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Decks: games > Naruto  
Deck "perfect deck" Help
Deck "perfect deck" - 40 Cards (extended format) show standard format
created by williamoliphant 
 
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Section: Ninja Cards (25 cards)
1 x Itachi Uchiha (BOD)
  • Card Number: BODN-259
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Genjutsu
  • Healthy Stats: 6/3
  • Injured Stats: 1/3
  • Card text:
    [Despair at the Clan]

    When this Ninja is put in play, you can discard X number of your in-play Ninjas. In that case, draw X number of cards.
    1 x Itachi Uchiha (DL)
  • Card Number: DLN-203
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Genjutsu
  • Healthy Stats: 6/3
  • Injured Stats: 2/3
  • Card text:
    [True Heir to the Sharingan]

    If your opponent does not have any Ninjas with "Sharingan Eye" in play, this Ninja cannot receive any Damage during the Showdown.
    1 x Itachi Uchiha (QFP)
  • Card Number: QFPN-C008
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Fire
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Genjutsu
  • Healthy Stats: 6/3
  • Injured Stats: 2/3
  • Card text:
    [Relentless Attacks]

    If this Ninja's Team wins a Victory or an Outstanding Victory, flip a Ninja blade coin; If it's heads, select up to 2 of the cards in your opponent's hand at random and discard them.
    1 x Jiraiya (CUS)
  • Card Number: CUSN-127
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Oil
  • Healthy Stats: 7/2
  • Injured Stats: 6/2
  • Card text:
    Leaf / Sannin / Male
    [Releasing The Seal]
    At the beginning of your turn, you can discard 1 of the cards in your hand to place 1 growth coin on a Ninja with "Growth" if it does not already have one.

    "Don't worry. I just stimulated some acupuncture points to relax your body."

    1 x Kabuto Yakushi (TC)
  • Card Number: TCN-US073
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Medicine
  • Healthy Stats: 5/2
  • Injured Stats: 3/2
  • Card text:
    [Orochimaru's Right Hand]

    While this Ninja is in the same Team as "Orochimaru", that "Orochimaru" cannot receive any Damage during the Showdown.
    1 x Kabuto Yakushi (COS)
  • Card Number: COSN-045
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 1/1
  • Injured Stats: 0/0
  • Card text:
    Leaf / Genin / Male / Mental Power: 2

    [Information Collection]
    When this Ninja is put into play, look at the top of your Deck and return it to the top or bottom of your deck.
    1 x Kabuto Yakushi (RAR)
  • Card Number: RARN-152
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Sound
  • Healthy Stats: 6/3
  • Injured Stats: 2/2
  • Card text:
    Sound | Jonin | Male | Mental Power: 2

    [Covert Operative]

    Valid: This Ninja cannot be the target of your opponent's Jutsu cards.
    1 x Kidomaru (RAR)
  • Card Number: RARN-148
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 4/2
  • Injured Stats: 2/2
  • Card text:
    Sound | Male | The Four Sound Ninja

    [Impenetrable Barrier]

    You can organize a Team of 4 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
    1 x Kidomaru (BOD)
  • Card Number: BODN-280
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
  • Card text:
    [How to Beat the Game]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.

    When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade coin; If it's heads, give 1 Damage to 1 of your opponent's Ninjas.
    1 x Kimimaro (BOD)
  • Card Number: BODN-266
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Bone
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
  • Card text:
    [Protection with Bones]

    Each time your opponent's Ninja uses a Jutsu card targeting any of your Ninjas in this Ninja's Team, including this Ninja, and its effect is applied successfully, the user of that Jutsu receives 1 Damage.
    1 x Kimimaro (TC)
  • Card Number: TCN-US080
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Bone
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
  • Card text:
    [For the Mission to Accomplish]

    When this Ninja is put in play, you can move any number of "Four Sound Ninja" Ninja cards in your Discard Pile and/or in your Chakra area to the top of your Deck in any order you like.
    1 x Kimimaro (BOD)
  • Card Number: BODN-305
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Bone
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
  • Card text:
    [Assault from Behind]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost. "

    During the Exchange of Jutsu, you can switch the positions of the Head Ninja and a Back Ninja of the Team Battling against this Ninja.
    1 x Naruto Uzumaki (BOD)
  • Card Number: BODN-288
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 4/0
  • Injured Stats: 6/0
  • Card text:
    [Special Power]

    While this Ninja is in your hand and the "The Final Valley" Mission card is not in play, this Ninja gets +2 Entrance cost.

