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Deck "(Rev) Time Revolution"

Deck "(Rev) Time Revolution"
Format: OCG - 40 Cards
created by dawn_schwarz LV15 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (40 cards)
3 x Acroite, Start Dash Acroite, Start Dash (DMD-23)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Outrage
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
Card text:

* Each turn, you may have the first light creature you summon cost 1 less. It can't cost less than 1.

2 x Barrier of Revolution Barrier of Revolution (DMR-17)
  • Collector Number: 15
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Card text:

* Revolution 0 Trigger - Whenever a creature attacks you, if you have less than one shield, you may cast this spell for no cost.

* Reveal the top card of your deck and put it on the bottom of your deck. If it was a Light creature, put the top card of your deck into your shields face down as a new shield.

* After you cast this spell, shuffle it into your deck instead of your graveyard.

4 x Commanduo, Order Dragon Elemental Commanduo, Order Dragon Elemental (DMR-17)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Card text:

* Double breaker (This creature breaks 2 shields.)

* When you put this creature into the battle zone, draw a card. Then you may put a non-evolution light creature that costs 5 or less from your hand into the battle zone.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-14)
  • Collector Number: O1-O7
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gets "Blocker".

4 x Holy, Flash Guardian Holy, Flash Guardian (DMR-18)
  • Collector Number: 12
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 3500
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* When you put this creature into the battle zone, tap all your opponent's creatures.

1 x Kaiserhalla, War Dragon Elemental Kaiserhalla, War Dragon Elemental (DMR-19)
  • Collector Number: 1
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon/Revolutionary
  • Power: 8000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
Card text:

Blockericon Blocker

* Double breaker

* When you put this creature into the battle zone, draw a card. Then you may put a non-evolution light creature from your hand that costs 7 or less into the battle zone.

2 x La Kulstar, Ball of Heaven Stars La Kulstar, Ball of Heaven Stars (DMR-17)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Justice Orb/Revolutionary
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

* This creature can't attack players.

* When you put this creature into the battle zone, if your opponent has more cards in his mana zone than you have in yours, put the top 2 cards of your deck into your mana zone

4 x Mirac, Time Ball Mirac, Time Ball (DMR-18)
  • Collector Number: 48
  • Rarity: Common
  • Type: Creature
  • Race: Justice Orb/Revolutionary
  • Power: 1500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
Card text:

Blockericon Blocker

* This creature can't attack players.

* Escape (When this creature would be destroyed, you may add a card from your shield zone to your hand instead. You can't use the "shield trigger" ability of that shield.)

4 x Miracle Star, Lord of Dragon Spirits Miracle Star, Lord of Dragon Spirits (DMD-23)
  • Collector Number: 1
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Angel Command Dragon
  • Power: 12000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
Card text:

* Evolution - Put on one of your light creatures.

* When you put this creature into the battle zone, choose 2 of your opponent's creatures in the battle zone and tap them. Those creatures don't untap at the start of his next turn.

* Triple breaker (This creature breaks 3 shields.)

2 x Miradante, Time Revolution Miradante, Time Revolution (DMR-18)
  • Collector Number: L1
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Angel Command Dragon/Revolutionary
  • Power: 13500
  • Mana Number: 1
  • Cost: 8
  • Civilization: Light
Card text:

* Evolution - Put on one of your light creatures.

* Triple breaker

* When you put this creature into the battle zone, tap all your opponent's creatures. Those creatures don't untap at the start of his next turn.

* Revolution 0 - If you have no shields, your opponent can't summon creatures.

3 x Paras Rusowa, Parasitic Dragon Elemental Paras Rusowa, Parasitic Dragon Elemental (DMR-15)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Furuya
Card text:

* Each of your Command Dragons in the battle zone gets "blocker". (When an opponent's creature attacks, you may tap a creature that has "blocker" to stop the attack. Then the two creatures battle.)

4 x Raraa, Trust Ball Raraa, Trust Ball (DMR-18)
  • Collector Number: 29
  • Rarity: Common
  • Type: Creature
  • Race: Justice Orb
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Card text:

* Your light commands cost 1 less to summon. They can't cost less than 0.

* Mana Arms 3 - If you have 3 light cards in your mana zone, your light Dragons cost 1 less to summon. They can't cost 0 or less.

4 x Red Rose, Crimson Dragon Elemental Red Rose, Crimson Dragon Elemental (DMR-17)
  • Collector Number: 58
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
Card text:

* When you put this creature into the battle zone, draw a card.

* Mana Arms 3: When you put this creature into the battle zone, if you have 3 or more light cards in your mana zone, put a non-evolution light creature that costs 4 or less from your hand into the battle zone

2 x Ultra Star, Revolution Holy Dragon Ultra Star, Revolution Holy Dragon (DMR-19)
  • Collector Number: S2
  • Rarity: Common
  • Type: Creature
  • Race: Angel Command Dragon/Revolutionary
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
Card text:

* Double breaker

* When you put this creature into the battle zone, return all of your shields to your hand. You can't use the "Shield Trigger" abilities of those shields. Then, add the top 2 cards from your deck to your shields face down.

* Revolution 2 - If you have 2 shields or less, each of your light cards put into your hand from your shields gets "shield trigger".

 
Deck Statistics
Distribution by Civilization
Light bar 40  100 %  
 

Distribution by Cost
2 bar 18 %  
3 bar 18 %  
4 bar 13 %  
5 bar 10 %  
6 bar 20 %  
7 bar 5 %  
8 bar 8 %  
9 bar 10 %  
 

Distribution by Power
- bar 5 %  
1000 bar 8 %  
12000 bar 10 %  
13500 bar 5 %  
1500 bar 10 %  
2000 bar 10 %  
3000 bar 3 %  
3500 bar 10 %  
4000 bar 23 %  
6000 bar 10 %  
7000 bar 5 %  
8000 bar 3 %  
 

Distribution by Race
- bar 5 %  
Angel Command Dragon bar 15  38 %  
Angel Command Dragon/Revolutionary bar 13 %  
Guardian bar 10 %  
Guardian/Shinobi bar 3 %  
Justice Orb bar 10 %  
Justice Orb/Revolutionary bar 15 %  
Outrage bar 8 %  
 

Distribution by Rarity
Common bar 37  93 %  
Uncommon bar 8 %  
 

Distribution by Type
Creature bar 32  80 %  
Evolution Creature bar 15 %  
Spell bar 5 %  
 



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