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Deck ">{같Sly ~ Stealth같}< [ ]"

Deck ">{°°Sly ~ Stealth°°}< [ ]"
Format: OCG - 48 Cards
created by kaka LV20 activity icon envelope icon
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heehwa is indeed a troll-er

 
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Cards without Section (31 cards)
2 x Blazing Boss! Vals Kaiser Blazing Boss! Vals Kaiser (DMR-01)
  • Collector Number: 8
  • Rarity: Very Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Ryota Murayama
Card text:

*  Whenever one of your Hunters attacks, put the top card of your deck into your graveyard. If that card is a non-evolution Hunter creature that costs less than the attacking creature, you may put it into the battle zone.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  Double breaker (This creature breaks 2 shields.)

1 x Come On Pippi Come On Pippi (DMR-03)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Death Gate, Gate of Hell Death Gate, Gate of Hell (DMR-02)
  • Collector Number: 10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

3 x Fist Ace, the Meteoric Fist Ace, the Meteoric (DMD-03)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Human/Tyranno Drake/Hunter
  • Power: 1000+
  • Cost: 2
  • Civilization: Fire
  • Artist: boyaking
Card text:

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

2 x Funk, Guard of Hope Funk, Guard of Hope (DMR-05)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Lord/Hunter/Alien
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Murakami Hisashi
Card text:

*  All of your opponent's psychic creatures get -5000 power.

*  All of your opponent's non-psychic creatures get -1000 power.

2 x Gaial Zero Gaial Zero (P-Y10)
  • Collector Number: P5-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Whenever this creature would break a shield, your opponent reveals that shield instead. You may put a psychic creature with a cost less than any of the revealed cards from that shield into the battle zone from your hyperspatial zone. Then, break that shield.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

*  Double breaker

2 x Gett, Infernal Friendship Gett, Infernal Friendship (DMD-05)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness/Fire
  • Artist: MITUAKI MATSUMOTO
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, count your Hunters in the battle zone. Destroy one of your opponent's creatures with less cost than that number.

3 x Heehaw, Caterpillar Rider Heehaw, Caterpillar Rider (DMR-01)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Death Puppet/Parasite Worm/Hunter
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: sarmat
Card text:

*  Slayer (When this creature loses a battle, destroy the other creature)

*  When this creature is destroyed, you may return 1 Hunter creature from your graveyard to your hand.

A weapon from a wound, who woulda thunk! With this I'll have my revenge, heehaw!!

2 x Hunter Fire, Secret Hunter Hunter Fire, Secret Hunter (DMR-07)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  Attack Chance: Hunter (When one of your Hunters attack, you may cast this spell for no cost.)

*  Choose one of your opponents creatures and one of your Hunter creatures in the battle zone, those two battle.

1 x Ribbit NICE Hanzou Ribbit NICE Hanzou (DMX-04)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 5000
  • Cost: 7
  • Civilization: Darkness
  • Artist: NAKAGAWA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. This turn, that creature gets -6000 power.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Super Go On Pippi Super Go On Pippi (DMX-02)
  • Collector Number: 4
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: hippo
Card text:

*  Your creatures with both Dragon and Hunter races gain Speed attacker.

æ°ã걮ã걚ä¸ç븣ã¯ã걬ã굢ã«åºã걣ã£ã걼ã긿ã깞ï¼ã걬ã굢ã«å뎺ã¸ã´ã¼ãªã³ã깏ã¦!!-Go On Pippi (DMX-02)

3 x Super Infernal Gate Smash Super Infernal Gate Smash (DMX-12)
  • Collector Number: 23
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness/Fire
  • Artist: Hokuyu
Card text:

(This card is put into your mana zone tapped.)

*  Destroy one of your opponent's creatures.

2 x Super Move! My Explosive Flame (Mode Change) Super Move! My Explosive Flame (Mode Change) (DMR-04)
  • Collector Number: 10m
  • Rarity: Rare
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Ishibashi Yosuke
Card text:

* This turn, all of your Hunters in the battle zone get +3000 power and break an additional shield.

