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Deck "(DS) Dragon Logic"

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Deck "(DS) Dragon Logic"
Format: OCG - 48 Cards
created by dawn_schwarz LV14 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (40 cards)
3 x Alice, Chaos Witch Alice, Chaos Witch (DMR-11)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Outrage MAX
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Ayaki
Card text:

*  When you put this creature into the battle zone, you may draw 3 cards. If you do, you may put 2 cards both on the the top or bottom of your deck in any order.

2 x Brain Storm Brain Storm (DMR-05)
  • Collector Number: 86
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: IronPot
Card text:

*  Draw 3 cards. Then, put 2 cards in your hand on the top of your deck in any order.

3 x Cyber Book Cyber Book (DMR-17)
  • Collector Number: 71
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Draw 3 cards. Then put a card from your hand on the bottom of your deck.

3 x Cylinder, Revolution Dragon Formula Cylinder, Revolution Dragon Formula (DMR-17)
  • Collector Number: 3
  • Rarity: Common
  • Type: Evolution Creature
  • Race: Crystal Command Dragon/Revolutionary
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Card text:

* Evolution - Put on one of your water creatures.

* Double breaker

* When you put this creature into the battle zone, you may draw a card for each of your water creatures in the battle zone.

* Revolution 2 - When you put this creature into the battle zone, if you have 2 shields or less, until the beginning of your next turn, your opponent's creatures can't attack or block.

4 x Deepsea Dober Deepsea Dober (DMD-06)
  • Collector Number: 12
  • Rarity: Uncommon
  • Type: Creature
  • Race: Blue Monster
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  Your creatures that have Command in their race each cost 1 less to summon. They can't cost less than 1.

2 x Dragon Pulse Technique - Fortress Destroyer Dragon Pulse Technique - Fortress Destroyer (DMR-15)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: SHURIKEN
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose a card in the battle zone that costs 6 or less and return it to its owner's hand.

4 x Dragon Pulse Technique, Water Spirit Strategy Dragon Pulse Technique, Water Spirit Strategy (DMR-14)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: Taro Yamazaki
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of the following.


> Choose one of your opponent's cards in the battle zone and put it on the bottom of his deck.
> Draw 3 cards.

4 x Kiriko Cubic, First Model Dragon Emperor Kiriko Cubic, First Model Dragon Emperor (DMX-17)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Crystal Command Dragon
  • Power: 13000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Water
  • Artist: acguy
Card text:

* Evolution - Put on one of your water Dragons.

* When you put this creature into the battle zone, put your hand on the bottom of your deck in any order. Then, reveal cards from the top of your deck until you reveal 3 spells. Shuffle all other revealed cards into your deck, then cast those 3 spells for no cost.

* Triple breaker (This creature breaks 3 shields)

4 x Metal Avenger Solid, Dragon Edge Metal Avenger Solid, Dragon Edge (DMR-14)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People Sen/Draguner
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

* When you put this creature into the battle zone, put a water dragheart that costs 4 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When you put this creature into the battle zone, choose a creature that costs 6 or less in the battle zone and return it to its owner's hand.

2 x Nu Metal Avenger Revenge, Dragon Edge Nu Metal Avenger Revenge, Dragon Edge (DMR-16?)
  • Collector Number: 22
  • Rarity: Common
  • Type: Creature
  • Race: Crystal Command Dragon/Liquid People Sen/Draguner
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water
  • Artist: acguy
Card text:

* When you put this creature into the battle zone, put a dragheart that costs 3 or less or a water dragheart that costs 5 or less from your hyperspatial zone into the battle zone. (If it's a weapon, equip it to this creature.)

* When you put this creature into the battle zone, you may draw a card.

* Double breaker (This creature breaks 2 shields.)

2 x Pythagoras, Geometry Squadron Pythagoras, Geometry Squadron (DMR-13)
  • Collector Number: 22
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: NAKAMURA 8
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Choose one of your opponent's untapped creatures in the battle zone and return it to its owner's hand.

