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Deck "MANA MANIPULATE"

Deck "MANA MANIPULATE"
Format: OCG - 51 Cards
created by hahamystyle activity icon
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Cards without Section (43 cards)
1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

3 x Bolshack NEX Bolshack NEX (DMC-67)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Cost: 6
  • Civilization: Fire
  • Artist: â–  Toshiaki Takayama (
Card text:

*  When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck.

*  This creature gets "Power attacker +1000" for each Fire Bird in your graveyard.

*  Double breaker

3 x Bronze-Arm Tribe (Mode Change) Bronze-Arm Tribe (Mode Change) (P-Y10)
  • Collector Number: P43m-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

3 x Cocco Lupia Cocco Lupia (DMC-62)
  • Collector Number: 16
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: -
Card text:

Your creatures that have Dragon in their race each cost 2 less to summon. They can't cost less than 2.

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Faerie Life Faerie Life (SWotSR)
  • Collector Number: 83
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.

2 x Gonta, the Warrior Savage Gonta, the Warrior Savage (SWotSR)
  • Collector Number: 105
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 4000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: Haccan
Card text:

(This creature is put into your mana zone tapped.)

In its chaotic wisdom, the shattered rainbow united the power of those who would destroy the forest with those who would save it.

3 x Hustle Castle Hustle Castle (DM-30)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Fortress
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Whenever you put a creature into the battle zone, you may draw a card.
If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

4 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DM-36)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Put the top card of your deck into your mana zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Gaial Hole Hyperspatial Gaial Hole (DMR-01)
  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Patricia
Card text:

*  Put up to 2 fire psychic creatures with a total cost of 8 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

2 x Natural Snare Natural Snare (BS)
  • Collector Number: 99
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Sansyu
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.
Cower before the purity of the Angel Commands!

2 x Ochappi, Pure Hearted Faerie Ochappi, Pure Hearted Faerie (DMC-55)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Blankas
Card text:

[Strike Back] Strike Back - Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, you may summon this creature for no cost.)
When you put this creature into the battle zone, you may put a card from your graveyard into your mana zone.

1 x Shrine of Rebirth Shrine of Rebirth (DM-36)
  • Collector Number: 69
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Put 2 cards in your graveyard into your mana zone.

A more peaceful rest comes!

2 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

2 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMX-09)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

 
Section: Hyperspatial Zone (8 cards)
2 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (Mode Change) Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (Mode Change) (DMR-01)
  • Collector Number: 62m
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 18  35 %  
Fire/Nature bar 16 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 22  43 %  
 

Distribution by Cost
2 bar 11  22 %  
3 bar 18 %  
3/24 bar 2 %  
4 bar 4 %  
5 bar 18 %  
5/24 bar 4 %  
5/30 bar 2 %  
6 bar 18 %  
6/30 bar 2 %  
7 bar 2 %  
7/24 bar 2 %  
7/30 bar 2 %  
8 bar 4 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 13  25 %  
- bar 16 %  
1000 bar 12  24 %  
2000 bar 4 %  
2000+/25 bar 2 %  
3000/250 bar 4 %  
4000 bar 4 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
6000 bar 2 %  
6000+ bar 6 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
7000/17000 bar 2 %  
8000 bar 4 %  
 

Distribution by Race
- bar 21  41 %  
Armored Dragon bar 6 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Beast Command/Hunter bar 2 %  
Beast Folk bar 6 %  
Fire Bird bar 6 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 2 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 4 %  
Human/Beast Folk bar 8 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 12 %  
 

Distribution by Rarity
Common bar 12  24 %  
Promotional bar 16 %  
Rare bar 18 %  
Super Rare bar 16 %  
Uncommon bar 10  20 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 22  43 %  
Fortress bar 6 %  
Psychic Creature/Psychic Super Creature bar 6 %  
Psychic Super Creature bar 10 %  
Spell bar 18  35 %  
 



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