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Deck "(V) Mono Romanoff"

Deck "(V) Mono Romanoff"
Format: OCG - 49 Cards
created by dawn_schwarz LV12 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (40 cards)
1 x Blade of Enchantment and Pulse Blade of Enchantment and Pulse (VH)
  • Collector Number: 39
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness/Nature
  • Artist: Iron Pot
Card text:

This card is put into the Mana Zone tapped.
Choose a Spell in your Mana Zone with the "Shield Trigger" ability. You may play that Spell without paying the cost.

4 x Bone Dance Charger Bone Dance Charger (DMD-08)
  • Collector Number: 22
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

*  Put the top two cards of your deck into the graveyard.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

4 x Darkness GUY, Zero Romanoff Darkness GUY, Zero Romanoff (DMX-04)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Dark Lord/Zombie Dragon/Hunter
  • Power: 8000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Blankas
Card text:

*  When you put this creature into the battle zone, search your deck. Choose 1 darkness card from it and put it into your graveyard. Then, shuffle your deck.

*  When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck.

*  Double breaker (This creature breaks 2 shields.)

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMD-12)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature from your graveyard into the battle zone.

4 x Demon Wolf, Howling Moonlight Castle Demon Wolf, Howling Moonlight Castle (DMR-13)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Kutay
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of your opponent's creatures in the battle zone. That creature gets -3000 power until the end of the turn. (A creature that has power 0 or less is destroyed.)

* Mana Arms 5 -If you have 5 or more darkness cards in your mana zone, destroy one of your opponent's creatures.

4 x Honenbe, Skeletal Guardian Honenbe, Skeletal Guardian (DMX-18)
  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Okera
Card text:

Blockericon Blocker

* This creature can't attack.

* When you put this creature into the battle zone, you may put the top 3 cards of your deck into your graveyard. If you do, you may return a creature from your graveyard into your hand.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Inferno Sign Inferno Sign (DMD-10)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Put one of your non-evolution creatures with a cost of 7 or less from your graveyard into the battle zone.

2 x Kitarou, the Cursed Corpse Kitarou, the Cursed Corpse (DMR-01)
  • Collector Number: 90
  • Rarity: Common
  • Type: Creature
  • Race: Ghost/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: HIRO"WO"NORI
Card text:

*  When you put this creature into the battle zone, your opponent chooses 2 cards in their hand and reveals them. You choose 1 of these and your opponent discards it.

If you meet his eyes you'll be faced with the ultimate choice! (Normal Flavor)
Kitarou prefers houses that are as old and deserted as possible. (Mode Change Flavor)

1 x Liger Blade, Fierce Tiger Liger Blade, Fierce Tiger (DMX-07)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  When you put this creature into the battle zone, destroy all non-psychic creatures with cost 3 or less. Then, destroy all psychic creatures with cost 9 or less.

*  Double breaker (This creature breaks 2 shields.)

2 x Miracle Re Born Miracle Re Born (DMR-01)
  • Collector Number: 28
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
Card text:

*  Put a Hunter creature with a cost of 7 or less into the battle zone from your graveyard.

A Hunter revives from the shining wound! What a strange and mysterious wound...(Normal Flavor)
This is our hunter's chance! (Mode Change Flavor)

3 x Necrodragon Guljeneraid Necrodragon Guljeneraid (DMX-12)
  • Collector Number: 39-b
  • Rarity: Super Rare
  • Type: Creature
  • Race: Zombie Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

*  Whenever one of your Dragons other than Necrodragon Guljeneraid is destroyed, if this creature is in your graveyard, you may return this creature to the battle zone.

*  Double breaker (This creature breaks 2 shields.)

1 x Ribbit NICE Hanzou Ribbit NICE Hanzou (DMX-04)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 5000
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAGAWA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

1 x Ryusei In The Dark Ryusei In The Dark (DMX-16)
  • Collector Number: 22
  • Rarity: Common
  • Type: Creature
  • Race: Black Command Dragon
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Yuukoo009
Card text:

* Non-darkness creatures are put into the battle zone tapped.

* All your darkness creatures get "Slayer"

* Double breaker

* When one of your Dragons is destroyed, if this creature is in your graveyard, you may return this creature from your graveyard to your hand.

2 x Terror Pit Terror Pit (DMD-12)
  • Collector Number: 17
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Destroy 1 of your opponent's creatures.

1 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

3 x Tigernitro, Explosive Devil Tigernitro, Explosive Devil (DMR-14)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Funky Knightmare
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Kutay
Card text:

* Mana Arms 5: At the end of your turn, if you have 5 or more darkness cards in your mana zone, your opponent chooses a card in his hand and discards the rest.

 
Section: Hyperspatial Zone (9 cards)
1 x Black Ganveet, Temporal Soldier Black Ganveet, Temporal Soldier (P-Y9)
  • Collector Number: P66a-Y9
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000
  • Cost: 7
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

1 x Darkness Ganveet, the Assassin Awakened Darkness Ganveet, the Assassin Awakened (P-Y9)
  • Collector Number: P66b-Y9
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 9000
  • Cost: 13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

Ζよ、貴様の思い通りにはさせん!-凶刀の覚醒者ダークネス・ガンヴィート Z, I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 15
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Mana Number: 0
  • Cost: 7/30
  • Civilization: Darkness/Fire/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 22
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Mana Number: 0
  • Cost: 5/30
  • Civilization: Light/Water/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Ryusei Kaiser, the Victorious and Gaial Kaiser, the Victorious in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 14
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Mana Number: 0
  • Cost: 6/30
  • Civilization: Water/Darkness/Fire//All
  • Artist: Ishibashi Yosuke
Card text:

* Your opponent's cards are put into his mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 45  92 %  
Darkness/Fire/Nature//All bar 2 %  
Darkness/Nature bar 2 %  
Light/Water/Nature//All bar 2 %  
Water/Darkness/Fire//All bar 2 %  
 

Distribution by Cost
13 bar 2 %  
3 bar 8 %  
4 bar 18 %  
5 bar 13  27 %  
5/12 bar 2 %  
5/30 bar 2 %  
6 bar 8 %  
6/12 bar 2 %  
6/30 bar 2 %  
7 bar 11  22 %  
7/14 bar 2 %  
7/30 bar 2 %  
8 bar 2 %  
 

Distribution by Power
- bar 20  41 %  
2000 bar 4 %  
3000 bar 8 %  
3000/110 bar 2 %  
4000 bar 6 %  
4000/15000 bar 2 %  
4000/26000 bar 2 %  
5000 bar 4 %  
5000/26000 bar 2 %  
6000 bar 8 %  
6000/26000 bar 2 %  
7000 bar 4 %  
7000/110 bar 2 %  
8000 bar 10 %  
9000 bar 2 %  
 

Distribution by Race
- bar 20  41 %  
Black Command Dragon bar 2 %  
Dark Lord/Zombie Dragon/Hunter bar 8 %  
Dark Monster/Hunter bar 2 %  
Demon Command bar 6 %  
Demon Command/Hunter bar 10 %  
Funky Knightmare bar 6 %  
Ghost/Hunter bar 4 %  
Guardian bar 8 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Zombie Dragon bar 6 %  
 

Distribution by Rarity
Common bar 19  39 %  
Promotional bar 10 %  
Rare bar 14  29 %  
Super Rare bar 10  20 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 20  41 %  
Psychic Creature bar 8 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 8 %  
Spell bar 20  41 %  
 



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