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Deck "Great Nature Fighter"

Deck "Great Nature Fighter"
Format: OCG - 50 Cards
created by aaronrob23 Premium Member LV8 activity icon envelope icon
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Making a Polaris and Apt deck. Let me know what you think.

 
Card list Group cards by  
Nation: Zoo (50 cards)
3 x Alarm Chicken Alarm Chicken (BT07)
  • Number: BT07-062
  • Rarity: C
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

Don't be late!

3 x Battler of the Twin Brush, Polaris Battler of the Twin Brush, Polaris (BT09)
  • Number: BT09-013
  • Rarity: RR
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] When this unit attacks a vanguard, you may pay the cost. If you do, choose another of your «Great Nature» rear-guards, [Stand] it, and that unit gets [Power]+4000 until end of turn, and at the beginning of your end phase, retire that unit.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of battle.

Second Wind, let's show them the power that lies beyond the limits!

3 x Binoculus Tiger Binoculus Tiger (BT07)
  • Number: BT07-003
  • Rarity: RRR
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

You can't escape from becoming the next test subject.

3 x Cable Sheep Cable Sheep (BT07)
  • Number: BT07-012
  • Rarity: RR
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Great Nature» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Great Nature» that is being attacked, and that unit cannot be hit until end of that battle.

Let's try some cables on that. Right.

3 x Coiling Duckbill Coiling Duckbill (BT08)
  • Number: BT08-042
  • Rarity: R
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:During your main phase, when this unit is placed on (RC), choose another of your «Great Nature» rear-guards, and that unit gets "[AUTO]:During your end phase, when this unit is put into the drop zone from (RC), draw a card." until end of turn.

It's so wonderful, Nothing else seems to matter in the world.

3 x Compass Lion Compass Lion (BT08)
  • Number: BT08-041
  • Rarity: R
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 11000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):At the beginning of your end phase, choose one of your rear-guards, and retire it.

Once you have entered the circle, don't even think that you can get out easily.

4 x Dictionary Goat Dictionary Goat (BT07)
  • Number: BT07-064
  • Rarity: C
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The word 'impossible' is not in this dictionary…… I think.

3 x Eraser Alpaca Eraser Alpaca (BT07)
  • Number: BT07-063
  • Rarity: C
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

It might have been a prank, but he seems to have liked it.

1 x Gardening Mole Gardening Mole (BT09)
  • Number: BT09-091
  • Rarity: C
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Pioneer (When another unit from the same clan rides this unit, you may call this card to (RC))
[AUTO](RC):[Counter Blast (1) & Put this unit into your soul] During your end phase, when one of your «Great Nature» rear-guards is put into the drop zone, you may pay the cost. If you do, put that card into your hand.

3 x Geograph Giant Geograph Giant (VG-BT02)
  • Number: BT02-040
  • Rarity: R
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

 They are the world's greatest collective intelligence. It may look like he is playing, but is in actual fact deep in his thoughts. Just a theory

2 x Lamp Camel Lamp Camel (BT07)
  • Number: BT07-010
  • Rarity: RR
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (2)] When this unit's attack hits, if you have a «Great Nature» vanguard, you may pay the cost. If you do, draw a card.

Education is the light which illuminates the future.

2 x Magnet Crocodile Magnet Crocodile (BT07)
  • Number: BT07-023
  • Rarity: R
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, if you have a «Great Nature» vanguard, this unit gets Power +2000 until end of that battle.

Stop whining and just go along with the plan.

3 x Monoculus Tiger Monoculus Tiger (BT07)
  • Number: BT07-011
  • Rarity: RR
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, choose another of your «Great Nature» rear-guards, and you may have that unit get Power +4000 until end of turn. If you do, at the beginning of your end phase, retire that unit.

I can spot your movements!

3 x Ruler Chameleon Ruler Chameleon (BT07)
  • Number: BT07-065
  • Rarity: C
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 3000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

AUTO: [Counter Blast (1)] During your end phase, when this unit is put into the drop zone from Rear-guard Circle, if you have a «Great Nature» vanguard, you may pay the cost. If you do, search your deck for up to one card named "Ruler Chameleon", reveal it to your opponent, put it into your hand, and shuffle your deck.

Target confirmed…… Ready! Aim! Measure!!!

3 x School Dominator, Apt School Dominator, Apt (BT07)
  • Number: BT07-009
  • Rarity: RR
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V]: Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a vanguard, this unit gets Power +5000 until end of that battle.
AUTO[V]: [Choose one of your «Great Nature» rear-guards, and retire it] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose up to one «Great Nature» from your hand, and call it to Rear-guard Circle.

The first lesson, there are no limits to knowledge.

3 x Silver Wolf Silver Wolf (VG-BT02)
  • Number: BT02-079
  • Rarity: C
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
2 x Tank Mouse Tank Mouse (BT07)
  • Number: BT07-027
  • Rarity: R
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

ACT[R]: [Rest this unit] Choose one of your «Great Nature» rear-guards, and that unit gets Power +4000 until end of turn, and at the beginning of your end phase, retire that unit.

For your information, I make the rules.

3 x Triangle Cobra Triangle Cobra (BT07)
  • Number: BT07-060
  • Rarity: C
  • Nation: Zoo
  • Clan: Great Nature
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Cobra triangle.

 
Deck Statistics
Distribution by Clan
Great Nature bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 14  28 %  
Grade 2 / Intercept bar 11  22 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Zoo bar 50  100 %  
 

Distribution by Power
10000 bar 11  22 %  
11000 bar 6 %  
3000 bar 6 %  
5000 bar 14  28 %  
6000 bar 10 %  
7000 bar 12 %  
8000 bar 6 %  
9000 bar 10 %  
 

Distribution by Race
High Beast bar 50  100 %  
 

Distribution by Rarity
C bar 20  40 %  
R bar 13  26 %  
RR bar 14  28 %  
RRR bar 6 %  
 

Distribution by Shield
- bar 14  28 %  
- bar 6 %  
10000 bar 17  34 %  
5000 bar 16  32 %  
 

Distribution by Trigger
Heal +5000 Power bar 11 %  
None bar 28  74 %  
Stand +5000 Power bar 16 %  
 



Rating
Current score for this Deck, based on 8 votes:

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Discussion about this Deck
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Author Message
atrejakram
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Subject:    Posted: September 4, 2012 09:37 pm

just one advice if you are going to rely on your unit skill wouldnt it be better for you to have stand trigger than draw triggers? (ie 6 stand and 6 crit with 4 heals)
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micheese13
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Subject:    Posted: September 6, 2012 07:33 pm


quote from atrejakram:

just one advice if you are going to rely on your unit skill wouldnt it be better for you to have stand trigger than draw triggers? (ie 6 stand and 6 crit with 4 heals)

yh actually it would be better if you had stand triggers not draws
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aaronrob23 Premium Member
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Subject:    Posted: September 9, 2012 01:10 pm

Let me know what you guys think of this deck. Rate, and comment.
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aaronrob23 Premium Member
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Subject: Update   Posted: December 2, 2012 05:17 pm

Just changed it to a Great Nature deck. Hopefully it works out good.
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greatnature55
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September 1, 2012
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Subject: Comments   Posted: December 2, 2012 05:39 pm

I would suggest change at least 1 lamp camel to loop-the-loop duckbill to maintain the draw power of the deck at a lower counterblasting cost.
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aaronrob23 Premium Member
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Subject: Thanks   Posted: December 17, 2012 09:37 pm

Thanks for the advice greatnature, it did make a difference, since i put twin battler polaris in this deck iam focousing on standing my units, for more chances to attack and to take more advantage of my vg's limit break.
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