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Deck "(VS) Crystal Clear"

Deck "(VS) Crystal Clear"
Format: OCG - 50 Cards
created by dawn_schwarz LV12 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (40 cards)
4 x Atsuto, Duel Hero Strategist Atsuto, Duel Hero Strategist (DMX-07)
  • Collector Number: 19
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water/Darkness
  • Artist: Murakami Hisashi
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw 2 cards. If you do, discard 2 cards from your hand.

4 x Bone Dance Charger Bone Dance Charger (DMD-08)
  • Collector Number: 22
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

*  Put the top two cards of your deck into the graveyard.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

3 x Dragment Innovation Dragment Innovation (DMR-16?)
  • Collector Number: 10
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Tutui Misa
Card text:

* Cast a spell that costs 7 or less from your graveyard for no cost. After you cast, put it on the bottom of your deck.

3 x Dragment Point Dragment Point (DMR-14)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Tonbi Aburaya
Card text:

* Gravity Zero―If you have a water Draguner in the battle zone, you may cast this spell for no cost.

* Draw 2 cards. Then, put a card from your hand on the top or bottom of your deck.

3 x Dragon Pulse Technique, Water Spirit Strategy Dragon Pulse Technique, Water Spirit Strategy (DMR-14)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of the following.


> Choose a card in your opponent's battle zone and put it on the bottom of it's owner's deck.
> Draw 3 cards.

4 x Emergency Typhoon Emergency Typhoon (P-Y11)
  • Collector Number: P18-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Draw up to 2 cards. Then discard a card from your hand.

"Effective? Yes. Subtle? Not so much." -Zaltan

1 x Inferno Sign Inferno Sign (DMD-10)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put one of your non-evolution creatures with a cost of 7 or less from your graveyard into the battle zone.

1 x Lost Soul Lost Soul (DMX-14)
  • Collector Number: 46
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tomofumi Ogasawara
Card text:

*  Your opponent discards all cards in his hand.

1 x Miraculous Plague Miraculous Plague (DMX-01)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Darkness
  • Artist: Toshiaki Takayama
Card text:

(This spell is put into your mana zone tapped.)

*  Choose 2 of your opponent's creatures in the battle zone. Your opponent chooses one of them, puts it into his hand, and destroys the other one. Then choose 2 cards in your opponent's mana zone. Your opponent chooses one of them, puts it into his hand, and puts the other one into his graveyard.

4 x Nu Metal Avenger Revenge, Dragon Edge Nu Metal Avenger Revenge, Dragon Edge (DMR-16?)
  • Collector Number: O1d
  • Rarity: Secret Rare
  • Type: Creature
  • Race: Crystal Command Dragon/Liquid People Sen/Draguner
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: acguy
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a water dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When you put this creature into the battle zone, you may draw a card.

* Double breaker (This creature breaks 2 shields.)

2 x Spellbe, Aqua Spellcaster Spellbe, Aqua Spellcaster (DMR-16?)
  • Collector Number: 8
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People Sen
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: MISAWA_K
Card text:

Blockericon.jpg Blocker

* This creature can't attack.

* When you put this creature into the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, you may return a spell from your graveyard into your hand.

1 x Spiral Gate Spiral Gate (DMD-17)
  • Collector Number: 14
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Eiji Kaneda
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

4 x Spiral Hurricane, Hero Secret Technique Spiral Hurricane, Hero Secret Technique (DMR-15)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: HIRO"WO"NORI
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose a creature in the battle zone and return it to it's owner's hand.

* Mana Arms 7: If you have 7 or more water cards in your mana zone, Return all of your opponent's creatures to their owner's hands.

3 x Sr Spellcyclica, Dragment Symbol Sr Spellcyclica, Dragment Symbol (DMR-13)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

* When you put this creature into the battle zone, you may a cast a spell that costs 7 or less from your graveyard for no cost. If you do, put the spell you cast into your hand instead of your graveyard.

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, put it on the bottom of your deck instead.

2 x Xf Croce Fuoco, Dragment Symbol Xf Croce Fuoco, Dragment Symbol (DMR-15)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: HOKUTO
Card text:

Blockericon Blocker

* Gravity Zero―If your opponent has 5 or more cards in his graveyard, you may summon this creature for no cost.

* This creature can't attack.

* When you put this creature into the battle zone, each player shuffles all cards in his graveyard into his deck.

 
Section: Hyperspatial Zone (10 cards)
1 x Bluenika, Dragon Soul Fortress/All Over The World, Supreme Real Dragon Soul Bluenika, Dragon Soul Fortress/All Over The World, Supreme Real Dragon Soul (DMR-16?)
  • Collector Number: 9
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Water//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may draw a card.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Daisushidora, Nitrous Sky Ship Daisushidora, Nitrous Sky Ship (DMX-18)
  • Collector Number: 26c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: 11000
  • Mana Number: 0
  • Cost: 8
  • Civilization: Water
  • Artist: NAKAMURA_8
Card text:

* Whenever this creature attacks, cast a spell from your opponent's graveyard for no cost.

* Double breaker (This creature breaks 2 shields.)

1 x Evidegoras, Dragon Sonic Aircraft Carrier/Q.E.D. Plus, Final Dragon Logic Evidegoras, Dragon Sonic Aircraft Carrier/Q.E.D. Plus, Final Dragon Logic (DMR-14)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: /11000
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Water
  • Artist: NAKAMURA 8
Card text:

* At the start of your turn, you may draw a card.

