main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "(VS) Its Only Logical"

Deck "(VS) Its Only Logical"
Format: OCG - 52 Cards
created by dawn_schwarz LV10 activity icon envelope icon
Share |
 
Card list Group cards by  
Section: Main Deck (40 cards)
4 x Aqua Guard Aqua Guard (DMX-03)
  • Collector Number: 30
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Water
  • Artist: â–  Akifumi Yamamoto
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

"This ocean ain't big enough for the two of us!"

1 x Aqua Melge Aqua Melge (DMX-12)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Yuri Shinjuro
Card text:

*  Whenever you put a creature into the battle zone during your turn, you may discard a card. If you do, draw a card.

2 x Aqua Surfer Aqua Surfer (DMD-17)
  • Collector Number: 7
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

2 x Churentenhou, Art Hero Churentenhou, Art Hero (DMR-14)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: acguy
Card text:

* Whenever one of your opponent's creatures attacks you, you may cast a spell that has "shield trigger" from your hand for no cost.

* Mana Arms 7: Whenever you cast a spell from your hand, if you have 7 or more water cards in your mana zone, you may cast it from your graveyard for no cost.

* Double breaker

2 x Descartes Q, Logic Hero Descartes Q, Logic Hero (DMR-13)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: NAKAMURA 8
Card text:

Blockericon Blocker

* Mana Arms 7 - When you put this creature into the battle zone, if you have 7 or more water cards in your mana zone, you may draw up to 5 cards.

* When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

* Double breaker

2 x Dragment Slot Dragment Slot (DMX-17)
  • Collector Number: 31
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Tsutsui Misa
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Reveal the top 3 cards of your deck. You may take a dragon, a non-dragon creature and a spell and put them into your hand. Put the rest of the cards on the bottom of your deck in any order.

1 x Hogan Blaster Hogan Blaster (DMX-12)
  • Collector Number: 17
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put it into the battle zone. If that card is a spell, you may cast it without cost.

4 x Java Jack, Ultra Flash Java Jack, Ultra Flash (DMR-12)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Liquid People Flash
  • Power: 6000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Tanru
Card text:

*  Evolution - Put on one of your Liquid People.

*  When you put this creature into the battle zone, you may draw 4 cards. If you do, put 2 cards from your hand on the bottom of your deck in any order.

*  Double breaker (This creature breaks 2 shields.)

2 x Java Kid, Aqua Boy Java Kid, Aqua Boy (DMR-14)
  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People Sen
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Okera
Card text:

* When you put this creature into the battle zone, you may reveal the top card of your deck. If it's a Liquid People, put it into your hand.

3 x Metal Avenger Solid, Dragon Edge Metal Avenger Solid, Dragon Edge (DMR-14)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People Sen/Draguner
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

* When you put this creature into the battle zone, put a water dragheart that costs 4 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When you put this creature into the battle zone, choose a creature that costs 6 or less in the battle zone and return it to its owner's hand.

4 x Newton, Aqua Pilot Newton, Aqua Pilot (DMR-13)
  • Collector Number: 83
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People Flash
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: NAKAMURA 8
Card text:

* Mana Arms 3 - When you put this creature into the battle zone, if you have 3 or more water cards in your mana zone, you may draw a card..

* This creature can't be blocked.

4 x Pythagoras, Geometry Squadron Pythagoras, Geometry Squadron (DMR-13)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: NAKAMURA 8
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of your opponent's untapped creatures in the battle zone and return it to its owner's hand.

* Mana Arms 5 - If you have 5 or more water cards in your mana zone, you may choose a creature in the battle zone and return it to its owner's hand.

1 x Spiral Gate Spiral Gate (DMD-09)
  • Collector Number: 13
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose one creature in the battle zone and return it to its owner's hand.

2 x Sr Spellcyclica, Dragment Symbol Sr Spellcyclica, Dragment Symbol (DMR-13)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

* When you put this creature into the battle zone, you may a cast a spell that costs 7 or less from your graveyard for no cost. If you do, put the spell you cast into your hand instead of your graveyard.

