| Cards without Section (79 cards)
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Amaterasu, Founder of the Blue Wolves (DMC-57)
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- Collector Number: 19
- Rarity: Rare
- Type: Creature
- Race: Origin/Knight/Samurai
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Mikio Masuda
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Card text:
When you put this creature into the battle zone, you may either cast a spell with a cost of 4 or less from your deck without cost OR you may generate a cross gear with a cost of 4 or less from your deck without cost. Then, shuffle your deck.
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Apocalypse Day (DMC-64)
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- Collector Number: 18
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Ken Sugawara
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Card text:
Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* If there are 6 or more creatures in the battle zone, destroy all of them.
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Aqua Super Emeral (P-Y6)
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- Collector Number: P20-Y6
- Rarity: Promotional
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Sumihito
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.
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Baban Ban Ban, Earth's Blessing (DM-36)
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- Collector Number: S10
- Rarity: Super Rare
- Type: Creature
- Race: Gaia Command
- Power: 9000
- Mana Number: 1
- Cost: 8
- Civilization: Nature
- Artist: MURAYAMA RYOTA
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Card text:
When you put this creature into the battle zone, count the number of cards in your mana zone. You may put that many cards from the top of your deck into your mana zone tapped. Double Breaker Mana Reburst 9 (You may summon this creature from your mana zone by paying 9.) Wild Soul
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Babelginus, Demonic Dragon (DMC-54)
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- Collector Number: 16
- Rarity: Very Rare
- Type: Creature
- Race: Zombie Dragon/Grand Devil
- Power: 1000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: EDA
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Card text:
When this creature is put into the Battle Zone, choose a player. You may destroy one of their creatures. If so, choose a non-Evolution creature other than "Babelginus, Demonic Dragon" in that player's Graveyard, and put it into the Battle Zone.
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Batou Shoulder, Shadow of Fiction (DMR-05)
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- Collector Number: 57
- Rarity: Uncommon
- Type: Creature
- Race: Ghost
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: TUBAKI HALSAME
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Card text:
* Your opponent's spells cost 1 more to cast for each spell in their graveyard.
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Bolbalzak Ex (DMX-04)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Earth Dragon/Hunter
- Power: 6000
- Cost: 7
- Civilization: Fire/Nature
- Artist: Sansyu
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into the battle zone, untap all cards in your mana zone. * Speed attacker (This creature doesn't have summoning sickness.) * Double breaker (This creature breaks 2 shields.)
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Bronze-Arm Tribe (DMX-02)
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- Collector Number: 36
- Rarity: Common
- Type: Creature
- Race: Beast Folk
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: β Yusaku Nakaaki
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into the mana zone. They're bringing some friends to the party.
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Chief De Baula, Machine King of Mystic Light (DMX-02)
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- Collector Number: 8
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King/Knight
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: β D-Suzuki (
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Card text:
Blocker
* This creature can't attack players. * When you put this creature into the battle zone, you may return a spell from your graveyard to your hand. When Knights fire magic shots, holy wings take flight from the magic gun. ãã¤ããéå¼¾ãæã¤æãèãªã翼ããã®ééããå¹ãä¸ããã (DM-28)
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Codename Snake (DMR-04)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Creature
- Race: Unknown
- Power: 11000
- Cost: 8
- Civilization: Water/Darkness/Nature
- Artist: Nottsuo
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Card text:
* (This card is put into the mana zone tapped.)
* When you put this creature or another creature into the battle zone, draw a card, then put the top card of your deck into the mana zone. * When this creature attacks, shuffle all the cards in your graveyard face-down and put them on the bottom of your deck. * Double breaker (This creature breaks 2 shields.)
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Codename Sorge (DMR-03)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Creature
- Race: Unknown
- Power: 8000
- Cost: 8
- Civilization: Water/Fire/Nature
- Artist: Filip Burburan
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle. * Double breaker (This creature breaks 2 shields.)
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Corpse Charger (DMC-27)
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- Collector Number: 47
- Rarity: Common
- Type: Creature
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Eiji Kaneda
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Card text:
Put a creature from your graveyard into your hand. Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
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Cranium Clamp (EDoHC)
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- Collector Number: 27
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Akifumi Yamamoto
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Card text:
Your opponent chooses and discards 2 cards from his hand. "Hold still! This is the only headache remedy I know. I promise, soon you won't be able to feel your head at all!"