* Mana Arms 5 - If you have 5 or more water cards in your mana zone, you may choose a creature in the battle zone and return it to its owner's hand.

4 x Rococo, Aqua Birdman Rococo, Aqua Birdman (DMR-13)
  • Collector Number: 49
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People Flash
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: shosuke
Card text:

* Your Command Dragons may each cost 1 less to summon. They can't cost less than 1.

* When this creature would be destroyed, return it to your hand instead.

2 x Veil Babylonia, Blue Divine Dragon Veil Babylonia, Blue Divine Dragon (DMX-17)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Poseidia Dragon/Origin
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

* Whenever you would draw a card, you may draw 2 cards instead. If you do, discard a card from your hand.

* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent puts the chosen card on the bottom of his deck and draws a card.

1 x Xf Croce Fuoco, Dragment Symbol Xf Croce Fuoco, Dragment Symbol (DMR-15)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Creature
  • Race: Crystal Command Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: HOKUTO
Card text:

Blockericon Blocker

* Gravity Zero―If your opponent has 5 or more cards in his graveyard, you may summon this creature for no cost.

* This creature can't attack.

* When you put this creature into the battle zone, each player shuffles all cards in his graveyard into his deck.

 
Section: Hyperspatial Zone (8 cards)
1 x Bluenika, Dragon Soul Fortress/All Over The World, Supreme True Dragon Soul Bluenika, Dragon Soul Fortress/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 9
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Water//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may draw a card.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

2 x Evidegoras, Dragon Sonic Aircraft Carrier/Q.E.D. Plus, Final Dragon Logic Evidegoras, Dragon Sonic Aircraft Carrier/Q.E.D. Plus, Final Dragon Logic (DMR-14)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: /11000
  • Mana Number: 0
  • Cost: 4/7
  • Civilization: Water
  • Artist: NAKAMURA 8
Card text:

* At the start of your turn, you may draw a card.

* Dragsolution - When you draw a card, if its the 5th card you drew that turn, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* At the start of your turn, look at the top 5 cards of your deck. Put one of them on top of your deck and put the rest on the bottom of your deck in any order. Then, you may draw a card.

* Your water dragons can't be blocked.

* Double breaker

* Dragon Evade - When this creature would leave the battle zone, flip it to the fortress side instead.

1 x Evidence, Truth Gun/Q.E.D., Dragon Elemental King Evidence, Truth Gun/Q.E.D., Dragon Elemental King (DMR-13)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: 11000
  • Mana Number: 1
  • Cost: 4/7
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

* When you put this dragheart into the battle zone, or whenever a creature equipped with this attacks, you may draw a card.

* Dragon Solution - At the end of your turn, if you cast 3 water spells and/or summon 3 water creatures, flip this card to the dragheart creature side and untap it,(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* Whenever your opponent would choose a creature in the battle zone by the ability of a spell, he can't choose this one.

* Each turn, you may summon a water creature for no cost.

* Each turn, you may cast a water spell for no cost.

* Double breaker (This creature breaks 2 shields.)

1 x Evidestein, Ultra Dragment Fortress/Q-END, Nu Dragment-King Evidestein, Ultra Dragment Fortress/Q-END, Nu Dragment-King (DMR-16?)
  • Collector Number: 1
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: Crystal Command Dragon
  • Power: /11000
  • Mana Number: 0
  • Cost: 5/8
  • Civilization: Water
  • Artist: acguy
Card text:

* Your spells may each cost 1 less to cast. They can't cost less than 1.

* Dragsolution - At the end of your turn, if you cast 3 or more spells, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* Whenever your opponent would choose a creature in the battle zone by the effect of a spell, he can't choose this one.

* Whenever you cast a spell, you may cast a spell that costs less than that spell from your graveyard. If you do, put that spell on the bottom of your deck.