*  If you have 7 or more Hunters in the battle zone, destroy all of your opponent's creatures.

2 x Super Trash Train, Fuuma Devil Super Trash Train, Fuuma Devil (DMX-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Creature
  • Race: Hedrian/Grand Devil
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

*  Whenever another creature is destroyed, you may draw a card.

Go, my friend! Go to the trashã걌uper dash!!ï¼뛏ongrel Man (Violence Creator)
ã©ã굯ã©ã굯æ¦ã걝ã걳ã굢ï¼ éª¨ã¯ã걡ã걚ã굢ã걣æ¾ã£ã¦ã굜ã굥ã걳ã굢ï¼â뷨uper Trash Train, Fuuma Devil (CoroCoro Legend 7)

2 x Suteppi Jinan Suteppi Jinan (DMR-07)
  • Collector Number: 46
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: HIRO"WO"NORI
Card text:

*  When one of your Hunters wins a battle, your opponent discards a card from his hand.

 
Section: Side Deck (8 cards)
4 x Hyperspatial Black Red Hole Hyperspatial Black Red Hole (DMR-02)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Darkness/Fire
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures. On your opponent's next turn, that creature must attack if able.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Hyperspatial Zone (9 cards)
1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Killer Dragon, Gunlord Gaial Killer Dragon, Gunlord (P-Y10)
  • Collector Number: P37b-Y10
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Demon Command/Hunter
  • Power: 9000
  • Cost: 13
  • Civilization: Darkness/Fire
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Each turn, the first time one of your opponent's creatures is destroyed that turn, untap this creature.

*  Double breaker (This creature breaks 2 shields.)

1 x Proto Gaial Proto Gaial (P-Y10)
  • Collector Number: P32a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  When this creature attacks, you may put a Silver Volg into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Sakon Pippi/Gaial Meteor Dragon, Star Dragon King Sakon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 43
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 3000/19000
  • Cost: 2/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link: At the start of your turn, if you have Forever Meteor Kaiser and Ukon Pippi in the battle zone, link them to this creature and flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

1 x Ukon Pippi/Gaial Meteor Dragon, Star Dragon King Ukon Pippi/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: 42
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 1000/19000
  • Cost: 3/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your Dragons get +2000 power.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 14  29 %  
Darkness/Fire bar 10  21 %  
Fire bar 21  44 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
 

Distribution by Cost
13 bar 2 %  
2 bar 6 %  
2/20 bar 2 %  
3 bar 13 %  
3/20 bar 2 %  
4 bar 13  27 %  
5 bar 13  27 %  
5/30 bar 2 %  
6 bar 10 %  
6/20 bar 2 %  
6/30 bar 2 %  
7 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 16  33 %  
1000 bar 8 %  
1000+ bar 6 %  
1000/19000 bar 2 %  
2000 bar 4 %  
3000 bar 8 %  
3000/19000 bar 2 %  
4000 bar 4 %  
4000/26000 bar 2 %  
5000 bar 10 %  
5000/26000 bar 2 %  
6000 bar 2 %  
6000+ bar 4 %  
6000/19000 bar 2 %  
6000/26000 bar 2 %  
7000 bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 16  33 %  
Dark Lord/Hunter/Alien bar 4 %  
Dark Monster/Hunter bar 2 %  
Death Puppet/Parasite Worm/Hunter bar 6 %  
Demon Command/Hunter bar 2 %  
Fire Bird/Hunter bar 13 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 4 %  
Flame Monster/Hunter bar 2 %  
Hedrian/Grand Devil bar 4 %  
Human/Hunter/Alien bar 4 %  
Human/Tyranno Drake/Hunter bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Demon Command/Hunter bar 2 %  
Red Command Dragon/Hunter bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 11  23 %  
Promotional bar 11  23 %  
Rare bar 12  25 %  
Uncommon bar 19 %  
Very Rare bar 4 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 23  48 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 15 %  
Spell bar 16  33 %  
 



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