| Section: Ninja Cards (30 cards)
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Asuma Sarutobi (HA)
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- Card Number: HAN-1561
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 6/2
- Injured Stats: 3/0
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Card text:
Leaf | Jonin | Male [KNOCKOUT PUNCH] Revitalize (When this card would be moved to the Discard Pile, move it to the bottom of your Deck instead.) When this Ninja is put in play, you can discard target non-"Leaf" Ninja with an Entrance cost of 2 or less."I wouldn't worry about your body anymore."
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2
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x
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Baki (TC)
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- Card Number: TCN-130
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/1
- Injured Stats: 3/1
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Card text:
Sand | Jonin | Male [CLEANING UP] If this Ninja is sent out to Attack, it gets the following effect during the turn: "Valid: At the end of the turn, if this Ninja is in your Village, your opponent discards 1 of their in-play Ninjas.""There is only one rat to get rid of. No sweat."
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3
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Choji Akimichi (UNS3)
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- Card Number: UNS3N-1621
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Food
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Leaf | Chunin | Male [FUTURE HEAD OF THE CLAN] Revitalize Valid: When your opponent wins any Battle Rewards, place that many +1/+1 coins on this Ninja."I'm scared."
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2
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x
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Fuu (UNS3)
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- Card Number: UNS3N-1663
- Rarity: Common
- Card Type: Ninja
- Symbol: Void
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/3
- Injured Stats: 2/3
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Card text:
Waterfall | Female | Jinchuriki | Rinnegan | Sharingan Eye [IMPURE RESURRECTION] Sacrifice: 1 Ninja [Valid | Attacker | Mission] Discard this Ninja: Put in play 1 Seven Tails Ninja card from your hand.Password: CWGDG22MXL
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2
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Hanare (SL)
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- Card Number: SLN-1410
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Lock | Female | Spy | Mental Power: 2 [MIND READING] When this Ninja is put in play, your opponent reveals their hand. In that case, if they revealed a Mission card, you can draw 1 card, then move 1 card in your hand to your Chakra area."Are you a fool?"
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2
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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1
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Ino Yamanaka (Childhood) (AvW)
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- Card Number: AWN-1491
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Ino Yamanaka [ACADEMY TRAINING] Valid: At the start of your turn, if Ninjas you control have a combined Mental Power of 5 or more, you can discard the top 3 cards of your Deck, then draw 1 card."This stuff's a breeze."
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1
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x
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Kurenai Yuhi (AvW)
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- Card Number: AWN-1546
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
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Card text:
Leaf | Jonin | Female | Mental Power: 2 [DEMON ILLUSION] [Blocker | EOJ] Discard 1 card from your hand and put this Ninja card in play from your hand: Your opponent cannot win Battle Rewards during this turn. Then, if your Turn Marker is less than 4, remove this Ninja from the game."You're finished."
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2
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x
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Sakura Haruno (UNS3)
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- Card Number: UNS3N-1655
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Female | Mental Power: 3 | Medical [PRIOR DIAGNOSIS] [Mission] Move 1 Ninja card in either player's Discard Pile or Chakra area to the bottom of their Deck: Injure or heal target Ninja with the same name as the moved card."What did you do?!"
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2
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Seven Tails (UNS3)
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- Card Number: UNS3N-1658
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 1
- Entrance Cost: 8
- Healthy Stats: 7/3
- Injured Stats: 7/3
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Card text:
Name: Fuu | Animal | Tailed Beast [INSECT BEAST] While your opponent controls 5 or more Teams, this Ninja card get -8 Entrance cost. Valid: Ninjas your opponent controls with 2 or less Entrance cost have their effect text negated.
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3
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Shikamaru Nara (KS)
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- Card Number: KSN-1425
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Male | Mental Power: 4 [OUTWIT] [EOJ] Move 1 card from your hand to the bottom of your Deck: If this Ninja is in a Team by itself, this Ninja's Team and the Team opposing it perform a Mental Power Battle during this turn."Actually, things got a little complicated."
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3
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x
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Shino Aburame (UNS3)
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- Card Number: UNS3N-1654
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 0/2
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Card text:
Leaf | Chunin | Male | Mental Power: 2 [DESTRUCTION BUGS] Revitalize When this card is moved to the bottom of your Deck, place a 0/0 Insect coin with Non-Unique in your Village."Just avoid flashy behavior."
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2
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Temari (ER)
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- Card Number: ERN-US025
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 [WIND SCYTHE] When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area."No use in hiding!"
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2
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Tenten (TP4)
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- Card Number: TP4N-1335
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 1/0
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Card text:
Leaf | Chunin | Female | Mental Power: 1 | GROWTH [ENDLESS ARSENAL] At the start of your turn, you can discard a card. In that case, draw 1 card. If the card you discarded was not an Earth card, move the top 3 cards of your Deck to your Discard Pile."Cut it out!"