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Crest of Mother (VH)
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- Collector Number: 30
- Rarity: Rare
- Type: Spell
- Cost: 3
- Civilization: Nature
- Artist: Somen
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Card text:
Choose a Civilization. You may move one of your creatures with the chosen civilization from your Battle Zone into your Mana Zone. If you do, choose a creature in your Mana Zone with cost less than or equal to the number of cards in your Mana Zone and put it into the Battle Zone.
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Critical Blade (DMX-03)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: Nottsuo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy one of your opponent's creatures that has "blocker".
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Crystal Memory (BS)
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- Collector Number: 29
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Ryoya Yuki
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck. There's nothing a Machine Eater enjoys more than a good game of Whack-a-Hulcus.
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Cyber Brain (DMC-57)
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- Collector Number: 29
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Mikio Masuda
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Draw 3 cards.
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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Dandy Eggplant (P-Y4)
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- Collector Number: P29-Y4
- Rarity: Promotional
- Type: Creature
- Race: Wild Veggies
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Dustmoss
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Card text:
* When you put this creature into the battle zone, search your deck. Put one card from your deck into your mana zone, and then put one card from your mana zone into your graveyard. Then, shuffle your deck. "Eggplants have no chance, none of us will ever be a dandy, great vegetable king." - Dandy Eggplant
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Death Gate, Gate of Hell (DMR-02)
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- Collector Number: 10
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Darkness
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.
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Don Kinoff, Mystic Light Doll (LoH)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Death Puppet/Knight
- Power: 2000
- Cost: 3
- Civilization: Darkness
- Artist: Mizuki Sakakibara
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Card text:
When you put this creature into the battle zone, you may have the next spell you cast during this turn costs up to 3 less. It can't cost less than 1. Hey, hey, I am the great and powerful Don Kinoff, Mystic Light Doll! Great spell, follow me! -Don Kinoff, Mystic Light Doll
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Emeral (RotSW)
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- Collector Number: 14
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: Dai
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Card text:
When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield. "If you think I'm good at this, watch me play video games!"
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Emergency Typhoon (P-Y11)
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- Collector Number: P18-Y11
- Rarity: Promotional
- Type: Spell
- Cost: 2
- Civilization: Water
- Artist: Sansyu
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Draw up to 2 cards. Then discard a card from your hand. "Effective? Yes. Subtle? Not so much." -Zaltan å¤ä»£ã®è»è¨ªã«ãããåããã¦ããç§è¡ãç¾ä»£ã«èã£ãã (DM-32) è¦ãã¬è¦ãã¬ãè¦ãã®ãã¡ã (DMX-01)
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Energy Stream (DMX-10)
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- Collector Number: 46
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
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Card text:
* Draw 2 cards.
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Eternal Meteor Kaiser (DMR-02)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 8000
- Cost: 8
- Civilization: Fire
- Artist: NINNIN
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Card text:
* All of your creatures gain "speed attacker".
* Double breaker * Your opponent's creatures are put into the battle zone tapped. * When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.
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Faerie Gift (DMC-55)
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- Collector Number: 65
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 1
- Civilization: Nature
- Artist: Kou1
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Card text:
The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.
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Faerie Life (DMX-02)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: β Tomofumi Ogasawara (
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Put the top card of your deck into your mana zone. The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)
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Faerie Miracle (DMX-01)
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- Collector Number: 39
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Civilization: Nature
- Artist: Okera
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Card text:
* Put the top card of your deck into your mana zone.
* If you have all of the civilizations in your mana zone, put 1 more card from the top of your deck into your mana zone. The power of the five dimensions has the power to revive the earth and soil itself.
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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Forever Princess, An Eternity to Rule Them (P-Y11)
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- Collector Number: P24-Y11
- Rarity: Promotional
- Type: Creature
- Race: Red Command Dragon/Hunter/Alien
- Power: 8000
- Mana Number: 1
- Cost: 8
- Civilization: Fire/Nature
- Artist: Tanru
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Card text:
* (This card is put into your mana zone tapped.) * Speed attacker (This creature doesn't get summoning sickness.) * Double breaker * When your opponent puts a creature into the battle zone without paying its cost, put that creature into the owner's mana zone. * When this creature is put into your graveyard from anywhere, shuffle this card and your graveyard into the deck instead.
