[ANGRY SOUL]
Valid:During your Mission Phase, if you have no cards in your hand, you can select 1 in-play non-Ninja card. In that case, discard the selected card.

"You're good at controlling your Curse Mark!"

3 x Kabuto Yakushi Kabuto Yakushi (HA)
  • Card Number: HAN-1598
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Sound | Jonin | Male | Mental Power: 3 | Medical
[REANIMATION ADEPT]
Burst
[EOJ] Water: If the top card of your Deck is a revealed Ninja card, place it in this Ninja's Team in any position. At the end of this turn, discard that Ninja.

"I'll fight you any day."

2 x Karin Karin (FotS)
  • Card Number: FotSN-925
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Sound | Rogue Ninja | Female | Mental Power: 2 | Medical | Hebi | AMBUSH
[SENSING]
During your Mission Phase, if you have no cards in your hand, you can discard 1 of your Chakra. In that case, move 1 Ninja or Jutsu card from your Chakra area to your hand.

"So it's you, after all …Sasuke."

2 x Kidomaru (State 1) Kidomaru (State 1) (TGS)
  • Card Number: TGSN-1075*
  • Rarity: Parallel
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sound | Male | Mental Power: 2 | Name: Kidomaru | The Four Sound Ninja
[GAME OF THE EAST GATE]
During your opponent's Mission Phase, you can discard 1 Water card. In that case, your opponent selects 1 of their Ninjas, that Ninja cannot be sent out to Battle during this turn.

"So from here on out, no more Mr. Nice Guy…"

2 x Kimimaro Kimimaro (HA)
  • Card Number: HAN-1601
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 2/0
Card text:

Sound | Male
[BATTLEFIELD OF BONE]
When a player deploys a Ninja, they may pay 2. If they do not, injure that Ninja.

"I'm left with no choice…"

3 x Kimimaro (Childhood) Kimimaro (Childhood) (FotS)
  • Card Number: FotSN-928
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 0/0
Card text:

Sound | Male | Prisoner | Name: Kimimaro | GROWTH
[PIERCING RESISTANCE]
Valid: When this Ninja is injured due to the Showdown, injure another Ninja with a Printed Entrance cost of 0.

"If you go to Lord Orochimaru, you won't be alone anymore."

2 x Sakon (State 1) Sakon (State 1) (ST)
  • Card Number: STN-1127
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
Card text:

Sound | Male | Name: Sakon | The Four Sound Ninja | AMBUSH
[FIST OF THE LEFT]
When this Ninja is put in play, you can discard a card. In that case, search your Deck for a "The Four Sound Ninja" Ninja card, reveal it, and move it to your hand. Shuffle your deck afterwards.

"Feel the power?"

2 x Sasuke Uchiha Sasuke Uchiha (POP)
  • Card Number: POPN-1005
  • Rarity: STSR
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu/Snake
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/3
  • Injured Stats: 3/0
Card text:

Sound | Hebi |Rogue Ninja | Male | Sharingan Eye | AMBUSH
[EYES OF THE SERPENT]
Valid: When your opponent's Ninjas receive Damage or are injured, move them to their owner's Chakra area instead.

"You sure you're strong enough to handle it?"

2 x Suigetsu Hozuki Suigetsu Hozuki (FotS)
  • Card Number: FotSN-924
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 5/2
  • Injured Stats: 2/0
Card text:

Sound | Rogue Ninja | Male | Hebi | AMBUSH
[SWORDSMAN]
At the start of your turn, if you have no cards in your hand, draw 1 card.
Valid: While you have no cards in your hand, Teams cannot perform a Mental Power Battle.

"Free at last. Thank you, Sasuke."

2 x Tayuya (State 1) Tayuya (State 1) (POP)
  • Card Number: POPN-981
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 2
  • Healthy Stats: 3/3
  • Injured Stats: 0/2
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | Mental Power: 2 | GROWTH
[SONG OF THE NORTH GATE]
When a Mission is played, you can discard the top card of your Deck. In that case, discard 1 of your opponent's Chakra.