    Valid: This Ninja cannot be the target of your opponent's Jutsu cards and is unaffected by the effects of your opponent's Ninja cards.
    1 x Naruto Uzumaki & Sasuke Uchiha (TC)
  • Card Number: TCN-US066
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning / Fire
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Oil/Taij
  • Healthy Stats: 4/2
  • Injured Stats: 4/2
  • Card text:
    [Explosion of the Ultimate Jutsu]

    Valid: While this Ninja is Battling, you can reduce the cost of 1 "Rasengan" or "Chidori" Jutsu card used by this Ninja by 1 "Lightning" or 1 "Fire". Additionally, that Jutsu card cannot be negated.
    1 x Orochimaru (DL)
  • Card Number: DLN-217
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Snake
  • Healthy Stats: 6/4
  • Injured Stats: 5/3
  • Card text:
    [Deal]

    When this Ninja is put in play, your opponent can draw 1 card. If they choose to draw, you win 1 Battle Reward after the draw. If they do not, you can select up to 2 of the cards in their hand at random and discard them
    1 x Orochimaru (RAR)
  • Card Number: RARN-166
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Snake
  • Healthy Stats: 6/4
  • Injured Stats: 5/3
  • Card text:
    Sound | Sanin | Male | Metal Power: 3

    [Eternal Youth and Life]

    When this Ninja is discarded after being in play, you can discard 1 of your in-play Ninjas to return this Ninja to its original owner's hand.
    1 x Sakon (BOD)
  • Card Number: BODN-282
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 5/3
  • Injured Stats: 1/3
  • Card text:
    [Twin Demon Attack]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.

    While this Ninja is in the same Team as "Ukon," it gets +2/+2.
    1 x Sakon (RAR)
  • Card Number: RARN-150
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
  • Card text:
    Sound | Male | Sound Four

    [Impenetrable Barrier]

    You can organize a Team of 6 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
    1 x Sasuke Uchiha (BOD)
  • Card Number: BODN-289
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Fire
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Taijutsu
  • Healthy Stats: 6/1
  • Injured Stats: 4/0
  • Card text:
    [Special Power]

    While this Ninja is in your hand and the "The Final Valley" Mission card is not in play, this Ninja gets +2 Entrance cost.

    Valid: This Ninja cannot be the target of your opponent's Jutsu cards and is unaffected by the effects of your opponent's Ninja cards.
    1 x Sasuke Uchiha (Revenge and Rebirth Promo) (PRO)
  • Card Number: EX-002
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Fire
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Taijutsu
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
  • Card text:
    Leaf | Genin | Male | Sharingan Eye

    [Energizing the Body]

    This Ninja gets +2 / +0 during the turn it is put in play.
    1 x Tayuya (RAR)
  • Card Number: RARN-151
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 3/3
  • Injured Stats: 1/1
  • Card text:
    Sound | Female | Sound Four

    [Impenetrable Barrier]

    You can organize a Team of 7 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
    1 x Tayuya (BOD)
  • Card Number: BODN-283
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 4/4
  • Injured Stats: 1/3
  • Card text:
    [Sound of the Evil Spell]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.

    Every Ninja Battling against this Ninja gets -1/-1.
    1 x The First Hokage (QFP)
  • Card Number: QFPN-US041
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Tree
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
  • Card text:
    [Great Founder of the Leaf]

    When this Ninja is sent out to Battle and opposed, you can change 1 of your opponent's Ninjas Battling against this Ninja to injured status. That Ninja's Entrance cost has to be 4 or lower.
    2 x The Fourth Hokage (CUS)
  • Card Number: CUSN-129
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Oil
  • Healthy Stats: 5/3
  • Injured Stats: 6/5
  • Card text:
    Leaf / Satoosa / Male / Mental Power: 2
    [Hero Of The Village]
    Valid: At the beginning of your turn, you can give 1 Damage to this Ninja to heal all of your injured Ninjas except this Ninja.
     
