| Cards without Section (30 cards)
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Aterui, the Patrolle (DM-33)
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- Collector Number: 9
- Rarity: Rare
- Type: Creature
- Race: Cosmo Walker/Origin
- Power: 4500
- Cost: 5
- Civilization: Light
- Artist: Yuichi Maekawa
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Card text:
Whenever your opponent would choose your creatures, they can't choose creatures with 6000 power or more. (That creature can still be attacked or blocked.)
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Berlin, Bell Gravekeeper (DMX-06)
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- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Initiate/Hedrian/Hunter
- Power: 3000
- Cost: 2
- Civilization: Light/Darkness
- Artist: Katsuya
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Card text:
* (This creature is put into your mana zone tapped)
Blocker
* This creature can't attack players. * When your opponent would choose a creature by the effect of a spell, this creature can't be chosen. * When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Codename Bazagaze Ragon (DMR-05)
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- Collector Number: 7
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Unknown
- Power: 8000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: 500siki
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When you put this creature into the battle zone, this turn, this creature can attack untapped creatures. * When this creature wins a battle, this turn, your creatures in the battle zone can attack untapped creatures. * Double breaker (This creature breaks 2 shields.)
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Faerie Life (DMX-02)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: ■ Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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GILL Supergalactic Dragon (DMX-05)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Alien
- Power: 9000
- Cost: 10
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* When you put this creature into the battle zone, choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. Then choose 1 of your opponent's shields and put it in its owner's graveyard.
* Double breaker (This creature breaks 2 shields.)
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Geo Bronze-Arm Tribe (DMX-05)
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- Collector Number: 8
- Rarity: Rare
- Type: Creature
- Race: Beast Folk/Alien
- Power: 2000
- Cost: 4
- Civilization: Nature
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Card text:
* When you put this creature into the battle zone, Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then, shuffle your deck.
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Geo Crashing Miranda, the Dimensional Force (DMR-01)
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- Collector Number: 104
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Alien
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: Daisuke Izuka
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Card text:
* When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.
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Jasmine, Mist Faerie (DMR-01)
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- Collector Number: 109
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone. å½ãè²ããããã¸ã£ã¹ãã³ã¯èªãã®å½ããããã To cultivate life, Jasmine risked her very own. (DMR-01) åã«éããã¨ãç§ã®å¹¸ããããã¦å¤§ããªå®ã¯è²ã¦ã°ãã Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie (DMR-01, MODE CHANGE)
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Lost Mind Torture (DMR-05)
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- Collector Number: 28
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: SHURIKEN
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Card text:
* Your opponent reveals his hand and discards all spells from it.
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Lost Soul (DMX-03)
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- Collector Number: 10
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Tomofumi Ogasawara
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Card text:
* Your opponent discards all cards in his hand. "Looks like you're getting forgetful."
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Onimaru "Head" Victory Rush (DMR-06)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Creature
- Race: Human/Red Command Dragon/Hunter
- Power: 9000+
- Mana Number: 1
- Cost: 10
- Civilization: Fire
- Artist: Murakami Hisashi
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Card text:
* Speed attacker
* Power Attacker +5000 * When this creature attacks, you and your opponent play "Gachinko Judge". If you win, take another turn after this one. (Gachinko Judge: Each player reveals the top card of their deck and puts it at the bottom of their deck. If your opponent's revealed card's cost is equal to or less than your revealed card's, you win) * Triple breaker (This creature breaks 3 shields)
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Queen Alcadeias, Holy Gaia (DMX-01)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Angel Command/Lost Crusader
- Power: 9000
- Mana Number: 1
- Cost: 6
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
* Evolution - Put on one of your multicolored creatures. * Your opponent can't cast spells other than multicolored spells. * Double breaker çã¨åãæãæãããããä¼çµ±ã¯ãã®åã失ãã ããã
With the king and queen united, all previous rules become meaningless.(Perfect Heaven)
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Romanesk, the Dragon Wizard (P-Y11)
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- Collector Number: P33-Y11
- Rarity: Super Rare
- Type: Creature
- Race: Apollonia Dragon/Armored Dragon/Earth Dragon
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Light/Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* (This creature is put into your mana zone tapped.) Blocker
* When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone. * At the end of your turn, put a card from your mana zone into your graveyard.
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Sanctuary of the Mother (DMX-08)
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- Collector Number: 12
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Toshiaki Takayama
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Card text:
* Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature with a cost less than or equal to the number of cards in your mana zone from your mana zone into the battle zone.
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Savage Earth (DMX-09)
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- Collector Number: 27
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 8
- Civilization: Nature
- Artist: Miho Midorikawa
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Card text:
* Put 1 non-evolution creature from your mana zone into the battle zone. Then, choose 1 non-evolution from your opponent's mana zone and put it into their battle zone. Then, choose 1 of your creatures and 1 of your opponent's creatures and put them in their respective owner's mana zones.
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Super Dragon Valkyrias (P-Y9)
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- Collector Number: P28-Y9
- Rarity: Promotional
- Type: Evolution Creature
- Race: Armored Dragon
- Power: 13000
- Mana Number: 1
- Cost: 9
- Civilization: Fire
- Artist: Shin "JASON" Nagasawa
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Card text:
* Evolution - Put on one of your Armored Dragons.
* When you put this creature into the battle zone, you may put a non-evolution creature with Dragon in its race from your mana zone into the battle zone. * Triple breaker Come now, fellow dragons! It's time to finish it! (Origin of Perfect Gear) ãã®åå®ãè½ãæã大å°ãæ°ããªãç«ãçã¿åºãã (With a great roar, a new dragon arose from the earth.) (Victory Soul) é·é³´ã¨å±ã«è¶ç«ãç¾ããæ¦å ´ã«ã¯ã©ã¤ããã¯ã¹ã訪ããï¼ (When it meets thunder and other Super Dragons, the battle will reach a climax!) (Force of Dragon)
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| Section: Main Deck (3 cards)
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Hustle Castle (DMX-08)
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- Collector Number: 14
- Rarity: Rare
- Type: Fortress
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Whenever you put a creature into the battle zone, you may draw a card. * If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.
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| Section: Side Deck (7 cards)
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Hyperspatial Bolshack Hole (DMX-08)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DMX-08)
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- Collector Number: 35
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Green White Hole (DMR-02)
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- Collector Number: 31
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Light/Nature
- Artist: Hayaken
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down. * If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
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Hyperspatial Guard Hole (P-Y9)
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- Collector Number: P68-Y9
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Light/Darkness
- Artist: sansyu
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down. * Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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| Section: Hyperspatial Zone (8 cards)
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
- Power: 5000/105
- Cost: 6/15
- Civilization: Nature//Light/Nature
- Artist: Eel
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Card text:
* At the end of your turn, you may return a card from your mana zone to your hand. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Beast Command/Hunter
- Power: 7000/17000
- Cost: 7/24
- Civilization: Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.
* Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Beast Folk/Hunter//Beast Command/Hunter
- Power: 6000/17000
- Cost: 6/24
- Civilization: Nature//Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* At the start of your turn, you may put the top card of your deck into the mana zone.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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