"Bring it, punks."

2 x Ukon (State 1) Ukon (State 1) (ST)
  • Card Number: STN-1128
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/3
Card text:

Sound | Male | Mental Power: 2 | Name: Ukon | The Four Sound Ninja | AMBUSH
[FIST OF THE RIGHT]
When this Ninja is put in play, if you control another "The Four Sound Ninja" Ninja, you can put in play 1 "The Four Sound Ninja" Ninja card with an Entrance cost of 3 or less from your Chakra area.

"Two on two. Works for me."

 
Section: Jutsu Cards (10 cards)
2 x Earth Style Barrier: Earth Dome Prison Earth Style Barrier: Earth Dome Prison (WW)
  • Card Number: WWJ-859
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
Card text:

Effect: Discard 2 of your opponent's Chakra. Then, move up to 2 cards from your Discard Pile to your Chakra area.
Expert [Jirobo]: If your opponent has 3 or less Chakra, draw 1 card.

"I gotta get back my energy."

2 x Snake Sword Snake Sword (TGS)
  • Card Number: TGSJ-786
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
Card text:

Requirements: Entrance cost 3 or more
Target: 1 Ninja Battling against the user
Effect: Remove the target from the game. At the end of the turn return that Ninja to play injured.

"That was disappointing."

2 x Striking Multi Shadow Snakes Jutsu Striking Multi Shadow Snakes Jutsu (POP)
  • Card Number: POPJ-763
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water Water
Card text:

Requirements:Water + Entrance cost of 5 or more
Target: 1 Ninja Battling against the user
Effect: Move the target to its owner's Chakra area. While you have no cards in your hand, this Jutsu card can be played from your Chakra area.

"Intriguing…"

2 x Striking Shadow Snake Striking Shadow Snake (POP)
  • Card Number: POPJ-762
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
Card text:

Requirements:Water | Entrance cost of 3 or more
Target: 1 Jutsu being played
Effect: Change the effect of the target to the following: Injure the user. While you have no cards in your hand, this jutsu can be played from your Chakra area.

"Heh… I imagine you're paralyzed now."

2 x Water Style: Demon Wave Water Style: Demon Wave (WW)
  • Card Number: WWJ-855
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Effect: Attach this card to the user. The attached Ninja gets +1/+1 for each Water card in all Chakra areas. When the attached Ninja is removed from play, move this card to its owners Chakra area.

"Sploosh"

 
Section: Mission Cards (10 cards)
2 x Buying Time Buying Time (FR)
  • Card Number: FRM-415
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 0
Card text:

Permanent (3)
Effect: Each time your opponent would win 1 or more Battle Rewards, reduce that number by 1.

"This bought enough time already…"

2 x Hiding Hiding (EA)
  • Card Number: EAM-474
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 1
Card text:

Effect: Draw 1 card. Additionally, effect texts of all in-play cards that do not have a "Water" Symbol are negated during this turn and the next turn.

"!!"

2 x Hiding Hiding (I)
  • Card Number: IM-837
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent
Target: 1 Ninja
Effect: Attach this Mission to the target. The target gets -3/-3. When the target is removed from play, its controller discards 2 Chakra.

"We're going to split up into two teams and lie in wait for them.

2 x Suigetsu`s Joy Suigetsu's Joy (POP)
  • Card Number: POPM-714
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Each player moves all but 1 card from their hand to their Chakra area. Then, each player draws 2 cards.

"This yogurt is the best."

2 x The Sound Ninja Five The Sound Ninja Five (QFP)
  • Card Number: QFPM-US029
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Search for 1 "Kimimaro", "Kidomaru" "Jirobo" "Tayuya" or "Sakon" Ninja card in your Deck, show it to your opponent, and place it in your hand. Then, shuffle your Deck.

"What happened to the other three? Shame on you... you guys used to be the members of the Sound Ninja Five..."

