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Deck "(VS) Jurassic Fury"

Deck "(VS) Jurassic Fury"
Format: OCG - 48 Cards
created by dawn_schwarz LV8 activity icon envelope icon
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Section: Main Deck (40 cards)
4 x Eggsaura, Nourishing Egg Eggsaura, Nourishing Egg (DMR-13)
  • Collector Number: 66
  • Rarity: Uncommon
  • Type: Creature
  • Race: Jurassic Command Dragon
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Tonbi Aburaya
Card text:

* Whenever you put a creature in the battle zone that has power 5000 or more, you may draw a card.

4 x Euru=Nambucca, Antique Dragon Ruins Euru=Nambucca, Antique Dragon Ruins (DMR-13)
  • Collector Number: 39
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: nejita
Card text:

Shieldtrigger Shield trigger

* Choose one of your opponent's untapped creatures in the battle zone and put it into his mana zone.

* Mana Arms 5 If you have 5 or more nature cards in your mana zone, choose another of your opponent's creatures in the battle zone and put it into his mana zone.

3 x Father Earth Father Earth (DMX-09)
  • Collector Number: 53
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  You may choose a creature in your opponent's battle zone and put it into its owner's mana zone. Then choose a non-evolution creature in that player's mana zone and that player puts that creature into the battle zone.

1 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMR-01)
  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

4 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMX-12)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

2 x Jurapi, Chain Asylum Jurapi, Chain Asylum (DMR-13)
  • Collector Number: 38
  • Rarity: Rare
  • Type: Creature
  • Race: Jurassic Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Futaro
Card text:

* You can't summon this creature.

* Double breaker (This creature breaks 2 shields.)

2 x Kerosuke, Dragon Edge Kerosuke, Dragon Edge (DMR-13)
  • Collector Number: 106
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk Go/Draguner
  • Power: 2000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Shishizaru
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* If you have a nature dragheart in the battle zone, this creature gets +2000 power.

4 x Nam=Daeddo, Bronze Style Nam=Daeddo, Bronze Style (DMR-13)
  • Collector Number: 107
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk Go
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: nejita
Card text:

* Guardman (When one of your other creatures is attacked, you may tap this creature. If you do, the attacking creature will attack this creature instead.)

* Mana Arms 3 - When you put this creature into the battle zone, if you have 3 or more nature cards in your mana zone, put the top card of your deck into your mana zone.

2 x Otoma=Kutto, Fang Hero Otoma=Kutto, Fang Hero (DMR-13)
  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Jurassic Command Dragon
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Nature
  • Artist: nejita
Card text:

* Mana Arms 7 - When you put this creature into the battle zone, if you have 7 or more nature cards in your mana zone, untap up to 7 cards in your mana zone.

* Double breaker (This creature breaks 2 shields.)

2 x Pteratox, Large Wing Chain Pteratox, Large Wing Chain (DMR-13)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Creature
  • Race: Jurassic Command Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Futaro
Card text:

* When you put this creature into the battle zone, you may put a non-evolution nature creature that costs 4 or less from your mana zone into the battle zone.

* When this creature loses a battle with a creature that has power greater than this creature, your opponent's creature is put into its owner's mana zone.

3 x Sasoris, Dragon Edge Sasoris, Dragon Edge (DMR-13)
  • Collector Number: 36
  • Rarity: Rare
  • Type: Creature
  • Race: Beast Folk Go/Draguner
  • Power: 4000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

* When you put this creature into the battle zone, put a nature dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When this creature would be destroyed, put it into your mana zone instead.

2 x Triprex, Growth King Triprex, Growth King (DMX-16)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Jurassic Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Nature
  • Artist: nablange
Card text:

* When you put this creature into the battle zone, you may choose up to 2 non-evolution nature creatures from your mana zone that have total cost 7 or less, and put them into the battle zone.

