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A silent and deadly warrior specializing in assassinations.
An aristocrat who wields a sword possessed by a malicious spirit that preys on the weak.
Each player discards their entire hand, then draws the same number of cards they discarded.
Target 1 monster your opponent controls; take control of it until the End Phase.
Destroy all monsters on the field.
The ultimate wizard in terms of attack and defense.
Increase your Life Points by 1000 points.
This fairy rules over death, and administers it when necessary.
A dragon revived by sorcery. Its breath is highly corrosive.
A giant warrior made of stone. A punch from this creature has earth-shaking results.
Destroy all Spell and Trap Cards on the field.
FLIP: Destroy 1 monster on the field.
A monster disguised as a treasure chest that is known to attack the unwary adventurer.
Select 1 Monster Card from either your opponent's or your own Graveyard and place it on the field under your control in Attack or Defense Position (face-up). This is considered a Special Summon.
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.
A dimensional drifter who not only practices sorcery, but is also a sword and martial arts expert.
The descent of this mighty creature shall be heralded by burning winds and twisted land. And with the coming of this horror, those who draw breath shall know the true meaning of eternal slumber.
Select 1 face-up Trap Card on the field and destroy it.
The heavens twist and thunder roars, signaling the coming of this ancient creature, and the dawn of true power.
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force.
A DARK monster equipped with this card increases its ATK by 400 points and decreases its DEF by 200 points.
When your opponent Normal Summons or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.
Select and destroy 2 of your monsters and 1 of your opponent's monsters.
A monster that attacks this card is returned to its owner's hand after damage calculation. Damage calculation is applied normally.