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Deck "(VS) Corruption King"

Deck "(VS) Corruption King"
Format: OCG - 52 Cards
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Section: Main Deck (40 cards)
4 x Bone Dance Charger Bone Dance Charger (DMD-08)
  • Collector Number: 22
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

*  Put the top two cards of your deck into the graveyard.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

1 x Dead Ryusei, Eternal Demonic Dragon Dead Ryusei, Eternal Demonic Dragon (DMR-13)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command Dragon
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures.

* Double breaker (This creature breaks 2 shields.)

* When this creature or another creature is destroyed, you may draw a card.

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMD-19)
  • Collector Number: 19
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature that costs less than the destroyed creature from your graveyard into the battle zone.

2 x Deathtorokil, Tyrant Demon Dragon Deathtorokil, Tyrant Demon Dragon (DMR-14)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Darkness
  • Artist: Mikio Masuda
Card text:

* When you put this creature into the battle zone or whenever it attacks, you may return a darkness creature from your graveyard to your hand. If you do, destroy one of your opponent's creatures.

* Triple breaker

* When this creature would leave the battle zone, if you have no other creatures in the battle zone, you may discard 2 creatures from your hand instead.

4 x Demon Wolf, Howling Moonlight Castle Demon Wolf, Howling Moonlight Castle (DMR-13)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Kutay
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of your opponent's creatures in the battle zone. That creature gets -3000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

* Mana Arms 5 -If you have 5 or more darkness cards in your mana zone, destroy one of your opponent's creatures.

2 x Doterabara, Phantom Mirror Doterabara, Phantom Mirror (DMR-13)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Creature
  • Race: Funky Knightmare
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Kare
Card text:

* During your opponent's turn, whenever he casts a spell, discard a card from your opponent's hand at random.

4 x Honenbe, Skeletal Guardian Honenbe, Skeletal Guardian (DMR-08)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Okera
Card text:

Blockericon Blocker

*  This creature can't attack.

*  When you put this creature into the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, you may return a creature from your graveyard into your hand.

2 x Hyperspatial Romanoff Hole Hyperspatial Romanoff Hole (DMD-19)
  • Collector Number: 17
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

* Your opponent chooses one of his creatures in the battle zone and destroys it.

* Put a Darkness psychic creature that costs 10 or less from your hyperspatial zone into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Ninjariban, Dragon Edge Ninjariban, Dragon Edge (DMR-14)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Funky Knightmare/Draguner
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

4 x Pork Beef Pork Beef (DMR-13)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Funky Knightmare
  • Power: 4000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: 500siki
Card text:

Blockericon Blocker

* This creature can't attack.

* When this creature wins a battle, destroy it.

* When this creature is destroyed, you may draw a card.

2 x Ryusei In The Dark Ryusei In The Dark (DMX-16)
  • Collector Number: 22
  • Rarity: Common
  • Type: Creature
  • Race: Black Command Dragon
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

* Non-darkness creatures are put into the battle zone tapped.

* All your darkness creatures get "Slayer"

* Double breaker

* When one of your Dragons is destroyed, if this creature is in your graveyard, you may return this creature from your graveyard to your hand.

4 x Taiganitoro, Explosive Devil Taiganitoro, Explosive Devil (DMR-14)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Funky Knightmare
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Kutay
Card text:

* Mana Arms 5: At the end of your turn, if you have 5 or more darkness cards in your mana zone, your opponent chooses a card in his hand and discards the rest.

3 x Ulvorof, Dragon Edge Ulvorof, Dragon Edge (DMD-19)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Creature
  • Race: Funky Knightmare/Draguner
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

* When you put this creature into the battle zone, put a darkness dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* Slayer (Whenever this creature battles, destroy the other creature after the battle.)

3 x Urami Hades, Curse Hero Urami Hades, Curse Hero (DMD-19)
  • Collector Number: 6
  • Rarity: No Rarity
  • Type: Creature
  • Race: Demon Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: YOICHI ITO
Card text:

* Mana Arms 7 - When you put this creature into the battle zone, if you have 7 or more darkness cards in your mana zone, put a non-evolution creature other than Urami Hades, Curse Hero from your graveyard into the battle zone..

