| Cards without Section (35 cards)
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Disturbing Chuusa (DMX-12)
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- Collector Number: 20
- Rarity: Uncommon
- Type: Creature
- Race: Dreammate
- Power: 2000
- Mana Number: 1
- Cost: 4
- Civilization: Fire
- Artist: Akifumi Yamamoto
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Card text:
* This creature attacks each turn if able.
* When this creature is tapped, neither player can cast spells.
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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Father Earth (DMX-09)
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- Collector Number: 53
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: kou1
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* You may choose a creature in your opponent's battle zone and put it into its owner's mana zone. Then choose a non-evolution creature in that player's mana zone and that player puts that creature into the battle zone.
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Great Veggie Fortress - Dandy Paradise (DM-31)
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- Collector Number: 35
- Rarity: Uncommon
- Type: Fortress
- Power: 0
- Cost: 2
- Civilization: Nature
- Artist: AMON
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Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) All of your creatures in the battle zone gain "Power Attacker +3000".
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4
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Hearty Cap'n Polligon (DMC-34)
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- Collector Number: 55
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 2000
- Mana Number: 1
- Cost: 1
- Civilization: Nature
- Artist: Haccan
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Card text:
* At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.
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4
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Kodamanma, Gil Gil Puppet (P-Y11)
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- Collector Number: P8-Y11
- Rarity: Promotional
- Type: Creature
- Race: Death Puppet/Alien
- Power: 2000
- Cost: 2
- Civilization: Fire
- Artist: hideki ishikawa
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Card text:
* When you put this creature into the battle zone, return one of your shields to your hand. You can't use the shield trigger ability of that shield.
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2
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Magnum, Fast Attack Puppet (DMR-07)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet/Alien
- Power: 3000
- Mana Number: 1
- Cost: 4
- Civilization: Fire
- Artist: Taro Yamazaki
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When a player puts a creature into the battle zone without tapping cards in their mana zone, destroy that creature.
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4
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Mykee's Pliers (DMX-03)
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- Collector Number: 40
- Rarity: Common
- Type: Creature
- Race: Xenoparts
- Power: 2000
- Mana Number: 1
- Cost: 4
- Civilization: Fire
- Artist: Iron Pot
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Card text:
* Each of your darkness creatures and nature creatures in the battle zone has "speed attacker." (A creature that has "speed attacker" doesn't get summoning sickness.) "I was tinkering with a rainbow shard in my workshop, and you'll never guess what happened! Oh. You guessed." -Shock Trooper Mykee
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Mystery Hippo (DMX-12)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Creature
- Race: Beast Folk
- Power: 3000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: hippo
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Card text:
* Mana Reburst 0 (You may summon this creature from your mana zone for no cost.)
* When you put this creature into the battle zone, if you summoned it from your mana zone, put a Nature card from your mana zone into your graveyard. If you can't, this creature is destroyed.
Wild Soul
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Polligon Jones, Adventure Faerie (DMX-04)
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- Collector Number: 15
- Rarity: Common
- Type: Creature
- Race: Snow Faerie/Hunter
- Power: 4000
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.
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4
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Radioactive Horn, the Strange (TotHM)
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- Collector Number: 15
- Rarity: Rare
- Type: Creature
- Race: Horned Beast
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Ryoya Yuki
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Card text:
Double breaker (When this creature breaks shield, it break 2 shields).
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Silver Shovel (DMD-03)
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- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 4
- Civilization: Nature
- Artist: YOICHI ITO
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Card text:
When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.
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Smash Warrior Stagrandu (DMC-55)
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- Collector Number: 40
- Rarity: Rare
- Type: Creature
- Race: Armorloid
- Power: 1000+
- Cost: 2
- Civilization: Fire
- Artist: Nottsuo
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Card text:
This creature can attack untapped creatures. Whenever this creature attacks a creature that has power 6000 or more, this creature gets +9000 power until the end of the turn.
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Violent Children (P-Y11)
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- Collector Number: P66-Y11
- Rarity: Promotional
- Type: Creature
- Race: Human/Children
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Fire
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Card text:
* Each of your creatures in the battle zone with a cost of 3 or less get "speed attacker".
* Your opponent's evolution creatures and creatures with "speed attacker" are put into the battle zone tapped.
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| Section: Side Deck (5 cards)
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Hyperspatial Red Green Hole (DMR-02)
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- Collector Number: 34
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Fire/Nature
- Artist: MATSUMOTO EITO
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures. * If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
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Hyperspatial Samurai Hole (P-Y9)
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- Collector Number: P10-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: hippo
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Card text:
* Destroy 1 of your opponent's creatures with a cost of 4 or less.
* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shooting Hole (DMD-03)
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- Collector Number: 11
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Fire
- Artist: Okera
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Card text:
* Destroy one of your opponent's creatures that has "blocker".
* Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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| Section: Hyperspatial Zone (8 cards)
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Boost, Crimson Lord (P-Y10)
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- Collector Number: P15a-Y10
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Flame Monster/Hunter
- Power: 3000
- Cost: 5
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature. The power of three bring victory. (Mode Change, DMR-01)
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Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
- Power: 6000/250
- Cost: 8/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* Speed attacker (This creature doesn't get summoning sickness)
* When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone. * Double breaker (This creature breaks 2 shields.)
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 55
- Rarity: Common
- Type: Psychic Super Creature
- Race: Flame Command/Alien//Rainbow Command Dragon/Alien
- Power: 5000/17000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* Each of your other creatures gets +1000 power for each civilization it has.
* Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DMX-02)
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- Collector Number: 23
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* Awaken - At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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■ Power attacker +2000
■ Double breaker (This creature breaks 2 shields.)
■ If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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