* Double breaker

1 x Greene, Dragon Soul Ruins/All Over The World, Supreme True Dragon Soul Greene, Dragon Soul Ruins/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 18
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Nature//All
  • Artist: NAKAMURA 8
Card text:

* When you put this dragheart fortress into the battle zone, you may put the top card of your deck into your mana zone.


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul Reddull, Dragon Soul Castle/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 14
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Fire//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, one of your creatures gets "speed attacker" until the end of the turn.

* Dragsolution - When you have a Light, a Water, a Darkness, a Fire and a Nature fortress that has "Dragon Soul" in their name in your battle zone, flip this card to the dragheart creature side and untap it. (At the start of the game, draghearts are put into your hyperspatial zone. If it leaves the battle zone, return it there.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

1 x Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul Whitey, Dragon Soul Church/All Over The World, Supreme True Dragon Soul (DMR-16?)
  • Collector Number: 6
  • Rarity: Common
  • Type: Dragheart Creature
  • Race: World Command Dragon
  • Power: /50000
  • Mana Number: 0
  • Cost: 3/50
  • Civilization: Light//All
  • Artist: NAKAMURA 8
Card text:

* When you put this fortress into the battle zone, you may choose one of your opponents creatures in the battle zone and tap it. That creature doesn't untap at the start of your opponent's next turn.

(At the start of your game, draghearts are put into your hyperspatial zone. If a creature equipped with it or the dragheart leaves the battle zone, return it to your hyperspatial zone.)


* When this creature is dragsolutioned, each player puts his hand, battle zone and graveyard other than this creature into his deck and shuffles it.

* Speed attacker

* World breaker (This creature breaks all your opponent's shields.)

* When this creature would leave the battle zone, if its tapped, it stays instead.

 
Deck Statistics
Distribution by Civilization
Fire//All bar 2 %  
Light//All bar 2 %  
Nature//All bar 2 %  
Water bar 44  92 %  
Water//All bar 2 %  
 

Distribution by Cost
2 bar 4 %  
3 bar 10  21 %  
3/50 bar 8 %  
4 bar 13 %  
4/7 bar 6 %  
5 bar 17 %  
5/8 bar 2 %  
6 bar 8 %  
7 bar 4 %  
8 bar 17 %  
 

Distribution by Power
- bar 13  27 %  
/11000 bar 6 %  
/50000 bar 8 %  
1000 bar 6 %  
11000 bar 2 %  
13000 bar 8 %  
2000 bar 17 %  
3000 bar 8 %  
4000 bar 4 %  
6000 bar 13 %  
 

Distribution by Race
- bar 13  27 %  
Blue Monster bar 8 %  
Crystal Command Dragon bar 19 %  
Crystal Command Dragon/Liquid People Sen/Draguner bar 4 %  
Crystal Command Dragon/Revolutionary bar 6 %  
Liquid People Flash bar 8 %  
Liquid People Sen/Draguner bar 8 %  
Outrage MAX bar 6 %  
Poseidia Dragon/Origin bar 4 %  
World Command Dragon bar 8 %  
 

Distribution by Rarity
Common bar 17  35 %  
Rare bar 12  25 %  
Super Rare bar 8 %  
Uncommon bar 12  25 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 20  42 %  
Dragheart Creature bar 17 %  
Evolution Creature bar 15 %  
Spell bar 13  27 %  
 



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Discussion about this Deck
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Author Message
shuriken6 Premium Member
LV25 United States activity icon envelope icon

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Member since
July 1, 2010
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Subject:    Posted: August 7, 2012 09:03 pm

as a JP deck w/ psychics, you gotta cut the deck down to 48 cards (40 card deck +8 psychics)
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dawn_schwarz
LV14 Colombia activity icon envelope icon

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Member since
May 6, 2012
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Subject:    Posted: August 8, 2012 10:52 am

kk, already did, thanks for the suggestion
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