* Double breaker

 
Section: Hyperspatial Zone (12 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DMD-19)
  • Collector Number: 15
  • Rarity: Common
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Mana Number: 1
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's tapped creatures.

* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul Bloody Soul

* Whenever this creature attacks, your opponent chooses a card in his hand and discards it, then chooses one of his creatures and destroys it.

* Double breaker (This creature breaks 2 shields.)


Bloodysoul Bloody Soul

1 x Demon Wolf, Soul Eating Moonlight Castle/Minagorosseo, Wolf Demon Dragon Demon Wolf, Soul Eating Moonlight Castle/Minagorosseo, Wolf Demon Dragon (DMR-14)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Dragheart Creature
  • Power: /5000
  • Mana Number: 0
  • Cost: 3/6
  • Civilization: Darkness
  • Artist: Kutay
Card text:

* Each of your Darkness creatures in the battle zone gets "slayer". (When a creature that has "slayer" battles, after the battle, destroy your opponent's creature.)

* Dragon Solution - At the start of your turn, if you have 2 or more Darkness creatures in the battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Each of your creatures in the battle zone gets "slayer". (When a creature that has "slayer" battles, after the battle, destroy your opponent's creature.)

* At the start of your opponent's turn, your opponent chooses one of his creatures that can attack. That creature must attack that turn if able.

1 x Diabolos Double Zeta, Temporal Demon Dragon/Devil Diabolos Double Zeta, Ultimate Awakened Diabolos Double Zeta, Temporal Demon Dragon/Devil Diabolos Double Zeta, Ultimate Awakened (DMD-19)
  • Collector Number: 1
  • Rarity: Victory Rare
  • Type: Psychic Creature
  • Race: Demon Command Dragon
  • Power: 9000/23000
  • Mana Number: 1
  • Cost: 10/20
  • Civilization: Darkness
  • Artist: Acguy
Card text:

Blockericon Blocker

* This creature can't attack.

* Whenever your opponent would choose a creature in the battle zone due to the ability of a creature, he can't choose this one.

* Awaken - At the start of your turn, you may choose 3 of your cards in the battle zone and/or your mana zone and put them into your graveyard. If you do, flip this creature.


* Whenever this creature attacks, destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.

* Quattro breaker (This creature breaks 4 shields.)

* Release (When this creature would leave the battle zone, you may leave it in the battle zone and flip this card to the smaller costing side instead.)

1 x Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMD-19)
  • Collector Number: 12
  • Rarity: Common
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Mana Number: 1
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (Whenever this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following Soulrecall effect.)

Soulrecall Your opponent chooses a card in his hand or battle zone and puts it on the bottom of his deck.

* Double breaker

* Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


Evilsoul Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power. (A creature that has power 0 or less is destroyed.)

* Each of your other creatures in the battle zone gets +5000 power.

* Quattro breaker (This creature breaks 4 shields.)

* Release (When this creature would leave the battle zone, you may leave it in the battle zone and flip this card to the smaller costing side instead.)


Evilsoul Evil Soul

1 x Go To Hell, Annihilator Blade/Deathshiraz, Demonic Corrupt King Go To Hell, Annihilator Blade/Deathshiraz, Demonic Corrupt King (DMR-13)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

* When you put this dragheart into the battle zone, or whenever a creature equipped with this attacks, you may put a Funky Knightmare with cost 5 or less from your graveyard into the battle zone.

* Dragon Solution - At the end of your turn, you may flip this card to the dragheart creature side and untap it. If you do, destroy 4 of your creatures., flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is Dragon Solutioned, destroy one of your opponent's creatures.

* Whenever this creature attacks, you may put a non-evolution darkness creature from your graveyard into the battle zone.

