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Deck "(VS) Victory Dragons"

Deck "(VS) Victory Dragons"
Format: OCG - 48 Cards
created by dawn_schwarz LV9 activity icon envelope icon
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Section: Main Deck (40 cards)
3 x Bakuadorgan, Passion Dragon Bakuadorgan, Passion Dragon (DMD-18)
  • Collector Number: 8
  • Rarity: No Rarity
  • Type: Creature
  • Race: Gaial Command Dragon
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hokuto
Card text:

* Speed attacker

* Whenever this creature attacks, reveal the top card of your deck. If that card is a Dragon, put it into your hand. If its not a Dragon, put it back on top of the deck.

3 x Batocross Battle, Passion Dragon Batocross Battle, Passion Dragon (DMD-18)
  • Collector Number: 3
  • Rarity: No Rarity
  • Type: Creature
  • Race: Gaial Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Fire
  • Artist: MATSUMOTO EIGHT
Card text:

Shieldtrigger Shield trigger

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. That creature and this creature battle.

* Double breaker

* When you put this creature into the battle zone during your opponent's turn, put this creature on the bottom of your deck at the end of the turn.

2 x Dorago the Great, Dragon World Dorago the Great, Dragon World (DMX-16)
  • Collector Number: 1
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Red Command Dragon
  • Power: 13000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: TUBAKI HALSAME
Card text:

* When you put this creature into the battle zone, you may choose one of your creatures and one of your opponent's creatures in the battle zone. Those 2 creatures battle.

* Triple breaker (This creature breaks 3 shields)

* Whenever a non-dragon creature would be put into the battle zone, they are put in their owner's graveyard instead.

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

2 x GENJI Double Cross, Blastdragon GENJI Double Cross, Blastdragon (DMD-15)
  • Collector Number: 2
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* Whenever this creature attacks, you may choose one of your opponent's creatures that has "blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


Kungfusoul Kung Fu Soul

3 x Gaial Mobius, Victory Emperor Gaial Mobius, Victory Emperor (DMX-17)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Creature
  • Race: Gaial Command Dragon
  • Power: 12000+
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: Yuukoo009
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* Whenever this creature attacks, destroy one of your opponents creatures that has power 6000 or less.

* Each turn, when this creature becomes tapped for the first time, untap it.

* While battling, this creature gets +1000 power for each fire card in your graveyard.

* Triple breaker (This creature breaks 3 shields)

2 x Gaigensui, Striking Hero Gaigensui, Striking Hero (DMR-13)
  • Collector Number: 7
  • Rarity: Very Rare
  • Type: Creature
  • Race: Gaial Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: kawasumi
Card text:

* Mana Arms 7 - When you put this creature into the battle zone, if you have 7 or more fire cards in your mana zone, each of your creatures in the battle zone gets +7000 power and breaks an additional shield until the end of the turn.

* Speed attacker (This creature doesn't get summoning sickness.)

* Double breaker (This creature breaks 2 shields.)

3 x Gaimusou, Angry Hero Gaimusou, Angry Hero (DMD-18)
  • Collector Number: 6
  • Rarity: No Rarity
  • Type: Creature
  • Race: Gaial Command Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: RUI MARUYAMA
Card text:

* Mana Arms 7 - When you put this creature into the battle zone, if you have 7 or more fire cards in your mana zone, you may put a non-evolution fire creature from your hand other than Gaimusou, Angry Hero into the battle zone. It gets "speed attacker" and returns to your hand at the end of the turn.

* Double breaker

3 x Glenmolt, Dragon Edge Glenmolt, Dragon Edge (DMD-18)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Human Baku/Draguner
  • Power: 4000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Murakami Hisashi
Card text:

* When you put this creature into the battle zone, put a fire dragheart that costs 4 or less or a dragheart that costs 2 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* While battling, this creature gets +3000 power.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Meteor Charger Meteor Charger (DMR-13)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: SHURIKEN
Card text:

* Destroy one of your opponent's creatures that has "blocker".

* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

4 x Next Charger Next Charger (DMD-18)
  • Collector Number: 10
  • Rarity: No Rarity
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Yuri Shinjuro
Card text:

* Put all cards in your hand on the bottom of your deck in any order. If you do, draw the same number of cards.

* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

4 x Take-jin, Dragon King Keep Take-jin, Dragon King Keep (DMR-13)
  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: kawasumi
Card text:

Shieldtrigger Shield trigger

* Look at the top 5 cards of your deck. From among them, you may show a fire creature to your opponent and destroy one of your opponent's creatures that has less power.

* Mana Arms 5 -If you have 5 or more fire cards in your mana zone, add the revealed card to your hand.

* Shuffle your deck.

 
Section: Hyperspatial Zone (8 cards)
1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2s
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial, Leader Dragon Sword/Gaiban, Furious Leader Dragon Gaial, Leader Dragon Sword/Gaiban, Furious Leader Dragon (DMD-18)
  • Collector Number: 2
  • Rarity: No Rarity
  • Type: Dragheart Creature
  • Race: Gaial Command Dragon
  • Power: /9000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Fire
  • Artist: NakamuraB
Card text:

* When you put this Dragheart into the battle zone, you may choose one of your opponent's creatures in the battle zone. It battles with the creature equipped with this dragheart.

* Dragon Solution - Whenever one of your Gaial Command Dragons or creature that has "Gaial" in its name attacks, flip this card to the dragheart creature side and untap it.


* Whenever this creature attacks, destroy one of your opponent's creatures that has power less than it.

* Double breaker

1 x Gaiheart, Galaxy Sword/Gaiginga, Passionate Star Dragon Gaiheart, Galaxy Sword/Gaiginga, Passionate Star Dragon (DMR-13)
  • Collector Number: VV1
  • Rarity: Double Victory
  • Type: Dragheart Creature
  • Race: Gaial Command Dragon
  • Power: 9000+
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Fire
  • Artist: Tanru
Card text:

* A creature equipped with this gets "Speed attacker".

* Dragon Solution - When any of your creatures attacks, if that attack is the second attack of this turn, after the attack, flip this card to the dragheart creature side and untap it.


* Speed attacker * Double breaker

* When this creature is Dragon Solutioned, destroy one of your opponent's creatures that has power 7000 or less.

* While battling, this creature gets +4000 power.

* Whenever your opponent chooses this creature, take an extra turn after this one.

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Urovelia, Divine Dragon Spear/Ultimaria, Divine Dragon Elemental Urovelia, Divine Dragon Spear/Ultimaria, Divine Dragon Elemental (DMR-13)
  • Collector Number: 45
  • Rarity: Uncommon
  • Type: Dragheart Creature
  • Race: Angel Command Dragon
  • Power: 7500
  • Mana Number: 1
  • Cost: 2/5
  • Civilization: Light
  • Artist: Morechand
Card text:

* A creature equipped with this gets "blocker".

* Dragon Solution - At the end of your turn, if the creature equipped with this is tapped, flip this card to the dragheart creature side and untap it.(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 43  90 %  
Fire//Light/Darkness/Fire bar 2 %  
Light bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
 

Distribution by Cost
10 bar 10 %  
2/5 bar 2 %  
3 bar 15 %  
4/7 bar 4 %  
5 bar 13  27 %  
5/30 bar 2 %  
6 bar 10 %  
6/30 bar 2 %  
7 bar 10 %  
7/30 bar 2 %  
7/39 bar 2 %  
8 bar 10 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 17  35 %  
/9000 bar 2 %  
12000+ bar 6 %  
13000 bar 4 %  
4000 bar 6 %  
4000+ bar 6 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
6000/390 bar 2 %  
7000 bar 10  21 %  
7500 bar 2 %  
8000 bar 4 %  
9000+ bar 2 %  
 

Distribution by Race
- bar 17  35 %  
Angel Command Dragon bar 2 %  
Armored Dragon/Flame Command/Samurai bar 4 %  
Gaial Command Dragon bar 16  33 %  
Human Baku/Draguner bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon bar 4 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 12  25 %  
Double Victory bar 2 %  
No Rarity bar 14  29 %  
Promotional bar 6 %  
Rare bar 8 %  
Super Rare bar 4 %  
Uncommon bar 2 %  
Very Rare bar 4 %  
Victory Rare bar 19 %  
 

Distribution by Type
Creature bar 23  48 %  
Dragheart Creature bar 6 %  
Psychic Super Creature bar 10 %  
Spell bar 17  35 %  
 



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