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GILL Supergalactic Dragon (DMX-05)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Alien
- Power: 9000
- Cost: 10
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* When you put this creature into the battle zone, choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. Then choose 1 of your opponent's shields and put it in its owner's graveyard.
* Double breaker (This creature breaks 2 shields.)
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Goemonkey, Snake-Handed Boss (DM-36)
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- Collector Number: 39
- Rarity: Rare
- Type: Creature
- Race: Dreammate
- Power: 4000
- Cost: 4
- Civilization: Nature
- Artist: Kano Akira
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Card text:
When you put this creature into the battle zone, you may summon creatures from your mana zone this turn. Wild Soul "A good boss has good followers too!" -Goemonkey, Snake-Handed Boss
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Hanzou, Menacing Phantom (DMX-08)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Demon Command/Shinobi
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: EDA
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Card text:
* Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power. * When this creature would be destroyed and you have at least one darkness card in your mana zone, you may put one of your shields into your graveyard instead.
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Heavy, Dragon God (DMC-55)
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- Collector Number: 4
- Rarity: Super Rare
- Type: Creature
- Race: God/Zombie Dragon
- Power: 5000+
- Cost: 5
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
When this creature is put into the battle zone, you may destroy 1 of your creatures. If you do, draw a card and your opponent chooses one of his creatures and destroys it. God Link Death, Destruction God or Metal, Dragon God Left Side While this creature is linked, all of your opponent's creatures must attack this creature if possible.
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Hide and Seek (DMC-34)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water/Darkness
- Artist: Koji Harada
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and return it to his hand. Then he discards a card at random from his hand.
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Holy Land Rebirth (DMR-03)
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- Collector Number: 28
- Rarity: Uncommon
- Type: Spell
- Cost: 5
- Civilization: Nature
- Artist: kou1
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Card text:
* Put all cards in your graveyard into the mana zone tapped.
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Hyperspatial Emperor Hole (DMD-04)
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- Collector Number: 13
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Energy Hole (DMX-08)
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- Collector Number: 28
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Card text:
* Draw a card.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Extra Hole (DMX-03)
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- Collector Number: 34
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Hisanobu Kometani
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Card text:
* Choose a player. That player puts up to 2 cards from their graveyard on top of their deck, then shuffles their deck.
* Choose and activate one of the following effects.
- *º Choose a creature from your hyperspatial zone with a cost of 2 or less and put it into the battle zone.
- *º Choose a Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Faerie Hole (DMX-08)
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- Collector Number: 35
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Romanoff Hole (P-Y9)
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- Collector Number: P62-Y9
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: MATSUMOTO EITO
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Card text:
* Your opponent chooses one of his creatures in the battle zone and destroys it.
* You may put a Darkness psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Vice Hole (P-Y10)
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- Collector Number: P19-Y10
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Yuichi Maekawa
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Card text:
* Look at your opponent's hand and choose a spell from it. Your opponent discards that spell.
* Choose and activate one of the following effects.
- *º Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.
- *º Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Inferno Gate (DMC-44)
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- Collector Number: 27
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 5
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
Put a non-Evolution Creature from your Graveyard into the Battle Zone.
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Inferno Sign (DMC-63)
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- Collector Number: 17
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: -
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Card text:
[Shield Trigger] Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyar
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Insight Indigo Kaiser (DMR-02)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Creature
- Race: Blue Command Dragon/Hunter
- Power: 7000
- Cost: 7
- Civilization: Water
- Artist: YOICHI ITO
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Card text:
* Whenever your opponent summon a creature or cast a spell, this turn, your opponent's creatures can't attack or block.
* Double breaker (This creature breaks 2 shields.)
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Iron Arm Tribe (DMR-02)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Nature
- Artist: kometani
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Card text:
* When you put this creature into the battle zone, put the top card of your deck into your mana zone.
* When this creature is destroyed, put it into your mana zone instead of your graveyard.
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Jasmine, Mist Faerie (DMD-03)
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- Collector Number: 9
- Rarity: Common
- Type: Creature
- Race: Snow Faerie
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.
