| Nation: Zoo (50 cards)
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4
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x
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Armed Instructor, Bison (BT08)
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- Number: BT08-020
- Rarity: RR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage): During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, choose up to two cards from your damage zone, and turn them face up. [ACT](VC):[Counter Blast (2)] Choose one of your «Great Nature» rear-guards, and that unit gets [Power]+4000 until end of turn, and at the beginning of the end phase of that turn, retire that unit. That's against the school's regulations. Brace yourselves, Armored Horn!
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4
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x
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Binoculus Tiger (BT07)
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- Number: BT07-003
- Rarity: RRR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit. You can't escape from becoming the next test subject.
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1
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x
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Blackboard Parrot (BT08)
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- Number: BT08-102
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: None
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Card text:
[AUTO]: When another «Great Nature» rides this unit, you may call this card to Rear-guard Circle. [ACT][R]: [Put this unit into your soul] Choose one of your «Great Nature» rear-guards, and that unit gets "AUTO: During your end phase, when this unit is put into the drop zone from Rear-guard Circle, draw a card." until end of turn.
If you make me angry......
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3
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x
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Cable Sheep (BT07)
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- Number: BT07-012
- Rarity: RR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle. Let's try some cables on that. Right.
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3
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x
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Coiling Duckbill (BT08)
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- Number: BT08-042
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[AUTO]:During your main phase, when this unit is placed on (RC), choose another of your «Great Nature» rear-guards, and that unit gets "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), draw a card." until end of turn. It's so wonderful, Nothing else seems to matter in the world.
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4
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x
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Compass Lion (BT08)
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- Number: BT08-041
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 11000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO](VC/RC):At the beginning of your end phase, choose one of your rear-guards, and retire it. Once you have entered the circle, don't even think that you can get out easily.
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4
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x
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Dictionary Goat (BT07)
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- Number: BT07-064
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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Card text:
(You may only have up to four cards with "HEAL" in a deck.) The word 'impossible' is not in this dictionary…… I think.
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2
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x
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Dumbbell Kangaroo (BT07)
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- Number: BT07-022
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
AUTO[V]: [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your «Great Nature» rear-guards, and Stand it. AUTO[R]: [Counter Blast (2)] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your grade 1 or less «Great Nature» rear-guards, and Stand it. By training the body, your attack goes up! Logical, isn't it?
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4
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x
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Eraser Alpaca (BT07)
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- Number: BT07-063
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Stand +5000 Power
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Card text:
It might have been a prank, but he seems to have liked it.
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4
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x
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Fortune-bringing Cat (BT07)
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- Number: BT07-061
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 5000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
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Card text:
Meow, rolling in dough!
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3
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x
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Lamp Camel (BT07)
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- Number: BT07-010
- Rarity: RR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO](VC/RC):[Counter Blast (2)] When this unit's attack hits, if you have a «Great Nature» vanguard, you may pay the cost. If you do, draw a card. Education is the light which illuminates the future.
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2
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x
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Magnet Crocodile (BT07)
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- Number: BT07-023
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
AUTO[V/R]: When this unit attacks a vanguard, if you have a «Great Nature» vanguard, this unit gets Power +2000 until end of that battle. Stop whining and just go along with the plan.
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4
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x
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Monoculus Tiger (BT07)
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- Number: BT07-011
- Rarity: RR
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit. I can spot your movements!
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4
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x
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Ruler Chameleon (BT07)
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- Number: BT07-065
- Rarity: C
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 3000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Ruler Chameleon", reveal it to your opponent, put it into your hand, and shuffle your deck. Target confirmed…… Ready! Aim! Measure!!!
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2
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x
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Stamp Sea-Otter (Promos)
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- Number: PR-0077
- Rarity: Promo
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
[CONT](RC): As long as you have a <<Great Nature>> Vanguard, this card cannot be retired by any other card effects. Ah-, what can I say. Take care of the stamp. Yes.
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2
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x
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Thermometer Giraffe (BT07)
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- Number: BT07-026
- Rarity: R
- Nation: Zoo
- Clan: Great Nature
- Race: High Beast
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
AUTO[R]: When this unit boosts a «Great Nature» vanguard, if the number of face up cards in your opponent's damage zone is two or more, the boosted unit gets Power +4000 until end of that battle. Once it has grown bigger, it can measure the hottest days too.
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