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Deck "Dark Irregular LB"

Deck "Dark Irregular LB"
Format: OCG - 50 Cards
created by blackbear activity icon
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We want soul!SOUL BLAZING DREAD!!!!

 
Card list Group cards by  
Clan: Dark Irregulars (50 cards)
3 x Alluring Succubus Alluring Succubus (VG-BT03)
  • Number: BT03-024
  • Rarity: R
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Succubus
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Dark Irregulars» vanguard, you may Soul Charge (1).

Say, that life of yours. Can I eat it?

2 x Blitzritter Blitzritter (VG-BT03)
  • Number: BT03-044
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Yah! Vanish away!

2 x Blue Dust Blue Dust (VG-BT01)
  • Number: BT01-071
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):When this unit's attack hits, if you have a «Dark Irregulars» vanguard, you may Soul Charge (1).

One who approaches gets deprived of life, then turns to ice and shatters.

4 x Cheshire Cat of Nightmareland Cheshire Cat of Nightmareland (BT07)
  • Number: BT07-091
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: High Beast
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

The cat just sat there, smiling.

2 x Dark Knight of Nightmareland Dark Knight of Nightmareland (BT07)
  • Number: BT07-092
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Dark Irregulars», and that unit gets Power +3000 until end of turn.

At least you will rest peacefully.

4 x Dark Lord of Abyss Dark Lord of Abyss (BT07)
  • Number: BT07-005
  • Rarity: RRR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Soul Charge (2), and this unit gets [Power]+1000 for each «Dark Irregulars» in your soul until the end of your turn.
[CONT](VC/RC):If you have a non-«Dark Irregulars» vanguard or rear-guard, this unit gets [Power]-2000.

Residents of darkness...... we shall end the light!

2 x Dark Soul Conductor Dark Soul Conductor (BT05)
  • Number: BT05-076
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Elf
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

AUTO: When this unit is put into the drop zone from Guardian Circle, if you have a «Dark Irregulars» vanguard, you may Soul Charge (2).

The Dark Irregulars. The lost children denied because of their unusual powers.

3 x Doreen the Thruster Doreen the Thruster (VG-BT03)
  • Number: BT03-012
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Elf
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):During your main phase, when a card is put into your soul, if you have a «Dark Irregulars» vanguard, this unit gets [Power]+3000 until end of turn.

A ha ha ha ha, I've grown tired of you. You may disappear.

3 x Emblem Master Emblem Master (BT07)
  • Number: BT07-018
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (1)] When this unit's attack hits a vanguard, if you have a «Dark Irregulars» vanguard, you may pay the cost. If you do, Soul Charge (3).

Simmer down, my accursed right hand!

2 x Evil Eye Basilisk Evil Eye Basilisk (BT07)
  • Number: BT07-033
  • Rarity: R
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V/R]: When this unit attacks a vanguard, if you have a «Dark Irregulars» vanguard, this unit gets Power +2000 until end of that battle.

My blood, claws and gazeââ¬Â¦Ã¢â¬Â¦ are all filled with deadly poison!

1 x Greedy Hand Greedy Hand (BT07)
  • Number: BT07-087
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

AUTO: When another «Dark Irregulars» rides this unit, you may call this card to Rear-guard Circle.
ACT[R]: [Counter Blast (1) & Put this unit into your soul] Search your deck for up to one grade 2 or less «Dark Irregulars», put it into your soul, and shuffle your deck.

Would you like to be friends with me(us)?

4 x Hungry Egg of Nightmareland Hungry Egg of Nightmareland (BT07)
  • Number: BT07-090
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Golem
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

It's time for breakfast! But around here, the egg eats you.

2 x King of Diptera, Beelzebub King of Diptera, Beelzebub (BT05)
  • Number: BT05-007
  • Rarity: RRR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Demon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[CONT](VC):If the number of «Dark Irregulars» in your soul is eight or more, this unit gets [Power]+1000.
[AUTO](VC):[Counter Blast (2)] When this unit attacks, if the number of «Dark Irregulars» in your soul is six or more, you may pay the cost. If you do, choose up to two of your «Dark Irregulars» rear-guards, and those units get [Power]+3000 until end of turn.

Rise, my demonic kin! Deepest Corruption!

4 x Mad Hatter of Nightmareland Mad Hatter of Nightmareland (BT07)
  • Number: BT07-089
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

If the hat doesn't fit, just change the head!

3 x March Rabbit of Nightmareland March Rabbit of Nightmareland (VG-BT03)
  • Number: BT03-011
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Dark Irregulars» from your hand, and discard it] When this unit is placed on Guardian Circle, you may pay the cost. If you do, choose one of your «Dark Irregulars» that is being attacked, and that unit cannot be hit until end of that battle.

Oh no, you can't do that. It's unacceptable to disturb the tea party.

2 x Prisoner Beast Prisoner Beast (VG-BT03)
  • Number: BT03-042
  • Rarity: C
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Chimera
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

There is a beast that shouldn't be unleashed even in hell.

3 x Werwolf Sieger Werwolf Sieger (VG-BT03)
  • Number: BT03-022
  • Rarity: R
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Warbeast
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Through repeated use of forbidden magic and demonic transformations, they possess unusual powers even among demons. They are the Dark Irregulars.

4 x Yellow Bolt Yellow Bolt (BT07)
  • Number: BT07-019
  • Rarity: RR
  • Clan: Dark Irregulars
  • Nation: Dark Zone
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

ACT[V/R]: [Rest this unit] If you have a «Dark Irregulars» vanguard, Soul Charge (1).

He can turn 'thoughts' into 'energy'.

 
Deck Statistics
Distribution by Clan
Dark Irregulars bar 50  100 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 15  30 %  
Grade 2 / Intercept bar 10  20 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dark-Zone bar 50  100 %  
 

Distribution by Power
10000 bar 14 %  
11000 bar 8 %  
4000 bar 4 %  
5000 bar 15  30 %  
6000 bar 12 %  
7000 bar 14 %  
8000 bar 8 %  
9000 bar 10 %  
 

Distribution by Race
Chimera bar 4 %  
Demon bar 12 %  
Elf bar 14 %  
Golem bar 8 %  
High Beast bar 8 %  
Human bar 18  36 %  
Succubus bar 6 %  
War Beast bar 12 %  
 

Distribution by Rarity
C bar 23  46 %  
R bar 16 %  
RR bar 13  26 %  
RRR bar 12 %  
 

Distribution by Shield
- bar 16 %  
- bar 6 %  
10000 bar 13  26 %  
5000 bar 26  52 %  
 

Distribution by Trigger
Critical +5000 Power bar 17 %  
Heal +5000 Power bar 17 %  
none bar 16  67 %  
 



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