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Jenny, the Dismantling Puppet (DMX-03)
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- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
ãããã«ããã¡ãããæ¬¡ã¯ä½ããã©ãããããï¼ããã¦ã±ãã¦ã±ã±ã±ã±ã±ã¼ã -Jenny, the Dismantling Puppet (DMC-42)
ã»ãã¨å°æªéãªå¥³ã®åã ãããããå°æªéã©ãããããªããªãï¼ã¦ã±ã± -ã«ããã¡ãã (DMX-01)
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Jenny, the Suicide Doll (DMR-01)
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- Collector Number: 56
- Rarity: Uncommon
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness
- Artist: AMON
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Card text:
* When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand. Don't think I'll just die for nothing! -Jenny, the Suicide Doll
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1
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Judgment of Flame Spear and Water Sword (EP)
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- Collector Number: 31
- Rarity: Uncommon
- Type: Spell
- Cost: 6
- Civilization: Water/Fire
- Artist: Katsukiko Kojoh
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Card text:
This card is put into the Mana Zone tapped. Destroy all creatures with power 3000 or less. Draw a card for each creature you destroyed.
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1
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Lost Mind Torture (DMR-05)
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- Collector Number: 28
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: SHURIKEN
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Card text:
* Your opponent reveals his hand and discards all spells from it.
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1
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x
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Lost Soul (DMX-10)
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- Collector Number: 28
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
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Card text:
* Your opponent discards all cards in his hand.
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1
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x
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Luna Tridentower (GG)
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- Collector Number: 19
- Rarity: Rare
- Type: Creature
- Race: Cyber Moon
- Power: 4000
- Cost: 4
- Civilization: Water
- Artist: Yocky
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Card text:
[Blocker] Blocker This creature cannot attack. When your opponent casts Fire or Nature Spells, choose 2 cards in your opponent's Mana Zone and return them to their owner's hand.
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1
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Mad Romanoff, the Wicked God (DMC-58)
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- Collector Number: 3
- Rarity: Super Rare
- Type: Evolution Creature
- Race: God/Dark Lord/Knight
- Power: 3000+
- Cost: 5
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
Mad Deck Evolution: Reveal the top 3 cards of your deck.Choose 1 creature from the revealed cards and put this creature into the battle zone on top of the chosen creature. If none of the revealed cards are creatures return this creature to your hand. Afterwards, put all other revealed cards into your graveyard. Meteor Burn: When this creature attacks, you may put 1 card under this creature into your graveyard. If you do, you may cast a fire or darkness spell with a cost of 6 or less from your mana zone. God Link Rock Romanoff, the Wicked God or Chester Romanoff, the Wicked God Left Side
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1
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Mana Bonanza (DMC-55)
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- Collector Number: 44
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 8
- Civilization: Nature
- Artist: Toshiaki Takayama
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Card text:
For each card in your mana zone, put a card from the top of your deck into your mana zone tapped.
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1
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Mysterious Castle - Potemkin (DM-31)
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- Collector Number: 14
- Rarity: Rare
- Type: Fortress
- Power: 0
- Cost: 1
- Civilization: Darkness
- Artist: MURAYAMA RYOTA
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Card text:
Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) Whenever your opponent's creatures attack and are not blocked, after the attack destroy that creature.
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1
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Mystic Treasure Chest (DMX-08)
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- Collector Number: 13
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Norikatsu Miyoshi
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Card text:
* Search your deck. You may take a non-nature card from your deck and put it into your mana zone. Then shuffle your deck.
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1
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Olzekia, General of Decapitation (DMC-64)
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- Collector Number: 7
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command
- Power: 6000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: Masaki Hirooka
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Card text:
* When this creature is put into the battle zone, destroy one of your creatures. Then, your opponent chooses 2 of their creatures and destroys them.
* Double breaker (This creature breaks 2 shields.) Perish! Their bodies will be torn into pieces, their souls broken, and even their very existence erased! - Olzekia, General of Decapitation
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1
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Orochi, of the Hidden Blade (LoH)
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- Collector Number: 2
- Rarity: Very Rare
- Type: Creature
- Race: Cyber Lord/Shinobi
- Power: 3000
- Cost: 6
- Civilization: Water
- Artist: Okera
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Card text:
Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.
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1
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Radio Roses, Zenith of "Intelligence" (DMR-05)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Unknown/Zenith
- Power: 17000
- Mana Number: 1
- Cost: 10
- Civilization: Zero
- Artist: RUI MARUYAMA
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Card text:
* When you summon this creature into the battle zone, draw up to 5 cards, then your opponent discards 5 cards from their hand.