* Triple breaker (This creature breaks 3 shields)

1 x Hell Climb, Purgatory Castle Hell Climb, Purgatory Castle (DMX-18)
  • Collector Number: 11b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 7
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

* Whenever one of your darkness creatures attacks, you may destroy one of your other creatures. If you do, choose one of your opponent's creatures. That creature gets -6000 power until the end of the turn.

* Dragon Solution—When one of your opponent's creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

1 x Hellfuezu, Purgatory Blade/Hell Climb, Purgatory Castle Hellfuezu, Purgatory Blade/Hell Climb, Purgatory Castle (DMX-18)
  • Collector Number: 11
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

* Whenever a creature equipped with this attacks, choose one of your opponent's creatures. That creature gets -6000 power until the end of the turn.

* Dragon Solution - At the end of your turn, if one of your opponent's creatures was destroyed, flip this card to the Dragheart Fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Whenever one of your darkness creatures attacks, you may destroy one of your other creatures. If you do, choose one of your opponent's creatures. That creature gets -6000 power until the end of the turn.

* Dragon Solution - When one of your opponent's creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

1 x Hellsekai, Great Massacre Hellsekai, Great Massacre (DMX-18)
  • Collector Number: 11c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 12000
  • Mana Number: 0
  • Cost: 10
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

* Whenever this creature attacks, you may destroy any number of your creatures. For each creature destroyed, destroy one of your opponent's creatures.

* Triple breaker

* Dragon Evade - When this creature would leave the battle zone, flip it to the dragheart fortress side instead.

1 x Karakurigaeshi, Ninja House Karakurigaeshi, Ninja House (DMX-18)
  • Collector Number: 36b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: Tutui Mi
Card text:

* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragon Solution—When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Migawari, Swastika Nightmare/Karakurigaeshi, Ninja House Migawari, Swastika Nightmare/Karakurigaeshi, Ninja House (DMX-18)
  • Collector Number: 36
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 2/4
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Dragon Solution - Whenever a creature equipped with this would be destroyed, flip this to the dragheart fortress side instead. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* At the start of your turn, you may put the top 2 cards of your deck into your graveyard.

* Dragon Solution - When one of your Darkness creatures is destroyed, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)

1 x Utsusemihenge, Blame Demon Dragon Utsusemihenge, Blame Demon Dragon (DMX-18)
  • Collector Number: 36c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Demon Command Dragon
  • Power: 7000
  • Mana Number: 0
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tutui Misa
Card text:

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, you may put 4 cards in your graveyard on the bottom of your deck instead.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 51  98 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
 

Distribution by Cost
10 bar 2 %  
10/20 bar 2 %  
2/4 bar 2 %  
3 bar 10  19 %  
3/6 bar 2 %  
4 bar 17 %  
4/7 bar 4 %  
5 bar 13 %  
6 bar 10 %  
7 bar 13 %  
7/13 bar 2 %  
7/30 bar 2 %  
8 bar 6 %  
8/16 bar 2 %  
9 bar 4 %  
 

Distribution by Power
- bar 16  31 %  
/5000 bar 2 %  
12000 bar 8 %  
3000 bar 12 %  
4000 bar 11  21 %  
5000 bar 6 %  
5000/26000 bar 2 %  
5000/9000 bar 2 %  
7000 bar 8 %  
7000/18000 bar 2 %  
8000 bar 6 %  
9000/23000 bar 2 %  
 

Distribution by Race
- bar 17  33 %  
Black Command Dragon bar 4 %  
Demon Command bar 2 %  
Demon Command Dragon bar 10  19 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Funky Knightmare bar 10  19 %  
Funky Knightmare/Draguner bar 12 %  
Guardian bar 8 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
 

Distribution by Rarity
Common bar 12  23 %  
No Rarity bar 17 %  
Rare bar 14  27 %  
Super Rare bar 6 %  
Uncommon bar 11  21 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 28  54 %  
Dragheart Creature bar 8 %  
Dragheart Fortress bar 8 %  
Psychic Creature bar 6 %  
Psychic Super Creature bar 2 %  
Spell bar 12  23 %  
 



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