    Section: Jutsu Cards (8 cards)
    1 x Amaterasu (DL)
  • Card Number: DLJ-178
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire Fire
  • Card text:
    Requirements: "Itachi Uchiha"

    Target: 1 Jutsu card being played

    Effect: Negate and discard the target. Then, look at all the cards in your opponent's hand to discard every Jutsu card with the same name as the target.
    1 x Chidori (BOD)
  • Card Number: BODJ-259
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire Fire 1
  • Card text:
    Requirements: "Sasuke Uchiha" + "An Entrance cost of 3 or higher"

    Target: User

    Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins an Outstanding Victory, select up to 2 of the cards in your opponent's hand at random and discard them.
    1 x Chidori (TC)
  • Card Number: TCJ-US065
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Fire
  • Jutsu Cost: Fire Fire 1
  • Card text:
    Requirements: "Sasuke Uchiha" or "Kakashi Hatake"

    Target: User

    Effect: The target gets +5/+0 during this turn. Additionally, if the target's Team wins a Victory or an Outstanding Victory, give 1 Damage to 1 of your opponent's Healthy Stand-By Ninjas.
    1 x Demon Flute: Chains of Fantasia (BOD)
  • Card Number: BODJ-244
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water X
  • Card text:
    Requirements: "Tayuya" + "State 2"

    Target: X number of Ninjas

    Effect: The target gets +0/-3 during this turn.
    1 x Rasengan (PRO)
  • Card Number: PR-020
  • Rarity: Promo
  • Card Type: Jutsu
  • Card text:

    Organized Play Exclusive Promo

    Effect: "The Fourth Hokage" or "Jiraiya" or "Naruto Uzumaki" + "Clone Status"

    Target: User

    Effect: The target gets +7/+0 during this turn. At the end of the turn, give 1 Damage to every Ninja in this Ninja's Team.
    1 x Rasengan (QFP)
  • Card Number: QFPJ-210
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Lightning
  • Jutsu Cost: Lightning Lightning 1
  • Card text:
    Requirements: "The Fourth Hokage" or "Jiraiya" or "Naruto Uzumaki"+"Clone Status"

    Target: User

    Effect: The target gets +7/+0 during this turn. In addition, if the target's Team wins a Victory, it becomes an Outstanding Victory.
    1 x Sharingan Eye (PRO)
  • Card Number: PR-US004
  • Rarity: Promo
  • Card Type: Jutsu
  • Card text:

    Collectible Tin Promo

    Requirements: "Sharingan Eye"

    Target: 1 of your opponent's Jutsu cards being played

    Effect: Negate the target and discard it. Then, look at all the cards in your opponent's hand and discard the card(s) with the same name as the target.
    1 x Summoning Jutsu: Rashomon (BOD)
  • Card Number: BODJ-240
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
  • Card text:
    Requirements: "Sakon" + "State 2"

    Target: Every Jutsu card being played except this card

    Effect: Negate and discard the target.
     
    Section: Mission Cards (7 cards)
    1 x Curse Mark Out of Control (COS)
  • Card Number: COSM-071
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Fire
  • Entrance Cost: 3
  • Hand Cost: 1
  • Card text:
    Target:1 Ninja
    Permanent (3)
    Effect: The target gets +1/+1. The target's Team cannot win any Battle rewards. when this card is put in play. place a Ninja Blade coin symbolizing this effect on the target.
    3 x Power of State 2 (BOD)
  • Card Number: BODM-254
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Water
  • Card text:
    Permanent

    Effect: At the beginning of your turn, you can discard 2 of your Chakras. In that case, you can search for 1 Jutsu card that includes "Requirements: State 2" in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
    3 x The Final Valley (BOD)
  • Card Number: BODM-255
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Lightning / Fire
  • Card text:
    Permanent (4)

    Effect: Any Ninja with the [Special Power] effect is unaffected by the opponent's Mission cards (except this card).
     
     
    Deck Statistics
    Distribution by Card Type
    Jutsu 20 %  
    Mission 18 %  
    Ninja 25  63 %  
     

    Distribution by Combat Attribute
    - 30  75 %  
    Ninjutsu 3 %  
    Oil 8 %  
    Snake 3 %  
    Sound 10 %  
    Taijutsu 3 %  
     

    Distribution by Entrance Cost
    - 29  73 %  
    - 3 %  
    1 3 %  
    3 10 %  
    5 3 %  
    6 10 %  
     

    Distribution by Hand Cost
    - 29  73 %  
    - 13 %  
    1 15 %  
     

    Distribution by Rarity
    Common 3 %  
    Promo 5 %  
    Rare 11  28 %  
    Super Rare 18  45 %  
    Uncommon 20 %  
     

    Distribution by Symbol
    - 29  73 %  
    Fire 5 %  
    Lightning 8 %  
    Water 15 %  
     



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