* Double breaker (This creature breaks 2 shields.)

* When this creature would be destroyed, put it on the bottom of your deck instead.

1 x Streaming Shaper Streaming Shaper (DMX-12)
  • Collector Number: 75-b
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

*  Reveal the top 4 cards of your deck. Put all water cards into your hand. Put the rest into your graveyard.

3 x Tonpuu, Dragon Edge Tonpuu, Dragon Edge (DMX-18)
  • Collector Number: 27
  • Rarity: No Rarity
  • Type: Creature
  • Race: Liquid People Sen/Draguner
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: boyaking
Card text:

* When you put this creature into the battle zone, put a water dragheart that costs 3 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

2 x Vilvisvid, Ultra Flash Vilvisvid, Ultra Flash (DMD-17)
  • Collector Number: 3
  • Rarity: No Rarity
  • Type: Evolution Creature
  • Race: Liquid People Flash
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Tanru
Card text:

* Evolution—Put on one of your Liquid People.

* When you put this creature into the battle zone, choose a creature in the battle zone and return it to its owners' hand.

* Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (12 cards)
1 x Ad Euclid, Dragment Symbol Ad Euclid, Dragment Symbol (DMX-18)
  • Collector Number: 31c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: 7000
  • Mana Number: 0
  • Cost: 7
  • Civilization: Water
  • Artist: Ishibashi Yosuke
Card text:

* Whenever one of your creatures attacks, draw a card.

* Double breaker (This creature breaks 2 shields.)

1 x Daisushidora, Nitrous Sky Ship Daisushidora, Nitrous Sky Ship (DMX-18)
  • Collector Number: 26c
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: 11000
  • Mana Number: 0
  • Cost: 8
  • Civilization: Water
  • Artist: NAKAMURA_8
Card text:

* Whenever this creature attacks, cast a spell from your opponent's graveyard for no cost.

* Double breaker (This creature breaks 2 shields.)

1 x Dragment Launcher, Three-Dimensional Weapon/Eucleidesu, Dragment Fighter Dragment Launcher, Three-Dimensional Weapon/Eucleidesu, Dragment Fighter (DMX-18)
  • Collector Number: 31
  • Rarity: Common
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 2/4
  • Civilization: Water
  • Artist: Ishibashi Yosuke
Card text:

* Whenever a creature equipped with this attacks, you may draw a card.

* Dragon Solution - At the end of your turn, if the creature equipped with this is tapped, you may flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Whenever one of your water creatures attacks, you may draw a card.

* Dragon Solution - At the start of your turn, if you have 5 or more cards in your hand, flip this to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

1 x Eucleidesu, Dragment Fighter Eucleidesu, Dragment Fighter (DMX-18)
  • Collector Number: 31b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 4
  • Civilization: Water
  • Artist: Ishibashi Yosuke
Card text:

* Whenever one of your water creatures attacks, you may draw a card.

* Dragon Solution—At the start of your turn, if you have 5 or more cards in your hand, flip this to the dragheart creature side and untap it.(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

2 x Evidegoras, Dragon Sonic Aircraft Carrier/Q.E.D. Plus, Final Dragon Logic Evidegoras, Dragon Sonic Aircraft Carrier/Q.E.D. Plus, Final Dragon Logic (DMR-14)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: /11000
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Water
  • Artist: NAKAMURA 8
Card text:

* At the start of your turn, you may draw a card.

* Dragon Solution - When you draw a card, if its the 5th card you drew that turn, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* At the start of your turn, look at the top 5 cards of your deck. Put one of them on top of your deck and put the rest on the bottom of your deck in any order. Then, you may draw a card.

* Your water dragons can't be blocked.

* Double breaker

* Dragon Evade - When this creature would leave the battle zone, flip it to the fortress side instead.

2 x Evidence, Truth Gun/Q.E.D., Dragon Elemental King Evidence, Truth Gun/Q.E.D., Dragon Elemental King (DMR-13)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: 11000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

* When you put this dragheart into the battle zone, or whenever a creature equipped with this attacks, you may draw a card.

