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Deck "(PS) Double Cross"

Deck "(PS) Double Cross"
Format: OCG - 48 Cards
created by dawn_schwarz LV15 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (40 cards)
2 x Cheering Pippi Cheering Pippi (DMX-02)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Flame Monster
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
Card text:

*  You may have your creatures with Dragon in their race cost 1 less to summon. They can't cost less than 1.

*  You may have your creatures with Command in their race cost 1 less to summon. They can't cost less than 1.

We, simply are hope! -Cheering Pippi

2 x Cocco Lupia Cocco Lupia (DMX-14)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

1 x Come On Pippi Come On Pippi (DMR-03)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Death Hands, Misfortune Emperor Death Hands, Misfortune Emperor (DMR-17)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Creature
  • Race: Dark Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAMURA 8
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, destroy one of your opponent's creatures.

4 x Eagle Aini, the Explosive Wing Eagle Aini, the Explosive Wing (DMC-67)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 3000
  • Cost: 4
  • Civilization: Fire
  • Artist: â–  Toshiaki Takayama
Card text:

*  Your creatures with "Double Cross" in their names cost up to 1 less to summon. They can't cost less than 1.

*  All of your Flame Commands in the battle zone gain "Speed attacker".


Kungfusoul.gif Kung Fu Soul

ダブルクロスを呼ぶ、美しくも勇ましい鳥。 This beautiful, brave bird calls forth those of the Double Cross. (DM-37)
ダブルクロスと心クロスッピ! My heart is crossed with the Double Cross!-Eagle Aini, the Explosive Wing (DM-37, V.C.)
XXよ!NEXに負けるな!今こそ、全力で走り抜け!-Eagle Aini, the Explosive Wing (DMC-67)

3 x GENJI Double Cross, Blastdragon (#2) GENJI Double Cross, Blastdragon (#2) (DMX-12)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

*  Double breaker (This creature breaks 2 shields.)


Kungfusoul Kung Fu Soul

3 x Gogo Jigocchi Gogo Jigocchi (DMX-20)
  • Collector Number: 19
  • Rarity: No Rarity
  • Type: Creature
  • Race: Fire Bird En/Revolutionary
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Yuukoo009
Card text:

* When you put this creature into the battle zone, look at the top 5 cards of your deck. You may reveal a dragon from among them and put it into your hand. Then, put the rest of the cards on the bottom of your deck in any order.

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Ifrit Hand Ifrit Hand (DMD-27)
  • Collector Number: 11
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy one of your opponent's creatures that costs 9 or less.

1 x Inferno Sign Inferno Sign (DMX-21)
  • Collector Number: 68
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Put one of your non-evolution creatures that costs 7 or less from your graveyard into the battle zone.

2 x Kaiser Aini, Bird of Fire Kaiser Aini, Bird of Fire (DM-38)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Evolution Creature
  • Race: Fire Bird
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

* Grave Vortex Evolution—Choose 2 Fire Birds in your graveyard and put this creature into the battle zone on top of the chosen creatures.

* Double breaker (This creature breaks 2 shields.)

* Meteorburn—Whenever this creature or one of your creatures that has Dragon in its race would be destroyed, you may send 2 cards under this creature to your graveyard instead.

2 x Lunar Kuroro Lunar Kuroro (DMX-10)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
Card text:

*  All creatures in the battle zone gain "Slayer". (Whenever a creature that has "Slayer" battles, destroy the other creature.)

*  Whenever your Dragons attack, you may return 1 creature from your graveyard to your hand.

4 x Shobu Aini Shobu Aini (DMC-65)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

* Instead of having this creature attack, you may tap it to use its Image:Tap.gif ability.

Image:Tap.gif Destroy this creature. Then, you may choose a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

The courage of my friends becomes my power!

4 x Storm Double Cross, Blastdragon (Tornado Chain) (#P38-Y9) Storm Double Cross, Blastdragon (Tornado Chain) (#P38-Y9) (P-Y9)
  • Collector Number: P38-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put the top 2 cards of your deck into your graveyard. If one of those cards is a Fire Bird, this creature gains "speed attacker" this turn.

*  Double breaker

*  While there are 5 or more Fire Birds in your graveyard, this creature has "power attacker +6000" and "triple breaker".

