| Type: Creature (19 cards)
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3
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x
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Aqua Surfer (DMC-50)
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- Collector Number: 15
- Rarity: Rare
- Type: Creature
- Race: Liquid People
- Power: 2000
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
[Shield trigger] Shield Trigger When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.
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1
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x
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Bronze-Arm Tribe (DMC-39)
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- Collector Number: 32
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Cost: 3
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
When you put this creature into the battle zone, put the top card of your deck into your mana zone.
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3
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x
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Death Circle, the Explosive Shadow (DMX-10)
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- Collector Number: 49
- Rarity: Common
- Type: Creature
- Race: Ghost
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Katsuya
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature into the battle zone, you may destroy this creature. If you do, choose 1 of your opponent's untapped creatures and destroy it.
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1
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x
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Deis Magician, Ranger of Gaia (DMR-03)
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- Collector Number: 19
- Rarity: Rare
- Type: Creature
- Race: Lost Crusader/Alien
- Power: 4000
- Cost: 5
- Civilization: Darkness/Nature
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Card text:
* (This creature is put into your mana zone tapped.)
* Space Charge: Darkness / Nature (Whenever you put a card into your mana zone that is either Darkness, Nature, or both, you may use this creature's ability)
Darkness: Return a creature from your graveyard to your hand.
Nature: This turn, the next creature you summon costs up to 3 less to summon. It can't cost less than 1.
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1
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x
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Emeral (VA)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Cost: 2
- Civilization: Water
- Artist: Dai
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Card text:
When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.
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2
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x
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Essence Elf (ECoD)
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- Collector Number: 47
- Rarity: Common
- Type: Creature
- Race: Tree Folk
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Eiji Kaneda
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Card text:
Your spells each cost 1 less to cast. They can't cost less than 1. When the Silver Beards fell, mystical elves came to rescue them.
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4
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x
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Iron Arm Tribe (P-Y10)
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- Collector Number: P23-Y10
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 1000
- Cost: 4
- Civilization: Nature
- Artist: kometani
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
* When this creature is destroyed, put it into your mana zone instead of your graveyard.
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1
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x
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Olzekia, General of Decapitation (DMC-64)
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- Collector Number: 7
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command
- Power: 6000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Masaki Hirooka
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Card text:
* When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
* Double breaker (This creature breaks 2 shields.) Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! - Olzekia, General of Decapitation
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1
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x
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Poisonous Mushroom (BS)
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- Collector Number: 102
- Rarity: Uncommon
- Type: Creature
- Race: Balloon Mushroom
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone. You won't find these mushrooms on salads.
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2
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x
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Rumbling Terahorn (DMC-39)
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- Collector Number: 24
- Rarity: Rare
- Type: Creature
- Race: Horned Beast
- Power: 3000
- Cost: 5
- Civilization: Nature
- Artist: Ittoku
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Card text:
When you put this creature into the battle zone, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
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| Type: Evolution Creature (1 cards)
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1
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x
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Aldebaran, the Earth Breaker (DMR-02)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Gaia Command/Alien
- Power: 15000
- Cost: 7
- Civilization: Nature
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Card text:
* Evolution - Put on one of your nature creatures.
* Triple breaker (This creature breaks 3 shields) * Space Charge: Nature (Whenever you put a Nature card into your mana zone, you may use this creature's ability)
Your opponent puts one of his creatures into his mana zone.
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| Type: Psychic Creature (4 cards)
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1
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x
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Aqua Cutlass, Temporal Swordsman / Aqua Excalibur, the Awakened Indigo Swordsman (DM-36)
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- Collector Number: 47
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Liquid People
- Power: 5000/8000
- Cost: 5/10
- Civilization: Water
- Artist: okera
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Card text:
Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
When this creature attacks, draw 1 card. Double Breaker At long last it gained the secret of awakening. At last, awakening has been achieved! The hope of the water forces has come at last.