* Dragon Solution - At the end of your turn, if you cast 3 water spells and/or summon 3 water creatures, flip this card to the dragheart creature side and untap it,(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Whenever your opponent would choose a creature in the battle zone by the ability of a spell, he can't choose this one.

* Each turn, you may summon a water creature for no cost.

* Each turn, you may cast a water spell for no cost.

* Double breaker (This creature breaks 2 shields.)

1 x Fanbai, Dragon Flower Fan/Tonnanshape, Dragon Pulse Sky Ship Fanbai, Dragon Flower Fan/Tonnanshape, Dragon Pulse Sky Ship (DMX-18)
  • Collector Number: 26
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 3/5
  • Civilization: Water
  • Artist: NAKAMURA_8
Card text:

* Whenever a creature equipped with this attacks, put the top card of your opponent's deck into his graveyard. If it's a spell, you may cast it for no cost.

* Dragon Solution - At the end of your turn, if your opponent has 5 or more cards in his graveyard, you may flip this card to the dragheart fortress side. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Whenever one of your water creatures attacks, put the top card of your opponent's deck into his graveyard. If it's a spell, you may cast it for no cost.

* Dragon Solution - At the start of your turn, if your opponent has 10 or more cards in his graveyard, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

2 x Multiply, Double Dragon Gun/Nb Leibniz, Dragment Symbol Multiply, Double Dragon Gun/Nb Leibniz, Dragment Symbol (DMR-13)
  • Collector Number: 51
  • Rarity: Uncommon
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 2/5
  • Civilization: Water
  • Artist: MATSUMOTO EIGHT
Card text:

* A creature equipped with this can't be blocked.

* Dragon Solution - At the end of your turn, if the creature equipped with this is tapped, flip this card to the dragheart creature side and untap it.(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* This creature can't be attacked or blocked.

1 x Tonnanshape, Dragon Pulse Sky Ship Tonnanshape, Dragon Pulse Sky Ship (DMX-18)
  • Collector Number: 26b
  • Rarity: No Rarity
  • Type: Dragheart Fortress
  • Mana Number: 0
  • Cost: 5
  • Civilization: Water
  • Artist: NAKAMURA_8
Card text:

* Whenever one of your water creatures attacks, put the top card of your opponent's deck into his graveyard. If it's a spell, you may cast it for no cost.

* Dragon Solution—At the start of your turn, if your opponent has 10 or more cards in his graveyard, flip this card to the dragheart creature side and untap it. (At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)

 
Deck Statistics
Distribution by Civilization
Water bar 52  100 %  
 

Distribution by Cost
1 bar 8 %  
2 bar 8 %  
2/4 bar 2 %  
2/5 bar 4 %  
3 bar 10 %  
3/5 bar 2 %  
4 bar 13 %  
4/7 bar 8 %  
5 bar 11  21 %  
6 bar 13 %  
7 bar 10 %  
8 bar 2 %  
 

Distribution by Power
- bar 13  25 %  
/11000 bar 4 %  
1000 bar 6 %  
11000 bar 6 %  
2000 bar 13  25 %  
5000 bar 10 %  
6000 bar 15 %  
7000 bar 10 %  
 

Distribution by Race
- bar 13  25 %  
Crystal Command Dragon bar 14  27 %  
Liquid People bar 13 %  
Liquid People Flash bar 10  19 %  
Liquid People Sen bar 4 %  
Liquid People Sen/Draguner bar 12 %  
 

Distribution by Rarity
Common bar 14  27 %  
No Rarity bar 10  19 %  
Rare bar 11  21 %  
Super Rare bar 15 %  
Uncommon bar 6 %  
Very Rare bar 4 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 27  52 %  
Dragheart Creature bar 12 %  
Dragheart Fortress bar 8 %  
Evolution Creature bar 12 %  
Spell bar 17 %  
 



Rating
Current score for this Deck, based on 1 vote:

bar 4.00
scale
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help