* Dragsolution - When you draw a card, if its the 5th card you drew that turn, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* At the start of your turn, look at the top 5 cards of your deck. Put one of them on top of your deck and put the rest on the bottom of your deck in any order. Then, you may draw a card.

* Your water dragons can't be blocked.

* Double breaker

* Dragon Evade - When this creature would leave the battle zone, flip it to the fortress side instead.

1 x Evidence, Truth Gun/Q.E.D., Dragon Elemental King Evidence, Truth Gun/Q.E.D., Dragon Elemental King (DMR-13)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: 11000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

* When you put this dragheart into the battle zone, or whenever a creature equipped with this attacks, you may draw a card.

* Dragon Solution - At the end of your turn, if you cast 3 water spells and/or summon 3 water creatures, flip this card to the dragheart creature side and untap it,(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Whenever your opponent would choose a creature in the battle zone by the ability of a spell, he can't choose this one.

* Each turn, you may summon a water creature for no cost.

* Each turn, you may cast a water spell for no cost.

* Double breaker (This creature breaks 2 shields.)

1 x Evidestein, Ultra Dragment Fortress/Q-END, Nu Dragment-King Evidestein, Ultra Dragment Fortress/Q-END, Nu Dragment-King (DMR-16?)
  • Collector Number: 1
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: /11000
  • Mana Number: 0
  • Cost: 5/8
  • Civilization: Water
  • Artist: acguy
Card text:

* Your spells may each cost 1 less to cast. They can't cost less than 1.

* Dragsolution - At the end of your turn, if you cast 3 or more spells, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Whenever your opponent would choose a creature in the battle zone by the effect of a spell, he can't choose this one.

* Whenever you cast a spell, you may cast a spell that costs less than that spell from your graveyard. If you do, put that spell on the bottom of your deck.

* Double breaker

1 x Fanbai, Dragon Flower Fan/Tonnanshape, Dragon Pulse Sky Ship Fanbai, Dragon Flower Fan/Tonnanshape, Dragon Pulse Sky Ship (DMX-18)
  • Collector Number: 26
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 3/5
  • Civilization: Water
  • Artist: NAKAMURA_8
Card text:

* Whenever a creature equipped with this attacks, put the top card of your opponent's deck into his graveyard. If it's a spell, you may cast it for no cost.

* Dragon Solution - At the end of your turn, if your opponent has 5 or more cards in his graveyard, you may flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Whenever one of your water creatures attacks, put the top card of your opponent's deck into his graveyard. If it's a spell, you may cast it for no cost.

* Dragon Solution - At the start of your turn, if your opponent has 10 or more cards in his graveyard, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

1 x Greene, Dragon Soul Ruins/All Over The World, Supreme Real Dragon Soul Greene, Dragon Soul Ruins/All Over The World, Supreme Real Dragon Soul (DMR-16?)
  • Collector Number: 18
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Nature//All
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart fortress into the battle zone, you may put the top card of your deck into your mana zone.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Reddull, Dragon Soul Castle/All Over The World, Supreme Real Dragon Soul Reddull, Dragon Soul Castle/All Over The World, Supreme Real Dragon Soul (DMR-16?)
  • Collector Number: 14
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Fire//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, one of your creatures gets "speed attacker" until the end of the turn.

* Dragsolution - When you have a Light, a Water, a Darkness, a Fire and a Nature fortress that has "Dragon Soul" in their name in your battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Tonnanshape, Dragon Pulse Sky Ship Tonnanshape, Dragon Pulse Sky Ship (DMX-18)
  • Collector Number: 26b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 5
  • Civilization: Water
  • Artist: NAKAMURA_8
Card text:

* Whenever one of your water creatures attacks, put the top card of your opponent's deck into his graveyard. If it's a spell, you may cast it for no cost.

* Dragon Solution—At the start of your turn, if your opponent has 10 or more cards in his graveyard, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

1 x Whitey, Dragon Soul Church/All Over The World, Supreme Real Dragon Soul Whitey, Dragon Soul Church/All Over The World, Supreme Real Dragon Soul (DMR-16?)
  • Collector Number: 6
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Light//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may choose one of your opponents creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

 
Deck Statistics
Distribution by Civilization
Darkness bar 12 %  
Fire//All bar 2 %  
Light//All bar 2 %  
Nature//All bar 2 %  
Water bar 35  70 %  
Water//All bar 2 %  
Water/Darkness bar 10 %  
 

Distribution by Cost
2 bar 18 %  
3 bar 8 %  
3/5 bar 2 %  
3/50 bar 8 %  
4 bar 18 %  
4/7 bar 4 %  
5 bar 14 %  
5/8 bar 2 %  
7 bar 18 %  
8 bar 8 %  
 

Distribution by Power
- bar 27  54 %  
/11000 bar 4 %  
/50000 bar 8 %  
11000 bar 4 %  
2000 bar 8 %  
3000 bar 4 %  
6000 bar 18 %  
 

Distribution by Race
- bar 27  54 %  
Crystal Command Dragon bar 18 %  
Crystal Command Dragon/Liquid People Sen/Draguner bar 8 %  
Human/Hero bar 8 %  
Liquid People Sen bar 4 %  
World Command Dragon bar 8 %  
 

Distribution by Rarity
Common bar 20  40 %  
No Rarity bar 6 %  
Promotional bar 8 %  
Rare bar 14 %  
Secret Rare bar 8 %  
Super Rare bar 8 %  
Uncommon bar 12 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 15  30 %  
Dragheart Creature bar 16 %  
Dragheart Fortress bar 4 %  
Spell bar 25  50 %  
 



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