* Triple breaker (This creature breaks 3 shields) * Eternal Omega Ω (When this creature would leave the battle zone, return it to your hand instead)
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1
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Reap and Sow (DMX-01)
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- Collector Number: 27
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire/Nature
- Artist: Norikatsu Miyoshi
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose a card in your opponent's mana zone and put it into his graveyard. Then put the top card of your deck into your mana zone. "Only those who don't understand call it chaos. The rest call it life." âGonta, the Warrior Savage
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1
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Romanesk, the Dragon Wizard (DMX-01)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Apollonia Dragon/Armored Dragon/Earth Dragon
- Power: 5000
- Mana Number: 1
- Cost: 6
- Civilization: Light/Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* When you put this creature into the battle zone, you may put the top 4 cards of your deck into your mana zone. * At the end of your turn, put a card from your mana zone into your graveyard.
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1
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Romanoff the 1st, Lord of the Demonic Eye (P-Y9)
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- Collector Number: P74-Y9
- Rarity: Promotional
- Type: Creature
- Race: Dark Lord/Zombie Dragon/Knight
- Power: 8000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: β Toshiaki Takayama
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Card text:
* When you put this creature into the battle zone, search your deck. Choose 1 darkness card from it and put it into your graveyard. Then, shuffle your deck.
* When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck. * Double breaker (This creature breaks 2 shields.) ãã®ééã«çããã¦çãã¦å¸°ã£ããã®ã¯ããªãï¼ãããã®åºå ´ï¼ããããIä¸ã®ç»å ´ã ï¼ -Duel Jacker Shou (DM-28) æãç®æ¨ã¯å¯ä¸ã«ãã¦çµ¶å¯¾ï¼å
¨ã¦ã®ãµã ã©ã¤ã®ãªã¼ã«ã»ããªã¼ãï¼-Zakira (DM-28, Secret) ã©ãã ãé«åº¦ãªæ¦ç¥ã§ãããã¨ããã®éå¼¾ã®åã§ã¯å
¨ã¦è²§å¼±ï¼ï¼ (DMC-54) ããã¢ã¼ã·ã§ã³ã»ã«ã¼ã ãã®ç§ãæ¨ã¦ãªãã£ããã¨â¦ãããã¯â¦ãè¡ã«é£¢ããã仲éã ãã !!ãããã¯ã䏿»
ã !! -Zakira (P74/Y9)
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Savage Earth (PH)
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- Collector Number: 12
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 8
- Civilization: Nature
- Artist: Miho Midorikawa
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Card text:
Put 1 non-evolution creature from your mana zone into the battle zone. Then, choose 1 non-evolution from your opponent's mana zone and put it into their battle zone. Then, choose 1 of your creatures and 1 of your opponent's creatures and put them in their respective owner's mana zones.
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1
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Scarlet Skyterror (BS)
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- Collector Number: S8
- Rarity: Super Rare
- Type: Creature
- Race: Armored Wyvern
- Power: 3000
- Mana Number: 1
- Cost: 8
- Civilization: Fire
- Artist: Tomofumi Ogasawara
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Card text:
When you put this creature into the battle zone, destroy all creatures that have "blocker." The forces of Fire will never relent.
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1
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Scramble Typhoon (DM-39)
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- Collector Number: 25
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: hokuyu
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Card text:
* Draw 5 cards. Then, choose and discard 3 cards from your hand. æå¶ã®è¦éã«ãããå°è»¸ãããã巨大ãªã¿ã¤ãã¼ã³ãä¸çãè¦ã£ãï¼ - The most terrible of awakenings caused the earth's axis to deviate, letting loose a gigantic typhoon upon the world!
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1
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Seventh Tower (DMX-06)
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- Collector Number: 20
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: Taro Yamazaki
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Card text:
* Put the top card of your deck into your mana zone.
* Metamorph (When your mana zone has 7 or more cards, this spell gains the following abilities.)
Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.
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1
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Shrine of Rebirth (DMX-08)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Nature
- Artist: kou1
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Card text:
* Put 2 cards in your graveyard into your mana zone.
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1
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Skeleton Vise (Promo 2)
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- Collector Number: 14-55
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Akifumi Yamamoto
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Card text:
Your opponent discards 2 cards at random from his hand.