いいから「男気」見せてみろっ!. (P38/Y9) 俺たち二人で…勇気百倍だッピ!----爆竜ストームXX& レッピ・アイニー (P57/Y9)

2 x Sturm, Scrapper Sturm, Scrapper (DMR-17)
  • Collector Number: 23
  • Rarity: Rare
  • Type: Creature
  • Race: Outrage
  • Power: 3000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, destroy any number of your opponent's creatures that have total power 6000 or less.

2 x Tornado Shiva Double Cross, Blastdragon Tornado Shiva Double Cross, Blastdragon (DMX-14)
  • Collector Number: 26
  • Rarity: Common
  • Type: Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Mikio Masuda
Card text:

*  Whenever your opponent chooses this creature, search your deck. You may take a creature that has Double Cross in its name from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck. (Attacking or blocking doesn't activate this effect.)

*  When this creature attacks, you may choose 2 creatures in the battle zone. Those creatures battle. (They don't tap to battle.)

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Gaial Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 15
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Mana Number: 0
  • Cost: 7/30
  • Civilization: Darkness/Fire/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

1 x Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory Prin Prin, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 22
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Mana Number: 0
  • Cost: 5/30
  • Civilization: Light/Water/Nature//All
  • Artist: Ishibashi Yosuke
Card text:

* When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone. Until the start of your next turn, that creature can't attack or block.

* Victory Psychic Link - If you have Ryusei Kaiser, the Victorious and Gaial Kaiser, the Victorious in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory Ryusei Kaiser, the Victorious/Gaial Ore Dragon, the Vainglory (DMD-20)
  • Collector Number: 14
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Mana Number: 0
  • Cost: 6/30
  • Civilization: Water/Darkness/Fire//All
  • Artist: Ishibashi Yosuke
Card text:

* Your opponent's cards are put into his mana zone tapped.

* Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into your hyperspatial zone. If a psychic creature would be put into a zone other than the battle zone, return it to your hyperspatial zone.)


* Speed attacker (This creature doesn't get summoning sickness.)

* Hunting (While battling, this creature gets +1000 power for each of your Hunters in the battle zone.)

* Whenever this creature wins a battle, untap this creature, then choose 2 of your opponent's shields. Add those shields to your opponent's hand.

* World breaker (This creature breaks all your opponent's shields.)

* Link Release (When this creature would leave the battle zone, return a psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze (DMC-65)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000/15000
  • Cost: 7/14
  • Civilization: Darkness/Fire//Fire
  • Artist: Daisuke Izuka
Card text:

* This creature can't attack.

* At the beginning of your turn, put the top 3 cards of your deck into your graveyard.

* Awaken—At the beginning of your turn, you may shuffle 5 Fire Birds in your graveyard into your deck. If you do, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When you awaken this creature, destroy 2 of your opponent's creatures.

* Triple breaker (This creature breaks 3 shields)

 
Deck Statistics
Distribution by Civilization
Darkness bar 12  25 %  
Darkness/Fire//Fire bar 4 %  
Darkness/Fire/Nature//All bar 2 %  
Fire bar 31  65 %  
Light/Water/Nature//All bar 2 %  
Water/Darkness/Fire//All bar 2 %  
 

Distribution by Cost
3 bar 15 %  
4 bar 10  21 %  
5 bar 10 %  
5/30 bar 2 %  
6 bar 19 %  
6/30 bar 2 %  
7 bar 10  21 %  
7/13 bar 2 %  
7/14 bar 6 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 10 %  
1000 bar 19 %  
2000 bar 19 %  
3000 bar 15 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
5000/9000 bar 2 %  
6000 bar 8 %  
6000/26000 bar 2 %  
7000 bar 15 %  
7000/11000 bar 2 %  
7000/15000 bar 4 %  
 

Distribution by Race
- bar 10 %  
Armored Dragon/Flame Command bar 17 %  
Armored Dragon/Flame Command/Samurai bar 8 %  
Dark Lord bar 8 %  
Demon Command bar 2 %  
Fire Bird bar 14  29 %  
Fire Bird En/Revolutionary bar 6 %  
Fire Bird/Flame Monster bar 4 %  
Fire Bird/Hunter bar 2 %  
Flame Monster/Hunter bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Outrage bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 25  52 %  
Promotional bar 8 %  
Rare bar 2 %  
Super Rare bar 13 %  
Uncommon bar 17 %  
Very Rare bar 8 %  
 

Distribution by Type
Creature bar 33  69 %  
Evolution Creature bar 4 %  
Psychic Creature bar 10 %  
Psychic Super Creature bar 6 %  
Spell bar 10 %  
 



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