| Cards without Section (41 cards)
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Bloody Cross (DM-36)
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- Collector Number: 94
- Rarity: Common
- Type: Spell
- Power: 0
- Cost: 1
- Civilization: Darkness
- Artist: MATSUMOTO EITO
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Card text:
Put the top 2 cards of your deck into your graveyard. Then, your opponent puts the top 2 cards of their deck into their graveyard. Do you know what the cross symbol means? It shows whether you've been deemed worthy or worthless.
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Bloody Shadow, Mystic Light Death Knight (DMC-46)
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- Collector Number: 12
- Rarity: Super Rare
- Type: Creature
- Race: Initiate/Ghost/Knight
- Power: 4500
- Cost: 2
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
This card is put into the mana zone tapped. [Blocker] Blocker Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost. This creature can't attack. Destroy this creature after it battles.
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Chief De Baula, Machine King of Mystic Light (DMC-57)
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- Collector Number: 18
- Rarity: Rare
- Type: Creature
- Race: Great Mecha King/Knight
- Power: 4000
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Mikio Masuda
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Card text:
[Blocker] This creature can't attack players. When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.
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Dark Soul Creation (DMC-46)
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- Collector Number: 5
- Rarity: Super Rare
- Type: Spell
- Power: 0
- Cost: 4
- Civilization: Darkness
- Artist: hippo
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Card text:
You may destroy one of your creatures. If you do, draw 3 cards.
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Falconer, Lightfang Ninja (LoH)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".
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Fernando the 7th, Emperor of Mystic Light (DMC-68)
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- Collector Number: 2
- Rarity: Very Rare
- Type: Creature
- Race: Demon Command/Knight
- Power: 11000
- Mana Number: 1
- Cost: 11
- Civilization: Darkness
- Artist: hippo
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Card text:
* You may have this creature cost 1 less for each spell in your graveyard. It can't cost less than 1.
* When this creature attacks, choose one of your opponent's creatures. For each spell in your graveyard, the chosen creature gets -1000 power until the end of the turn. (A creature with 0 or less power is destroyed.) * Double breaker (This creature breaks 2 shields.)
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Greatest Caesar, the Dark Kaiser (DMC-58)
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- Collector Number: 8
- Rarity: Super Rare
- Type: Evolution Creature
- Race: Armored Dragon/Zombie Dragon/Knight
- Power: 13000
- Cost: 6
- Civilization: Darkness/Fire
- Artist: sansyu
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Card text:
This card is put into the mana zone tapped. Vortex Evolution: Put on 2 of any combination of Dragon and/or Knight. When this creature attacks, you may cast any number of fire or darkness spells from your graveyard with a total cost of 7 or less. Then, put those spells on the bottom of your deck in any order. Triple Breaker
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Gregorias, Mystic Light Death Saint (DMC-64)
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- Collector Number: 3
- Rarity: Super Rare
- Type: Creature
- Race: Angel Command/Zombie Dragon/Knight
- Power: 3000
- Mana Number: 1
- Cost: 4
- Civilization: Light/Darkness
- Artist: hippo
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Card text:
* (This creature is put into your mana zone tapped.)
Blocker
* When you put this creature into the battle zone, you may return a Knight card from your graveyard to your hand. * This creature can't attack players.
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Hanzou, Menacing Phantom (DMC-63)
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- Collector Number: 12
- Rarity: Promotional
- Type: Creature
- Race: Demon Command/Shinobi
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Darkness
- Artist: -
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Card text:
Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power. When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.
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Hyperspatial Emperor Hole (DMD-04)
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- Collector Number: 13
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Revive Hole (DMX-08)
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- Collector Number: 29
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: 500siki
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Card text:
* Return a creature from your graveyard to your hand.
* Choose and activate one of the following effects.
- *º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Inaba Geeze, the Explosive (DMC-58)
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- Collector Number: 16
- Rarity: Common
- Type: Creature
- Race: Dragonoid/Origin/Knight
- Power: 3000
- Cost: 3
- Civilization: Fire
- Artist: hokuyu
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Card text:
All of your other Knights in the battle zone get "Speed Attacker".
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Lorenzo the 4th, Divine Dragon of Thunder (BG)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Apollonia Dragon/Knight
- Power: 8000
- Cost: 7
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
Whenever your opponent would choose one of your creatures, they can't choose Knight creatures. (However, they may still be attacked or blocked.) All of your other Knight creatures get "Blocker". Double Breaker
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Magic Shot - Glory Gate (DMC-46)
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- Collector Number: 3
- Rarity: Super Rare
- Type: Spell
- Race: Knight
- Power: 0
- Cost: 3
- Civilization: Light
- Artist: hippo
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Card text:
[Knight Magic] Reveal the top 3 cards of your deck. Add 1 Knight card from the revealed cards to your hand and put the rest on the bottom of your deck in any order. Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)
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Romanoff the 1st, Lord of the Demonic Eye (DMC-58)
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- Collector Number: 7
- Rarity: Super Rare
- Type: Creature
- Race: Dark Lord/Zombie Dragon/Knight
- Power: 8000
- Cost: 7
- Civilization: Darkness
- Artist: Daisuke Izuka
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Card text:
When you put this creature into the battle zone, search your deck. Choose 1 darkness card from it and put it into your graveyard. Then, shuffle your deck, When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck. Double Breaker
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Terror Pit (DMC-44)
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- Collector Number: 26
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 6
- Civilization: Darkness
- Artist: Toshiaki Takayama
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.
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Volcano Charger (DMC-58)
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- Collector Number: 14
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 4
- Civilization: Fire
- Artist: Mikumo
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Card text:
Destroy one of your opponent's creatures that has power 2000 or less. Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
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| Section: Hyperspatial Zone (7 cards)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Demon Command/Zombie Dragon//Demon Command
- Power: 7000/18000
- Cost: 8/16
- Civilization: Darkness
- Artist: Yuichi Maekawa
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Card text:
* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following effect.)
Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.
* Double breaker * Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.
Evil Soul
* Each of your opponent's creatures in the battle zone gets -5000 power.
* Each of your other creatures in the battle zone gets +5000 power. * Quadruple breaker (This creature breaks 4 shields.) * Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Creature/Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 7000/110
- Cost: 6/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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