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Deck "Absolute Zero Space"

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Deck "Absolute Zero Space"
Format: OCG - 66 Cards
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Judgement.

 
Card list Group cards by  
Section: Main Deck (50 cards)
4 x Barrier Star-vader, Promethium Barrier Star-vader, Promethium (BT12)
  • Number: BT12-014
  • Rarity: RR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a «Link Joker» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Link Joker» that is being attacked, and that unit cannot be hit until end of that battle.

Pardon me, but it's a whole new set of rules from here on.

4 x Companion Star Star-vader, Photon Companion Star Star-vader, Photon (TD17)
  • Number: TD17-005
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]: When this unit is placed on (RC), if you have a vanguard with "Star-vader" in its card name, and your opponent has a locked card, choose one of your opponent's rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)

Come, it is time to go along to your comrades.

2 x Eclipse Star-vader, Charcoal Eclipse Star-vader, Charcoal (BT17)
  • Number: BT17-086
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT](RC):Your vanguard's "Limit Break 4" is active even when you have three or less damage.

This star is like the foundation of life.

4 x Imaginary Orthos Imaginary Orthos (BT15)
  • Number: BT15-071
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), if you have a «Link Joker» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the end of that turn, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Become twisted. Even your imagination.

4 x Light that Lights Up Demise, Carina Light that Lights Up Demise, Carina (G-FC04)
  • Number: G-FC04-062
  • Rarity: RR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)
[AUTO]:[Soul Blast (1)] When this card is discarded from your hand for a cost to call "Darkness that Lights Up Demise, Lacus Carina" from your G zone, if the number of face up cards in your damage zone is one or less, you may pay the cost. If you do, Counter Charge (1).

Let's watch together... the end of the world.

4 x Negligible Hydra Negligible Hydra (BT15)
  • Number: BT15-069
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), if you have a «Link Joker» vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the end of that turn, choose a card from your damage zone, return it to your deck, and shuffle your deck.

Calling out to a hydra. That is a decision filled with suffering.

1 x Prison Gate Star-vader, Palladium Prison Gate Star-vader, Palladium (BT13)
  • Number: BT13-081
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] During your opponent's end phase, when an opponent's locked card is unlocked, if you have a «Link Joker» vanguard, you may pay the cost. If you do, lock that unit. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's next turn)

You are a prisoner. Don't even think that you can decide on your prison term.

4 x Shading Star-vader, Sulfur Shading Star-vader, Sulfur (G-RC01)
  • Number: G-RC01-036EN
  • Rarity: R
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] When your opponent's locked card is unlocked during your opponent's end phase, you may pay the cost. If you do, lock that unit.

(PR/0215)/(G-RC01): Despair comes before hope.
(PR/0306): A light of hope exists. And as another that can be reached.

4 x Shockwave Star-vader, Dysprosium Shockwave Star-vader, Dysprosium (BT17)
  • Number: BT17-091
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] During your opponent's end phase, when an opponent's locked card is unlocked, you may pay the cost. If you do, lock that unit. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)

I declare the continuation of lock!

1 x Star-vader, Dust Tail Unicorn Star-vader, Dust Tail Unicorn (BT12)
  • Number: BT12-033
  • Rarity: R
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]:Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[ACT](RC):[Counter Blast (1) & Put this unit into your soul] If you have a «Link Joker» vanguard and your opponent has a locked card, choose one of your opponent's rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)

Ah, sacred beasts, demonic beasts, their existence itself has been distorted.

4 x Star-vader, Freezeray Dragon Star-vader, Freezeray Dragon (BT15)
  • Number: BT15-016
  • Rarity: RR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):When your opponent's rear-guard is locked due to an effect from one of your cards, this unit gets [Power]+3000 until end of turn.
[AUTO](VC):When a card is put into your damage zone, choose up to one of your opponent's rear-guards, and lock it. (The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn.)

I shall reward you, for your arrogance.

4 x Star-vader, Infinite Zero Dragon Star-vader, Infinite Zero Dragon (TD11)
  • Number: TD11-001
  • Rarity: Fixed
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Limit Break 4 (This ability is active if you have four or more damage):When a «Link Joker» rides this unit, choose one of your opponent's rear-guards in the front row and one of your opponent's rear-guards in the back row, lock them, choose one of your vanguards, and that unit gets [Power]+10000 until end of turn.
(Locked cards are turned face down, and cannot do anything. Turn them face up at the end of its owner's turn)
[AUTO](VC): When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)

From the beginning to the limits. Everything begins from zero.

