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Deck "Dark Of the Abyss"

Deck "Dark Of the Abyss"
Format: OCG - 50 Cards
created by aaronrob23 Premium Member LV8 activity icon envelope icon
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Making a Dark Irruglars deck. Let me know what you think.

 
Card list Group cards by  
Nation: Dark-Zone (50 cards)
3 x Alluring Succubus Alluring Succubus (VG-BT03)
  • Number: BT03-024
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Succubus
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Dark Irregulars» vanguard, you may Soul Charge (1).

Say, that life of yours. Can I eat it?

4 x Blitzritter Blitzritter (VG-BT03)
  • Number: BT03-044
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Yah! Vanish away!

4 x Cheshire Cat of Nightmareland Cheshire Cat of Nightmareland (BT07)
  • Number: BT07-091
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The cat just sat there, smiling.

4 x Dark Knight of Nightmareland Dark Knight of Nightmareland (BT07)
  • Number: BT07-092
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Demon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Dark Irregulars», and that unit gets Power +3000 until end of turn.

At least you will rest peacefully.

3 x Dark Lord of Abyss Dark Lord of Abyss (BT07)
  • Number: BT07-005
  • Rarity: RRR
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Soul Charge (2), and this unit gets [Power]+1000 for each «Dark Irregulars» in your soul until the end of your turn.
[CONT](VC/RC):If you have a non-«Dark Irregulars» vanguard or rear-guard, this unit gets [Power]-2000.

Residents of darkness...... we shall end the light!

3 x Decadent Succubus Decadent Succubus (VG-BT03)
  • Number: BT03-041
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Succubus
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

AUTO[V]: When another of your «Dark Irregulars» is placed on Rear-guard Circle, you may Soul Charge (1).

You must be very kind to give me your body and mind.

4 x Demon Bike of the Witching Hour Demon Bike of the Witching Hour (BT07)
  • Number: BT07-083
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Demon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

CONT[V/R]: During your turn, this unit gets Power +2000 for each card named "Demon Bike of the Witching Hour" in your soul.

The witching hour occurs during day and night, where this world meets the next.

3 x Demon World Marquis, Amon Demon World Marquis, Amon (VG-BT03)
  • Number: BT03-002
  • Rarity: RRR
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Demon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[CONT](VC):During your turn, this unit gets [Power]+1000 for each «Dark Irregulars» in your soul.
[ACT](VC): [Counter Blast (1) & Choose one of your «Dark Irregulars» rear-guards, and put it into your soul] Your opponent chooses one of his or her rear-guards, and retires it.

I'll show you what real power is like! Inferno Ritual!

3 x Emblem Master Emblem Master (BT07)
  • Number: BT07-018
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if you have a «Dark Irregulars» vanguard, you may pay the cost. If you do, Soul Charge (3).

Simmer down, my accursed right hand!

3 x Free Traveller Free Traveller (BT07)
  • Number: BT07-035
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Human
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Counter Blast (1)] When this unit is placed on (VC) or (RC), if you have a «Dark Irregulars» vanguard, you may pay the cost. If you do, search your deck for up to one grade 2 or less «Dark Irregulars», put it into your soul, and shuffle your deck.

When one acknowledges oneself, they will set themselves free.

1 x Greedy Hand Greedy Hand (BT07)
  • Number: BT07-087
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

AUTO: When another «Dark Irregulars» rides this unit, you may call this card to Rear-guard Circle.
ACT[R]: [Counter Blast (1) & Put this unit into your soul] Search your deck for up to one grade 2 or less «Dark Irregulars», put it into your soul, and shuffle your deck.

Would you like to be friends with me(us)?

4 x Hysteric Shirley Hysteric Shirley (BT05)
  • Number: BT05-077
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Human
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

ACT [R]: [Move this unit to soul] If you have a «Dark Irregulars» vanguard, you may Soul Charge (1).

Children with unusual powers know how dirty adults can be.

3 x March Rabbit of Nightmareland March Rabbit of Nightmareland (VG-BT03)
  • Number: BT03-011
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: War Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Dark Irregulars» from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your «Dark Irregulars» that is being attacked, and that unit cannot be hit until end of that battle.

Oh no, you can't do that. It's unacceptable to disturb the tea party.

2 x No Life King, Death Anchor No Life King, Death Anchor (Promos)
  • Number: PR-0031EN
  • Rarity: Promo
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Ghost
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC):If the number of «Dark Irregulars» in your soul is eight or more, this unit gets [Power]+1000.
[AUTO](VC):At the beginning of your main phase, Soul Charge (1), and this unit gets [Power]+2000 until end of turn.
[AUTO](VC):[Choose five face up «Dark Irregulars» from your damage zone, and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000/[Critical]+1 until end of turn, and at the beginning of the end phase of that turn, put five cards from the top of your deck into your damage zone.

Let's hang you up like a decoration! Breakdown Death Brace!

3 x Werwolf Sieger Werwolf Sieger (VG-BT03)
  • Number: BT03-022
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: War Beast
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Through repeated use of forbidden magic and demonic transformations, they possess unusual powers even among demons. They are the Dark Irregulars.

3 x Yellow Bolt Yellow Bolt (BT07)
  • Number: BT07-019
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Dark Irregulars
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

ACT[V/R]: [Rest this unit] If you have a «Dark Irregulars» vanguard, Soul Charge (1).

He can turn 'thoughts' into 'energy'.

 
Deck Statistics
Distribution by Clan
Dark Irregulars bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 13  26 %  
Grade 2 / Intercept bar 12  24 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 16 %  
11000 bar 6 %  
4000 bar 16 %  
5000 bar 18 %  
6000 bar 14 %  
7000 bar 12 %  
8000 bar 6 %  
9000 bar 12 %  
 

Distribution by Race
Demon bar 11  22 %  
Elf bar 8 %  
Ghost bar 4 %  
High Beast bar 8 %  
Human bar 17  34 %  
Succubus bar 12 %  
War Beast bar 12 %  
 

Distribution by Rarity
C bar 24  48 %  
Promo bar 4 %  
R bar 18 %  
RR bar 18 %  
RRR bar 12 %  
 

Distribution by Shield
- bar 16 %  
- bar 6 %  
10000 bar 13  26 %  
5000 bar 26  52 %  
 

Distribution by Trigger
Critical +5000 Power bar 30 %  
Heal +5000 Power bar 15 %  
none bar 15  56 %  
 



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