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Deck "Airbag"

Deck "Airbag"
Format: OCG - 48 Cards
created by sjvsx LV14 activity icon envelope icon
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Cards without Section (40 cards)
2 x Buinbe, Airspace Guardian Buinbe, Airspace Guardian (DMR-05)
  • Collector Number: 44
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian/Hunter
  • Power: 2000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Okera
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, you may draw a card.

*  While your opponent has a psychic creature in the battle zone, this creature gets +15000 power.

*  When this creature battles a psychic creature, untap this creature.

3 x Counterattacking Silent Spark Counterattacking Silent Spark (DMD-06)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

2 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

4 x Faerie Life Faerie Life (P-Y11)
  • Collector Number: P17-Y11
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (DM-10)

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-08)
  • Collector Number: 25
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".

3 x Gachapinchi, Invasion Guardian Gachapinchi, Invasion Guardian (DMR-05)
  • Collector Number: 75
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: Taro Yamazaki
Card text:

*  Ultra Saver: Guardian (When 1 of your Guardians would leave the battle zone, you may destroy this creature instead.)

2 x Hustle Castle Hustle Castle (DMX-08)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Fortress
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Whenever you put a creature into the battle zone, you may draw a card.

*  If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DM-36)
  • Collector Number: 77
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

Tap 1 of your opponent's creatures in the battle zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMD-03)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

2 x Jil Warka, Time Guardian Jil Warka, Time Guardian (DMX-10)
  • Collector Number: 40
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature is destroyed, choose up to 2 of your opponent's creatures in the battle zone and tap them.

2 x Kamenbi, Guardian of Concealed Blessing Kamenbi, Guardian of Concealed Blessing (DMR-06)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 1500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: SHURIKEN
Card text:

Blockericon Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When this creature loses a battle, you may choose one of your opponent's creature and tap it. Then, you may draw 1 card.

2 x Lukia Lex, Pinnacle Guardian Lukia Lex, Pinnacle Guardian (DMC-34)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 2500+
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light/Nature
  • Artist: Mikumo
Card text:

(This creature is put into your mana zone tapped.)

*  Power attacker +4000 (While attacking, this creature gets +4000 power.)

*  At the end of each of your turns, you may untap this creature.

2 x Menkoikoi, Martyrdom Guardian Menkoikoi, Martyrdom Guardian (DMR-05)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian/Unnoise
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Norikatsu Miyoshi
Card text:

*  Ultra Saver: Guardian and Unknown (When 1 of your Guardians or Unknown would leave the battle zone, you may destroy this creature instead.)

1 x Mist Rias, Sonic Guardian Mist Rias, Sonic Guardian (DMD-06)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Yusaku Nakaaki
Card text:

*  Whenever another creature is put into the battle zone, you may draw a card.

2 x Pala Olesis, Morning Guardian Pala Olesis, Morning Guardian (DMX-10)
  • Collector Number: 16
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2500
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  During your opponent's turn, each of your other creatures gets +2000 power.

*  This creature can't attack players.

2 x Tars Kerukeruyo, Holy Heaven Guardian Tars Kerukeruyo, Holy Heaven Guardian (DMR-05)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Guardian
  • Power: 9500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Hisanobu Kometani
Card text:

*  Evolution - Put on one of your Guardians.

*  When one of your other Guardian creatures would be destroyed, you may put that creature under this creature instead of the graveyard.

*  When this creature attacks, you may put a card under this creature onto the top of your deck face-up. If you do, put that creature into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

2 x Toby Gongon, the Guardian Spirit Fairy Toby Gongon, the Guardian Spirit Fairy (DW)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian/Snow Faerie
  • Power: 2500
  • Cost: 5
  • Civilization: Light/Nature
  • Artist: Zentoyo
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
This creature can't attack players.
Whenever a card is put in your mana zone, you may choose 1 of your opponent's creatures and tap it.

3 x Yara Se Nice, Dedication Guardian Yara Se Nice, Dedication Guardian (DMR-06)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Tonbi Aburaya
Card text:

*  When one of your other non-evolution Guardians are destroyed, instead of putting it in the graveyard, add it into its owners shield face down.

*  Double breaker (This creature breaks 2 shields.)

1 x Yuppal, Binding Guardian Yuppal, Binding Guardian (DMD-06)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Guardian/Unnoise
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Okera
Card text:

*  When you put this creature into the battle zone, you may choose one of your opponent's creatures and tap it. It doesn't untap at the start of your opponent's next turn.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Holy Field (If your opponent doesn't have more shields than you, this creature has its Holyfield.gif ability.)


Holyfield.gif Awaken - At the start of your turn, flip this card.

Holysoul.gif Holy Soul
Blocker
* Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
* Triple breaker (This creature breaks 3 shields)
* Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie Chandelier, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 4
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 2000/195
  • Cost: 2/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

*  When this creature would be destroyed, you may discard a light card from your hand instead.


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Angel Command//Angel Command/Armored Dragon
  • Power: 5500/12000
  • Cost: 7/14
  • Civilization: Light//Light/Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

* Whenever this creature wins a battle, you may untap it.

* Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.


* Your opponent can't cast spells.

* This creature can attack untaped creatures.

* Triple breaker (This creature breaks 3 shields)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x White TENMTH Kaiser/Shachihoko GOLDEN Dragon White TENMTH Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: 1
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: White Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Light//Light/Darkness/Fire
Card text:

*  When this creature attacks, you may return 1 spell from your graveyard to your hand.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Light bar 29  60 %  
Light//Light/Darkness/Fire bar 2 %  
Light//Light/Fire bar 2 %  
Light/Nature bar 8 %  
Light/Water bar 8 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 17 %  
 

Distribution by Cost
2 bar 11  23 %  
2/39 bar 2 %  
3 bar 17 %  
3/39 bar 2 %  
4 bar 8 %  
5 bar 15 %  
5/30 bar 2 %  
6 bar 10  21 %  
6/39 bar 2 %  
7/14 bar 4 %  
7/24 bar 2 %  
7/39 bar 2 %  
 

Distribution by Power
- bar 11  23 %  
- bar 4 %  
1000 bar 13 %  
1500 bar 4 %  
2000 bar 6 %  
2000+ bar 4 %  
2000/195 bar 2 %  
2500 bar 8 %  
2500+ bar 4 %  
3000 bar 2 %  
3000/195 bar 2 %  
4000 bar 4 %  
4000/26000 bar 2 %  
5500/120 bar 2 %  
5500/13500 bar 2 %  
5500/195 bar 2 %  
6000 bar 6 %  
6000/17000 bar 2 %  
6000/390 bar 2 %  
9500 bar 4 %  
 

Distribution by Race
- bar 13  27 %  
Angel Command//Angel Command/Armored Dragon bar 2 %  
Apollonia Dragon bar 2 %  
Guardian bar 14  29 %  
Guardian/Hunter bar 10 %  
Guardian/Shinobi bar 2 %  
Guardian/Snow Faerie bar 4 %  
Guardian/Unnoise bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Liquid People/Hunter bar 2 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 4 %  
Snow Faerie bar 4 %  
White Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
 

Distribution by Rarity
Common bar 17  35 %  
Promotional bar 17 %  
Rare bar 10  21 %  
Super Rare bar 4 %  
Uncommon bar 15 %  
Very Rare bar 4 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 25  52 %  
Evolution Creature bar 4 %  
Fortress bar 4 %  
Psychic Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 11  23 %  
 



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