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Deck "(V) Battle Savages"

Deck "(V) Battle Savages"
Format: OCG - 48 Cards
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Section: Main Deck (40 cards)
3 x Batocross Battle, Passion Dragon Batocross Battle, Passion Dragon (DMD-18)
  • Collector Number: 3
  • Rarity: No Rarity
  • Type: Creature
  • Race: Gaial Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
  • Artist: MATSUMOTO EIGHT
Card text:

Shieldtrigger Shield trigger

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. That creature and this creature battle.

* Double breaker

* When you put this creature into the battle zone during your opponent's turn, put this creature on the bottom of your deck at the end of the turn.

1 x Bolbalzak Ex Bolbalzak Ex (DMD-13)
  • Collector Number: 10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

1 x Come On Pippi Come On Pippi (DMR-03)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Dual Shock Dragon Dual Shock Dragon (DMX-11)
  • Collector Number: 5
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon
  • Power: 8000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Masaki Hirooka
Card text:

Strikeback Strike Back - Fire (When a Fire card is put into your hand from your shield zone, you may discard that card. If you do, you may summon this creature for no cost.)

*  When you put this creature into the battle zone, choose one of your shields and put it into your graveyard.

*  Double breaker (This creature breaks 2 shields.)

1 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMR-01)
  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

4 x Gonta, the Warrior Savage Gonta, the Warrior Savage (DMD-01)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: Haccan
Card text:

(This creature is put into your mana zone tapped.)

In its chaotic wisdom, the shattered rainbow united the power of those who would destroy the forest with those who would save it.

3 x Hearty Cap`n Polligon Hearty Cap'n Polligon (DMC-41)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 2000
  • Cost: 1
  • Civilization: Nature
  • Artist: Haccan
Card text:

At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.

2 x Huckle Kirin Sawyer, Jungle Governor Huckle Kirin Sawyer, Jungle Governor (DMX-08)
  • Collector Number: 21
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Dreammate
  • Power: 5000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Mana Evolution - Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.

*  Shield Force (When you put this creature into the battle zone, you may choose one of your shields. While the chosen shield remains in the shield zone, this creature gains the following Shieldforce.gif abilities)


Shieldforce.gif Your creatures can't be blocked by creatures with less power.

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Kodamanma, Gil Gil Puppet Kodamanma, Gil Gil Puppet (DMX-14)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: hideki ishikawa
Card text:

*  When you put this creature into the battle zone, return one of your shields to your hand. You can't use the shield trigger ability of that shield.

4 x Natural Snare Natural Snare (DMX-16)
  • Collector Number: 83
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Sansyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

4 x Shooting Exedrive Shooting Exedrive (DMD-03)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Kare
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  At the end of your turn, return this creature to your hand.

2 x Super Explosive Duel Fire Super Explosive Duel Fire (DMX-16)
  • Collector Number: 84
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: hippo
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy all creatures that have "blocker".

4 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMX-09)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

 
Section: Hyperspatial Zone (8 cards)
1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2s
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 22  46 %  
Fire/Nature bar 19 %  
Light bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 12  25 %  
Nature//Fire/Nature bar 2 %  
 

Distribution by Cost
1 bar 6 %  
2 bar 12  25 %  
3 bar 13 %  
5 bar 15 %  
5/30 bar 2 %  
6 bar 19 %  
6/20 bar 2 %  
6/24 bar 2 %  
6/30 bar 2 %  
6/39 bar 2 %  
7 bar 2 %  
7/30 bar 2 %  
8 bar 6 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 10  21 %  
1000 bar 2 %  
2000 bar 12  25 %  
3000 bar 10 %  
4000 bar 8 %  
4000/26000 bar 2 %  
5000 bar 4 %  
5000/26000 bar 2 %  
5500/195 bar 2 %  
6000 bar 2 %  
6000/17000 bar 2 %  
6000/19000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
7000 bar 6 %  
8000 bar 6 %  
 

Distribution by Race
- bar 10  21 %  
Armored Dragon bar 6 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Beast Folk/Alien bar 2 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Death Puppet/Alien bar 8 %  
Dragonoid/Hunter bar 8 %  
Dreammate bar 4 %  
Fire Bird/Hunter bar 2 %  
Flame Monster/Hunter bar 2 %  
Gaial Command Dragon bar 6 %  
Human/Beast Folk bar 17 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 6 %  
 

Distribution by Rarity
Common bar 28  58 %  
No Rarity bar 6 %  
Promotional bar 4 %  
Rare bar 2 %  
Super Rare bar 10 %  
Uncommon bar 8 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 28  58 %  
Evolution Creature bar 4 %  
Psychic Creature bar 2 %  
Psychic Super Creature bar 15 %  
Spell bar 10  21 %  
 



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