| Section: Main Deck (40 cards)
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Batou Shoulder, Shadow of Fiction (DMR-05)
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- Collector Number: 57
- Rarity: Uncommon
- Type: Creature
- Race: Ghost
- Power: 2000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: TUBAKI HALSAME
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Card text:
* Your opponent's spells cost 1 more to cast for each spell in their graveyard.
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2
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Berlin, Bell Gravekeeper (DMX-06)
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- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Initiate/Hedrian/Hunter
- Power: 3000
- Cost: 2
- Civilization: Light/Darkness
- Artist: Katsuya
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Card text:
* (This creature is put into your mana zone tapped)
Blocker
* This creature can't attack players. * When your opponent would choose a creature by the effect of a spell, this creature can't be chosen. * When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.
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Dark Sanji, Darkfang Ninja (DMX-01)
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- Collector Number: 20
- Rarity: Uncommon
- Type: Creature
- Race: Dark Monster/Shinobi
- Power: 2000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Yaburezu
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Card text:
* Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
* When you put this creature into the battle zone, choose 1 of your opponent's creatures. That creature gets -2000 power until the end of the turn.
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Falconer, Lightfang Ninja (DMX-08)
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- Collector Number: 25
- Rarity: Common
- Type: Creature
- Race: Guardian/Shinobi
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Shin "JASON" Nagasawa
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Card text:
* Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)
* When you put this creature into the battle zone, until the start of your next turn, one of your creatures gains "Blocker".
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Funk, Guard of Hope (DMR-05)
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- Collector Number: 54
- Rarity: Uncommon
- Type: Creature
- Race: Dark Lord/Hunter/Alien
- Power: 5000
- Mana Number: 1
- Cost: 5
- Civilization: Darkness
- Artist: Murakami Hisashi
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Card text:
* All of your opponent's psychic creatures get -5000 power.
* All of your opponent's non-psychic creatures get -1000 power.
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Gaga Pikarian (DMX-05)
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- Collector Number: 10
- Rarity: Common
- Type: Creature
- Race: Cyber Lord/Alien
- Power: 2000
- Cost: 3
- Civilization: Light
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Card text:
* When you put this creature into the battle zone, you may draw a card.
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Hyperspatial Emperor Hole (DMD-04)
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- Collector Number: 13
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
* Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Shiny Hole (DMX-08)
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- Collector Number: 26
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
* Tap one of your opponent's creatures in the battle zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Jenny, the Dismantling Puppet (DMX-03)
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- Collector Number: 35
- Rarity: Common
- Type: Creature
- Race: Death Puppet
- Power: 1000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: Syuichi Obata
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Card text:
* When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card. "So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet
ãããã«ããã¡ãããæ¬¡ã¯ä½ããã©ãããããï¼ããã¦ã±ãã¦ã±ã±ã±ã±ã±ã¼ã -Jenny, the Dismantling Puppet (DMC-42)
ã»ãã¨å°æªéãªå¥³ã®åã ãããããå°æªéã©ãããããªããªãï¼ã¦ã±ã± -ã«ããã¡ãã (DMX-01)
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Master Weapon - All Yes (DM-31)
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- Collector Number: 19
- Rarity: Rare
- Type: Cross Gear
- Race: Samurai
- Mana Number: 1
- Cost: 2
- Civilization: Light/Darkness
- Artist: Kazuo Matsushima
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Card text:
This card is put into the mana zone tapped. Cross Gear The crossed creature gets +4000 power and "Blocker". When the crossed creature attacks, discard 1 card in your opponent's hand at random.
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Mestapo, the Patroller (GG)
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- Collector Number: 14
- Rarity: Rare
- Type: Creature
- Race: Cosmo Walker
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Naoki Saito
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Card text:
No one can look in their deck. When this creature is destroyed, put it into your hand instead of the Graveyard.
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Pure Arial (DM-37)
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- Collector Number: 36
- Rarity: Common
- Type: Creature
- Race: Shine Monster
- Power: 2500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Patricia
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature into the battle zone, you may choose one of your opponent's creatures in the battle zone and tap it.
Holy Soul
Magic Soul
å·éãªåè»ã¯ãåçç¸æãæ¢ãã¹ããå¯åµãåææã«éã£ãã
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Raiden, Lightfang Ninja (DM-30)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Creature
- Race: Arc Seraphim/Shinobi
- Power: 1000
- Cost: 3
- Civilization: Light
- Artist: Syuichi Obata
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Card text:
Ninja Strike 1 (Whenever your opponent attacks or blocks, if you have 1 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.) When you put this creature into the battle zone, choose 1 of your opponent's creatures and tap it.
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Time Tripper, Shadow of Stagnation (DMX-10)
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- Collector Number: 27
- Rarity: Common
- Type: Creature
- Race: Ghost
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: Ippei Soeda
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Card text:
* Your opponent's cards are put into his mana zone tapped.
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Yuppal, Binding Guardian (DMD-06)
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- Collector Number: 3
- Rarity: Promotional
- Type: Creature
- Race: Guardian/Unnoise
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: Okera
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Card text:
* When you put this creature into the battle zone, you may choose one of your opponent's creatures and tap it. It doesn't untap at the start of your opponent's next turn.
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| Section: Hyperspatial Zone (8 cards)
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Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Liquid People/Hunter
- Power: 6000/17000
- Cost: 7/24
- Civilization: Light/Water
- Artist: Taro Yamazaki
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Card text:
* At the start of your turn, you may draw a card.
* Your water Hunters can't be attacked. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Your Hunters can't be attacked or blocked.
* When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand. * Triple breaker (This creature breaks 3 shields)
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Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
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- Collector Number: 11
- Rarity: Rare
- Type: Psychic Creature
- Race: Demon Command
- Power: 5000/9000
- Cost: 7/13
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.
* Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.
Bloody Soul
* When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.
* Double breaker (This creature breaks 2 shields.) Bloody Soul
I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened
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Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
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Card text:
Blocker
* This creature can't attack players. * Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.)
Awaken - At the start of your turn, flip this card.
Holy Soul
Blocker * Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) * Triple breaker (This creature breaks 3 shields) * Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
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Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened (DMC-68)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Angel Command
- Power: 5000/11500
- Cost: 7/9
- Civilization: Light
- Artist: Daisuke Izuka
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Card text:
* Awaken - When this creature would leave the battle zone, instead of leaving the battle zone, you may flip it instead.
* All of your other creatures in your battle zone gain blocker.
* Double breaker (This creature breaks 2 shields.)
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Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
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- Collector Number: 24
- Rarity: Common
- Type: Psychic Super Creature
- Race: Demon Command/Hunter
- Power: 3000/110
- Cost: 5/12
- Civilization: Darkness
- Artist: RUI MARUYAMA
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.
* Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.
* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.
* Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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