4 x Star-vader, Paradigm Shift Dragon Star-vader, Paradigm Shift Dragon (G-BT05)
  • Number: G-BT05-076
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[ACT](RC):[Put this unit on top of your deck] If you have a vanguard with "Star-vader" in its card name, and your opponent has a locked card, choose up to one rear-guard in your opponent's back row, and lock it. Shuffle your deck.

Common sense is, not more than just a transient misunderstanding.

4 x Star-vader, Scounting Ferris Star-vader, Scounting Ferris (BT12)
  • Number: BT12-073
  • Rarity: C
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Beast
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

I've found you. There is no escape this time.

2 x Star-vader, Volt Line Star-vader, Volt Line (BT17)
  • Number: BT17-035
  • Rarity: R
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Fairy
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted, choose one of your opponent's locked cards, and that card cannot be unlocked during his or her next end phase.

Just stay put and watch. The sad sight of your world being ruined.

 
Section: G Units (16 cards)
3 x Darkness that Lights Up Demise, Lacus Carina Darkness that Lights Up Demise, Lacus Carina (G-FC04)
  • Number: G-FC04-038
  • Rarity: RRR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyberoid
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Counter Blast (1) & Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, choose up to three of your rear-guards, lock them, your opponent chooses a unit in his or her back row for each card that was locked, and locks it.

The world is coming to an end. Everything will descend into darkness.

2 x Genesis Machine Deity, Altwilder Genesis Machine Deity, Altwilder (G-FC04)
  • Number: G-FC04-014
  • Rarity: GR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Golem
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 8:[Counter Blast (1) & Choose two cards from your hand, and discard them] For each card in your opponent's damage zone, choose one of your opponent's open (RC), your opponent chooses a card from his or her hand, and puts it on that (RC) face down as a locked card.

What little hope remains, will be converted to endless despair.

4 x Heat Element, Merindol Heat Element, Merindol (G-FC04)
  • Number: G-FC04-074
  • Rarity: RR
  • Clan: Cray Elemental
  • Nation: None
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When this unit's attack hits a vanguard, choose one of your rear-guards, and it gets [Power]+5000 for each face up card in your G zone until end of turn."
[CONT]:This card is from all clans and nations.

The overflowing flames, spread endlessly.

3 x Metal Element, Scryew Metal Element, Scryew (G-FC03)
  • Number: G-FC03-050
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC), if the number of face up cards in your G zone is one or more, you may pay the cost. If you do, this unit gets [Shield]+10000 until end of that battle.
[CONT]:This card is also of all clans and nations.

An intent like steel would repel even lightning attacks......or so it is said.

4 x Nebula Dragon, Big Crunch Dragon Nebula Dragon, Big Crunch Dragon (G-BT03)
  • Number: G-BT03-009
  • Rarity: RRR
  • Clan: Link Joker
  • Nation: Star Gate
  • Race: Cyber Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card named "Nebula Dragon, Big Crunch Dragon" from your G zone, and turn it face up] If the number of face up cards in your G zone is two or more, choose one of your opponent's rear-guards, lock all of your opponent's rear-guards in the same column as that unit, and those cards cannot be unlocked during his or her next end phase.(The locked card is turned face down, and cannot do anything. It turns face up at the end of the owner's turn)

That one attack, froze all the atoms.

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 11 %  
Link Joker bar 59  89 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 13  20 %  
Grade 2 / Intercept bar 12  18 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 9 %  
Grade 4 / Triple Drive!! bar 10  15 %  
 

Distribution by Nation
- bar 5 %  
None bar 6 %  
Star Gate bar 59  89 %  
 

Distribution by Power
- bar 9 %  
10000 bar 6 %  
11000 bar 6 %  
15000+ bar 10  15 %  
4000 bar 12  18 %  
5000 bar 8 %  
6000 bar 12 %  
7000 bar 8 %  
8000 bar 6 %  
9000 bar 12 %  
 

Distribution by Race
Cyber Beast bar 13  20 %  
Cyber Dragon bar 16  24 %  
Cyber Fairy bar 3 %  
Cyber Golem bar 3 %  
Cyberoid bar 26  39 %  
Elemental bar 11 %  
 

Distribution by Rarity
C bar 23  35 %  
Fixed bar 12 %  
GR bar 3 %  
R bar 11 %  
RR bar 19  29 %  
RRR bar 11 %  
 

Distribution by Shield
- bar 18  27 %  
- bar 6 %  
10000 bar 13  20 %  
15000 bar 9 %  
5000 bar 25  38 %  
 

Distribution by Trigger
- bar 6 %  
Critical +5000 Power bar 6 %  
Draw +5000 Power bar 6 %  
Heal +5000 Power bar 6 %  
None bar 46  70 %  
Stand +5000 Power bar 6 %  
 



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