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2
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The 5th Kazekage (KS)
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- Card Number: KSN-1485
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Wind / Earth / Lightning
- Combat Attribute: Sand
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 7/3
- Injured Stats: 4/2
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Card text:
Sand | Satoosa | Male | Name: Gaara of the Desert [THE WIND SHADOW] Other Ninjas you control cannot be the target of your opponent's Ninja effects. [EOJ] 1 : Negate target Jutsu. Then, move cards equal to the target's cost from your Discard Pile to your Chakra area."When did you all forsake yourselves?"
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| Section: Jutsu Cards (10 cards)
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2
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x
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Earth Style: Mud Wave (AvW)
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- Card Number: AWJ-947
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Requirements: Entrance cost of 3 or more Target: 1 Ninja opposing the user Effect: If the target's Entrance cost is less than or equal to the user's, discard it. In that case, your opponent can move 1 of your Battle Rewards to their hand. "Earth Style: Mud Wave!"
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2
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Mind Transfer Jutsu (WW)
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- Card Number: WWJ-841
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Earth
- Jutsu Cost: Earth Earth
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Card text:
Target: 1 Ninja with less Mental Power than the user Effect: Move the target into the user's Team in any position. At the end of the turn, move the target to your opponent's Village. Expert ["Mind"]: Move the target to your opponent's Village at the end of your next turn instead. "Take care of my body while I'm gone."
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2
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Reverse Tetragram Sealing Jutsu (AvW)
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- Card Number: AWJ-969
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
This Jutsu cannot be negated. Requirements: Entrance cost of 5 or more Effect: Remove the user from the game, then remove any number of your opponent's Ninjas from the game whose total Entrance cost is equal to or less than the user's. Expert [Danzo]: Draw 2 cards. "This is a reverse tetragram sealing jutsu!!"
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2
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Wind Style: Vacuum Blade (AvW)
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- Card Number: AWJ-964
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Target: 1 Jutsu Effect: Negate the target. Then, the user gets +2/+2 during this turn for each specific Symbol in the target's cost. Expert [Danzo]: The user gets +2 Entrance cost during this turn.
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2
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Wind Style: Vacuum Bullets (AvW)
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- Card Number: AWJ-965
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Requirements: Entrance cost of 3 or more Target: 1 Ninja opposing the user Effect: The target becomes a Stand-by Ninja. Then, if the target's Entrance cost is equal to or less than the user's, injure the target. Expert ["Satoosa"]: Give 1 Damage to the target. "Wind Style: Vacuum Bullets."
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| Section: Mission Cards (10 cards)
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2
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A Hard Bargain (HA)
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- Card Number: HAM-946
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Choose and apply 1 of the following: 1) Your opponent randomly discards 1 card. 2) You draw 2 cards. "How about this mush per bunch?"
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2
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Empassioned Speech (UNS3)
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- Card Number: UNS3M-992
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Permanent (3) Effect: All Ninjas you control without Flashpoint get Flashpoint. Effect: When you put in play a Ninja except by deployment, you can draw 1 card. "I want to protect that friend, and this world!"
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3
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Never Ending Love (PRO)
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- Card Number: PR-092
- Rarity: Promo
- Card Type: Mission
- Symbol: Wind / Earth
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Effect: Draw 3 cards. In that case, skip your Organization Phase during this turn. "Thank you..."
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3
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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| Section: Reinforcement Deck (6 cards)
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3
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Kurenai Yuhi & Asuma Sarutobi (AvW)
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- Card Number: AWN-1548
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind / Earth
- Combat Attribute: Weapon/Genjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 8/4
- Injured Stats: 5/3
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Card text:
Leaf | Jonin | Male | Female | Mental Power: 3 | SQUAD [COMPANIONS] [EOJ] Earth Earth or Wind Wind: Target Ninja with less Entrance cost than this Ninja's becomes a Stand-By Ninja. Then, draw 1 card."Kurenai, what's taking you so long?" "Fool."
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3
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Shikamaru Nara & Asuma Sarutobi (WOF)
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- Card Number: WOFN-860
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth / Wind
- Combat Attribute: Shadow/Weapon
- Hand Cost: 0
- Entrance Cost: 5
- Healthy Stats: 7/5
- Injured Stats: 2/4
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Card text:
Leaf | Chunin | Jonin | Male | Mental Power: 5 | 12 Shinobi Guardians | Proctor | SQUAD [EVERLASTING RELATIONSHIP] Valid: This Ninja cannot be affected by the effects of your opponent's Ninjas. Valid: When this Ninja's Team wins a Victory or an Outstanding Victory, you win 1 Battle Reward and draw 1 card."Then…do you know who the King is?!" "Huh? The Hokage right?!" "That's what I thought until recently…But it's not like that."
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