* Triple breaker (This creature breaks 3 shields)

3 x Tyranno Venom, Chain Ruler Tyranno Venom, Chain Ruler (DMR-13)
  • Collector Number: 9
  • Rarity: Very Rare
  • Type: Creature
  • Race: Jurassic Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: Futaro
Card text:

* When you put this creature into the battle zone or whenever this creature attacks, you may put a non-evolution non-multicolored nature creature that costs 6 or less from your mana zone into the battle zone.

* Double breaker

* When this creature loses a battle with a creature that has power greater than this creature, your opponent's creature is put into its owner's mana zone.

 
Section: Hyperspatial Zone (8 cards)
1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Judaina, Jurassic Hammer/Saurpio, Ancient King Judaina, Jurassic Hammer/Saurpio, Ancient King (DMR-13)
  • Collector Number: V4
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Jurassic Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

* During your turn, you may summon a Dragon from your mana zone.

* Dragon Solution - At the end of your turn, if you have 3 or more Dragons in the battle zone, flip this card to the dragheart creature side and untap it.(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Triple breaker (This creature breaks 3 shields)

* If you have no shields, your opponents creatures can't attack you.

1 x Multiply, Double Dragon Gun/Nb Leibniz, Dragment Symbol Multiply, Double Dragon Gun/Nb Leibniz, Dragment Symbol (DMR-13)
  • Collector Number: 51
  • Rarity: Uncommon
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 2/5
  • Civilization: Water
  • Artist: MATSUMOTO EIGHT
Card text:

* A creature equipped with this can't be blocked.

* Dragon Solution - At the end of your turn, if the creature equipped with this is tapped, flip this card to the dragheart creature side and untap it.(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* This creature can't be attacked or blocked.

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Urovelia, Divine Dragon Spear/Ultimaria, Divine Dragon Elemental Urovelia, Divine Dragon Spear/Ultimaria, Divine Dragon Elemental (DMR-13)
  • Collector Number: 45
  • Rarity: Uncommon
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 2/5
  • Civilization: Light
  • Artist: Morechand
Card text:

* A creature equipped with this gets "blocker".

* Dragon Solution - At the end of your turn, if the creature equipped with this is tapped, flip this card to the dragheart creature side and untap it.(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 2 %  
Light bar 4 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 41  85 %  
Water bar 2 %  
 

Distribution by Cost
1 bar 4 %  
2 bar 8 %  
2/5 bar 4 %  
3 bar 15 %  
4 bar 13 %  
4/7 bar 2 %  
5 bar 10  21 %  
5/30 bar 2 %  
6 bar 10 %  
6/30 bar 2 %  
6/39 bar 2 %  
7 bar 4 %  
7/30 bar 2 %  
8 bar 6 %  
9 bar 4 %  
 

Distribution by Power
- bar 11  23 %  
1000 bar 8 %  
12000 bar 6 %  
2000 bar 2 %  
2000+ bar 4 %  
3000 bar 10 %  
4000 bar 15 %  
4000/26000 bar 2 %  
5000 bar 6 %  
5000/26000 bar 2 %  
5500/195 bar 2 %  
6000 bar 4 %  
6000/26000 bar 2 %  
7000 bar 6 %  
7500 bar 2 %  
8000 bar 4 %  
 

Distribution by Race
- bar 11  23 %  
Angel Command Dragon bar 2 %  
Beast Folk Go bar 8 %  
Beast Folk Go/Draguner bar 10 %  
Beast Folk/Alien bar 2 %  
Crystal Command Dragon bar 2 %  
Flame Monster/Hunter bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Jurassic Command Dragon bar 16  33 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 8 %  
 

Distribution by Rarity
Common bar 21  44 %  
Rare bar 19 %  
Uncommon bar 19 %  
Very Rare bar 10 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 30  63 %  
Dragheart Creature bar 4 %  
Psychic Creature bar 2 %  
Psychic Super Creature bar 8 %  
Spell bar 11  23 %  
 



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