| Nation: Dark-Zone (50 cards)
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3
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x
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Alluring Succubus (VG-BT03)
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- Number: BT03-024
- Rarity: R
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Succubus
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Dark Irregulars» vanguard, you may Soul Charge (1). Say, that life of yours. Can I eat it?
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2
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x
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Blitzritter (VG-BT03)
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- Number: BT03-044
- Rarity: C
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Elf
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
Yah! Vanish away!
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2
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x
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Blue Dust (VG-BT01)
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- Number: BT01-071
- Rarity: C
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Human
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
Auto[V/R]: When this unit's attack hits, if you have a {Dark Irregular} vanguard, you may Soul Charge (1). One who approaches gets deprived of life, then turns to ice and shatters.
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4
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x
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Cheshire Cat of Nightmareland (BT07)
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- Number: BT07-091
- Rarity: C
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: High Beast
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Heal +5000 Power
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Card text:
(You may only have up to four cards with "HEAL" in a deck.) The cat just sat there, smiling.
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2
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x
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Dark Knight of Nightmareland (BT07)
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- Number: BT07-092
- Rarity: C
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Demon
- Power: 4000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Critical +5000 Power
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Card text:
ACT[R]: [Put this unit into your soul] Choose up to one of your «Dark Irregulars», and that unit gets Power +3000 until end of turn. At least you will rest peacefully.
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4
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x
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Dark Lord of Abyss (BT07)
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- Number: BT07-005
- Rarity: RRR
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Human
- Power: 11000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Soul Charge (2), and this unit gets [Power]+1000 for each «Dark Irregulars» in your soul until the end of your turn. [CONT](VC/RC):If you have a non-«Dark Irregulars» vanguard or rear-guard, this unit gets [Power]-2000. Residents of darkness...... we shall end the light!
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2
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x
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Dark Soul Conductor (BT05)
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- Number: BT05-076
- Rarity: C
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Elf
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
AUTO: When this unit is put into the drop zone from Guardian Circle, if you have a «Dark Irregulars» vanguard, you may Soul Charge (2). The Dark Irregulars. The lost children denied because of their unusual powers.
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3
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x
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Doreen the Thruster (VG-BT03)
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- Number: BT03-012
- Rarity: RR
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Elf
- Power: 6000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[AUTO](RC):During your main phase, when a card is put into your soul, if you have a «Dark Irregulars» vanguard, this unit gets [Power]+3000 until end of turn. A ha ha ha ha, I've grown tired of you. You may disappear.
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3
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x
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Emblem Master (BT07)
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- Number: BT07-018
- Rarity: RR
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Human
- Power: 9000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: None
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Card text:
[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if you have a «Dark Irregulars» vanguard, you may pay the cost. If you do, Soul Charge (3). Simmer down, my accursed right hand!
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2
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x
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Evil Eye Basilisk (BT07)
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- Number: BT07-033
- Rarity: R
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Demon
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
AUTO[V/R]: When this unit attacks a vanguard, if you have a «Dark Irregulars» vanguard, this unit gets Power +2000 until end of that battle. My blood, claws and gaze…… are all filled with deadly poison!
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1
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x
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Greedy Hand (BT07)
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- Number: BT07-087
- Rarity: C
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Human
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: None
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Card text:
AUTO: When another «Dark Irregulars» rides this unit, you may call this card to Rear-guard Circle. ACT[R]: [Counter Blast (1) & Put this unit into your soul] Search your deck for up to one grade 2 or less «Dark Irregulars», put it into your soul, and shuffle your deck. Would you like to be friends with me(us)?
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4
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x
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Hungry Egg of Nightmareland (BT07)
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- Number: BT07-090
- Rarity: C
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Golem
- Power: 5000
- Shield: 10000
- Grade / Skill: Grade 0 / Boost
- Trigger: Stand +5000 Power
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Card text:
It's time for breakfast! But around here, the egg eats you.
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2
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x
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King of Diptera, Beelzebub (BT05)
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- Number: BT05-007
- Rarity: RRR
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Demon
- Power: 10000
- Grade / Skill: Grade 3 / Twin Drive!!
- Trigger: None
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Card text:
[CONT](VC):If the number of «Dark Irregulars» in your soul is eight or more, this unit gets [Power]+1000. [AUTO](VC):[Counter Blast (2)] When this unit attacks, if the number of «Dark Irregulars» in your soul is six or more, you may pay the cost. If you do, choose up to two of your «Dark Irregulars» rear-guards, and those units get [Power]+3000 until end of turn. Rise, my demonic kin! Deepest Corruption!
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4
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x
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Mad Hatter of Nightmareland (BT07)
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- Number: BT07-089
- Rarity: C
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Human
- Power: 5000
- Shield: 5000
- Grade / Skill: Grade 0 / Boost
- Trigger: Draw +5000 Power
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Card text:
If the hat doesn't fit, just change the head!
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3
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x
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March Rabbit of Nightmareland (VG-BT03)
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- Number: BT03-011
- Rarity: RR
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: War Beast
- Power: 6000
- Shield: 0
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.) [AUTO]:[Choose a «Dark Irregulars» from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your «Dark Irregulars» that is being attacked, and that unit cannot be hit until end of that battle. Oh no, you can't do that. It's unacceptable to disturb the tea party.
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2
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x
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Prisoner Beast (VG-BT03)
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- Number: BT03-042
- Rarity: C
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Chimera
- Power: 8000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: none
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Card text:
There is a beast that shouldn't be unleashed even in hell.
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3
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x
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Werwolf Sieger (VG-BT03)
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- Number: BT03-022
- Rarity: R
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: War Beast
- Power: 10000
- Shield: 5000
- Grade / Skill: Grade 2 / Intercept
- Trigger: none
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Card text:
Through repeated use of forbidden magic and demonic transformations, they possess unusual powers even among demons. They are the Dark Irregulars.
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4
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x
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Yellow Bolt (BT07)
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- Number: BT07-019
- Rarity: RR
- Nation: Dark-Zone
- Clan: Dark Irregulars
- Race: Human
- Power: 7000
- Shield: 5000
- Grade / Skill: Grade 1 / Boost
- Trigger: None
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Card text:
ACT[V/R]: [Rest this unit] If you have a «Dark Irregulars» vanguard, Soul Charge (1). He can turn 'thoughts' into 'energy'.
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