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Deck "DestructionImpact"

Deck "DestructionImpact"
Format: OCG - 48 Cards
created by ggergoke98 LV4 activity icon envelope icon
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Cards without Section (41 cards)
3 x Bloody Cross Bloody Cross (DM-36)
  • Collector Number: 94
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Darkness
  • Artist: MATSUMOTO EITO
Card text:

Put the top 2 cards of your deck into your graveyard. Then, your opponent puts the top 2 cards of their deck into their graveyard.

Do you know what the cross symbol means? It shows whether you've been deemed worthy or worthless.

3 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMC-46)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.
This creature can't attack.
Destroy this creature after it battles.

3 x Chief De Baula, Machine King of Mystic Light Chief De Baula, Machine King of Mystic Light (DMC-57)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Creature
  • Race: Great Mecha King/Knight
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Mikio Masuda
Card text:

[Blocker] This creature can't attack players. When you put this creature into the battle zone, you may return 1 spell from your graveyard to your hand.

2 x Dark Soul Creation Dark Soul Creation (DMC-46)
  • Collector Number: 5
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Darkness
  • Artist: hippo
Card text:

You may destroy one of your creatures. If you do, draw 3 cards.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

2 x Fernando the 7th, Emperor of Mystic Light Fernando the 7th, Emperor of Mystic Light (DMC-68)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Knight
  • Power: 11000
  • Mana Number: 1
  • Cost: 11
  • Civilization: Darkness
  • Artist: hippo
Card text:

*  You may have this creature cost 1 less for each spell in your graveyard. It can't cost less than 1.

*  When this creature attacks, choose one of your opponent's creatures. For each spell in your graveyard, the chosen creature gets -1000 power until the end of the turn. (A creature with 0 or less power is destroyed.)

*  Double breaker (This creature breaks 2 shields.)

2 x Greatest Caesar, the Dark Kaiser Greatest Caesar, the Dark Kaiser (DMC-58)
  • Collector Number: 8
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Armored Dragon/Zombie Dragon/Knight
  • Power: 13000
  • Cost: 6
  • Civilization: Darkness/Fire
  • Artist: sansyu
Card text:

This card is put into the mana zone tapped.
Vortex Evolution: Put on 2 of any combination of Dragon and/or Knight.
When this creature attacks, you may cast any number of fire or darkness spells from your graveyard with a total cost of 7 or less. Then, put those spells on the bottom of your deck in any order.
Triple Breaker

3 x Gregorias, Mystic Light Death Saint Gregorias, Mystic Light Death Saint (DMC-64)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Angel Command/Zombie Dragon/Knight
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

* (This creature is put into your mana zone tapped.)

file:blockericon.jpg Blocker

* When you put this creature into the battle zone, you may return a Knight card from your graveyard to your hand.

* This creature can't attack players.

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (DMC-63)
  • Collector Number: 12
  • Rarity: Promotional
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: -
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.
When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

2 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Inaba Geeze, the Explosive Inaba Geeze, the Explosive (DMC-58)
  • Collector Number: 16
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Origin/Knight
  • Power: 3000
  • Cost: 3
  • Civilization: Fire
  • Artist: hokuyu
Card text:

All of your other Knights in the battle zone get "Speed Attacker".

2 x Lorenzo the 4th, Divine Dragon of Thunder Lorenzo the 4th, Divine Dragon of Thunder (BG)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Apollonia Dragon/Knight
  • Power: 8000
  • Cost: 7
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Whenever your opponent would choose one of your creatures, they can't choose Knight creatures. (However, they may still be attacked or blocked.)
All of your other Knight creatures get "Blocker".
Double Breaker

3 x Magic Shot - Glory Gate Magic Shot - Glory Gate (DMC-46)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Spell
  • Race: Knight
  • Power: 0
  • Cost: 3
  • Civilization: Light
  • Artist: hippo
Card text:

[Knight Magic] Reveal the top 3 cards of your deck. Add 1 Knight card from the revealed cards to your hand and put the rest on the bottom of your deck in any order.
Knight Magic (If there is a Knight in your battle zone, you may use this spell's [Knight Magic] ability once more.)

2 x Romanoff the 1st, Lord of the Demonic Eye Romanoff the 1st, Lord of the Demonic Eye (DMC-58)
  • Collector Number: 7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Dark Lord/Zombie Dragon/Knight
  • Power: 8000
  • Cost: 7
  • Civilization: Darkness
  • Artist: Daisuke Izuka
Card text:

When you put this creature into the battle zone, search your deck. Choose 1 darkness card from it and put it into your graveyard. Then, shuffle your deck,
When this creature attacks, you may choose 1 darkness spell with a cost of 6 or less from your graveyard and cast it without paying its cost. Then, put that spell on the bottom of your deck.
Double Breaker

2 x Terror Pit Terror Pit (DMC-44)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.

3 x Volcano Charger Volcano Charger (DMC-58)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 4
  • Civilization: Fire
  • Artist: Mikumo
Card text:

Destroy one of your opponent's creatures that has power 2000 or less.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

 
Section: Hyperspatial Zone (7 cards)
3 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened Dias Z, the Temporal Suppressor/Diabolos Z, Annihilation Awakened (DM-37)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following File:Soulrecall.gif effect.)

File:Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

* Double breaker

* Awaken—At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


file:evilsoul.gif Evil Soul

* Each of your opponent's creatures in the battle zone gets -5000 power.

* Each of your other creatures in the battle zone gets +5000 power.

* Quadruple breaker (This creature breaks 4 shields.)

* Release (Whenever this creature would leave the battle zone, flip it instead.)


file:evilsoul.gif Evil Soul

2 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 24  50 %  
Darkness/Fire bar 4 %  
Fire bar 15 %  
Light bar 19 %  
Light/Darkness bar 13 %  
 

Distribution by Cost
1 bar 6 %  
11 bar 4 %  
2 bar 6 %  
3 bar 17 %  
4 bar 11  23 %  
5 bar 10 %  
5/12 bar 4 %  
6 bar 8 %  
6/12 bar 2 %  
7 bar 10 %  
7/13 bar 6 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 10 %  
- bar 13  27 %  
11000 bar 4 %  
13000 bar 4 %  
3000 bar 17 %  
3000/110 bar 4 %  
4000 bar 6 %  
4500 bar 6 %  
5000 bar 2 %  
5000/9000 bar 6 %  
7000/110 bar 2 %  
7000/18000 bar 2 %  
8000 bar 8 %  
 

Distribution by Race
- bar 15  31 %  
Angel Command/Zombie Dragon/Knight bar 6 %  
Apollonia Dragon/Knight bar 4 %  
Armored Dragon/Zombie Dragon/Knight bar 4 %  
Dark Lord/Zombie Dragon/Knight bar 4 %  
Demon Command bar 6 %  
Demon Command/Hunter bar 6 %  
Demon Command/Knight bar 4 %  
Demon Command/Shinobi bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Dragonoid/Origin/Knight bar 8 %  
Great Mecha King/Knight bar 6 %  
Guardian/Shinobi bar 2 %  
Initiate/Ghost/Knight bar 6 %  
Knight bar 6 %  
 

Distribution by Rarity
Common bar 13  27 %  
Promotional bar 6 %  
Rare bar 17 %  
Super Rare bar 18  38 %  
Uncommon bar 6 %  
Very Rare bar 4 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 21  44 %  
Evolution Creature bar 4 %  
Psychic Creature bar 8 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 4 %  
Spell bar 18  38 %  
 



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