 
Section: Reinforcement Deck (8 cards)
2 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

2 x Kidomaru (State 2) Kidomaru (State 2) (TGS)
  • Card Number: TGSN-1084
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
Card text:

Sound | Male | Mental Power: 3 | Name: Kidomaru | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[GAME OF DEATH]
Sacrifice: "Kidomaru (State 1)"
During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects:
1) The selected Ninja cannot be sent out to Battle this turn.
2) The selected Ninja most be sent out to Battle this turn.

"But either way you're gonna die!"

2 x Sakon & Ukon (State 2) Sakon & Ukon (State 2) (ST)
  • Card Number: STN-1131
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/5
  • Injured Stats: 4/4
Card text:

Sound | Male | Mental Power: 3 | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[TROUBLE DOUBLED] Sacrifice: Sakon (State 1) & Ukon (State 1)
[Attacker | Mission] Water | Water, select 1 of your opponent's Ninjas and 1 of your "The Four Sound Ninja" Ninjas: Remove the selected Ninjas from their Teams. Those Ninjas must be sent out to Battle by themselves and must oppose each other during this turn.
Errata:
Sound | Male | Mental Power: 3 | State 2 | The Four Sound Ninja | Name: Sakon | Name: Ukon | MASTERY | REINFORCEMENT
[Link]

"Alpha!"
"Omega!"

2 x Tayuya (State 2) Tayuya (State 2) (POP)
  • Card Number: POPN-988
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/4
  • Injured Stats: 1/3
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | State 2 | Mental Power: 2 | MASTERY | REINFORCEMENT
[SONG OF SILENCE]
Sacrifice: "Tayuya (State 1)"
Valid: While you have no cards in your hand, your opponent's activated Ninja effects cost an additional 1 to use.

"Never thought I'd use second state here."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 10  17 %  
Mission bar 10  17 %  
Ninja bar 38  66 %  
 

Distribution by Combat Attribute
- bar 20  34 %  
Bone bar 9 %  
Genjutsu/Snake bar 3 %  
Medicine bar 9 %  
Power bar 3 %  
Sound bar 16  28 %  
Sound/Genjutsu bar 7 %  
Taijutsu bar 3 %  
Weapon bar 3 %  
 

Distribution by Entrance Cost
- bar 10  17 %  
- bar 11  19 %  
1 bar 10 %  
2 bar 10 %  
3 bar 10 %  
4 bar 13  22 %  
5 bar 7 %  
6 bar 3 %  
 

Distribution by Hand Cost
- bar 10  17 %  
- bar 25  43 %  
1 bar 23  40 %  
 

Distribution by Healthy Stats
- bar 20  34 %  
0/2 bar 3 %  
1/2 bar 3 %  
3/0 bar 5 %  
3/3 bar 3 %  
4/0 bar 10 %  
4/3 bar 3 %  
4/4 bar 3 %  
5/0 bar 3 %  
5/2 bar 3 %  
5/3 bar 12 %  
6/2 bar 3 %  
6/5 bar 3 %  
7/3 bar 3 %  
8/1 bar 3 %  
 

Distribution by Injured Stats
- bar 20  34 %  
0/0 bar 5 %  
0/1 bar 10 %  
0/2 bar 3 %  
1/0 bar 10 %  
1/2 bar 5 %  
1/3 bar 7 %  
2/0 bar 7 %  
2/2 bar 3 %  
3/0 bar 3 %  
4/4 bar 3 %  
6/0 bar 3 %  
7/0 bar 3 %  
 

Distribution by Jutsu Cost
- bar 48  83 %  
Water bar 3 %  
Water 1 bar 3 %  
Water Water bar 3 %  
Water Water Water bar 3 %  
Water Water Water Water bar 3 %  
 

Distribution by Rarity
Common bar 17  29 %  
Parallel bar 3 %  
Rare bar 22  38 %  
STSR bar 3 %  
Uncommon bar 15  26 %  
 

Distribution by Symbol
Water bar 55  95 %  
Water / Earth bar 5 %  
 



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