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1
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Slash Charger (FBoIR)
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- Collector Number: 32
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Katsuya
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Card text:
Search a player's deck. You may take a card from that deck and put it into that player's graveyard. Then the player shuffles his deck. Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) "Life is short. And now it's shorter." -Azaghast, Tyrant of Shadows
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Sopian (SAToIW)
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- Collector Number: 46
- Rarity: Common
- Type: Creature
- Race: Cyber Lord
- Power: 2000
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Katsuhiko Kojoh
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Card text:
Instead of having this creature attack, you may tap it to use its ability.
Choose one of your creatures in the battle zone. It can't be blocked this turn. It doesn't just live inside the Ultracomputer-it's part of the circuitry.
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1
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Soulswap (DMC-39)
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- Collector Number: 25
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Nature
- Artist: Kou1
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Card text:
[Shield trigger] Shield Trigger You may choose a creature in the battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone that costs the same as or less than the number of cards in that mana zone. That player puts that creature into the battle zone.
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1
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Spiral Gate (DMX-10)
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- Collector Number: 47
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose one creature in the battle zone and return it to its owner's hand.
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1
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Super Explosive Duel Fire (DMX-08)
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- Collector Number: 20
- Rarity: Uncommon
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: hippo
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy all creatures with "Blocker".
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1
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Terror Pit (DMD-05)
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- Collector Number: 11
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Darkness
- Artist: Yusaku Nakaaki
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy 1 of your opponent's creatures.
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1
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The Strong Spiral (DMD-06)
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- Collector Number: 14
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 2
- Civilization: Water
- Artist: TUBAKI HALSAME
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Card text:
* Choose 1 creature in the battle zone, and return it to its owner's hand.
* If you have a creature in your battle zone with 6000 power or more, you may draw a card.
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1
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Thunder Blade, Wolf Tiger (DMR-02)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Demon Command/Hunter
- Power: 7000
- Cost: 7
- Civilization: Darkness
- Artist: 500siki
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Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures.
* Double breaker (This creature breaks 2 shields.)
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1
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Time Tripper, Shadow of Stagnation (DMX-01)
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- Collector Number: 8
- Rarity: Rare
- Type: Creature
- Race: Ghost
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Ippei Soeda
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Card text:
* Your opponent's cards are put into his mana zone tapped. çãæ®ããéºç£ã®ä¸ã¤ãããã®å½±ã¯å¯ãã«åãç¶ãã§ããã
This shadow secretly took control of a lord's lost inheritance.
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Vice Kaiser Zeta, the Vengeance (DMX-10)
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- Collector Number: 7
- Rarity: Promotional
- Type: Creature
- Race: Black Command Dragon/Alien
- Power: 6000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
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Card text:
* For each spell in your opponent's graveyard, this creature costs 1 less to summon. It can't cost less than 1.
* When you put this creature into the battle zone, your opponent reveals his hand and discards all spells from it. * Double breaker (This creature breaks 2 shields.)
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| Section: Hyperspatial Zone (9 cards)
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Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
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Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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1
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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1
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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1
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Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Demon Command/Zombie Dragon//Demon Command
- Power: 7000/18000
- Cost: 8/16
- Civilization: Darkness
- Artist: Yuichi Maekawa
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Card text:
* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)
Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.
* Double breaker * AwakenâAt the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.
Evil Soul
* Each of your opponent's creatures in the battle zone gets -5000 power.
* Each of your other creatures in the battle zone gets +5000 power. * Quadruple breaker (This creature breaks 4 shields.) * Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul
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1
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Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
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Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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1
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Heavy Death Metal, End of the Century (DMX-04)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Creator/Hunter
- Power: 39000
- Cost: 13
- Civilization: Darkness/Fire
- Artist: Kazuo Matsushima
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Card text:
* (This creature is put into your mana zone tapped.)
* When you put this creature into your battle zone, if it wasn't summoned, shuffle it into your deck. * Speed Attacker (This creature doesn't get summoning sickness.) * World breaker (This creature breaks all your opponent's shields)
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Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 24000/3500
- Cost: 20/40
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.
* Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone. * Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature. * Quadruple breaker (This creature breaks 4 shields.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone. * World breaker (This creature breaks all your opponent's shields)
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1
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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1
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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