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1
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x
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Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic (DM-39)
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- Collector Number: 17
- Rarity: Rare
- Type: Psychic Creature
- Race: Earth Dragon/Giant/Samurai
- Power: 6000/17000
- Cost: 7/11
- Civilization: Nature
- Artist: Hisanobu Kometani
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Card text:
* Awaken - At the end of your turn, if you put a creature with 7000 or more power into the battle zone this turn flip this creature.
* Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Wild Soul
* All of your other creatures in the battle zone get +2000 power and can't be blocked by creatures with less power.
* Triple breaker (This creature breaks 3 shields)
Wild Soul
Îãåãããã®ç¾ããå°ä¸ã«å¹³åãï¼ãã®ããã«ã¯ãã®æ¦ãã¨ããèå°ã§å°½ããããµãã¡ï¼We will defeat Z and bring peace to this beautiful land! That's why it is my destiny to ascend the stage of battle and give a life-changing performance! -Jungle Kankuro, the Awakened Dramatic ãããä¿ºã®æå¾ã«ãã¦ãä»ä¸æå¤§ã®å¤§è¦å¾ï¼è¦ãï¼ã«ã³ã¯ãã¦ã»ãã©ã¹ã¿ã¼ For my last act, I shall give the most dramatic performance the world has ever seen! Watch and be amazed! Kankuro Blaster!! -Jungle Kankuro
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1
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x
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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1
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x
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Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Machine Hero//Cyber Command
- Power: 1000/5000
- Cost: 2/7
- Civilization: Light//Water
- Artist: AMON
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Card text:
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* AwakenâAt the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* This creature can't be blocked.
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.) æ¦ãã¨ã¯ã常ã«äºæä¸æå
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| Type: Psychic Super Creature (2 cards)
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2
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x
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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| Type: Spell (20 cards)
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4
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x
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Brain Serum (BS)
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- Collector Number: 27
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Dreamwave
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Draw up to 2 cards. They can wait forever, for they know they will not die alone.
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1
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x
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Dark Soul Creation (DMX-10)
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- Collector Number: 11
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
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Card text:
* You may destroy one of your creatures. If you do, draw 3 cards.
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3
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x
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Deadly Love (DMD-05)
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- Collector Number: 12
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* You may destroy 1 of your creatures. If you do, destroy 1 of your opponent's creatures
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3
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x
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Faerie Life (DMX-09)
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- Collector Number: 54
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone.
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1
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x
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Future Blueprint (DM-36)
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- Collector Number: 70
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 2
- Civilization: Nature
- Artist: sarmat
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Card text:
[Shield trigger] Shield Trigger Look at the top 6 cards of your deck. You may choose 1 creature from these cards, show it to your opponent, and add it to your hand. Then, put the rest of the cards on the bottom of your deck in any order.
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1
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x
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Hyperspatial Blue Black Hole (DMR-02)
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- Collector Number: 32
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Water/Darkness
- Artist: TUBAKI HALSAME
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Card text:
* (This card is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked. * If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures. On your opponent's next turn, that creature must attack if able.
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2
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x
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Hyperspatial Faerie Hole (DM-36)
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- Collector Number: 109
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Nature
- Artist: Atsushi Kawasaki
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Card text:
Put the top card of your deck into your mana zone. Choose and activate 1 of the following effects: Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone. Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone. (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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2
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x
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Hyperspatial Revive Hole (DMX-08)
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- Collector Number: 29
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: 500siki
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Card text:
* Return a creature from your graveyard to your hand.
* Choose and activate one of the following effects.
- *º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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2
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x
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Secret Clocktower (DMX-10)
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- Collector Number: 48
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Look at the top 3 cards of your deck. Add one card to your hand, put one on the bottom of your deck, and put the last one on the top of your deck.
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1
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x
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Spiral Gate (DMX-10)
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- Collector Number: 47
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one creature in the battle zone and return it to its owner's hand.
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